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Psychedelic Eyeball posted:STATE OF THE ART, HIGH RESOLUTION GRAPHICS? A FREE MEGA MAN STICKER? SIGN ME UP FOR STREET FIGHTER 2010: THE FINAL FIGHT! I actually tried this game a few weeks ago, and it does control fairly well. What I did against the boss that throws the random ceiling boxes at you is stand under where he spawns, and just mash attack. If you have enough range, it really trivializes the whole fight. When I watched my friend play through the whole game, he really abused the backflip. If you learn to use it right, it's a massive help in a lot of fights because while you're in the animation, you're invincible.
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# ¿ Jan 10, 2013 05:33 |
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# ¿ Apr 26, 2024 01:54 |
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Phiggle posted:
This is easily my favourite level in the game. I've always been a fan of screen wrapping as a game mechanic. It opens up a lot of possibilities for gameplay, and this does not disappoint. It's one area in the game where you really miss out when you see someone else play through it first. For instance, going through The Brown Gate (11:40), what I, and a few people I've seen, did was fall up, but it doesn't work. quote:This time you heard:
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# ¿ Feb 8, 2013 00:47 |
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I'm not good or patient enough to get V-ranks in VVVVVV, so it's a good thing the intermissions don't have ranks. Intermission 1 Speedrun On the whole, speedrunning through is fairly straight forward. In Don't Be Afraid, I always seem to screw it up if I just run off the edge. Even though it would be faster, I just walk along the ceiling. For Do Try To Keep Up, the trick to getting it in one cycle is to get onto the edge of the platform, then just time your run across. Finally, in You're Falling Behind, I intentionally kill myself (press R) to warp back to the checkpoint. It saves some time because then I don't have to walk all the way back.
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# ¿ Feb 8, 2013 03:44 |
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Phiggle posted:
drat. How long did it take for you to get that? I can't count how many times I've gone through The Gravitron, but I still haven't managed a deathless run. I think the best I've done is 2 or 3 deaths. Impressive stuff.
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# ¿ Feb 13, 2013 21:18 |
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Seraphroy posted:Great level, great music, good challenge for a V rank (you REALLY want to move quicker than the game will allow because OH GOD THE TIME LIMIT). If you're not familiar with how the game feels, dying in that section isn't as unexpected as you might think. Because you have to keep going further to the left and right there, you actually have to be pretty precise with your movements, turning around really close to the edge of the platforms. Messing up like Phiggle did usually means the spikes on the bottom will catch up with you, not you running into spikes on the side though.
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# ¿ Feb 21, 2013 01:02 |
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Phiggle posted:
Your comments on Vwitched I don't think are particularly valid. If you go in the center, it's painfully obvious that you aren't meant to go through that way. I wouldn't call that one surprise death unfair, especially when there's a completely safe alternative. Something else I really like about the final level are all the little touches in the room names. The names are (almost?) all references to pop culture, or games, but with the theme of the game have V's interspersed into the titles. The other thing is that after you deactivate the dimension stabilizer, when you go into a new room, the titles change before staying on their final name. Just another thing that got destabilized.
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# ¿ Mar 15, 2013 06:09 |
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Nidoking posted:So here's the last Eryi's Action video you'll see from me, and I hope I managed to put on a good show and at least mostly keep up the spirit of the thread. Thanks for hosting the thread, Dectilon; thanks for putting Eryi in the banner, Phiggle; and thanks cKnoor for the Let's Try and Fail thread that inspired it all to begin with. I just wish it hadn't come to such a disappointing end. Fake edit: Where does he say he didn't beat the game?
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# ¿ Apr 1, 2013 05:56 |
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Kytrarewn posted:I read his post as "I give up, I can't beat this" as well, especially since he talks about how he failed at the special trick for the final boss.
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# ¿ Apr 1, 2013 06:05 |
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Phiggle posted:
Something you didn't mention is that the room titles are now located on the top screen. It's one small thing that you might not realize, but is a really nice touch. If you haven't played the game a bunch, then tried flip mode, you really don't understand how, almost disorienting it can be. In the video it may look like plain clumsiness, but it really does mess with how well you're able to play. The only thing is that the worse you are at the game, the less it affects you.
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# ¿ Apr 26, 2013 20:29 |
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Choco1980 posted:Regarding the VVVVVV sequence break, what happens if you wait to grab Violet until last? Does it still just null out the other characters, stopping your game flat?
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# ¿ Apr 26, 2013 21:02 |
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Good god you need to fix the aspect ratio on that.
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# ¿ Apr 27, 2013 16:10 |
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Buried alive posted:Anyone have some idea of what all the special music used in Rockman RMI is? Pharaoh man's stage is an 8-bit version of this, for example. Cossack's 2 sounds really familiar, but I can't place it. Someone else collected all the sources. One of my favourite tracks in it is Diveman's Stage.
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# ¿ Apr 30, 2013 07:00 |
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I never played it on the Genesis, but I did have the Game Gear version. I never managed to beat it. I'm
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# ¿ May 13, 2013 01:42 |
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# ¿ Apr 26, 2024 01:54 |
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dis astranagant posted:
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# ¿ May 16, 2013 00:25 |