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Repostin this for a new thread: Muv-Luv Trilogy MAD set to the Macross Frontier Medley Has a hell of a lot of spoilers but I think it's pretty cool!
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# ¿ Mar 30, 2013 01:02 |
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# ¿ May 2, 2024 10:18 |
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Yet they still found room to add 35,000 lines for Ecstasy And if you think LB! is slow, wait until you try Rewrite.
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# ¿ Apr 1, 2013 14:14 |
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To be quite honest I think I enjoy other people's reactions to MLA more than when I played it myself.
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# ¿ Apr 2, 2013 14:11 |
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Ottumon posted:I've heard that the ending is lackluster to say the least. How much of this stuff does it actually answer? quote:Will I get any resolution to the sin that supposedly caused all the deaths and the murders?
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# ¿ Apr 3, 2013 15:14 |
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Ottumon would've found that out upon finishing EP4; there's no need to spoil it as a response. E: Meant to say no need to respond in such a way in the first place, since he had said he was only partway through EP4. Nate RFB fucked around with this message at 21:50 on Apr 3, 2013 |
# ¿ Apr 3, 2013 17:15 |
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Cao Ni Ma posted:Once you finish reading the very last episode, you could read the manga adaptation of EP8. Its a whole lot better executed than the VA and it goes further in depth with a lot of things the VN didn't touch upon.
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# ¿ Apr 3, 2013 21:51 |
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Cao Ni Ma posted:e- Man how loving long does it take for them to finish this manga. EP 5-8 are still getting chapters released still. They're also uglier than the games and don't have the music, and at least EP1-EP4 were wildly inconsistent at what tone to focus on and what to leave in and out. So like the anime it was a wasted exercise trying to actually piece the plot together (gee, maybe try having one artist go at it from start to finish next time? Maybe serialize it in a linear fashion? What a crazy idea!). Nate RFB fucked around with this message at 00:06 on Apr 4, 2013 |
# ¿ Apr 3, 2013 23:59 |
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The first two chapters are probably his poorest paced, where he was definitely testing the waters a bit to get a feel for what worked best. So if you're on board now you'll be in for quite a ride. I'm glad there seem to be more people playing Higurashi. I would actually say it's a pretty underrated VN all things considered despite the popularity of the anime. I would guess most people watched the anime and figured the VN wasn't worth the time and/or didn't know about the PS2 patches. Nate RFB fucked around with this message at 16:46 on Apr 6, 2013 |
# ¿ Apr 6, 2013 16:43 |
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Tuxedo Catfish posted:I'm trying to run Rewrite after installing, but I keep getting the "A problem caused the program to stop working correctly." error. I'm in Japanese locale, using the r4 patch, I've tried both alternative .exes suggested in the error thread, running as admin, nothing works. I'm on Windows 7 64-bit if it matters.
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# ¿ Apr 7, 2013 15:49 |
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Relambrien posted:Coincidentally this is why I will never play Muv-Luv. From everything I hear about it, if I feel this terrible from a mediocre Key route, Muv-Luv would put me into a suicidal depression. Besides, your suffering feeds the rest of us.
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# ¿ Apr 7, 2013 22:59 |
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klapman posted:poo poo poo poo poo poo poo poo poo poo poo poo poo poo poo poo ohhhhhhhhhhhhh poo poo
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# ¿ Apr 8, 2013 20:23 |
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Himatsubushi is the shortest chapter, though I can't recall by how much. Using only information presented to the reader in Onikakushi and Watanagashi, we know the poisonous gas incident does not happen in Watanagashi because there are TIPS (or was it the credit roll?) in that chapter that reveal the characters' fates and several are still alive years later in Hinamizawa. We don't know what happens in Onikakushi after Keiichi's death because unlike the other chapters the story stops there and there is no information for the rest of the characters' fates, like Satoko or Rika. At least I don't remember any such information. So it may or may not have happened. Nate RFB fucked around with this message at 16:19 on Apr 9, 2013 |
# ¿ Apr 9, 2013 16:15 |
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I wouldn't think too deeply upon it. Onikakushi has a couple of inconsistencies with the rest of the chapters, which in retrospect feel like RK07 simply not knowing what direction he was going to take the story just yet. At any rate, that incident happening or not happening later is irrelevant to the story being told in that chapter.
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# ¿ Apr 9, 2013 17:50 |
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Higurashi of course also got several patches to convert its sprites to their PS2 equivalents, as well as a handful of others to fix the music/font/UI/sound effects/translation which I would also recommend. I don't think anyone ever bothered to make a voice patch though.
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# ¿ Apr 10, 2013 18:10 |
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I wouldn't hold my breath on the English re-translation. Watanagashi has been "almost done" for like 5 years, which includes I believe at least two groups starting from scratch and then sputtering to a halt. I think it would be a much better use of everyone's time if someone could just take the MangaGamer translation and backport it to ONscripter, while judiciously editing it, but sadly no one has ever taken up that torch. E: I am specifically referring to the actual translation, not the French project itself. They could finish that, but if they really are waiting on the other group to finish the English script they will be waiting for a long time. Nate RFB fucked around with this message at 04:12 on Apr 11, 2013 |
# ¿ Apr 10, 2013 18:53 |
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Zeratanis posted:Again, I'm glad I read this. It's going to be hard finding something that good in the future for any medium. Anyone got anything they could recommend? I'm a gigantic sap for romance, so anything there would do, as long as its decently written. Well, I'll take any recommendations at this point. I was thinking of checking out Higurashi next, or maybe Fate/Stay Night since I heard those were supposed to be good. However, I'm not sure I'd label any of those as romance. There is some incidental stuff in FSN and S;G, but that's it. If you do want to go down that road, there's always Key (CLANNAD, Little Busters!, Rewrite). Maybe Kira Kira or Majikoi for something more lighthearted (mostly).
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# ¿ Apr 11, 2013 17:47 |
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PurplieNurplie posted:On that note, what other VNs are like Steins;Gate, in that they don't really feature it/that at all and are still successful?
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# ¿ Apr 12, 2013 16:46 |
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To play devil's advocate, Ever17 does have Souichirou Hoshi and Coco. Just absolute torture on the ears. E: Remember11 is still poo poo, though. Nate RFB fucked around with this message at 19:29 on Apr 12, 2013 |
# ¿ Apr 12, 2013 19:26 |
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Komari is definitely awful, but I would be hard pressed to think of any other Key girls who come remotely close to being as bad as Coco. E: Not to say all of them are good, just that no one is anywhere close to being as bad as Coco and Komari.
Nate RFB fucked around with this message at 12:44 on Apr 14, 2013 |
# ¿ Apr 14, 2013 12:33 |
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Nyaa posted:Then I watched Angel Beat and I must say that I really hate all these sudden melodrama out of nowhere plot that come after a completely fun and enjoyable first half. Is that how all Key game works? It's just feel so stupid and cheap. Don't let you think that Rewrite is the perfect Key VN though; it has plenty of other problems and I'm actually really hesitant to say it's better than even Little Busters!.
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# ¿ Apr 14, 2013 16:54 |
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LB!'s problem is that the character routes are so disconnected from everything, including the main story, that they don't fit together at all. They feel like routes that were written in a vacuum without consideration to any of the rest of LB! and were just dropped in as-is with the names changed around. It's the polar opposite of say FSN, where the routes thematically mesh together very well. Even CLANNAD was able to tie all of the routes together more or less with its focus on family in just about everything. So you wind up feeling like you wasted your time in all of the character routes that are not Rin's. I think when they are dealing with a story that actually "matters", while they are still blatantly manipulative it at least comes off as being more honest and better written emotionally. Compare Komari to Rin 2, for example. And I usually really like their "True End" routes, such as CLANNAD's After Story and LB!'s Refrain.
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# ¿ Apr 14, 2013 17:06 |
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The LB! anime is basically the common route with various girls' routes sprinkled inbetween. The problem with doing this is that it makes the common route itself feel pretty disjointed, constantly jumping back and forth between the "baseball" plot and the various girls' plots. Since those girls' plots are so disconnected from everything, it feels like a waste of time. At least in the VN I think most people would agree the common route was pretty strong, and it's only when you jump off of it into one of the girls' routes where it falls apart. In the VN this is a problem because you have to finish each route in order to unlock the true end route. In the anime I guess it's same sort of problem except you have to deal with it over the course of the common route's happenings as well. I've always maintained that LB!'s main story, that is the story that actually deals with the original five LB members, is pretty good. This means the common route, the two Rin routes, and Refrain. The problem is that you have to go through everyone else to get there, and everyone else is easily at least half the whole game.
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# ¿ Apr 14, 2013 21:34 |
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planetarial posted:Speaking of Ever17, am I the only one who didn't find it to be good at all? Never7 is way worse, if you can believe it. And Remember11... well, yeah. Frankly the Infinity series is not that hot, when you really get down to it! 999 is awesome, though. And everything I've heard about VLR makes it sound pretty great too.
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# ¿ Apr 14, 2013 22:10 |
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Silver2195 posted:I only finished the first two routes of Never7 (my computer broke shortly afterwards, and I never bothered to buy a new copy for some reason), but I don't remember it being that bad...OK, it was pretty bland in some ways (the main character's only memorable character trait is "complete idiot"), but the clock thing was an effective, if gimmicky, way of creating tension and keeping the story from dragging, and the translation was excellent. It's also one of the few times the "idiot plot" actually works, because the main character really is that dumb. Namtab posted:Problem with stuff like little busters is that I have to do the common route like 6 times with only minor cosmetic changes each runthrough. If you want to tell a deep story or whatever at least try and streamline the stuff I have to see again and again.
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# ¿ Apr 14, 2013 22:32 |
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planetarial posted:I've heard stories, isn't one of them suppose to have no ending what so ever?
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# ¿ Apr 15, 2013 02:48 |
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kirbysuperstar posted:Remember11, yes. It does have an ending.. in the PSP port. Which didn't have a translation.
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# ¿ Apr 15, 2013 02:51 |
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This is the interview I remember. It might be hearsay though:quote:In the original version of the game, Director Takumi Nakazawa admitted, "Not all of the information is presented." His assessment was that it was an unfinished work, and that people, "Would have to resign themselves and accept the information they were given." The cause, apparently, was, "I was not happy with the ultimate result, but it was too late to change it." "The fact that the truth had to be hidden was inevitable from the beginning." Again, he stressed the importance of seeing all 33 endings (31 of them being bad endings) to gain as much information as possible. "I understand this is unreasonable.", and to compensate for this, announced that a timeline of the Infinity series would be included in the PSP limited edition version of the game, attached to the walkthrough in a pamphlet in said version.
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# ¿ Apr 15, 2013 03:17 |
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Yeah the end of Tsumihoroboshi is really special and really sets the table for Minagoroshi, which is even better. Despite the "Answer" arcs obviously having some answers to the mysteries, it's the the characterization that's the main draw. Higurashi's cast is just crazy good. With Meakashi, the main draw for me are the diary TIPs, where you directly follow Shion's train of thought as she goes from suspicious, to murderous, to incarnate.
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# ¿ Apr 16, 2013 22:46 |
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(Minagoroshi)Teppei returns to Hinamizawa whenever Rina is killed by yakuza so as to lay low, not because he needs money. The situation with Rena's family was a different matter. E: Just checked, it's laid out in the fourth and fifth Minagoroshi TIPs. Nate RFB fucked around with this message at 21:57 on Apr 17, 2013 |
# ¿ Apr 17, 2013 21:00 |
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klapman posted:MAJOR UMINEKO AND HIGURASHI SPOILERS Lambdadelta is indeed meant to resemble Takano. Lambda=3, Delta=4, and Mi=3, Yo=4. Lambdadelta's power of "certainity" also greatly resembles Takano's role and approach. This Umineko TIP further connects the two. However there are some superficial similarities to Satoko as well, such as their ohohoho laugh. After you finish with Matsuribayashi, I recommend getting the secret ending and playing Saikoroshi-hen in Higurashi Rei.
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# ¿ Apr 19, 2013 14:48 |
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Krinkle has it right. (General Umineko Spoilers) Bernkastel's possible identity/connection should be fairly obvious. Replay Umineko EP1's ???? if you really want it driven home. Though it's more explicit after Saikoroshi I suppose.
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# ¿ Apr 19, 2013 17:11 |
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I've never really cared for the various FSN OPs over the years but that HF Vita one is rad as hell.
Nate RFB fucked around with this message at 15:28 on Apr 20, 2013 |
# ¿ Apr 20, 2013 15:26 |
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I won't comment too much on the FSN Vita soundtrack, some better I guess, some worse, some about the same. However, what the hell happened here? (Much better original for comparison)
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# ¿ Apr 20, 2013 22:09 |
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Fate/Extra is kind of novel but its charm wears off pretty quickly because the combat, or rather the dungeon crawling, is very poorly implemented. You can't even save, which means it's highly probable that you will lose a decent amount of progress at some point or another. The boss fights are pretty cool though, even if they can also be very frustrating.
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# ¿ Apr 21, 2013 14:01 |
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Except you have to fight enemies a lot to nab their patterns, which usually means running around for an hour or two. And then all it takes (especially if you're using Caster) is one lucky hit where you guessed wrong and then welp you just lost the last 2 hours.
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# ¿ Apr 21, 2013 14:34 |
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I wish I could find the old Japanese list of the various patterns, but there are some enemies with like 20 unique sets in the later parts of the game. The worst are the ones that paralyze you, which can break through even if you guard it. Better hope you had the foresight to predict the future and cast a healing spell right afterwards or you're done.
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# ¿ Apr 21, 2013 14:54 |
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little_firebird posted:This one? And again, none of this would be a problem if you could save in the dungeons. Even SMT, pioneer of bullshit dungeon crawling, know they have to scatter save and heal spots here and there to make it feasible for the players.
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# ¿ Apr 21, 2013 19:45 |
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It's more that one route/ending is very much not light hearted. The rest of it is.
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# ¿ Apr 22, 2013 13:21 |
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Yes, to be honest I would say it's a bit worse than those.
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# ¿ Apr 22, 2013 14:26 |
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# ¿ May 2, 2024 10:18 |
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planetarial posted:On a different note, what would you guys consider to be a good starter VN to introduce somebody to the genre? Something like Planterian or Narcissu that is short and sweet with no choices or porn or Katawa Shoujo which is a lot longer but pretty vanilla or something else? Then again, my first VNs were Tsukihime and Fate/stay night
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# ¿ Apr 23, 2013 15:50 |