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Thief 3 is worth it for the Shalebridge Cradle. Other than that, its a relatively uninteresting addition to the series that could safely be ignored.
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# ¿ Dec 25, 2012 00:55 |
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# ¿ Apr 27, 2024 19:13 |
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Fortuitous Bumble posted:I gave Thief a try and I'm not sure if it's better to just play through on the higher difficulty levels, I did the first mission on normal but I was kind of pissed that it ended before I could even make an escape. It look like it's kind of like Perfect Dark where higher difficulties have more objectives.
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# ¿ Dec 27, 2012 01:59 |
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Sniper Party posted:There's a difference between you, as a character, being weak in combat, and the combat being such an un-fun slog that you'd rather just savescum than attempt to defend yourself.
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# ¿ Mar 5, 2013 23:30 |
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Did the entire design team forget that flashbombs were a thing in Thief1/2? Getting caught meant tossing a flash and running like hell, not reloading. edit: Also, while I liked Dishonored for giving you huge amounts of combat options in case you got caught, it was, in a lot of ways, not as fun as having to constantly run from enemies better than you, and it isn't what I want to see from Thief. Ravenfood fucked around with this message at 00:23 on Mar 6, 2013 |
# ¿ Mar 6, 2013 00:12 |
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I liked the concept of the City in Thief3 and wouldn't mind seeing it again if it were a much bigger, more interesting hub between interesting missions. I also greatly preferred the level design in T2, where they apparently built the locations and then designed the game stuff around that level, which I think made for a much more interesting game. It wouldn't be a thief game without that awesome voice-over narrating the prologue to each mission, though.
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# ¿ Mar 6, 2013 00:44 |
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The Mechanist/upper class stuff had a lot of it, as I recall.
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# ¿ Mar 6, 2013 02:48 |
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Fintilgin posted:Using the blackjack is baby mode for babies. Real men ghost. "Killing is the mark of an amateur." - Text from one of the mission objectives that, depending on the difficulty, fails you if you kill a bystander or kill anyone. quote:he statue thing requires luck and perception to work (unless that's a scripted combat event, in which case the combat mechanics are nowhere near the worst problem the game has), and the takedown thing really depends on how the Focus mechanics end up working. From the article it sounds like a debilitating move like that would drain a ton of focus, making it a one-time thing before you get out of combat and can recharge the resource. I'd be fine with Garrett being able to take down a single guard in melee but having to run or resort to better tactics against more enemies.
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# ¿ Mar 6, 2013 17:12 |
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Well, they say that you won't be good enough in combat to clear rooms, and then promptly describe a section where Garrett pretty effortlessly kills or maims three armed guards without any repercussions. edit: ^^^^^ Not for all missions. On...Eavesdropping? I think, on hard you only fail if you kill bystanders, you're still allowed to kill guards. Its only on expert that you fail if you kill anyone. Eventually, yes, on hard you fail if you kill everyone, but its a long way into the game. Ravenfood fucked around with this message at 18:46 on Mar 6, 2013 |
# ¿ Mar 6, 2013 18:44 |
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Giggily posted:He knocks a guard down in a move that also breaks his leg and then runs away from the other two. Nowhere does it describe him beating three guards in melee combat.
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# ¿ Mar 6, 2013 18:55 |
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DatonKallandor posted:If he has one superpower it's his freakishly good ability to draw basic maps on demand and know, more or less, where on his map he roughly is at the moment.
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# ¿ Mar 14, 2013 14:53 |
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Ddraig posted:You only need to take one look at Dishonored to know that's pretty bullshit. There's entire sections of levels I've never even discovered thanks to how they're designed. It's pretty rad to go through a mission and when you think you've been everywhere you discover you missed about 40% of the loot on the map because you didn't actually explore everything.
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# ¿ Mar 15, 2013 19:56 |
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Honestly, I didn't see that much variety in Dishonored. There were many times when I went to an area and went "oh, this would be the place for me to do the non-lethal path."
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# ¿ Mar 15, 2013 20:19 |
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I don't know, he IS pretty athletic. He does a lot of climbing in the old games, with a lot of poo poo on his back. That said, he isn't a ninja.
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# ¿ Apr 3, 2013 01:10 |
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Megaman's Jockstrap posted:New voice actor, new look, new digs, totally different motivations, different abilities.
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# ¿ Apr 3, 2013 15:39 |
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Yeah, that preview didn't excite me for this game at all.
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# ¿ Jun 11, 2013 00:55 |
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At least the world design apparently isn't terri- Those are some phenomenally bad design decisions.
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# ¿ Jun 25, 2013 06:45 |
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Rime posted:The thing is, the first two games had AMAZING scripted sequences, but they were entirely optional. Everyone remembers "You comin' to da bear pits tomorrah?" or "YOU...YOU'VE GONE TO FAR THIS TIME YOU CAMEL MANNERED TUNIC WEARING MOLLYCODDKE!", but you weren't forced to experience them. The games were chock full of stuff like that which you could decide to pass on by if you didn't have the time to waste on it. How hard is it to design decent mechanics and a bunch of levels that are just there?
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# ¿ Jun 25, 2013 16:37 |
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Personally, if instead of Focus they added an interface for suitably thiefy escape tools like throwing dirt in his eyes or kicking him in the balls or just a counter where you basically destabilize the guy just enough that he's not facing you so you can run fast, well, I'd be ecstatic. I get that's the kind of feel that they wanted Focus to be, but that doesn't look like what we got at all.
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# ¿ Jun 26, 2013 01:36 |
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Shibawanko posted:I really dislike steampunk for the reason that it's a reactionary fantasy of progress without modernity, this idea that you can have technology and globalization without radical contingency, like having Edison and Rockefeller but not the (from a reactionary perspective) "troublesome" van Gogh and Malevich. Usually, they are worlds perpetually stuck in the world just before the advent of modernity without actually arriving there, maintaining an ancien regime-type society indefinitely.
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# ¿ Jun 26, 2013 13:37 |
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Random Stranger posted:The changes to The Lost City bothered me too. But now I'm on the second haunted cathedral stage which I think is the best of the monster missions in Thief. Nicely structured, suitably atmospheric, and skippable if you're smart (though it doesn't seem to work anymore in Thief Gold...).
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# ¿ Jul 8, 2013 16:36 |
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Thief invented mantling as a way to increase your jump height in a ver believable way, in addition to giving you rope/vine arrows to go basically everywhere. This sequel won't even let you jump. How anyone expects this game to work well I don't know.
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# ¿ Aug 18, 2013 15:16 |
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SolidSnakesBandana posted:Seems to me they are still running with the ending of Thief 3. The chick in the new game could easily be the girl from the end of Thief 3.
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# ¿ Aug 22, 2013 21:05 |
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Brainamp posted:Same reason any wanted criminal does? What's so confusing about that?
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# ¿ Sep 25, 2013 17:34 |
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Brainamp posted:I was about to argue that both the Hammers and the Pagans knew about him but oops. So yeah, I guess people would know who Garrett is, but most people (that is, pretty much everyone but the Keepers and Viktoria) think he's a lovely thief who lives in a lovely apartment somewhere. He's so far below the view of the Watch that they just don't give a poo poo. edit; Dave Angel posted:He can't work in isolation, he needs fences and people to sell him gear to operate. Even in the original games people knew of him, Ramirez sends assassins after him in Dark Project and Truart had a whole section of the city swarming with the watch out to get him in Ambush! in Metal Age. Ravenfood fucked around with this message at 17:57 on Sep 25, 2013 |
# ¿ Sep 25, 2013 17:53 |
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Star Trek also had a much broader social significance than Thief. What do they really gain from the name Garrett and the title "Thief". They're not using anything else associated with the franchise, since most people don't know about it and the people who do are likely to hate the changes. The same doesn't apply to Star Trek.
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# ¿ Sep 25, 2013 21:14 |
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Mortal Sword posted:As it stands, there's no way in hell I'll buy Thief 4, but I find it difficult to believe I won't get the next Dishonored at launch. Dishonored had its flaws, but it had more in common with Thief than Thief 4 will.
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# ¿ Sep 27, 2013 04:25 |
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Hank Morgan posted:and all you ever wanted to know about Garrett's origins.
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# ¿ Oct 7, 2013 04:05 |
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big mean giraffe posted:Catwalks where you have to hit the left and right to keep your balance are some of my least favorite things in games and I wouldn't mind if they went away forever. Ravenfood fucked around with this message at 03:33 on Oct 12, 2013 |
# ¿ Oct 12, 2013 03:05 |
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So since I figure here is the best place to ask for Darkmod stuff, I downloaded the installer and unzipped the file to a folder I created in C:\games called darkmod. When I run the installer, I download about 46kb worth of stuff and absolutely nothing that looks like an application pops up for me to actually run the game. What am I missing? I fee like its something very obvious. And all the stuff on their wiki still deals with when you had to have Doom3 installed, so its no help.
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# ¿ Oct 12, 2013 03:34 |
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Ramagamma posted:A fair point but a moot one given there are specific ways to complete assassination missions without killing your targets and killing generic guards is no more a requirement in Dishonored than it is in Thief. Talking about Tears of St Lucia Darkmod mission: So I laughed for a long while when I thought the whole "enter the sewers" possible entry turned out to be a lie. You can find clue in the beginning alleyway area that the "old sewers" are open and usable now, and another clue tells you where the key is. Once I got in, I missed the area to dive and swim through, so I kept walking, which takes you pretty much right back to where you started. I thought that was a great little joke that I just assumed entering the sewers would get me to the abbey, and then laughed even harder when I found the way forward and it was just me being a dumbass.
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# ¿ Oct 17, 2013 13:47 |
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Random Stranger posted:I'm sure all of the grunts on the Thief 4 team are just waiting for this disaster to be over with so they can move on. Someone said earlier that they were all idiots and that is being really unfair to them. Thief 4 stinks of managerial incompetence and there's very little that the people doing the nuts and bolts of the game can do about that. Which kind of makes you sad all around, but then you remember that you can always blame execs.
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# ¿ Oct 17, 2013 15:41 |
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Seventh Arrow posted:I think I prefer shadow-based stealth to cover-based stealth, though...although I'm not exactly sure why. Maybe shadows give you an obvious visual cue of where you can and can't hide.
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# ¿ Oct 17, 2013 17:38 |
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big mean giraffe posted:Tried this dark mod thing out, and the training mission is nice, but what the gently caress those arrow physics are all wrong. edit: vvvvv Oh. Then yeah. I just figured it was because Garrett had some tiny-rear end 10 lb drawweight bow because the City never came up with compound or recurve technology and so the only thing they could do was bigger=stronger. Since a bigass bow sucks for a thief, well, Garrett is left with basically a tiny toy bow. Ravenfood fucked around with this message at 19:59 on Oct 17, 2013 |
# ¿ Oct 17, 2013 19:56 |
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PiCroft posted:The bow in TDM really needs some kind of sight. I tried Glenham tower and I wasted a couple arrows because I couldn't tell where the arrow was going to land.
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# ¿ Oct 17, 2013 20:27 |
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If you're willing to look past some of the flaws, DS is a pretty good game and honestly not a terrible sequel to the Thief games. Its the worst of the first three, but they did try some new things that sometimes work and sometimes don't. They did a good job with the engine constraints they unfortunately had, and sometimes made some choices that don't quite work out. But its not something I'd skip over, either, especially at the current cost. I say go for it. I don't regret playing it, unlike Invisible War. I wish it was better, sure, but I still remember a few of the levels as much as any of the Thief 2 levels, and better than some of the Thief 1 dungeoncrawls.
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# ¿ Oct 21, 2013 03:37 |
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Garrett's nickname is "Taffer" now? edit: vvv Pretty much!
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# ¿ Nov 1, 2013 17:58 |
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big mean giraffe posted:Except the unique setting and story is what made the first two thief games. bloodysabbath posted:Waaaaaait a loving second....
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# ¿ Jan 28, 2014 21:43 |
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Mr. Fortitude posted:I almost wish the game had gone with the universe reboot but in a modern setting that was suggested years ago. At least then if it still sucked it wouldn't be tied so closely to the first three games.
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# ¿ Feb 21, 2014 18:03 |
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I actually have a huge problem with that map: its really, really hard to tell the scale difference between the two. Shipping and Recieving is huge compared to what I saw of the T4 one and has a ton of stuff to do. quote:I would rather have a more narrow map with more stuff to do than a huge sprawling map with a lot of filler
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# ¿ Feb 22, 2014 01:21 |
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# ¿ Apr 27, 2024 19:13 |
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Wafflecopper posted:Return to the Haunted Cathedal is the best goddamn level in the whole series and I'll not hear otherwise. Someone's just a scardey-pants.
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# ¿ Apr 11, 2014 06:35 |