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Argas
Jan 13, 2008
SRW Fanatic




Sankis posted:

I hate how every good mod for every game has to have this happen to them. Someone will do something really cool and then decide that their cool visual mod also needs to fit their vision of what the game will be so here are a bunch of game changes or new NPCs. Ugh. It's especially bad with the Bethesda games since you can make your mods so modular in design. Just that no one ever does.

Wouldn't want to compromise that artistic vision.

It's been compared to defacing famous works of art, as if changing a mod's code is equivalent to painting over the Mona Lisa. Computer code is like real life after all.

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Argas
Jan 13, 2008
SRW Fanatic




Strong Female posted:

Now that you mention it, a lot of the initial Skyrim texture overhauls were basically the digital version of this:



Nah, it's clearly exactly the same.

It's hilarious how much people act as if digital art is exactly the same as physical art. I can understand being irked by someone doing something to something you created but the original is untouched.

The hilarious arguments over whether or not the Skyrim modding tools ToS meant the mod owners didn't have full control over their work was amusing. Last I checked, Blizzard doesn't allow people to monetize stuff created with their editors or act as if they're some kind of sanctified work of art.

Argas
Jan 13, 2008
SRW Fanatic




OMGVBFLOL posted:

Skyrim's TOS for the game and the editor explicitly forbid any claim of copyright or control over mods, and actually declare your End-User License void if you do. It's an elegantly simple bit of contract writing that prevents any and all legal threats against people redistributing mods.

That doesn't stop Nexus or Steam Workshop from pulling things that modders make claim to, though.

Those things tend to be mostly unenforced unless there's some worth in enforcing it. Game modders get to feel a false sense of ownership, Bethesda maintains the good will of the community.

Oh, and free speech artistic integrity.

Meanwhile, some StarCraft modders go on to make games and make money.

Argas
Jan 13, 2008
SRW Fanatic




Cockblocking Jerk posted:

Is it only Bethseda games and or games supported by Nexus that get all these weird over-possessive :airquote:copyright master:airquote: modders involved in them?

I honestly haven't seen much/any of this from any other modding communities, but also those modding communities are smaller too.

I imagine that any modding community can get it. It's a matter of ego more than the size of the community. A larger community just means more people. The Elder Scrolls are pretty much the game to make mods for.

OMGVBFLOL posted:

Yeah, the point isn't to enforce it; the point is to make any threats of formal legal action inherently invalid.

I imagine it gets troublesome when other people threaten legal action but never carry it out because the threatened are cowed by it. On one hand, it's not worth the trouble. On the other hand, the people making the threats are seriously being dumb and dicks about it whether or not they know about the legality of the matter or if they intend to go through with it.

Argas
Jan 13, 2008
SRW Fanatic




Strong Female posted:

Maybe it's because I am terrible at anything other than multiplayer FPS games, but I feel like all the notable cases of modders going on to actually do something with their lives are all from multiplayer FPS or RTS games.

It's probably because no one gives a poo poo about buttplugs when it comes to fragging dudes :clint:

It's generally because FPS and RTS games don't have a lot to mod. Changing the graphics is a tiny thing when gameplay is the big thing, and changing the gameplay is challenging because it will need some balancing.

On the flipside, most mods for the TES games are contributing to existing playstyles and systems. Macho Man Randy Savage Dragon is amusing but it's just a different looking dragon with different sound effects. A player-made house is just another exterior and interior space. It's the difference between taking apart your Lego sets to make a house and using Lego to make a working rubber band gun, or crazy Lego Mindstorms stuff like great ball contraptions. Simpler mods aren't any less worthwhile than mods that go all out, but it's all down to ego.

Argas
Jan 13, 2008
SRW Fanatic




Doctor Spaceman posted:

FPS games have a fairly big mod scene though, and several major mods have gone on to be commercial successes in their own right. Counterstrike's an outlier in terms of its success, but it's far from the only example.

They do but different weapon skins and such aren't seen as the cream of FPS modding. Counterstrike, Natural Selection, etc. FPS and RTS games are generally played in rounds and reset at the end. Some things carry over, some things don't, but it's rarely a persistent world. Look at Gungame or DoTA. Those changed gameplay. Sure, Gungame still has you shooting people in the same way as before (Generally) but it forces people to get used to different tactics and priorities change as a result. DoTA is just a completely different game from the standard RTS, the WC3 interface and look was kept but the game was another beast.

The mod that Gategate happened over didn't do a ton except for immersion. Sure, it placed cities into the open world but cities are effectively another form of interior space, with more interior spaces within. I don't know how hard it was to do all that but fundamental gameplay didn't change. Even how you interact with the game didn't change. For all the emotions that erupted from that sad and hilarious case, the value of the mod was partly convenience and partly feel.

Argas
Jan 13, 2008
SRW Fanatic




Cockblocking Jerk posted:

The joke goes, that those horrible people who make a massive stink about the modders rights poo poo are either teenagers who are convinced that they will get hired by a company on the ~excellence~ of their mediocre mods, or they are horrible neckbeards who live in their mother's basement who have not seen sun in quite some time

It's the silliest thing to have pride in.

Imagine printing a copy of the Mona Lisa, adding your own touch to it, and then taking pride in it in front of others.

Argas
Jan 13, 2008
SRW Fanatic





That's great and amusing.

Far better than declaring work x untouchable art.

Offkorn posted:

I can understand modifying something and taking pride in the belief you made it better.

I cannot understand doing that and then flipping out when someone goes and modifies your modification. It's pure hypocrisy.

Basically. People should be proud of their work. There's degrees of pride, and when their ego gets involved, it becomes problematic.

Moving cities to the open world is something to be proud of. It's something people have clamoured for before, so there's a definite feeling of doing something good for others. But then he declared his work an immutable piece of art even after people began to dislike it for the gates. And then flipping out once someone does something to change that.

It's roughly similar to Reddit's obsession with free speech. Their support for it isn't so much what it actually stands for but because it makes them feel better and they would like to continue to feel better.

Argas fucked around with this message at 10:50 on Oct 30, 2012

Argas
Jan 13, 2008
SRW Fanatic




Cockblocking Jerk posted:

How else are you supposed to get a great job making 3 dimensional buttplugs good original game content if someone else mod's your mod? After all, you are trying to get a job through a modding website, instead of using a job hunting website?

Because people hire true artists and creators, not people who can make up a resume and post it to the site. What's more reliable and revealing about a person, a piece of artwork they make that's downloaded and used by thousands, or a resume that can be faked?

Argas
Jan 13, 2008
SRW Fanatic




StandardVC10 posted:

What is it about Gamebryo/Bethesda games that lends itself so seemingly well to sex mods, anyway? I certainly didn't get it from the quality of the facial models or the animation library.

Easy to mod with mod support, and open world.

It's a game where the developers encourage and enable modding, so there's the complicated process of making a mod isn't nearly as complicated with games that aren't mod-friendly.

Open-world games tend to have a lot of freedom. Nothing requiring you to get on with the main quest, etc. Just lounge about with your five plastic wives.

Argas
Jan 13, 2008
SRW Fanatic




So, somebody wants people to donate to make a mod for Skyrim

This seems like the sort of thing that'll make Bethesda tear someone's face off.

Argas
Jan 13, 2008
SRW Fanatic




Vargs posted:

I miss Maxwell's Oblivion LP :qq:

It's not the same without the other Astronauts.

Argas
Jan 13, 2008
SRW Fanatic




Buried alive posted:

Whoever did that lost planet 2 LP needs to see that video.

Mr. Sunabouzu made Elevator Source and was in the Lost Planet 2 LP.

Argas
Jan 13, 2008
SRW Fanatic




Lord Lambeth posted:

[tIMG][/tIMG]
Here is a slit strider mocked up for the forthcoming morrowind to skyrim conversion. Modding can be really stupid sometimes but drat if it doesn't occasionally bear gems like this. :allears:

Oh boy, I can't wait to have a maid strider following my character around.

Argas
Jan 13, 2008
SRW Fanatic




Their presentation tends to be a lot better than most things on Nexus. Actual good shots of a new weapon model and how it looks while the mod creator's pictures are more concerned about showing off their character as well or in bad/terrible lighting, etc.

Argas
Jan 13, 2008
SRW Fanatic




randombattle posted:

I think 90% of what makes dragonporn so good is the reliance on the basic whiterun guard model in artistic black void for the screen shots. It goes a long way in pointing out the silliness and not just creepiness. Also you can clearly tell the people there have a sense of humor and don't just want to see naked ponies all over the place.

It's the black void that tends to do it. The bow mod shows off an elf in somewhat revealing clothing but there's a clear emphasis on the bow and not the elf.

Argas
Jan 13, 2008
SRW Fanatic




Raygereio posted:

I honestly would rather that they don't butcher the vanilla content for this crap. Because everytime I spot one those armor mods or a mod that makes vanilla NPCS "beautifull", I can't help but feel sorry for the imaginaire Bethesda employee who checks in with the mod community to see what they've done with the game.
Just imagine having worked hard on some nice armor models and then finding out modders have done that with it.

Then again, I suppose Bethesda is some level is fully aware of this crap going on. I don't think I've ever seen a modding section on an official forum where the staf felt the need to include this as a permanent sticky.

Yeah, I'm pretty sure Bethesda is aware of some of the things their modding scene gets up to and tries to ignore the bloated mutated growth. The fanbase remains active and not all mods are absolutely horrible. There's no way they can shut down the modding scene without immense backlash and it'll be too expensive to rule over the modding scene with an iron fist. Steam Workshop does give them a little more control over things.

Really, the problem is less "there are creepy mods" and more the fact that many modders buy into the ego-building circlejerk. They've built a line between modders and non-modders and believe that we should be grateful they've decided to mod the game at all. There'll always be creepy things, it's the communities and subcultures that create and support these things that are the root of the problem.

Argas
Jan 13, 2008
SRW Fanatic




Young Freud posted:

To be honest, there's no women in STALKER and being out of a suit for a length of time is pretty hazardous, so that cuts down on a lot of that.

Basically, although Stalker has RPG-ish open-world elements, it's not the sort of do-whatever-you-want thing that TES games are.

Argas
Jan 13, 2008
SRW Fanatic




Onean posted:

...oh my god. I thought some of MC's modders were the worst in a current gaming community, but here I can see that some of Skyrim's are just as bad. Seriously, is it such a hard thing to take criticism? Apparently it's one of the hardest things in the world if you go by how many creators get offended by the reactions from people outside of their personal echo chambers.

People are bad at taking criticism, period.

Onean posted:

Amazing. :allears:

It's great because you know he's still really pissed off at goons.

Argas
Jan 13, 2008
SRW Fanatic




People are just bad at taking criticism of any kind, some people are at least courteous enough to not blow up at the mere hint of criticism. Others aren't.

Modding is also a labor of love, so it's even harder for many modders to take a step back from their project and have someone else criticize it.

Argas
Jan 13, 2008
SRW Fanatic




They already have preconceptions of what SA and goons are about. If they come upon information that goes against these preconceptions, then that information is wrong or misinformation spread by goons, etc. First impressions mean a lot even if it's completely stupidly to stick solely to them.

Argas
Jan 13, 2008
SRW Fanatic




randombattle posted:

Playing Eve/being a goon

This seems to crop up in a lot of places where anyone who played eve with goons or joined goonswarm at some point automatically assumes they know everything about goons. I ran into so many people in Age of Wushu that would not shut the gently caress up about eve and how all goons everywhere are plotting to ruin the lives of the planet on the forums non stop. I think that the majority of the internet has no understanding of something awful beyond the concept of eve online.

That's pretty standard behavior both offline and online really. People believe they know something better than they actually do. The way some people refer to goons in EVE, you'd think that Goons were responsible for every single instance of griefing that ever happened.

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Argas
Jan 13, 2008
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LtSmash posted:

Has anyone combined a bunch of these freaky alien-doll mods and turned them into Invasion of the Body Snatchers: Skyrim? Deadra slowly replacing all npcs with horrific imitations of normal people that you have to hunt down. The really bad ones show up first and are easy to spot but eventually they start to blend in and you have to go all bladerunner to figure out if ulfric has been replaced.

No, because you're be infringing on the modmaker's rights and they'd get your file taken off Nexus, Steam Workshop, etc. Don't mess with the modder's guild.

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