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Question for anyone in the know: If I get the Wrath of Sparta pack, will any of the mods available for unlocking minor factions still work? I'm worried they might crash the game due to intervening updates/patches etc. Secondly, is playing as a minor faction worth it? Or is there a lot of special events, unique tech trees etc that I wouldn't get compared to the base 4 factions? Thanks.
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# ¿ Nov 12, 2017 19:52 |
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# ¿ Apr 27, 2024 03:32 |
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ZearothK posted:Where are those DLC impressions, my goons, I see it's on top 3 for global sales on Steam, don't tell me none of those are you. I started as the Alani, seems like a slight upgrade on Rome 2, politics, character skills and such have had a nice overhaul. Somewhat shocking coming back to the battles after improved Attila and warhammer games - dudes kill each other with friendly fire often and the skirmish movement is pretty awkward/inconsistent.
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# ¿ Dec 2, 2017 01:15 |
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Does anyone know of a mod to stop AI aggressive agent actions which still works with the new Rome 2 DLC?Arcsquad12 posted:I love the one hit KO rules with Attila's javelin units. Watching a frontline evaporate under a hail of spears is glorious. It's costing me a lot of horse archers in Empire Divided as well. Skirmishing always lets infantry into javelin range (even when it doesn't crap out entirely and let them charge the horse archers) and casualties are appalling.
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# ¿ Dec 3, 2017 12:38 |
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Fangz posted:I played a bunch of Thrones of Britannia, ask me anything Can troops attack walls with ladders as standard (like warhammer) or do you need to build ladders for certain units to carry in the campaign map (like previous historical titles)? Do factions get proper navies and what are they like?
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# ¿ Apr 14, 2018 16:43 |
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Fangz posted:You have to build siege stuff to get on to walls. I couldn't climb them. Thanks. Shame you can’t launch a daring escalade immediately, I think that’s a pretty cool way of representing attacking a town in an era that mostly lacked sophisticated siege equipment. I’m still definitely playing as sea vikings though.
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# ¿ Apr 15, 2018 12:30 |
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Plucky Brit posted:The Troy film is worth watching just for the scene where Brendan Gleeson (Menelaus) beats the poo poo out of Orlando Bloom (Paris). I am a huge Menelaus fan and it's one of my favourite bits in the Iliad ("Zeus, grant me vengeance against this man who wronged me while he ate my salt and slept beneath my roof!"). You can imagine my dismay as the movie makes him into a bit of a dick, my enjoyment of him thrashing the worthless Paris, and finally my horror as Hector loving kills him. I'm not spoilering it, it's not bloody true anyway. Majorian posted:That movie was such a shame. A lot of good actors giving good performances, but the script was complete rear end. You don't take the gods out of the Iliad, you dunces. I agree a bad wasted opportunity. So much of the production values were good. Holy poo poo I did not know that about the writing. God drat. Lightning does strike twice! And so does David Benioff, the hack.
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# ¿ Jun 13, 2020 17:23 |
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So I am playing the most recent saga game, Troy. It's interesting. Alongside the usual proliferation of campaign bonuses and +3% modifiers to things, which I find rather irritating (the interface and all its various panels cover half the screen, so you can't properly look at the map) it does introduce some cool stuff. I enjoy the wood/bronze/food/stone/gold resource split. Makes economic costs more engaging. Favour of the gods I'm less impressed with. It seems like a nice idea but they make it a lot of active busy work to keep up gods' favour ratings. The combat I find good, with its focus on infantry flanking, but I had a couple questions: What are the strategies for using your Heroes and neutralising enemy heroes? I feel like they're all very tough but not too punchy. The leading enemy hero always snags up a couple of my frontline units as I try to overwhelm the enemy, then as I'm trying to exploit a collapse in the enemy line my guys are stuck in combat. An elite combat unit will eventually take out a Hero, but it will go on for ages. A cheaper line unit will probably run away from the casualties the hero inflicts, before the hero breaks. What can I do about this? How are people dealing with enemy missile units? I don't have chariots yet to chase down light troops. Can particularly fast infantry, e.g. Light Spear Runners, catch them? A constant issue for me in modern TW games is destroying (not just defeating) enemy armies in the field. Back in Rome 2, I could chase every fleeing enemy down with cavalry and usually destroy an enemy force, or at least all their infantry, completely with a decisive victory. With the modern hitpoints system, it seems like loads of enemies get away. Does the game kill a notional amount of the enemy if you 'End Battle' as soon as they break? Or does doing so let them off scot-free? Don't know if I should sit there watching my men chase them every time. Finally, is there any particularly strong economic strategy in Troy? I find I am barely able to sustain a single full stack (Menelaus, normal difficulty, around turn 20) and many elite units are punishingly expensive. Perhaps provinces with 4 settlements are exponentially more valuable due to the resource system?
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# ¿ Feb 17, 2021 11:30 |
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Eimi posted:Though speaking of dudes with spears, it was a shame in Troy that there actually were not enough dudes with spears where top tier units more often had anything but a spear. Look Troy is the one time I actually want 90% various types of spearmanii with different spears, that's the appeal of the setting and what's cool drat it! I had a great time playing Troy, but yeah, this really bugged me. No one would show up to a bronze age aegean battle without a spear. Two-handed axes? WTF is this bullshit? All part of the anti-spear agenda where 'big sword' with its monopoly on leadership symbolism has played dirty. On the plus side, that game has great flanking mechanics and as Menelaus I did still manage to use spears for every melee unit. Shielded or Armoured Spearmen as a battle line, Light Spear Runners for flanking/exploitation. All you need really.
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# ¿ May 3, 2021 09:49 |
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I really enjoyed Troy due to its general Homeric trappings and the focus on using different types of infantry (and very occasionally chariots) with an emphasis on flanking and the usual rock/paper/scissors weapon types. I didn't really use the mythic units. But I agree that tonally they ended up satisfying neither the history nor mythology enthusiasts. I've not played 3K, but surely that allows you to switch between Romance mode [dynasty warriors generals] and Records mode [block of heavy cav generals]. You'd think they'd have done the same with Troy: one campaign mode where you genuinely can recruit a horde of cyclops, and one where they are only referred to in flavour text. Not the weird halfway house.
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# ¿ May 18, 2021 01:04 |
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PerilPastry posted:Man, for a game that places such an emphasis on "character" how the hell did they manage to give everyone such interchangeably generic barks? Even back in the original Rome they knew to tailor speeches to your generals' traits This was the best drat thing in Rome and Medieval (the first ones) and I can't believe they removed it. I remember my general with the 'mad' trait going on about how the enemy were little spiders and ought to be drowned as such, or most generals insulting the nationality of the opposing army. Great stuff.
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# ¿ May 25, 2021 09:50 |
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Thanks for the link - truly a thing of beauty. I get this sort of content is probably quite intensive to put in for a touch which doesn't affect gameplay. Paying voice actors etc. But think of how good this would be for Troy - they've obviously got the tech to customise it to the enemy faction, leading heroes, and even unit composition.
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# ¿ May 25, 2021 16:27 |
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Dramicus posted:Sounds like another reason to separate the historical and mythical side of things. I really welcome this release as I would far rather play the non-mythical side. It's a paid expansion pack - does anyone know if we will get a free update and a choice between the full-realism and semi-mythical choices for the base game? Or do you need to buy the Mythos pack to access the fully non-mythical stuff? Edgar Allen Ho posted:I kinda wish they'd gone a completely different mythological route with Troy. Larger than life heroes and divine intervention are what the Iliad was about, not minotaurs smacking down the gates of Troy. Mythological creatures show up in bit parts in the Odyssey. I'd rather they lean into more appropriate homeric stuff than Percy Jackson meets Warhammer. Can't agree with this enough. Minotaurs and Harpies have eff-all to do with the Trojan War. No idea why they insisted on shoe-horning them in really. A surprise as so many of the faction mechanics like Achilles' rage were so well done.
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# ¿ Aug 22, 2021 22:43 |
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Koramei posted:Wow this took a bizarrely hostile turn. The Illiad and Odyssey and frankly all later Greek mythology are essentially a merged entity in modern culture and there's nothing weird whatsoever about them sticking it all in what's likely to be the only ever Ancient Greek game about the most famous event in Ancient Greek history. Maybe it's not a 1:1 recreation of the Illiad but I expect the people with an understanding of what that even would be are vanishingly few. Sorry if it came off as hostile or angry, I just enjoy nitpicking about this kind of thing. I'm not sure that they are completely merged though, even if someone doesn't know the Iliad well, they would associate the Trojan War with heroes and maybe overlooking gods, not with a bevy of monsters. Communist Thoughts posted:I didn't see, do I get this update on EGS for free if I have it on there already? This was my question as well, I bestirred myself to google and found the FAQ articles on the TW blog. Yes, there will be a free update at the same time as the DLC release (2 Sep 21) which will make historical mode available to all owners of the game.
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# ¿ Aug 25, 2021 15:11 |
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Captain Beans posted:The next time they do a full on historical game is 100% going to be Medieval 3. There is nothing else they could do that would have even close to the draw of Med3. Warhammer was so incredibly successfully there is no way they are going to focus on a historical game that isn't also going to be hugely successful. I would go ballistic for Medieval 3. I like warhammer, I found Shogun, Empire/Napoleon and 3 Kingdoms interesting ideas that didn't quite hit for me. Very keen on Troy, Britannia. But the ones I've truly played to death have been Medieval and Rome (inc Med2 Kingdoms and Barbarian Invasion, Attila etc). Call me a raving Eurocentric wanker if you want. I just like knights.
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# ¿ Dec 4, 2021 17:39 |
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Arc Hammer posted:You can spread plague by sending infected spies into enemy settlements. God, that takes me back! Recruiting mass mobs of 4800 peasants from home cities and moving them into others to get them over the threshold for a main-building upgrade. Or doing it just to reduce the population while increasing the garrison, to suppress dissent. Those were the days before multi-region provinces, or limited building slots per city. Indeed, you didn't need generals to move armies, you could just spread troops around in little detachments. I still think the jankiest thing was bribing armies with diplomats. If they had a character, it would flip them to your side, which sounds great but was very expensive, especially for faction heirs and other family members. But if the AI sent an army without a general character, the bribe option just paid them to disband, and it was much cheaper. I still remember playing as the Seleucids, obviously fighting on multiple fronts, and my strategy to hold the Ptolemies at bay was just 'pay each successive invasion force to gently caress off'.
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# ¿ Jan 29, 2022 17:48 |
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Communist Thoughts posted:Giant post coz someone was asking for dei advice a while back and the mod is awesome but took me a while to figure out. This is gonna be a big one. This is awesome man, thanks. Is DEI on the Steam Workshop and do I need any other dependent mods or anything to make it work?
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# ¿ Jan 1, 2023 22:21 |
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Agean90 posted:Sun Ces campaign is one of the best in a total war game, anything that forces players to actually take risks is extremely good. A thousand times this. I like warhammer in terms of concept and style, but the battles to me never felt as good as Attila, Rome 2, even Medieval 2. As well as the constant unfun sieges (can't believe they've doubled down on remorseless turret fire as a defensive advantage umpteen times) I think the HP of units vs actual casualties always feels wonky. Call me a powergamer who just wants to clown on the AI, but I remember one of the most fun bits of historical battles was breaking the enemy quickly so your light cavalry could sweep them from the field, totally destroying them in a rout. In warhammer, your guys just chase after them flailing away, barely any additional casualties happen and then you have to fight all over again, probably by attacking a walled town.
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# ¿ Feb 7, 2023 23:50 |
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I have a question about Rome 2 (just about to start up a Seleucid campaign): do the military buildings affect ships or are the trees completely separate? I remember it being a big thing to have dedicated economic and military provinces, was wondering if I had to plan the latter to incorporate military ports. If anyone has a good guide on the buildings, specifically relevant to the hellenic factions and/or Seleucids, that would be super helpful.
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# ¿ May 10, 2023 14:53 |
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So I had a successful campaign as the Seleucids in Rome 2. Easy stuff really, I took out most of Egypt by turn 10 and then had another 15-20 turns hunting down their remnants and conquering all those annoying little factions in Arabia, dealing with constant re-rebellions and slave uprisings. One good thing was I managed to keep Cyrenaica, Kush and Aksum, so everyone south and west of Egypt, onside as non-aggressors. But by Turn 30 I was taking in big money from Syria, Cilicia and Egypt, among other provinces, so I was in position to start conquering Asia Minor, finish off in Arabia and send my armies into the East, directly annexing former Satrapies that had rebelled, and for good measure also annexing the ones that had stayed loyal - sorry guys! Right now it's around Turn 70 and I'm definitely past the point where anyone can challenge me. 7 full armies and a couple fleets, I am just taking the last Baktrian cities and one settlement in the Caucasus and that basically makes me master of Asia, covering the full stretch of Alexander's conquests there. The only bit I don't like about this play through, and I think this would be the case with most Rome 2 games, unless you play a small faction with a very rocky start, is that the research tree constrains access to high tier buildings and military units. I've got a massive empire and I still can't build the top tier units like silver shields or companion cavalry. I also would like a mechanic to upgrade units more readily. Like in a way it's nice that my victorious armies on the far Eastern map edge are just a load of highly experienced levy pikemen and eastern slingers, all recruited before turn 10. But ideally, for a substantial gold cost, I could send that army to a province with a high level barracks and retrain the levy pikemen as professionals, keeping their experience. I seem to recall Attila has more of that sort of thing. I am going to move on to Attila next with either the Alans or Burgundians. I have one question about settling hordes in Attila - can you do it in two locations? I was wondering about moving half the Alans to western Europe and half to the eastern steppes, and running two separate states - is it even possible to have one settlement and another horde faction? I suppose if settling a first settlement stops you being a horde, it just converts your other horde onto a field army, and you could still conquer a settlement with that army normally.
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# ¿ May 13, 2023 21:05 |
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# ¿ Apr 27, 2024 03:32 |
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Azran posted:IIRC once you settle down then your horde becomes a regular army yeah Yeah I suppose I will settle a western European province first (perhaps Londinium) and then use my other army to just conquer somewhere in the steppes.
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# ¿ May 14, 2023 06:09 |