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Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


GAME: Bioshock Infinite
DEVELOPER: Irrational Games
RELEASE DATE: February 26, 2013
PLATFORM(s): PC, Xbox 360, Playstation 3




BioShock Infinite is an upcoming first-person shooter video game and the third game in the BioShock series. Previously known as "Project Icarus", it is being developed by Irrational Games for a February 26, 2013 worldwide release on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms.

BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes.

Building on the ideas of American Exceptionalism in the early 20th century, the game's protagonist, former Pinkerton agent, Booker DeWitt, is sent in 1912 to the floating air-city of Columbia to seek out a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth easily, the two are pursued by warring factions on the collapsing city: the Founders that strive to keep the city for pure American citizens, and the Vox Populi, a hodgepodge group of several smaller factions trying to seize control from the Founders. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia. Ken Levine, the lead designer for the game, took inspiration for the story and setting from both historical pieces at the turn of the 19th century, as well as more recent events including the "Occupy" protests. Levine took an unorthodox approach with the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, by developing the script and details of the story alongside them during their voice work, allowing them to help define the characters and deliver more convincing performances within the game.

The player controls Booker throughout the game, eventually teaming with the computer-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, psychokinetic powers granted through "vigors" and "nostrums", and Elizabeth's own powers to fight off hostile foes and make their way through Columbia. In contrast to the limited spaces of the underwater city of Rapture, the open-air city of Columbia provides for more combat challenges, including combat that takes place aboard the city's Skyline rollercoaster-like rail system. The game will also feature a "1999 Mode", harkening back to games like System Shock 2 where decisions made by the player will have a more permanent impact on the game, possibly leading the player to an unwinnable situation and requiring a restart from an earlier saved game.

BioShock Infinite has received early pre-release attention, winning several awards including the "Best of Show" at the 2011 E3 show.




The primary setting of BioShock Infinite is a city suspended in the air by giant blimps and balloons, called "Columbia", named in homage to the female personification of the United States. Unlike the secret development of the underwater city of Rapture used as the settings for BioShock and BioShock 2, Columbia was built and launched in 1900 by the American government to much fanfare and publicity. The city was meant to symbolize the ideas of exceptionalism; the reveal trailer for the game alludes to the 1893 Worlds Fair which is historically considered to be the emergence of American exceptionalism. On the surface, Columbia appeared to be designed as a floating Worlds Fair that could travel across the globe; however, some time after its launch but before the game's events, the city was revealed to be a well-armed battleship, and became involved in an "international incident" by firing upon a group of Chinese civilians during the Boxer Rebellion.

The city was disavowed by the United States government, and the location of the city was soon lost to everyone else. The city became, as described by Nick Cowen of The Guardian, "a kind of roaming boogieman moving from place to place and imposing its will on people below".

As a result of the city's isolation, a civil war eventually broke out on Columbia between different factions of citizens, each trying to seize control of the city from the powers-that-be. At the time of the game's events, only two main factions remain. One group are the Founders, the remnants of those retaining power over the city led by Zachary Hale Comstock. This is the city's ruling class, which seeks to keep Columbia purely for American citizens while denying foreigners the same privileges. The other is a group named Vox Populi (Latin for "voice of the people"), a rag-tag resistance group, led by Daisy Fitzroy, opposed to the ultranationalists. Vox Populi is formed from several factions with similar ideologies that fought to seize control and restore the rights of Columbia citizenship to all. However, years of war and struggle have driven Vox Populi to fight the powers-that-be solely out of blind hatred, resulting in more violent and brutal methods and leading to subfactions in the group.

Like Rapture, Columbia is considered a dystopia, but with signs present suggesting a theocratic government taking control at some point, and similar racial-purification concepts such as Nazism, jingoism, and xenophobia. One of the items in the press packages for the game included a tag that would purportedly be worn by immigrants aboard Columbia, requiring those of non-European descent, which includes Papists, Gypsies, Irish and Greeks, to list out numerous details, including religious affiliation and data relating to eugenics; another item was a Columbia propaganda poster that warned "We must all be vigilant to ensure the purity of our people." Columbia has been compared to a cross between steampunk and the Star Wars Bespin cloud city, as well as the airships of Final Fantasy settings though Irrational's Ken Levine has compared the weaponized city to the Death Star.




The events of the game take place in 1912. The player assumes the identity of Booker DeWitt, a disgraced former agent of the Pinkerton National Detective Agency, who was dismissed for behavior beyond the acceptable bounds of the Agency. He is hired by mysterious individuals, aware of Columbia's location, and tasked to infiltrate the air-city and rescue a young woman named Elizabeth, who has been held aboard the air-city for the last twelve years. Though Booker finds Elizabeth easily enough, he quickly discovers that Elizabeth is central to the civil war raging in the city, her rescue being the start of the chain of events that ultimately lead to Columbia's down-fall. Each faction seeks to use Elizabeth to turn the tide of the conflict in their favor; the Founders believe Elizabeth's powers can help end the conflict and place them back in control, while the Vox Populi would rather kill Elizabeth than allow the Founders to get their hands on her, believing a prophecy that if Elizabeth falls, so does Columbia. Booker and Elizabeth are forced to trust each other in order to escape. Elizabeth also seeks to understand the powers that she has been given, believing Comstock to be responsible, and refuses to leave Columbia until she learns the truth. To complicate matters, the pair is chased by Songbird, a large, robotic bird-like creature who had been Elizabeth's friend and warden over the last twelve years of her imprisonment. Songbird was designed by its creator to feel betrayal should Elizabeth escape, comparable to an abusive spouse, according to Hilary Goldstein of IGN, and Elizabeth notes she "would rather be killed than be recaptured by Songbird."

In addition to the internal strife, Columbia is ravaged by tears in the fabric of space-time. A strange shimmering effect as seen by Booker causes momentary changes to pictures, banners, and people, representing the nearby presence of a tear. The tears have brought seemingly anachronistic elements into the Columbia of 1912; for example, an early gameplay demo footage features a record player in a bar plays a woman singing the lyrics to Tears for Fears' 1985 song "Everybody Wants to Rule the World". 1UP.com's preview of the 2011 E3 game demonstration denotes that at one point, Booker and Elizabeth find themselves in 1983, evident by a movie marquee showing Revenge of the Jedi (the original working name for Return of the Jedi), a result of a misfire of Elizabeth's powers involving tears in the fabric of space-time when she tries to help revive a horse.

Though the game takes place before the events of the previous two BioShock games (occurring in 1960 and 1968, respectively), Irrational Games has not confirmed if BioShock Infinite shares the same universe with these titles; Ken Levine left the question of the possibility unanswered in an interview stemming from the game's announcement.




Like BioShock and BioShock 2, BioShock Infinite is a survival horror first-person shooter with role-playing elements similar to the previous two games. As Booker, the player moves about the various structures of Columbia using a grappling hook, a series of railways connecting the buildings called the Skyline, and other transport means to search for Elizabeth. The player will gain weapons which can be used in numerous ways within the environment, including on the Skyline, to defeat enemies.

Booker gains powers and abilities by using vigors and nostrums that are found through Columbia, the equivalent of BioShock's plasmids and tonics. Vigors grant activated powers such as telekinesis, electricity manipulation, or animal control (as seen by the manipulation of a flock of crows within the gameplay demo), while nostrums are passive abilities that can improve the player's strength or damage resistance. Unlike BioShock in which the player was able to use special Gene Banks to alter the loadout of plasmids and tonics they had, the choice to imbibe a certain vigor or nostrum is permanent and cannot be changed later in the game, placing emphasis on the consequences of the player's choices throughout the game.

Infinite does not use EVE, the equivalent of magic points, for powering abilities gained by vigors or nostrums. Each container of vigor has a limited number of charges in it, and while more can be found around the game's environment, the player can only carry a limited number of vigors into battle, with more powerful vigors containing fewer charges.

Nostrums are permanent changes to the character and cannot be removed once used. These come in two types, stable and unstable varieties, the latter referred to as "potlucks". Stable nostrums are more expensive, but the player knows exactly what effect applying the nostrum will gain them. Unstable nostrums are cheaper or can be found lying around the environment, but upon use, require the player to select one of four random effects to alter their character, an idea inspired by Heroes of Might and Magic according to Levine.

Once reunited with Elizabeth, who also has a set of such powers, the player must work together with her to escape Columbia. For example, Elizabeth can create a localized rainstorm on foes, which the player, as Booker, can then fire upon with an electricity-based attack, electrocuting the foes. The player will not be directly in control of Elizabeth, but instead she will react to the player and the current situation in a manner similar to the AI Director in Left 4 Dead, according to Levine. However, using Elizabeth's powers also harms her, an action compared to the choice of killing or saving the Little Sisters from the previous games.

Elizabeth also has the ability to interact with the tears in the fabric of space-time, pulling objects from the other side to use within Columbia, escaping from battle through these, or repairing them. The player will need to protect Elizabeth, but will not need "to babysit and hand-hold" her through the game. Levine has stated about working with Elizabeth in the game that "in no way, shape, or form is this an escort mission", identifying that players reacted negatively to a late-game stage in the original BioShock in which they were tasked to protect a Little Sister.

Several different human forces are at work opposed to the player's progress within the city. Furthermore, the player and Elizabeth are chased by Songbird (sometimes simply referred to as "Him"), who is attempting to snatch Elizabeth from the player after being her guardian and companion for the last twelve years.

A set of larger, mechanical enemies created by the Founders, dubbed "Heavy Hitters", act as mini-bosses through the game, demanding new tactics from the player. One type of these are the Handymen, so named for their large porcelain doll-like hands; they are robotic-like monsters housing a human heart and head, with the ability to jump large distances and easily throw the player- and non-player characters alike. A second class are the Motorized Patriots, once used as tour guides for the city, decorated in patriotic colors and wear a wax mask of George Washington, assaulting its foes with a "peppermill" automatic machine gun. The player will have several options of approaching the Heavy Hitters, such as by using stealth to bypass the encounter, or to hack into the machine and take control of it. The Boys of Silence are men in foppish outfits locked into a metal helmet with giant ears; the humans inside are blind but due to the helmet have super-human hearing, and act as Columbia's security system, requiring the player to chose to carefully between stealth and a direct assault, whereupon the Boys can scream to call in back up. Finally, the Siren is a mysterious, completely enshrouded female figure, based on the Spiritualism movement near the end of the 19th century, that can revive defeated foes during combat, requiring the player to decide whether to concentrate attacks on the Siren or the newly-revived enemies.

The Skyline is a rail-based system (originally designed for moving cargo around Columbia but later used for personnel transport) similar to the concept found in the Ratchet & Clank games and described by Levine as "a roller coaster, over another roller coaster, over another roller coaster"; players activate a wrist-mounted tool that Booker and enemies wear to jump and hang onto the self-powered tracks. Players can jump onto, off of, and between Skyline tracks at any time, and may face enemies that use the system to attack; the player can use weapons in Booker's free hand to defend the character. The freedom of movement along the Skyline allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system.

Irrational Games has stated that the game's set pieces are not heavily scripted; this statement was made in response to reaction to a gameplay preview video released during the week of September 21, 2010, which, within ten minutes, demonstrated numerous elements of the game. The development team called the game's pacing "like BioShock 1", and that while there will be some scripted set pieces, the developers want the player to be able to explore Columbia at their own pace.

Unlike Jack or Delta, the silent protagonists of BioShock and BioShock 2 respectively, and who are guided by radio commands from a third party, Booker will be a vocal character, with dialogue designed to aid the player in leading Booker to complete his mission.

In addition to the normal game mode, BioShock Infinite will include a "1999 Mode", so named for the release year of System Shock 2, a game worked on by Levine and several other Irrational Games developers. 1999 Mode is a more challenging version of the game, requiring the player to make mutually exclusive specialization choices, such as choosing which weapon type that Booker is proficient at, which may make later parts of the game difficult to complete, and may require the player to reload from earlier saved games to manage their resources better.

Irrational Games has not committed to including a multiplayer element within the game. While the team have experimented with concepts for a multiplayer component, Levine has stated that they would only proceed forward if it had elements not otherwise found in multiplayer games like Halo or Call of Duty. At least two multiplayer modes were examined but later scrapped by Irrational. One mode was a co-operative mini-game similar to tower defense having the player characters miniaturized within an old-time arcade machine to defend against waves of enemies. This mode was cancelled early on to focus on a four player co-operative mode tentatively titled "Spec-Ops", similar to the mode of the same name from Call of Duty: Modern Warfare. The four players would have worked their way through levels from the single player game to complete missions under certain requirements. Further development on "Spec-ops" has since been dropped.

During Sony's E3 press conference on June 6, 2011 creative director Ken Levine announced on-stage that BioShock Infinite will support the PlayStation Move. Though some reports believed that a new Move controller would be produced for the game based on information from Sony, 2K Games debunked these stories, stating that no new hardware is being developed for the game.

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Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"


Beast of America: https://www.youtube.com/watch?v=bLHW78X1XeE
E3 2011 Trailer: https://www.youtube.com/watch?v=attvYJb6xn8
E3 2011 Trailer Teaser: https://www.youtube.com/watch?v=i4XgfJXnCC8
VGA 2011 Trailer: https://www.youtube.com/watch?v=Kkl6HrlP1zw

Heavy Hitters Part 4: Siren: https://www.youtube.com/watch?v=MOts__QlUHo
Heavy Hitters Part 3: Boys of Silence: https://www.youtube.com/watch?v=btA07qRZR4Q
Heavy Hitters Part 2: Handyman: https://www.youtube.com/watch?v=0eDgjiy8JRc
Heavy Hitters Part 1: Motorized Patriot: https://www.youtube.com/watch?v=SkqcLIYWj5w

Behind The Voices Part 01: https://www.youtube.com/watch?v=ihbHvinYWlo
Behind The Voices Part 02: https://www.youtube.com/watch?v=Hf7hht-WMh4




http://www.bioshockinfinite.com/screenshots/
http://www.giantbomb.com/bioshock-infinite/61-32317/images/




http://www.bioshockinfinite.com/collector/


    1) A 3-inch baby version keychain of the sold-out Murder of Crows vigor bottle replica.

    2) A 5 x 7-inch lithograph by Jorge Lacera.

    3) A 25 millimeter, resin-cast Handyman miniature from the upcoming BioShock Infinite board game by Plaid Hat Games, makers of Summoner Wars.

    4) A mini art book, full of BioShock Infinite concept art and commentary, with a hand-distressed cover.

    5) Various digital goodies: exclusive in-game gear, a digital soundtrack, and platform specific downloadable content (Avatar costumes for Xbox 360, and Themes for PC and PlayStation 3).

Monster w21 Faces fucked around with this message at 17:22 on Oct 21, 2012

Chris James 2
Aug 9, 2012


https://www.youtube.com/watch?v=bLHW78X1XeE

If the next month wasn't going to be spent getting my rear end kicked with all the releases I want, I'd pre-order this right now. I can't wait for this game.

MMF Freeway
Sep 15, 2010

Later!
This will be good. Hope they don't bother with a multiplayer component though. Bioshock 2's was terrible.

Sylphosaurus
Sep 6, 2007
I'd love to find out just how much of an rear end in a top hat you have to be in order for the loving Pinkerton Agency to discharge you for "behavior beyond the acceptable bounds of the Agency"..

PunkBoy
Aug 22, 2008

You wanna get through this?

Monster w21 Faces posted:

In addition to the normal game mode, BioShock Infinite will include a "1999 Mode", so named for the release year of System Shock 2, a game worked on by Levine and several other Irrational Games developers. 1999 Mode is a more challenging version of the game, requiring the player to make mutually exclusive specialization choices, such as choosing which weapon type that Booker is proficient at, which may make later parts of the game difficult to complete, and may require the player to reload from earlier saved games to manage their resources better.

:crossarms:
Yay? Was System Shock 2 really that unforgiving? Having to redo whole parts of the game because I didn't spec properly doesn't seem like fun.

Regardless, I really like what's been shown for the rest of the game. I hope they follow through with the whole "not an escort mission" idea with Elizabeth.

EDIT: Excellent OP, also. Thanks for listing all the videos!

PunkBoy fucked around with this message at 17:24 on Oct 21, 2012

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
Media section has been finished.

workingdogv1
Jul 10, 2001

:catdrugs:

Sweeney Tom posted:

https://www.youtube.com/watch?v=bLHW78X1XeE

If the next month wasn't going to be spent getting my rear end kicked with all the releases I want, I'd pre-order this right now. I can't wait for this game.

I had been having some doubts on this, but that took care of quite a few. Properly stoked once again.

Everdraed
Sep 7, 2003

spankety, spankety, spankety
Back when this was first announced, I made a Photoshop just to be a jerk:



I honestly can't wait for this game, I love the settings Levine manages to pull off and am really looking forward to where the fractured reality aspect is going to take things. Don't want to get too hyped, but every piece of footage they've released has looked pretty incredible.

The fact that they're actively developing a second mode inspired by some of SS2's design is like a delicious icing on the cake.

Have they released any information about inventory management? I'm sort of assuming they're going the Bioshock-style super simplified direction, but would love it if they did something closer to SS2's.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

Everdraed posted:

Back when this was first announced, I made a Photoshop just to be a jerk:



I honestly can't wait for this game, I love the settings Levine manages to pull off and am really looking forward to where the fractured reality aspect is going to take things. Don't want to get too hyped, but every piece of footage they've released has looked pretty incredible.

The fact that they're actively developing a second mode inspired by some of SS2's design is like a delicious icing on the cake.

Have they released any information about inventory management? I'm sort of assuming they're going the Bioshock-style super simplified direction, but would love it if they did something closer to SS2's.

Nothing yet other than the changes to plasmids and tonics outlined in the gameplay section.

the black husserl
Feb 25, 2005

This game definitely has the most advanced cleavage simulation I've ever seen.

I'm hoping we get a special "Protect the Cleavage!" multiplayer mode.

VarXX
Oct 31, 2009
I hope that this game comes out and is good. With all the problems it's had internally I'm a little worried.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

VarXX posted:

I hope that this game comes out and is good. With all the problems it's had internally I'm a little worried.

Bioshock's original development was crazy and delayed too.

http://irrationalgames.com/insider/from-the-vault-may/

the black husserl
Feb 25, 2005

God it's so depressing to read that and imagine what Bioshock might have been: "The definitive interactive world simulation"

edit: And also "Scare the hell out of people"

Category Fun!
Dec 2, 2008

im just trying to get you into bed

VarXX posted:

I hope that this game comes out and is good. With all the problems it's had internally I'm a little worried.

What troubles did Infinite have? I haven't heard about that.

Communist Bear
Oct 7, 2008

the black husserl posted:

This game definitely has the most advanced cleavage simulation I've ever seen.

I'm hoping we get a special "Protect the Cleavage!" multiplayer mode.



God bless Cosplay sometimes. :allears:

Merry Magpie
Jan 8, 2012

A superstitious cowardly lot.

WMain00 posted:



God bless Cosplay sometimes. :allears:

And the thread title's meaning finally dawns on me.

MoreLikeTen
Oct 21, 2012

The farmer's mistake was believing he had any control over his life.
Am I the only one who winces every time this dude falls 100+ stories and then grabs a rail with his Captain Hook hand? I feel like this city must drop one armed corpses all over the countryside below. :gonk:

Pladdicus
Aug 13, 2010
I am so depressed this is a game and that I will inevitably buy it and play it through. :saddowns:

Other then :tenbux: there is no real reason that bioshock needed to keep going, but! At the very least they got the hell out of Rapture.

I'm sure it will be a very fun game but it really seems like they've lost sight of the delicious flavor of the original.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
That's the point. Bioshock is just a catchall name for the themes in the series. Like Final Fantasy.

Pladdicus
Aug 13, 2010

Monster w21 Faces posted:

That's the point. Bioshock is just a catchall name for the themes in the series. Like Final Fantasy.

Yes but that's just kind of recently been established versus the first two, the second was rather needless in the grand scheme of things and it's hard to imagine Infinite having the same charm as the first game did which was why it was great in the first place.

Fun gameplay and amazing enviroments not withstanding.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
That was 2K though rather than Levine and co. They didn't want to make another game in Rapture.

TychoCelchuuu
Jan 2, 2012

This space for Rent.
I enjoyed BioShock 2. Sure, it was more of the same, but I liked BioShock. Maybe it would have been better if it had at least been as different of a setting as System Shock 2 was compared to System Shock, but whatever. I enjoy the whole *Shock formula and I'm glad Infinite has the 1999 mode. I might not even bother with it (because the System Shock 2 resource management poo poo was the worst part of that game) but it's nice to know they're still keeping in mind the kind of game they're making rather than just falling backwards into the warm "just make an FPS" waters.

Samurai Sanders
Nov 4, 2003

Pillbug
The trailer that ends with Elizabeth and the horse (I can't find it now, games have SO MANY trailers these days) was one of the most striking things I have ever seen in a game trailer, I hope it has some relevance to the game itself.

What's important to me about the game is whether it's like Bioshock 1 where you need to keep revisiting old environments to find new paths and stuff, or if it's like 2 where as soon as you finish a stage it is locked out forever. Basically, I want to know if it has Metroid properties or not.

MisterFuzzles
Dec 5, 2009

We can't go back no more, but I suppose we can go wherever we please.

Samurai Sanders posted:

The trailer that ends with Elizabeth and the horse (I can't find it now, games have SO MANY trailers these days) was one of the most striking things I have ever seen in a game trailer, I hope it has some relevance to the game itself.

It does. Elizabeth can essentially interact with all the weird time rifts in Columbia. Though in game it just manifests itself as "Summon weapon depot, summon cover, or summon environmental hazard to murder enemies with".

As far as we know anyways. No telling what they may put in for a choice system to affect endings or such.

Pollyanna
Mar 5, 2005

Milk's on them.


Monster w21 Faces posted:

That's the point. Bioshock is just a catchall name for the themes in the series. Like Final Fantasy.

I thought that was just "shock"? System Shock, Bio Shock...

Samurai Sanders
Nov 4, 2003

Pillbug

MisterFuzzles posted:

It does. Elizabeth can essentially interact with all the weird time rifts in Columbia. Though in game it just manifests itself as "Summon weapon depot, summon cover, or summon environmental hazard to murder enemies with".

As far as we know anyways. No telling what they may put in for a choice system to affect endings or such.
I know that, but in that cutscene she a) brought a horse back to life (rather, swapped it out with a parallel horse that was alive, I guess) and B: converted a whole area as far as the eye can see. Is that just eye candy or can she really do something like that in the game?

YOURFRIEND
Feb 3, 2009

You're an asshole, Mr. Grinch
You really are a cunt
You're as cuddly as a cockring
and charming being a shitheel

FUCK YOURFRIEND!

Samurai Sanders posted:

I know that, but in that cutscene she a) brought a horse back to life (rather, swapped it out with a parallel horse that was alive, I guess) and B: converted a whole area as far as the eye can see. Is that just eye candy or can she really do something like that in the game?

Of course it's scripted. It's a bioshock game. Hello gorgeous setpieces.

MisterFuzzles
Dec 5, 2009

We can't go back no more, but I suppose we can go wherever we please.

Samurai Sanders posted:

I know that, but in that cutscene she a) brought a horse back to life (rather, swapped it out with a parallel horse that was alive, I guess) and B: converted a whole area as far as the eye can see. Is that just eye candy or can she really do something like that in the game?

She might. We haven't seen many examples. So far the closest thing was bringing a cart in for cover or something. My guess is it is an extreme example that is cutscene eye candy to just show how crazy the poo poo is and that she cant quite control it all too well.

Samurai Sanders
Nov 4, 2003

Pillbug

YOURFRIEND posted:

Of course it's scripted. It's a bioshock game. Hello gorgeous setpieces.
Well yeah, but like, after that cutscene is over, is the world permanently altered? That would be freaking awesome.

edit: vvv yeah, Bioshock makes no sense anymore but I guess it has so much name recognition that they have no choice but to use it.

Samurai Sanders fucked around with this message at 19:22 on Oct 21, 2012

MMF Freeway
Sep 15, 2010

Later!
It just occurred to me that they should have named it Skyoshock.

Shimrra Jamaane
Aug 10, 2007

Obscure to all except those well-versed in Yuuzhan Vong lore.
What's the deal with tons of developers jumping ship over the past few months?

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

Pollyanna posted:

I thought that was just "shock"? System Shock, Bio Shock...

EA owns the System Shock license.

Shimrra Jamaane posted:

What's the deal with tons of developers jumping ship over the past few months?

Link? They just got the lead producer of Epic to join them.

EDIT: Art director, product developer and principal systems designer.

It's not like they just lost all their programmers.

Monster w21 Faces fucked around with this message at 19:32 on Oct 21, 2012

TychoCelchuuu
Jan 2, 2012

This space for Rent.

Monster w21 Faces posted:

EDIT: Art director, product developer and principal systems designer.

It's not like they just lost all their programmers.
No, they only lost lots of people with the sort of skills that aren't easily replaceable by any other programmer...

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
I am excited for this game but I laughed when the OP referred to it and the Bioshock games as survival horror.

Is the player going to have to choose between siding with a faction or is the goal just to get the hell out of Dodge?

Underwhelmed
Mar 7, 2004


Nap Ghost

voltron lion force posted:

It just occurred to me that they should have named it Skyoshock.

Or Flyoshock.

The set-piece stuff I have seen in the trailers is what has worried me the most with this game. It looks really good, but the loneliness and exploration is where system shock and bio shock most shined. Going in a new direction doesn't necessarily mean this won't be a good game, but in a world that will never see a proper system shock 3 I can't help but feel disappointed when a project that could embrace that sort of design goes more for the Hollywood blockbuster style game play.

Having said that I will still probably be per-ordering this unless it is suddenly revealed that the game is actually going to be changed entirely into collection of mini games and quick time events.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

TychoCelchuuu posted:

No, they only lost lots of people with the sort of skills that aren't easily replaceable by any other programmer...

The art direction has been locked in place for a long time, the systems will be feature complete since the game is 4 months away from launch and the product developer is more than likely responsible for the collector's edition and external merchandising which will also have been set in stone by now.

Big losses? Sure. A bad omen for the game? Not likely.

Samurai Sanders
Nov 4, 2003

Pillbug

Underwhelmed posted:

Or Flyoshock.

The set-piece stuff I have seen in the trailers is what has worried me the most with this game. It looks really good, but the loneliness and exploration is where system shock and bio shock most shined. Going in a new direction doesn't necessarily mean this won't be a good game, but in a world that will never see a proper system shock 3 I can't help but feel disappointed when a project that could embrace that sort of design goes more for the Hollywood blockbuster style game play.

Having said that I will still probably be per-ordering this unless it is suddenly revealed that the game is actually going to be changed entirely into collection of mini games and quick time events.
That's how I feel, loneliless and exploration (well, one character + an AI partner is ok I guess) is what I want from most games, I hope there's some of that here. I'm not going to preorder it if it doesn't have any of that.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Samurai Sanders posted:

The trailer that ends with Elizabeth and the horse (I can't find it now, games have SO MANY trailers these days) was one of the most striking things I have ever seen in a game trailer, I hope it has some relevance to the game itself.

Here you go:

https://www.youtube.com/watch?v=attvYJb6xn8&t=233s

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Mindblast
Jun 28, 2006

Moving at the speed of death.


It should have been Aeroshock, obviously. :colbert:

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