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I haven't decided on anything yet but I am definitely in on this.
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# ¿ Jan 26, 2013 00:10 |
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# ¿ Apr 26, 2024 10:59 |
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I am going for a rogue/illusionist assassin poison use type character here, just a heads up.
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# ¿ Jan 26, 2013 03:06 |
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Alrighty, here we go.code:
Mirthless fucked around with this message at 23:39 on Mar 25, 2013 |
# ¿ Jan 27, 2013 01:59 |
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Firefox is being a shitlord about opening PDFs but I have no problem with more lethality.
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# ¿ Feb 13, 2013 03:08 |
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. wrong thread
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# ¿ Feb 18, 2013 23:06 |
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Sheet is updated save for gear. P'ui is now a Master Poisoner. If anyone wants poison, she can craft it for you at a reduced price, but there's a chance you'll poison yourself if you don't have the talent for it.
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# ¿ Mar 8, 2013 00:06 |
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It's done now, but in the future it should probably be something that goes up in the opening thread that we're going to track food/carry weight, since that's not often done. I'm OK with the mechanic, but I definitely did not plan for survival rules. We'll know going forward. It's a learning experience for our characters at least!
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# ¿ Mar 17, 2013 12:18 |
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I am stripping details until after the character is introduced. code:
Mirthless fucked around with this message at 22:59 on Mar 27, 2013 |
# ¿ Mar 27, 2013 08:04 |
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He confirmed over steam. The chain damage was what killed me, not the fall.
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# ¿ Mar 27, 2013 18:49 |
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It's really not a big deal. I wanted to see P'ui to her goals, but she died and that's how the game works. I encourage anyone else who loses their character in this game to just do what I did, get over it and reroll. It's an opportunity to explore some different ideas and personalities. A little earlier than I'd have liked, but oh well. Now you guys gotta hurry up so I can rejoin the party
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# ¿ Mar 28, 2013 01:51 |
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Marisa, Naga Machinistcode:
Mirthless fucked around with this message at 03:24 on Sep 20, 2013 |
# ¿ Apr 18, 2013 02:10 |
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this is my face right now D:
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# ¿ May 24, 2013 13:11 |
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Calling dibs on Oreom's Black Iron Chains. Didn't have the budget for magic when I made my mithral field plate.
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# ¿ May 29, 2013 04:31 |
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Ryuujin posted:That the one that makes armor magical? I still have one of those, waiting until I get the ability to ignore Arcane Spell Failure in heavy armor, and then getting some plate mail or something. I dunno. If we're in a place with appropriate downtime when you make it, I can make any of the special material/masterwork armors with my craft skill, so that should shave down costs. Can't do the actual magic item crafting because I can't afford the feats, but the base items are pretty expensive when you get into adamantium and mithral.
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# ¿ May 29, 2013 04:53 |
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pre:Marisa Naga Machinist Fighter 1 / Machinesmith 12 (machinesmith favored) Neutral History: Marisa was born in the slums of Underrock, old half-finished tunnels in the coldest part of the city. Poor and uneducated, she spent her adolescent years scrapping with other street urchins and running with a street gang to keep herself fed and her family taken care of. The Tunnel Snakes weren't much of a gang when she joined - a few kids led by whoever was tough enough to bully everyone else around. In a few short months, she'd seized control of the gang and worked on consolidating power in the streets. The Tunnel Snakes did well for a while. They controlled a large chunk of the streets and through their control of the slums and lower class areas of underrock, they collected a great deal of protection money. Unfortunately, they also gained the ire of the other gangs and the attention of the local authorities. The Tunnel Snakes were sold out to the Underrock magistrate, and most - Marisa included - were caught. Sentenced to a corrective facility for young women, Marisa's punishment came in the form of education and rehabilitation. Most of the lessons inflicted on her didn't stick - she hadn't much use for etiquette, housekeeping, or literature. But she felt right, working with her hands and learning the sciences of industry that were powering Underrock. She took to machinery better than she did to crime. She spent six years inside, learning the Ins and Outs of machining. While she was at it, she rebuilt the Tunnel Snakes on the inside. Soon enough, Marisa and her cohorts weren't expected to attend their other lessons, having found enough pliable guards and administrators to let them have free reign of the labs and facilities throughout. Despite the alarming amount of illicit drugs and illegal weapons now floating throughout the facility thanks to the effort of the Tunnel Snakes, Marisa and most of her gang were "graduated" early on the pretense of "good behavior". It was no secret what the Snakes were doing on the inside, but Underrock was in the midst of a technological renniasance, and bright, motivated individuals were badly needed regardless of their backgrounds. The Tunnel Snakes were forced into legitimacy. Marisa's gang was split up out of necessity, spread throughout the various think- tanks, research firms, corporations and government agencies in Underrock. She made sure to keep tabs on everyone, but busy as she was with her own work and research into Mobius energy, she hardly had time to go back to crime. When an opportunity came up to move to Geareg as a researcher, her achievements and... "unique" demeanor made her a natural choice for the job. Marisa was officially put "On Loan" to the dwarves twelve years ago, and while either her or the government of Underrock could end her residency at any time, neither seems to have any inlination to do so. Her criminal record barred many doors for her in Underrock, but in Geareg, the Dwarves don't seem to trust anyone who has never caused any trouble. The Dwarves have a love of fighting and drinking that would appeal to any resident of the lower tunnels, and despite her substantial differences, she had made a good home for herself in the city of Dwarves. Description: http://i.imgur.com/ru7XhmZ.jpg Marisa is a Naga, a humanoid with the lower body of a snake. She is covered in tan scales with spots of brown mottling, with a pretty face by human standards, despite distinctly reptillian facial features. Her hair is long, but kept up in a bun, and usually dyed whatever color fits her fancy at a given time. Her natural hair color is a ~!mystery!~ In her casual clothes, Marisa dresses for comfort, wearing a tank top and her Tunnel Snakes jacket. She has never been one for ornamenting her tail despite the current fashions in Underrock. She wears fingerless gloves, "because they're cool" When dressed for battle, she wears a suit of sleek mithral barding, carefully crafted and fitted to protect her without limiting her mobility. The back of the armor is emblazoned with the Tunnel Snakes logo and motto, "Tunnel Snakes Rule" STR 18 / +4 / BAB 10/5 - MAB 19/14 CON 14 / +2 / Fortitude +15 / HP 98/98 DEX 12 / +1 / Reflex +12 / AC 26 INT 20 / +5 / Bonus Prototypes: 2/1/1/1/1 WIS 10 / +0 / Willpower +8 CHA 16 / +3 HP rolls (10, 5, 8, 2, 6, 6, 5, 6, 7, 5, 4, 5, 2) - +12 favored Class Skills all get +3 [A'int got time for no non-class skills] [STR] Climb - Rank 5 / Total 12 CLS+3 - STR+4 - LUK+1 - ACP-1 [DEX] Ride - Rank 14 / Total 18 CLS+3 - DEX+1 - LUK+1 - ACP-1 [INT] Craft (Armorsmithing) - Rank 8 / Total 25 CLS+9 - INT+5 - LUK+1 - CRC+2 Craft (Machinesmithing) - Rank 8 / Total 25 CLS+9 - INT+5 - LUK+1 - CRC+2 Craft (Weaponsmithing) - Rank 8 / Total 25 CLS+9 - INT+5 - LUK+1 - CRC+2 Knowledge (Arcana) - Rank 6 / Total 15 CLS+3 - INT+5 - LUK+1 Knowledge (Engineering) - Rank 10 / Total19 CLS+3 - INT+5 - LUK+1 [CHA] Bluff - Rank 14 / Total 18 CHA+3 - LUK+1 Diplomacy - Rank 14 / Total 18 CHA+3 - LUK+1 Intimidate - Rank 14 / Total 21 CLS+3 - CHA+3 - LUK+1 Use Magic Device - Rank 14 / Total 21 CLS+3 - CHA+3 - LUK+1 Traits Armor Expert -1 to armor check penalties Inspiring Rush 1/day - +1 trait bonus to attack and damage rolls on charge, allies who charge also get bonus Racial Features http://www.giantitp.com/forums/showthread.php?t=138802 +2 Dex / + 2 Cha / -2 Wis Medium creature 30ft move speed Natural Climber - Take 10 on climb checks, climb speed 30ft Low-Light Vision - See twice as far as humans in poor illumination Keen Senses - +2 to Perception Bite - 1d4+str natural attack, inject venom 1/hr Poison (DC10+half HD+CON) - freq 1/round for CON rds, 1d2 Wis damage, 1 save Immune to own poison, +2 saves vs poison Weapon proficiency with shortspears, longspears, spears, javs, halberds Languages: Common, Draconic, Dwarven, Elven, Undercommon Class Features Greatwork Black Mamba - Naga Steamcycle An odd example of Naga's technological variance from Geareg, steamcycles are currently all the rage in Underrock. While the dwarves favor armed and armored constructs for combat, and enclosed carriages for transport, the Naga favor mobility and speed, and to be unencumbered by walls of metal. Steamcycles contain a variety of different means of locomotion and holding their rider and passengers, ranging from sidecars to bowls. Outfitted with technology stolen from an eccentric talking dog, Black Mamba's frame is now expandable on the fly. Compacting down to it's original profile as a street bike, and expanding to it's powerful, mean profile as a war machine, Black Mamba's third major revision is a pinnacle among steamcycles. Size Large Speed 50ft AC 23 (9 natural armor, 4 dex) Attack (Slam) 2d6+5 damage (1d8+4 if medium) STR 21 / DEX 19 / CON -- / INT -- / WIS 10 / CHA 01 HP 88 (10, 9, 9, 3, 3, 9, 1, 10, 3 +30) - 9HD (78 hp if medium) BAB +9/+4 / Saves F3 - R5 - W3 (MAB 14/9 - 2d6+5) (13/9 - 1d8+4 if medium) DR 5/Adamantine Shared Combat Tricks: Spirited Charge, Weapon Focus, Power Attack Crafter 1/2 Machinesmith class level to craft checks Prototypes Craft prototypes that can cast spells Repair 6d6 Fix broken items on touch. Repair xd6 points of damage 3+int/day. Crafting Expertise Craft wondrous item bonus feat. Use machinesmith levels to craft items. Trapfinding half level to Per checks to locate traps and disable dev. checks. Disable magical traps. Machinist Trick - Repair Flesh Use Repair on living creatures to recover their HP, at 50% efficiency Machinist Trick - Mobius Detonator Detonate Black Mamba's mobius core to destroy it, and do Clvl-d8 damage in a 20ft radius. Machinist Trick - Combat Trick Bonus combat feat. Machinist Trick - Combat Trick Bonus combat feat. Machinist Trick - Combat Trick Bonus combat feat. Machinist Trick - Combat Trick Bonus combat feat. Axiom - Lose any prototype of 3rd level or high to cast Dispel Magic Feats Mounted Combat (http://www.d20pfsrd.com/feats/combat-feats/mounted-combat-combat---final) Ride-by Attack (http://www.d20pfsrd.com/feats/combat-feats/ride-by-attack-combat---final) Spirited Charge (http://www.d20pfsrd.com/feats/combat-feats/spirited-charge-combat---final) Power Attack (http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat---final) Trample (http://www.d20pfsrd.com/feats/combat-feats/trample-combat---final) Improved Overrun (http://www.d20pfsrd.com/feats/combat-feats/improved-overrun-combat---final) Charge Through (http://www.d20pfsrd.com/feats/combat-feats/charge-through-combat) Weapon Focus: Lance Wheeling Charge (http://www.d20pfsrd.com/feats/combat-feats/wheeling-charge-combat-local) Mounted Onslaught (http://www.d20pfsrd.com/feats/combat-feats/mounted-onslaught-combat-local) Furious Focus (http://www.d20pfsrd.com/feats/combat-feats/furious-focus-combat) Prototypes Prepared 1st level - 7/day Grease Obscuring Mist Empty slot x4 2nd level - 5/day Blade Drones x2 Bull's Strength x3 Empty Slot 3rd level - 4/day Stinking Cloud x2 Keen Edge x1 Empty Slot x2 4th level - 2/day Air Walk x1 Dimensional Anchor x2 Cluster Bomb x1 Prototypes Known 1st Level Expeditious Retreat (http://www.d20pfsrd.com/magic/all-spells/e/expeditious-retreat) Feather Fall (http://www.d20pfsrd.com/magic/all-spells/f/feather-fall) Floating Disk (http://www.d20pfsrd.com/magic/all-spells/f/floating-disk) Hold Portal (http://www.d20pfsrd.com/magic/all-spells/h/hold-portal) Grease (http://www.d20pfsrd.com/magic/all-spells/g/grease) Magnify Vision (http://www.d20pfsrd.com/magic/3rd-party-spells/louis-porter-jr-design/magnify-vision) Obscuring Mist (http://www.d20pfsrd.com/magic/all-spells/o/obscuring-mist) Shield (http://www.d20pfsrd.com/magic/all-spells/s/shield) Spike Trap (http://forums.somethingawful.com/showthread.php?threadid=3530618&userid=0&perpage=40&pagenumber=32#post416250763) 2nd Level - Blade Drone (http://www.d20pfsrd.com/magic/3rd-party-spells/louis-porter-jr-design/blade-drone) Bull's Strength (http://www.d20pfsrd.com/magic/all-spells/b/bull-s-strength) Levitate (http://www.d20pfsrd.com/magic/all-spells/l/levitate) 3rd Level - Stinking Cloud (http://www.d20pfsrd.com/magic/all-spells/s/stinking-cloud) Water Walk (http://www.d20pfsrd.com/magic/all-spells/w/water-walk) Keen Edge (http://www.d20pfsrd.com/magic/all-spells/k/keen-edge) 4th Level - Air Walk (http://www.d20pfsrd.com/magic/all-spells/a/air-walk) Cluster Bomb (http://www.d20pfsrd.com/magic/3rd-party-spells/louis-porter-jr-design/cluster-bomb) Dimensional Anchor (http://www.d20pfsrd.com/magic/all-spells/d/dimensional-anchor) Solid Fog (http://www.d20pfsrd.com/magic/all-spells/s/solid-fog) Secure Shelter (http://www.d20pfsrd.com/magic/all-spells/s/secure-shelter) Equipment Power Lance (http://i.imgur.com/7zjc715.png) - 2100 GP 1d8 x3 damage, 10lbs, P(or B), Reach This steel lance has a retraction mechanism powered on a small steam motor. When the motor is engaged, the lance's end retracts. Originally designed to make the weapons more portable, Marisa has reinforced the engine's components to prevent decalibration when the weapon's compacted form is used as a bludgeoning weapon. Retraction mechanism (lance becomes a bludgeoning weapon w/o reach) Magic Weapon / +4 Enhancement Bonus +1d8 Acid Damage Battle Harness Initial trials in the fevered dream of powering a man's muscles with steam led to horrible straining and unpleasant pulling of those muscles. Transferring the energy to magitech pistons and letting the user call upon that power at a natural pace achieved satisfactory results with only three tennis elbows and a charlie horse. It confers amazing benefits within a breast-plate, a marked improvement over the original full plate + engine on back prototype. +3 Armor, +6 Base AC, +5 Max Dex, -2 Armor Check Penalty, 30% Arcane Failure Chance +5 ft(1 Tile) Move Speed, +2 Str, +2 Dex, +2 Con, Additional +5 to Bull Rush/Breaking Down Doors. 1/Day: Destroy a single terrain tile(becomes Difficult Train or Special(DM Judgement)) Range 5 throw debris at Base Attack + Strength Mod + Armor Enhancement(+3) at Enemy's AC 3d6+3+Str Mod Damage, Reflex Save DC 18 Half Counts as Machinesmith made for any Machinesmith class features. Animated Mithral Steel Shield +4 This is a simple shield Marisa bought and has not had time to customize yet. Animated (http://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/animated) +4 Enhancement Bonus +2 Shield Bonus No ACP Tunnel Snakes jacket This is a leather jacket emblazoned with the logo of an underrock street gang. The logo is a snake preparing to strike. It is surrounded by the text, "TUNNEL SNAKES RULE". The logo has recently been touched up and the leather's been oiled. It's time to get serious! +3 Resistance bonus to all saving throws Tunnel Snake Headband This bright red headband has the Tunnel Snakes logo embossed on the front. This isn't the kind of headband you wear to a sneaking mission! +4 to Intelligence +clvl ranks to Diplomacy, Bluff (11) Shades Marisa's steely gaze is only made more intimidating by her badass shades. The legendary stare of the striking snake has forced more than a few confessions out of people dodging their protection payments, and the odd sticky-fingered snakes. +5 competence bonus to Sense Motive checks Twice/day - Zone of Truth (http://www.d20pfsrd.com/magic/all-spells/z/zone-of-truth) Belt of Hard Work +4 CMB to Overrun and Bull Rushes and +4 STR to any check made against Terrain The Stern Rebuttal +3 Mace, 1d8 20/x2 Damage. Special: open fire on up to two targets adjacent to one another including one in front/one behind. Range 20ft, Touch AC, DEX based attack roll. Deals 1d12+3 damage to both targets, reload standard action. 20/x3 Critical The Net Gain Gun 2/day Standard Action (free draw), fire a ranged (20ft) Grapple that targets CMD (1d20+4+int) and Immobilized a target, rendering them grappled. Net HP is 10 and is automatically hit by attacks. Nets have to be replaced. Once somebody is netted they can be grappled again (standard action at +4) into a Pin and then Tied Up as another standard action. Chip Off the Old Block Luckstone! +1 to Saves, Skills and Ability Checks. Found lodged in Marisa's scales after a night of arm wrasslin'. Steamcycle Saddlebags Potion of Cure Light Wounds x2 - 100gp Sunrod x19 - 40gp Trail Rations x20 - 10gp Hammock - 1sp Silk Rope, 50ft - 10gp Masterwork Weaponsmithing tools (+2 Weaponsmithing) - 55gp Masterwork Armorsmithing tools (+2 Armorsmithing) - 55gp Masterwork Toolbox (+2 Machining) - 55gp 12715 Gold Mirthless fucked around with this message at 00:21 on May 25, 2014 |
# ¿ Jan 17, 2014 06:01 |
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On the SRD wiki, magic items should all show the crafted price on the bottom of their entry. If you can't cast the spell it requires but you meet the spell level requirement, you can buy a spell scroll to cast the spell or pay a wizard to cast the spell for you. Crafting magic items costs no XP and about half as much gold, so if one of us has the feats and the ability to cast the spells there's no reason not to do it.zachol posted:Ooo, was hoping for some quick wondrous items to shore up the numbers. Provided Doom okays these Marisa should be able to make these the next time we're together unless Doom wants to retcon it. I'm gonna need arcane scrolls of all of those spells though, so make sure you factor the cost there as well. You don't have to have a specific intensity of a spell, so you only need to buy the base scroll of that level. The cost is pretty negligible but it's there. I can do Belt of Str+2 without a scroll and possibly the ring of protection or the ring of deflection depending on what spells those need. The Machinesmith list is kind of limited.
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# ¿ Jan 17, 2014 13:12 |
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I can automatically cast any spell on the Machinesmith list, I shouldn't need to decipher spells (and I should be able to do it automatically with my skill level where it is) and I should automatically pass ability score replication, so the difficulty then arises at casting from the scroll. Helpfully, the DC is to cast from the scroll, not to execute the spell I cast, so I should be able to continually try to cast from the same scroll. Provided a 1 never comes up it shouldn't be a problem, and if a 1 comes up the scroll's still there, it just fizzles and I can't read from the scroll again. Assume I automatically pass any craft DCs, because my bonus to craft skills (even ones I'm not trained in) is loving bonkers. My DC to emulate a non-arcane spell is 20. I pass that on a 3 or better. My DC to emulate a scroll is 20+caster level of spell. For a level 1 spell that should be 4 or better. For a level 11 spell, it should be 14 or better. If you want to reroll for that over and over again you can, it doesn't cost anything to re-cast from the scroll and it only costs time if I get a 1 on the roll. The scrolls do have to be exhausted in the creation, because I have to cast the spell in the first place to create the item. I can't create anything that has a caster level requirement of 11 or higher though, so make sure your items are all correctly configured guys.
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# ¿ Jan 17, 2014 23:02 |
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zachol posted:Huh, weird. Usually someone crafting an item can just ignore a prerequisite by adding +5 to the final Spellcraft or Craft DC (which is usually just 5 plus the item's CL), but I guess machinesmiths can't do that? quote:Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites. HOLY poo poo WHAT OH MY GOD PATHFINDER HOW ARE YOU THIS GOOD?????????? If anyone doesn't understand this like I didn't understand this: Literally anyone can craft magic items without either the spell scroll or spellcasting ability at all just by loving rolling 5 higher on the craft check. So yeah guys factoring spell scrolls nevermind Oh Wow I was so wrong. Ok this changes everything. I should be able to soft pass anything you could relate to the categories of armor and weapons (but I don't have the magic item creation feats for armor/weapons yet, they're now on the priority list) which would include armor and weapon-like wondrous items I would think. Likewise with mechanical wondrous items. For normal craft checks of any type, my "soft" check for Crafting would be 15. (17 with tools) so a 10 would be 25-27. Crafting pretty much anything should be relatively trivial for Marisa. Mirthless fucked around with this message at 02:35 on Jan 18, 2014 |
# ¿ Jan 18, 2014 02:29 |
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I can't loving wait until we kill that guy Phous is such an rear end in a top hat. edit: Oh holy loving poo poo you're right. I can craft magic weapons and armor too, apparently! ...And golems in 4 levels. Hell. loving. Yes. Mirthless fucked around with this message at 02:54 on Jan 18, 2014 |
# ¿ Jan 18, 2014 02:36 |
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Hashtag Yoloswag posted:Hey I'm also swapping Nonlethal Spell for Merciful Spell because apparently it does the exact same thing but without being limited to a single damage type. That's what my entire sub-plot is all about! I'm off with a group of NPC mooks to do something with the psiplasm. I had pitched a plan to the group but nobody seemed interested so I have decided to take the plan up myself. We will be together in spirit. Or alternatively when our two groups meet up in the middle of both of them reaching the absolute disaster boiling point. I'm betting it's gonna be the latter.
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# ¿ Jan 18, 2014 12:18 |
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You should have played it straight, Plutonis. Clearly they're your aunt and uncle. It'd be a great and hilarious backstory to find out your family's origins are in the hill people of Geareg. Moonshine built your family's name. Uh-hyuck.
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# ¿ Jan 22, 2014 00:55 |
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B) Marisa's still cool Just for the record I think the Hecate/Vanessa team-up really is the best in like a comedy duo kind way, except super grumpy all the time. Mirthless fucked around with this message at 03:42 on Jan 23, 2014 |
# ¿ Jan 23, 2014 03:37 |
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Marisa is going to have to bail all of you guys out of jail, isn't she?
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# ¿ Jan 28, 2014 06:15 |
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The best way to think of Marisa's character is like Mister T. Marisa used to be from the streets, but then she went legit and now she's a role model for the nation's youth. She always drinks her milk, she contributes to and promotes youth centers, and is more interested in fighting actual crime than being a part of it. If some occasional BA Baracus poo poo goes down and she has to build a bulldozer to steal money from oil tycoons, so be it. Mirthless fucked around with this message at 06:33 on Jan 28, 2014 |
# ¿ Jan 28, 2014 06:31 |
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Going to go ahead and recommend you don't go accusing Barnabus of anything until you have something other than hearsay. We don't need him knowing that any of us are gunning for him, and Marisa's plan kind of relies on us going under the radar. (I mean, he doesn't know that Marisa is gunning for him, but he's gonna be a lot more cautious about traps if he has the suspicion the society is getting in his craw.) You guys can do what you want but seriously, I doubt this is going to be that easy, and blood magic isn't exactly uncommon in Dwarftown. Phous said that himself.
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# ¿ Jan 30, 2014 20:15 |
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Man all of our plans are going to poo poo at once. We're gonna need a montage, and soon.
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# ¿ Feb 14, 2014 01:25 |
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zachol posted:Just putting this out there: some freaky otherworldly demon thing said he's going to consume the world in fire and we're dicking around with this Barnabus chucklefuck, trying to help out Richard with something he really should be able to figure out himself. The whole point of us belonging to a benevolent but ultimately legal paramilitary organization, is that we kind of have to at least try to follow some vague interpretation of the laws of the society we're operating in. Marisa's working on a plan to skirt the law on it's edges, because that's what we were asked to do. If you guys want to set the city on fire trying to stop a guy because you think he's a villain, and it turns out you were wrong, the rest of this game is probably going to end up with us running from marshalls. Even if you're right, I remember Doom particularly emphasizing how hard Richard had to work to keep everybody out of jail, and Barnabus is more connected than Carbon was. If you all want to be the A Team let's at least take a vote on it? I do want to point out, though, we are kind of now and always have been working for Richard, and the devils we are chasing are a whole lot smaller in stature than Ostorn's wall. (The best thing you guys have right now is an overheard conversation and some vague insinuations, Doom could be throwing us a curveball) At the very least if you guys want to convince Marisa to get on board with this please come up with a plan that doesn't involve us all having a last stand in a barn on the edge of Geareg and 50 Dwarven Defenders with torches?
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# ¿ Feb 14, 2014 06:11 |
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Sleeping on this post made me rethink it
Mirthless fucked around with this message at 12:47 on Feb 21, 2014 |
# ¿ Feb 21, 2014 07:10 |
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You guys all forgot you came to the lower city to find that Drow girl didn't you?
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# ¿ Feb 21, 2014 17:13 |
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Thad pushed the wrong button FTR doom; This should be the first that Margo and Kitten have ever heard of how Martin died.
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# ¿ Feb 27, 2014 07:38 |
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Quornes posted:How old is Marisa anyways that shes saying Thadius was in diapers? I never specified his age but I've been thinking of him as ~25 Marisa is around 90 years old and was living in Geareg before the war. She doesn't have a great grasp of human aging because you guys seem to go from being babies to being old men really rapidly. She's the equivalent of somebody in their late 20s or just into 30 by naga standards. Having said that, most of it's snark. The point is that when you were a teenager still backtalking your mom she was working as a mechanical engineer helping Geareg's manufacturing corporations build and design heavy weapons, and she doesn't appreciate the condescension. I am going to warn you out of character - if you keep going down this road, one of us is going to end up dead. This is really bad territory to be walking with Marisa, the war is a sensitive issue for her.
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# ¿ Feb 27, 2014 13:23 |
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Haha, fair enough. I'll exit Marisa from the situation.
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# ¿ Feb 27, 2014 14:08 |
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You don't make a single in character post in days and the first post you make after coming back is loving up negotiations by attacking for no reason? Are you loving kidding me, dude? This was our first and possibly ONLY opportunity to find out what was going on. You could have at least consulted us.
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# ¿ Mar 15, 2014 00:32 |
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Doomykins posted:Paging Ryuujin to remind/check on whether or not he wanted to regen. So if Thor doesn't come back do the survivors get to split his filthy lucre? If so, I intend to build a youth center with my portion of the proceeds.
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# ¿ May 6, 2014 03:16 |
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Sheet's updated
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# ¿ May 25, 2014 00:23 |
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oh god is Evil Vanessa back?
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# ¿ May 29, 2014 18:23 |
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.
Mirthless fucked around with this message at 14:56 on Jul 18, 2014 |
# ¿ Jul 18, 2014 14:40 |
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We're not doing this court poo poo to lose it, guys. Start thinking back to things you did! Rereading the last twenty pages of thread sucks but c'mon some of this stuff would have been one session ago at most if this was a table game.
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# ¿ Aug 21, 2014 10:03 |
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# ¿ Apr 26, 2024 10:59 |
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Quornes posted:Thadius quote:Bluff +11 = 10 + 1 Cha Try faking it. Seriously guys the only thing that's making this a drag is how little everybody is trying.
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# ¿ Aug 27, 2014 05:20 |