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Rumda posted:Just bought vicky 2 on steam and it keeps crashing on initialising maplogic, I've tried verifying the local files on steam but no dice, is there any thing I can do? Go delete the map cache in your Vic 2 map folder inside the Paradox folder in My Documents, then go to your Steam folder and launch the game directly from there with v2game.exe. It should build everything and load up fine. You can launch it through the steam interface normally after that.
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# ¿ Jan 3, 2013 00:25 |
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# ¿ Apr 26, 2024 17:41 |
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AI Castille has done pretty well for itself
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# ¿ Jan 5, 2013 15:26 |
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I feel like that EU3 remix video posted earlier missed out on some kind of Dub Steppe joke.
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# ¿ Jan 9, 2013 01:34 |
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Tahirovic posted:You could occupy it in a war and see if you can manually call the Defection event. Not sure what kind of problems that could cause with your save game tough.
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# ¿ Jan 9, 2013 12:03 |
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Vegetable posted:Without a proper Casus Belli each province costs 10 infamy. I only can use Fabricated Claims CB and get each province for 3 infamy but as far as I know, only one province per war. So it's still a ton of waiting between multiple wars. Tahirovic posted:And Kersch did you ever think about making a more economy based mod? You already made tradegoods more fun but I could see a mod with more/changed buildings, some decisions and events being very interesting. And to be honest, I haven't really thought of modding for a while. Any time I've spent with EU3 lately has been spent trying out the EU3Plus betas.
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# ¿ Jan 9, 2013 20:02 |
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Just finished a vanilla scenario game of EU3+ 1.04 as the Ottomans. Played all the way to the end date (1836): A few observations: Ming just completely fell apart relatively early in the game and Qin became the strongest successor state, but it failed to reunite with the other breakaway states and instead pushed into central Asia. There's a tiny Shu, Nan Han, Qi, and even the remnants of Ming that they never really paid much attention to. Kanem Bornu modernized and annihilated everything else in West/Central Africa. You'd end up seeing situations such as: Spain goes to war with Morocco, Kanem Bornu joins in to aid Morocco, sails to South America and occupies half of Spain's colonies. Denmark inherited Norway pretty early, then inherited Sweden many decades later and formed Scandinavia. They had a huge amount of success pushing into the HRE and holding onto what they took. They colonized and conquered natives in North America, but managed to hold onto their colonies when colonial separatism started to hit. I think they only lost a few midwest provinces to the really strong New England revolter. Someone forced them to release Samiland in like 1829 or so, but aside from that they had the peninsula pretty much locked down for 300+ years. Milan spent the majority of the game as the emperor of the HRE, and during that time managed to use the added strength to *almost* form Italy. I have a feeling if the game ran another 100 years or so, they'd finish it up (maybe). Great Britain was actually doing well for some time. They had the British Isles unified and colonized New England, the western coast of North America, and I think parts of South America. Someone forced them to release Scotland as part of a peace deal at some point, and Scotland proved to be a huge thorn in their side, going to war with them at the drop of a hat. Colonial revolters had free reign to run around occupying all of Britain's colonies during those wars, prompting the huge independent New England, Cascadia, and possibly Mexico. Poland inherited Lithuania and stayed huge for the entire game. They had their fingers in pretty much everything. Whenever I went to war with anything to my north, I could count on Poland getting called in due to an alliance, a sphere, or a guarantee. France consolidated all of their minors and remained powerful through the entire game. They had basically every French culture/region province, but never gained cores on or made any moves against Brittany. They colonized well and managed to hold onto the majority of their colonies. Russia didn't do well at all. The Russia tag formed with several hundred years left in the game, but they kind of just sat there. I don't think they made any noteworthy pushes into Asia, Scandinavia, Belorussia, or anything. Poland probably played a big role in them not advancing west or southwest, but I don't know what was keeping them from going after the tribal nations to their south and east. Hindustan formed and did extremely well. They ended up with a huge Delhi just to their north, but they slowly chipped away at them through the course of the game.
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# ¿ Jan 11, 2013 11:51 |
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Wiz posted:I've noticed Russia underperforming consistently due to the AI being really reluctant to expand. Really not sure what the deal is. Though I've noticed that they expand much more aggressively in the Azeri scenario. They shoot for the Pacific coast nearly every time, it's just the vanilla scenario where they stumble.
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# ¿ Jan 11, 2013 12:12 |
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Jazerus posted:EU3+ disables assaults. Sieges progress more quickly to compensate. Assaults aren't totally disabled as of the 5.2 beta in EU3+. Armies set to auto-hunt rebels (and possibly armies owned by AI controlled nations) will launch assaults sometimes. It is true though that you can't initiate them yourself.
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# ¿ Jan 14, 2013 20:08 |
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theghostpt posted:I've been playing a bit more with EU3+ and I have a question, is it possible to keep a low inflation at all? Advisers take a measly 0.01% and full centralization takes out like 0.02% (or was it 0.2%). My inflation is growing steadily but everyone else is 0, only a couple of Muslim countries have some inflation and it's like 1% or so. I have to mint a ton with Naples to not go bankrupt, if I'm in war I have to move the slider so much that I start accumulating 0.5% inflation a year... The AI gets extra inflation reduction, so don't try to compare your own inflation strategy with how the AI is handling theirs or you'll get frustrated. You'll probably need to mint even more if you're doing any colonization or maintaining a bunch of active missionaries. Naval powers probably need to mint more too, because ships are expensive.
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# ¿ Jan 20, 2013 04:28 |
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I tried infantry = artillery armies for a bit, but it makes it really easy for a large army of yours to get boned when your infantry starts dropping out from morale loss and your artillery has nothing guarding it anymore. I think that something along the lines of 12/4/4 might be more resilient than 8/4/8.
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# ¿ Jan 20, 2013 06:35 |
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I played a game of MEIOU with another person earlier in the 5.2 beta, so unless something has changed, it should work with the latest EU3 DW beta patch.
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# ¿ Jan 21, 2013 03:13 |
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Vodos posted:I tried a game of EU3 MEIOU over the weekend. They added a lot more bonuses and penalties to sliders, NIs, advisors and buildings, making all that stuff more interesting at first, it just gets too much after a while. Some of the bonuses even break the tooltips when you get a sizable country (which is bound to happen since they added hundreds of provinces). For example the tooltip for government tech research can't tell me what research is coming up anymore since every tier 2 government building adds 0.3 to the research and all I can see now is a huge list of +0.3 that goes to the bottom of my screen. Same for magistrates/merchants/missionaries, I can't see how many I get per year because some trade building / monk orders add 0.1 each. When I tried MEIOU a few months ago, it seemed like all colonies started at 1 tax base but you'd intermittently get the option to just increase the tax base in specific colonies with a small investment or with the acceptance of additional revolt risk there or something. Also, I think that their trade goods could possibly change to something more valuable later.
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# ¿ Jan 21, 2013 23:27 |
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The advantage of galleys is that a Mediterranean or Baltic power with say 50 naval force limits can probably run around their backyard with like 120 galleys and 20 transports and still spend less on naval maintenance than the ocean-faring guy with 50 naval force limits who has 30 big ships and 20 transports. You won't win with galleys against big ships at a 1:1 or even 2:1 ratio but there comes a point where you can overwhelm them, and you can do it pretty cheaply. If you need to leave the seas for any reason, you should probably avoid them. Don't try to maintain even a single big ship if you try to use the strategy of going way over your force limits, though. That one big ship will cost a fortune in maintenance if you're way over your limits. Kersch fucked around with this message at 18:45 on Jan 23, 2013 |
# ¿ Jan 23, 2013 18:42 |
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I'm currently involved in an EU3 game playing as a naval power, and I'm really wishing that I had a 'detach obsolete' button on my navies which split off vessels from a lower naval tech tier.
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# ¿ Jan 27, 2013 19:00 |
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Is there anyone out there who feels generous and still has one of those EU3: Chronicles keys stowed away from the big giveaway a while back? I have a friend who wants to give the game a try, so I figured it might be worth asking.
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# ¿ Feb 4, 2013 10:18 |
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Friend Commuter posted:PMed you mine. Fergus Mac Roich posted:Yours probably got there first Guess there's probably a couple of us out there. Woah, thanks! I'm passing Friend Commuter's key along to my buddy. I really appreciate this.
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# ¿ Feb 4, 2013 11:15 |
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Mainz is being a maverick in this latest EU3+ game.
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# ¿ Feb 9, 2013 23:55 |
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StrifeHira posted:So recently decided to try my hand at an Ikko-Ikki -> Republic of Japan game (first time I've ever dealt with a Shogunate game in EU3+). I've been managing it well, saved Korea from the Manchus and put up a puppet state there, started up a few colonies, and then I check to see Europe... That's the first time I've seen AI Portugal do so well. And yet Galicia still revolted/was released by them. Galicia and Cornwall, man, there's something about those guys.
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# ¿ Feb 10, 2013 20:58 |
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Wiz posted:Only if I can name the highest level of Overextension "Jesus christ, just stop conquering provinces you don't need already". Name it Euroslavasia
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# ¿ Feb 10, 2013 23:20 |
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Johann, can you tell the people in that Steam thread on the Paradox forums that going from older forms of distribution to Steam is like going from masturbation to sex with 50 million people?
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# ¿ Feb 13, 2013 03:15 |
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Jabarto posted:Modding question: is there any reason that a triggered modifier could fire over and over again? I've been doing some stuff with MiscMods Expanded and now the Baltic/Black Sea sound toll events show up every couple of months. It doesn't happen with any of the others and I'm completely baffled by how this is possible. The 5.2 beta has different sound toll events than 5.1. If you drop a mod that perpetuates some of the old, 5.1 sound toll stuff into a 5.2 installation of EU3, that will happen. I have a 5.2 compatibility patch for Expanded that should fix that particular problem among others. It's in this post on the paradox forums: http://forum.paradoxplaza.com/forum/showthread.php?528878-%28MOD%29-MiscMods&p=14231574&highlight=#post14231574
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# ¿ Feb 13, 2013 22:37 |
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Useless Shotgun posted:The flavor text during battles is amazing by the way. Really just get the game for that.
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# ¿ Feb 19, 2013 04:50 |
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So, when the Papal State was wiped out, it picked Catholic converted Granada to become the new Papal State.
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# ¿ Feb 27, 2013 20:29 |
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Will there ever be a Jules Verne-esque Vic 2 DLC with a martian invasion or something?
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# ¿ Mar 2, 2013 05:28 |
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MC2552John posted:I like Death & Taxes for the extra missions for the larger nations and the larger importance put on sliders and National Ideas, along with a few other changes and the extended timeline (Golden Bull of 1356 to end of WW1 in 1918) I just started a multiplayer game of D&T with a couple of people, and it's basically like playing god-mode after playing several MP games of EU3Plus immediately before it. It is fun for a change, though we had to end up changing the map overlay and ocean textures so that the zoomed out map didn't look like a butt. Fintilgin posted:I haven't tried Death & Taxes, I suppose I should. I tend to automatically assume that any of the huge mega mods are buggy messes filled with inexplicable weirdness and questionable 'rebalances' that run like molasses because they added 5000 tags for minor irrelevant nations.
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# ¿ Mar 6, 2013 21:43 |
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Voice idea: change the coin jingle sound effect for when the month ticks over to: https://www.youtube.com/watch?v=ON-7v4qnHP8
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# ¿ Mar 10, 2013 10:38 |
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Wolfgang Pauli posted:http://forum.paradoxplaza.com/forum/showthread.php?679738-East-vs.-West-WOMENS-s-Edition! Based on the URL alone, I was expecting this to be a MEN'S edition, like the vanilla game wasn't patriarchal enough or something.
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# ¿ Apr 2, 2013 03:23 |
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Major Isoor posted:Hey guys, just got a quick (hopefully, anyway!) question for you all, in regards to vanilla CK2 + expansions. So, can anyone tell me how I can switch the primary holding in a county to be the city? Since I remember it being a fairly simple process at release, where you'd just need to own the current primary holding and the city in question, so that you can then switch the primary holding to be the city, in the county info screen. But yeah, I can't seem to do that anymore, sadly. Am I missing some hopefully minor change in how to do this, or am I just forgetting something? Since yeah, I would like to be able to play as the Most Titular Republic of the Isle of Man! (or somewhere similar, up north) So you currently hold a castle and a city there in your personal demesne? Create a mayor in the city, then grant that mayor the title to the county. That'll make his city the primary holding there. You'll need to grant him a Duchy title too, because county-level mayors aren't considered merchant republics and thus aren't playable.
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# ¿ Apr 24, 2013 06:49 |
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Major Isoor posted:Ah, alright cool thanks, I'll try that out after. Although, will giving the mayor control over a duchy he doesn't own all the counties of (that is, that there are counts controlling counties underneath him, rather than minor feudal lords/baronies) create issues with his vassals? Since will they all want to rise up and claim it from him, or will they be fine with some lowborn merchant controlling the duchy?
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# ¿ Apr 24, 2013 09:31 |
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I'm going to have to say that the cutest part of my last EU3 game was Hungary Whale.
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# ¿ Apr 27, 2013 13:00 |
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Remember when you read the last EU4 dev diary and it mentioned the fact that provincial decisions were not going to be in EU4? Remember how betrayed you felt, how much you felt like the final nail had been driven into the EU4 coffin? Remember? Provincial decisions? Hello? Anybody? Well the Paradox forums has its share of PDLs (provincial decision lovers) who were pretty upset.quote:I was excited not for its base game, but for its modding potential. The Provincial Decisions are essential for that. EU4 just won't be EU for me under these circumstances. quote:My enthusiasm is waning, though. As a (probably apocryphal) British admiral said, when armor was adopted, "First Steam, and now this." quote:And whats the hate on Province decisions? modders need it, it was a feature of the past, bring it back now. quote:With the minimal changes of warfare and now provincial decisions gone, i think that game gonna be bad like war of the roses vs chivalry bad quote:Well Mods cant go deeper, so i guess making mods would be easier, just whip out a map, add countries, done?
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# ¿ May 5, 2013 03:54 |
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Jazerus posted:So I haven't played EU3 since before the 5.2 beta patch. I see that Miscmods has sort of died and Kersch was working on an expanded version, but I can't track down what the latest 5.2b-compatible Miscmods version is or where to download it. Anyone have a link? This is my expanded Miscmods experiment which I haven't really added anything to in a long time. It's a standalone mod, and you need to delete your current miscmods folder before installing it. It's for 5.1, but can be made compatible with 5.2 using a compatibility patch. Here's MiscMods Expanded: https://dl.dropboxusercontent.com/u/53665060/MiscModsExpanded1_0.zip And here is the 5.2 compatibility patch for it. You just need to plop it into the installation of Miscmods Expanded: https://dl.dropboxusercontent.com/u/53665060/miscmod799-5.2fix-1.3.rar Kersch fucked around with this message at 20:13 on May 13, 2013 |
# ¿ May 9, 2013 05:12 |
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ThePutty posted:CK2 is the best game ever and doesn't suffer from any of this
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# ¿ May 11, 2013 07:18 |
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Fintilgin posted:Installed fresh Miscmods .799 and the compatability patch, and the game crashes to the desktop instantly on mousing over any build manufactory button. Oh hey, I guess at some point I tailored the compatibility patch for the expanded version of Miscmods and then forgot about it. Sorry about that!
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# ¿ May 12, 2013 02:20 |
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I took the plunge and picked up HoD, so I'm finally going to take a shot at learning how to play Victoria 2. What are some fun things to try while learning the game? I've seen Belgium and Japan mentioned, and I remember seeing people mention that a released New England is fun. What other nations or areas are fun to figure the game out with? Or alternatively, are there any universal first-timer tips I should keep in mind?
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# ¿ May 16, 2013 01:18 |
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AtomikKrab posted:Incidently In CKII+ I won the crusade as Venice and released an independant merchant republic headquartered in Acre... they got patricians then moved to jerusalem which promptly became unselectable, can't see into the province at all. Sounds like they evolved into a higher form of consciousness and slipped into a pocket dimension that exists outside of our reality.
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# ¿ May 16, 2013 09:55 |
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I'm trying to acclimate myself to Victoria 2 with a Brazil game, and I have a pile of questions. Regarding pops: What should my priorities be when it comes to promoting my pops? From what I've seen on the last few pages, it looks like I should try to promote bureaucrats in order to get high admin efficiency in all my states, and then clergy for literacy - but how much clergy? Also, what's a good percentage of capitalists to aim for in each state? And do I need to promote pops to craftsmen and clerks prior to factories being opened, or wait until my capitalists decide to build something before promoting those. From what I saw on a wiki, it sounds like you want to have about 80% craftsmen and 20% clerks per factory - is that accurate? National focus: Is there a 'no-brainer' option you'd want to set your national focuses (foci?) to if you don't have an immediate need to promote any particular pops? Should they just be set to promote whatever political party you're aiming for in your most populated states, or is it more worthwhile to promote specific industries? Factories: Oh also, does the location of your factories matter in relation to a particular state's RGO? So if my country has several states that produce wood, do I want to put furniture factories out there in the wilderness, or would they have the same operating costs or efficiency no matter where they're built in my country?
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# ¿ May 18, 2013 11:56 |
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gradenko_2000 posted:Pops:
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# ¿ May 18, 2013 13:54 |
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What are the generally accepted sliders to skimp on if you're running at a deficit in Victoria 2? I can tell that the education slider affects literacy, but I'm not entirely sure what the administration slider affects, though I can hazard a guess. It looks like there's two ways to cut military funding, by either cutting stockpiled military goods or the military funding slider itself, and it might be good to know which one of those is better to cut if necessary.
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# ¿ May 18, 2013 19:53 |
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# ¿ Apr 26, 2024 17:41 |
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KoldPT posted:
So now I can officially monetize my Mount and Blade video
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# ¿ May 20, 2013 03:13 |