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Happy Blue Cow posted:I disagree in that, FF13's difficulty curve wasn't exactly that super-smooth. It had a overly long "tutorial" segment, where it was basically impossible for the player to fail, or for the player to deviate off track. This eventually led to the segments where you finally had access to all the Paradigm roles, but even then SAB/SYN/SEN roles were really never needed for any of the content/bosses until many hours later when you reach Gran Pulse. The critical story encounters for the game were really "under-tuned" compared to the abilities an average player had access to when he encounters them. Like ImpAtom says as well, once you reach the end-game, it simply becomes a grind fest for trophies, since the actual content had been easily beaten. 13-2 had a pretty similar tuning, except its incredibly likely that someone will either get lost or go chasing side content, overleveling and throwing it out the window. It really shows how hacky the balancing was in 13 since the only way it managed to keep each chapter a challenge is arbitrarily limiting your crystarium growth.
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# ¿ May 26, 2012 05:09 |
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# ¿ Apr 28, 2024 19:43 |
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Pablo Gigante posted:You can play the PSX version as a PSOne Classic on PSP but it has pretty bad load times and a lovely translation. The GBA version is considered the best since it has updated graphics, a new translation and a post-game dungeon/jobs. Did they ever fix the PSX emulation resulting in scrambled menu screens when saving?
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# ¿ Jun 2, 2012 02:31 |
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Fungah! posted:Spoony bard was in the SNES version of FFIV, dude. All FFV gave us was princess Salsa Or is all my life a lie because a quick google gives the FF4.
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# ¿ Jun 2, 2012 02:35 |
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NikkolasKing posted:Yeah I don't get that either. I think the leads were the worst thing about FFX's party. Tidus in particular offends me because his role in the story is rather unnecessary.
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# ¿ Jun 10, 2012 02:04 |
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NikkolasKing posted:Well it was supposed to be a gamble. Remember what Braska said to Auron?
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# ¿ Jun 10, 2012 02:39 |
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Azure_Horizon posted:This argument seems weird to me because this happens in FFXIII all the time. Where you could start turning 13 inside out is accessory crafting to start stacking extra stats early on with the crappy materials you find that are otherwise going to go unused anyway. Another way is if you had a deft enough hand to do manual input because a lot of the autoattack ai was inefficient, especially in regards to tricks around AOE and buffs/debuffs. I ended up turned off from FF13-2 in spite of loving 13 for the combat because I felt either overleveled or underleveled at any given moment.
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# ¿ Jun 11, 2012 02:31 |
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Winks posted:I skipped tons of enemies as I ran endlessly through hallways and never felt like I faced a difficult fight until I reached Gran Pulse. I had to reach a bit to consistently get 5 stars when I played through before knowing about the accessory crafting stuff but maybe I am just a Bad Gamer.
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# ¿ Jun 11, 2012 02:43 |
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jivjov posted:I see this as part of the problem. A game shouldn't take hours of playing to get good. This is the same thing that keeps dragging down FFXIII for me; if the game isn't good from sometime in the first hour or so (barring any necessary tutorial time) then its going to lose a huge segment of audience early in. I shouldn't have to hit level 30 before things start being good and interesting. I'm not sure what weird compulsion about full parties and slightly wider paths leads to the hyperbole that Pulse is like a whole new better game.
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# ¿ Jun 12, 2012 03:33 |
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Once everyone gets their first couple roles you have everything you need to start enjoying the battles, if you are going to. Everything else is a lot of noise or situational stuff. I guess some people just like big lists of options?
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# ¿ Jun 12, 2012 04:00 |
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Pesky Splinter posted:Not after 100+ cutscenes of: I'm not so sure any of this is any worse than the rest of the games on a point by point basis but I think the sum of it ends up worse because there just isn't really a plot ever. Also guy playing 13 please pay attention to the thread title when reading any comments in this thread.
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# ¿ Jun 13, 2012 15:54 |
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Ragequit posted:Breaking from the FFV Fiesta chat - there was an update in the whole http://www.finalfantastyviipc.com domain registered to Square Enix in the past day. This was caught briefly by several people (and Google cache) before the site locked down requiring login credentials:
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# ¿ Jun 19, 2012 22:59 |
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The White Dragon posted:Well I guess that's the thing: as much as I hate FF13, it's absolutely true that it has an easy appeal in the sense that a five-year-old can enjoy it the exact same as a fifty-year-old can enjoy it because it has these pretty visuals with way too much bloom. I swear, that poo poo is like the '10s version of the lens flare.
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# ¿ Jul 6, 2012 10:06 |
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Raxivace posted:"Abstraction" is a really good word to use. They got pretty creative with those PSX limitations...reminds me a lot of how silent films worked. If they haven't lost the original scenario specs, they are all pure gold and should be followed to the letter.
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# ¿ Jun 17, 2015 00:22 |
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Raxivace posted:The presentation of those will be way different though because they aren't made with a 90's mentality on 90's hardware. Games and game-making are very different now.
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# ¿ Jun 17, 2015 00:45 |
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Clarste posted:The problem is less the memory-eating magic itself and more that they didn't really do anything interesting with it. "Hey, we all knew each other as kids, isn't that crazy?" It's not really part of a plot in a meaningful way, it's just a thing that happens. And the fact that everyone has the same backstory also ends up making them less unique.
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# ¿ Jun 19, 2015 16:48 |
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Schwartzcough posted:That's... probably a mistake. For one, the stats of all the Aeons are tied directly to her stats, and Aeons are some of the most powerful tools you'll get until super post-game. Also, she makes a much better mage than Lulu, once you teach her some black magic. The first time I beat the game I got the easiest ultimate weapons but never really understood some of the low investment sphere tricks like black magic spheres and the various move to difference things spheres, and subsequently had a rough time with the final boss. I made it through the HD remaster recently and gave Yuna double cast Ultima and accidentally beat the final boss a couple turns in.
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# ¿ Jun 22, 2015 00:32 |
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sassassin posted:If you consider your time valueless, it might just be worth $8.
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# ¿ Jun 22, 2015 14:12 |
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incredible bear posted:I'm pretty sure this is such a universal opinion that it needn't be said. Right? If this isn't everyone's main concern about the remake, I'd be surprised. The trailer at least seems promising.
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# ¿ Jun 23, 2015 16:43 |
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The Taint Reaper posted:I dunno I enjoyed Twilight Princess way more than Final Fantasy 13. Like the linearity is interesting in an honest sort of Call of Duty way when my game ADD subconsciously loathes anything that isn't a hallway. And the Baroque Space Pope becoming the main focus and villain and hiding in the computer plane is a special sort of Final Fantasy nonsense that I can dig. And in the critical path there isn't such a thing as an HP sponge unless the so called tutorials flew totally over your head, which is admittedly a problem with the game pacing since its a pretty common sentiment. FF13 is beautiful garbage, like its forebear FF7 and FF7 remake better be beautiful garbage.
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# ¿ Jun 29, 2015 03:47 |
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I'll give a mulligan for computer land fights going off the rails with weird difficulty requirements but I remember the city assault fights mostly being a final reminder that the correct response to stagger is at least 1 atb bar of 3x ravager paradigm before commando comes out. Its very possible I am lost in nostalgia because I haven't played the end game since it came out.
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# ¿ Jun 29, 2015 04:20 |
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corn in the bible posted:If you like FF then you're lost in nistalgia
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# ¿ Jun 29, 2015 04:27 |
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In order, 10, 7, 13. Based on side content completed 13 should rank higher as the only one I've completed the optional bosses, but I get tired of having to explain its a badly designed game but a great Final Fantasy. 8 is an honorable mention because you can turn off random encounters and buff your stats by playing triple triad instead of leveling, and it has a very accurate depiction of why you don't put 17 year olds in charge of things.
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# ¿ Jul 7, 2015 13:34 |
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In Training posted:Huh, this is like, the polar opposite reaction people usually have to XIII. Meanwhile the first 2/3 of the game are hand holding to teach you the battle system that apparently didn't actually work as tutorializing because there were an awful lot of people who seemed to be quiting in that final 1/3 because of boss difficulty. Like I love the battle system but it takes getting clued in to a few key concepts that the devs hoped you got from osmosis from the encounters and early bosses instead of it being explicit anywhere.
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# ¿ Jul 7, 2015 13:49 |
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In Training posted:Right, they used smart encounter design to teach you how to play, instead of endless text boxes and button prompts, like a good game. I'm all for a game teaching you by doing, but the encounter design is still such you can get away with some super dire strategies and learn nothing in the learning chapters.
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# ¿ Jul 7, 2015 14:07 |
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In Training posted:I think the rating system does a good job of indicating "hey the strategy your using technically works, but if you mix things up a bit more often you could beat this encounter in about 1/4 the time" For what its worth I personally loved the combat tuning, which should be apparent by finishing all the hunts, and I am in the final chapter in 13-2 and kind of sad the combat tuning felt kind of washed out through most of that game compared to 13.
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# ¿ Jul 7, 2015 14:19 |
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Now that I called FF13-2 combat disappointingly easy earlier today, I am in Academia 500AF and getting my rear end kicked by every other encounter roll. Did I miss something fundamental between the 700AF stuff and here? Because even my grinding options are limited to destroying stuff absentmindedly in previous maps for slightly less experience and monster materials I don't seem to especially need, or hoping the encounter roll in Academia is not one of the ones that just destroys me in exchange for slightly better exp and up to date monster materials.
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# ¿ Jul 7, 2015 18:13 |
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Sassassin says everything in the most inflammatory way possible but is it really that controversial to call Dragon Quest frustratingly old fashioned? It was reverentially old school before reverentially old school even became an indie genre.
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# ¿ Jul 7, 2015 20:07 |
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My gut instinct was Anachronox but then I remembered its neither japanese nor finished so the correct answer isThat loving Sned posted:Paper Mario: The Thousand Year Door.
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# ¿ Jul 8, 2015 01:10 |
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A Steampunk Gent posted:Perfectly reasonable being 'weaponised chunks of the literal lifeblood of the planet' which doesn't even work anyway.
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# ¿ Jul 8, 2015 13:56 |
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Even after Wutai fell in line they still need to subjugate the poors like Avalanche and Corel. e. apparently they aren't for protecting headquarters because you will maybe get a random encounter for one if you're lucky since so few of the floors are actually patrolled by anyone?
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# ¿ Jul 8, 2015 15:46 |
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There's crossed wires because of dumb poo poo like FF12&T and Dissidia and Gilgamesh but I optimistically believe that FFX-2 interview was leaning hard into a dumb fan fiction joke like when Kojima was baiting nerds that MGS and Snatcher shared a timeline.
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# ¿ Jul 8, 2015 18:09 |
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FF13 was sufficient for what it was and I really want to know what the hell was wrong with the original script that it got rewritten into such a straight forward "this is the character growth part and now this is the part we make ham fisted points about destiny" structure.Aurain posted:My favourite thing about XIII's story is the end of the first Pulse part where Barthandelus (I think it's this dude) is all "hello CLAIRE farron" and everyone essentially no sells her real name being revealed and moves on.
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# ¿ Jul 9, 2015 14:46 |
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Minrad posted:But then you're conceding that Gilgamesh dies alone and thinking of Bartz in The After Years Xavier434 posted:I still really appreciate the CGI cut scenes in FF games, but if something expensive needs to be cut in order to refine the quality of other features or to simply ensure the survival of the main line series then I would be ok if those were on the chopping block.
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# ¿ Jul 9, 2015 15:42 |
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I've got a special nostalgia boner for PS1 RPGs that had the hybrid CGI and 3d interactive scenes where the 3d stuff went extra aliased and the background CGI was streamed at the quality of Real Player.
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# ¿ Jul 9, 2015 16:35 |
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Its been forever since I considered 12 in a serious way but I thought the min max approach to quickenings was you could get an mp recharge from the roullette on top of an actual quickening attack or ten.
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# ¿ Jul 11, 2015 06:19 |
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In Training posted:The first "ending" or the real ending?
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# ¿ Jul 14, 2015 14:43 |
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NikkolasKing posted:I had forgotten what an amazing song Saber's Edge is. I just heard it for the Long Gui fight in XIII-2 and it really gets you pumped. Makes you feel all heroic and poo poo for slaughtering this poor animal who's never done anything to anyone. As further proof of how they managed to wreck tutorializing and general feels, its best to look at Pulse as a hallway despite the open field. The tuning kind of assumes you follow the hunts to the next story beat. Of course the game's open and will let you just trudge on and get wrecked by a giant dragon snake.
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# ¿ Jul 17, 2015 03:42 |
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In Training posted:Congrats, you just described literally every single FF game. But to put it in other words my beef with Pulse is that a lot of people made a line for the story beat ignoring the hunts. Then they get blocked by the boss and are like what the hell am I supposed to do, grind in this tower for 3 hours? And he answer is no, you should go back and do the hunts but oh guess what you didn't do the hunts so the fast travel isn't working to let you go back and do the hunts so maybe yeah you should just grind in the tower for 3 hours.
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# ¿ Jul 17, 2015 13:50 |
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Levantine posted:I don't remember much about Ultimecia's castle except it seemed kind of short. Golden Goat posted:What was the issue with Ultimecia's castle? Real answer: its full of combat and not triple triad. zedprime fucked around with this message at 14:07 on Jul 17, 2015 |
# ¿ Jul 17, 2015 14:04 |
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# ¿ Apr 28, 2024 19:43 |
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NikkolasKing posted:God - I mean, Lightning - help me but playing XIII-2 has rekindled a lot of my interest or love for XII.As such I'm curious about something I had long since forgotten about. More fantastically, maybe fal'cie all operate on some similar crystal wavelength and can read a l'cie's focus. Either way yeah, their focus did end up being to kill Orphan. It all harps on some weird theme about how being a slave to destiny means you will eventually not be a slave to destiny because divine intervention?
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# ¿ Jul 21, 2015 03:36 |