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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Supplies were in ThroB. It's a meter that fills up in friendly territory (especially while in a town, especially if it has a supply building). It declines while the army is in the field; slowly when at home, steadily when invading, quickly when sieging. If it runs out they start to take attrition. There are a bunch of other modifiers to do with terrain, weather, army stance, and the general's traits, of course.

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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

ZearothK posted:

https://www.youtube.com/watch?v=qa-Sp1fwHmA

https://www.totalwar.com/blog/diplomacy-in-total-war-three-kingdoms-part-1

Okay, this actually is sounding like a real improvement? I guess how good it is in practice depends on well the AI manages the new systems, it does look like they took some notes from the much better Paradox diplomacy.

I've been pretty cool on what I've seen of 3K so far, but this is some really good stuff. Long overdue, but good.

ed. It's a shame to see trade agreements made manual again, but I guess it's necessary if they're redoing diplomacy.

Kazzah fucked around with this message at 00:38 on Nov 17, 2018

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Total War: Victoria. The known world is being overrun by invaders from across the sea, converging from every direction, armed with arcane weapons, riding strange beasts. Can you marshall your armies and weather the storm?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
2kliksphilip has done a couple of short fun videos dicking around in the older TWs.

This guy has repeatedly thrown himself at Attila.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I'm pretty sure Warhammer 1 also got a delay quite close to launch.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Yeah, well, they just wanted it more. I read that Cortes burnt his ships so his men would have no option but to continue forward.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Thrones has really good unit cards-- they're all colour-coded by weapon. Of course, it helps that there's only about 10 unit archetypes in that.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I've said it before, I'll say it again: Total War Bronze Age, with a map going from Greece to India.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Couple hours of Three Kingdoms campaign gameplay here.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Frog Act posted:

From what I’ve watched it doesn’t seem much more complicated than the additions they made to Attila - it seems better explained and easier to manage than the growth/food/development stuff in Attila, too. I’m skeptical about 3K since all their historical games since TWW have been lovely at launch and just mediocre after DLC (Rome 2, Attila, Thrones of Brittania), the unit sizes look hella small, and it’s emphasis on agents/campaign map abilities has me worried that it’s going to degenerate into the agent spam the TW AI has traditionally liked but I don’t think it will be meaningfully more complex than earlier games

Nah dude. The units have a max setting of like 240 dudes per (infantry) group, and agents don't exist as on-map units, only as characters in armies and governments.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
It sounds really promising.

Still gonna wait a few days after release.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

StashAugustine posted:

How complex is the city building? I hated how much of a pain Rome/Attila was and preferred, well Shogun 2 but I'll settle for Warhammer

It's a lot like Thrones of Britannia. The map is divided into provinces, each with 2-5 settlements in it. One per province is the capital, where you can choose what to build, and has walls and a significant garrison. The other settlements are villages and work camps and so on, each with its own specialty, which cannot be changed. In these little settlements there is one preset building chain, which you can upgrade to make better. I think some of them have a building chain that can go in two different directions (e.g. you can specialise this rice farm to make big food or big money-- but it will always be a rice farm). Unlike ThroB, the small towns also have garrisons, and some of them have really good defensible battlemaps.

Anyway, it works a lot like Rome II/Attila, but it doesn't have as many things to juggle, or as many tiny little modifiers on every building, or any buildings that have like 8 different subtypes to specialise into.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
The addition of range boxes almost justifies Empire's existence.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Don't preorder games.

Anyway, this is the cheapest I've seen:

Ragingsheep posted:

Save an extra 5% on pre-orders from Fanatical using: TWTKGAMESPOT

also works post release until the 27th

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
They should make a demo that's just the entire game for free, but it's locked to Records mode.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

cheesetriangles posted:

I wish the generals were 30 feet tall and cast spells. Just go full warhammer.

I saw Lu Bu get literally hundreds of kills in an LP this morning, they're basically there already.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

The Duggler posted:

Thanks. If I knew that it would take long to replace men I would have withdrawn from my last battle earlier than I did. I could have easily ganked their army leader in a duel and then just ran away. Ended up just saving Sun Jian.

How can I tell which mode I started the game on? I just picked a random person and went. There was no way I was actually going to be able to choose from all the faction/leader bonuses.

You're in Romance mode. In Records mode, all your generals work like normal soldiers (although each of them gets a bodyguard of fairly tough cavalry), and there's no dueling mechanic.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
The Caond and the Fury

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Just ran into the dumbest bug. My army, with full supplies, takes a mine. An inferior enemy stack besieges it, and my army runs out of food and loses like 20% of its men to attrition instantly, before I get a turn, because the newly-captured town doesn't have supplies in it.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

terrorist ambulance posted:

replenishment is so fuckin slow in the early game holy moly

There's a tech that gives you a flat 10% buff, it's in the centre-bottom of the tree. It helps a lot.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
It only needs to work once. It's like me, spamming trade requests in an earlier TW.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Man gently caress Juan Schauer and his vassal swarm.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Zwabu posted:

Hey, I'm a total noob at TW and this game. Is it possible to get a decent way into a campaign or even win by autoresolving all the battles? Likewise can I learn the battle mechanics just playing around with the "jump into a battle" mode?

It's a bit too much for me trying to learn all of it at once.

I realize you kind of have to do the fights to understand what kind of units and generals you want for the military part, but even without understanding it can you go a decent way without focusing on fights?

Not really, IMO. Often in these games, you can autoresolve all the battles in the last 1/3 of a campaign by just piling three armies into each one, but that's not an option in the early game: you need to be able to (at the very least) win an even fight without too many casualties.

Anyway, it's been about ten years since I learned how to fight TW battles, but I recall that jumping into random battles is a pretty good way to learn how they work. Remember to use the pause and slow-mo as much as you like; they exist as a crutch for new players. Some people maintain that they encourage bad habits, but I don't think that really applies unless you're planning to get heavily into MP. Once you get good at beating the enemy, you can start learning how to do that while still having a functional army left over for the next fight.

Every campaign in TW is set up so that you have an easy-ish battle ready to go on turn 0. You can always try those out to get a feel for early-game, low-tech fights.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Communist Bear posted:

Are there button keys that command armies to attack at will at all? Sort of if I tell my troops to run forward towards a location where enemies are convening, they'll automatically begin to attack the nearest enemy, rather than continuing to run ahead?

Kind of. If you make a command group (ctrl-G, or ctrl-numberkey), then lock their formation (click the little padlock icon above the command group), you can issue an attack order on a single enemy unit (say, in the middle of the enemy line), and they'll all advance in that general direction and pick their own targets to attack. I often do it with my infantry line.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

deep dish peat moss posted:

I'm really digging this game but the myriad of similar character names and the tons of identical portraits keep causing trouble for me. Almost every empire is named after the family name of the leader but then you have ones like Han that aren't, and it seems that control of the Han empire changes hands throughout a campaign so that means any time I'm doing anything at all involving war with the Han Empire I need to check every diplomatic message and the list of factions every time I negotiate with anyone to make sure that they're not the ones in control of Han. I keep clicking the wrong buttons and making the wrong decisions because I didn't realize the leader I was dealing with was who they were and not the other guy with a name that's the same thing but 1 letter off with the exact same portrait. Like - oh, oops I just made peace with He Dong who happens to be the current leader of the Han because I thought they were He Dang who's of the on my opposite border and now I have to stop my war against the Han for 15 turns so I'm not branded a traitor.

It forces a level of constant vigilance that isn't very becoming of a turn based strategy game imo, but I guess that's pretty immersive for the Three Kingdoms era and I can buy into the fact that the Han would send the leader who vassalized them to ask me for peace, knowing that I wouldn't realize that they control the Han this turn so I'd accept it trying to ease up pressure on my other borders and be forced into peace with the Han. But it's still annoying.

The flags could really stand to be more distinctive.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Kong Rong must have collapsed super hard in my Cao Cao game, because I just recruited him on like turn 15, and he's been a productive member of my faction ever since.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

RaptorChief posted:

Speaking of trebuchets, what do the different line colors mean when you are aiming? Is it based on elevation or something? Also do you guys stretch them all out in a line or do the 2x2 box formation?

It's meant to tell you when each model in the unit is reloading, aiming, and firing. I've never bothered to learn which colour means what, though.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I don't think it's really possible to do a Total War game in an era without mass formations. I mean, there are plenty of wargames set in the modern era, but with the gameplay changes you'd need to make, it wouldn't be a TW game any more. Not to mention, TW games all have the conceit of two armies meeting in a field and have a decisive engagement on a single day, rather than continuous front-lines and long campaigns.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
You can also change the default, to make it single-click for walk and double-click for run, like in the old TW games.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Giant Crossbows can shoot towers, but not gates or walls. They're still really good; once they get flaming shot, they can rack up just as many kills as trebs in a field battle. Their range is weaker (and I think they don't carry as much ammo), but they just hit such a wide area.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
I went straight from a Bret campaign in Ham 2 to a Gongsun Zan campaign in 3K, and if anything the cavalry is even better. These guys are such unbelievable killers. I own almost everything about the Yellow.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Hey, maybe it's a dry-run for the Greenskin overhaul later this year. Let them build up some momentum, and they're unstoppable...

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
My Gongsun Zan campaign has kind of gotten bogged down in the west. All my armies have poo poo-awful movement in that desert immediately west of where the Yellow bends north. Is that a desert thing? It doesn't seem to affect the AI, which makes me wonder if it's due to some special building or general skill of theirs. It's seriously crippling, it takes like four turns just to march between towns, and I run out of supplies after three...

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Gongun Zan is fun as hell, even after the Red Cav nerfs. Nice safe borders, decent food (once you go south a little), solid uniques.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Bloodly posted:

Well, this is the general Total War thread...

Does anyone remember anything important about Shogun 2?

-Your daimyo's Honour stat has a big impact on the loyalty of the other generals, and will even give you a faction-wide public order buff if you get it high enough. Try to keep it maxed out, and NEVER do anything that compromises it (like sacking a town, betraying an ally, or converting to Christianity). If you absolutely have to do one of those things, consider letting him die in battle immediately afterwards, so his honourable son can take over.
-The Metsuke agents get a passive skill that lets them manage towns, increasing their tax income. In order to get the most out of your economy-- and you NEED to get the most out of your economy, because everyone will stop trading with you when you reach the end-game-- you need to make a couple of mega-towns with the biggest possible markets in them. Ideally, you should pick towns that have additional sources of income, such as unique buildings, or Very Fertile farms (fertility applies a modifier to their money output). IIRC the only way to view fertility is in the tooltip when you mouseover a farm. In other words, you need to check all your provinces one-by-one.
-The techs for farms and markets are in the right-most branch of the civil tech tree; you should make them a priority.
-On that note, it's nearly impossible to complete the whole tech tree in this game; you need to pick which lines you want to focus on.
-Ashigaru units are extremely cost-effective, and they basically never become obsolete the way basic units do in other TW games. A unit of yari ashigaru in spear-wall formation can beat almost anything that attacks it from the front.
-You will experience big loyalty problems if you let a general that isn't your daimyo become your highest-levelled dude.
-Guns are not an upgrade over bows. They're armour-piercing, apply a morale shock, and are weirdly good at siege defences, but their cost and inability to do arc fire (or use fire/whistling arrows) limits the range of situations they're good in.
-The naval battles kind of suck. I usually just make big fleets of medium Bunes, and hope autoresolve goes my way.
-The realistic line of sight in recent TW games wasn't implemented yet. In battle, both sides can see everything that isn't forested (unless it's foggy). Also, I believe both sides' generals are always visible.
-Light Cavalry are actually spear-cav, so they get a bonus to attacking other cav, including generals.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
RISE of the Samurai is the one set in the fourteenth century.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Honestly the Denuvo is a much bigger concern than the EGS.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Honestly, the main thing that interests me about Troy is the resource system. Instead of everything costing money, and More Money = Better, your army comp reflects the materials you can get your hands on. They sort of gestured at this with ThroB, where units cost both cash and food (so food-rich nations could roll with lots of armies, while food-poor ones would allocate their food to fewer, pricier units).

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Jimbot posted:

I started to play another game of Shogun 2 again but this time as Oda. Any tips? Is that clan's special units worth getting?

Peasants can do anything (except chase down routers, you need horses for that).

Get used to defending castles with small forces of mostly-ashigaru, and don't overextend. Assume you may get attacked from every direction at any time.

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Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf


Well that's just odd

on a 1440p monitor

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