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I remember most of the roaming monsters to actually be between 2 fortifications? Not necessarily between two fortifications you'd ever want to move between but, still between two towns?
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# ¿ May 3, 2013 02:44 |
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# ¿ Apr 27, 2024 16:29 |
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Dragon to Shadow specter because Shimon could use a good monster Wolf over Kuriboh becausekuriboh is terrible, and even with Multiply, he's still prety terrible. It's a long time till he gets lucky. Let's start phasing out Fizdis...
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# ¿ May 3, 2013 16:09 |
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Artix posted:Unfortunately for Shimon, that means Fizdis gets the nod over him once we get some more marshals and actually have to leave people behind due to the deployment limit. Discount is really useful early in the game. I was more bringing up that I didn't want any of the games' own characters in this. I thought Shimon was mandatory for the first few chapters. If he's not mandatory, I have no problem dropping him in favor of Fizdis. I always thought Fizdis was a boy when I played these games...
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# ¿ May 3, 2013 19:19 |
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Jynxite posted:Replace Shadow Spectre with Silver Wolf, and make turtle soup for Blackland Fire Dragon. Fizdis has a brightish white orb, I don't remember Shimon's Also, I said games', not game's. Shimon is also in Duelist of the Roses. He's the intro character for the red rose faction, and a later boss for the white rose. He uses...I think a stone golem deck.
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# ¿ May 4, 2013 23:34 |
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I was curious about that. It somewhat seems that [non-story relevant] monsters with lower stats seem to actually grow more than monsters with higher stats. Is that just in my head?
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# ¿ May 5, 2013 04:58 |
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Momomo posted:I remember buying the game on release day, I was a Yugioh nut back then. The game seems impossible to get back into now, what with all the new types of cards though. It really looks like things got too complicated for their own good. If you never left, it's not hard at all. It was really gradual, like with pokemon. It's much harder to start up with it now though.
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# ¿ May 5, 2013 18:40 |
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Balk posted:I never played any of the Yu-Gi-Oh RPGs (closest I got was the GBA/GBC card games with wacky rules), so I'll be watching this one. It's weird. Early game monsters are viable in endgame, but in midgame, they're outclassed and will usually be replaced before they can shine. Also, some monsters are just better than others. Anything that shows up alot in the show is probably better than something like Shimon's Skull Servant
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# ¿ May 5, 2013 19:33 |
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SSNeoman posted:I loved Yu-gi-oh. It was such a cool show and really helped make the card game look fun as hell. Doesn't GX get hella emo and dark at the end though?
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# ¿ May 6, 2013 05:31 |
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Jynxite posted:I'm pretty sure that the most obvious threat right there was the Stuffed Animal. I mean, just look at those cold, dead eyes and that taunting smile. That's not its mouth.
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# ¿ May 7, 2013 01:23 |
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Jynxite posted:Oh yeah... The same reason he speaks english/japanese at all?
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# ¿ May 7, 2013 01:49 |
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HangedManArcana posted:I personally say you should bring Fritz and give Fritz blackland, and switch Kuriboh for Maneater. Echoing this. Kuriboh is never as good as his other low power/high utility friends.
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# ¿ May 8, 2013 16:14 |
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I'm iffy about this competition... I think people could just look it up. My guess is at the top right in the mountains My vote of course doesn't count, but I figure I've forgotten this game enough to play along.
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# ¿ May 9, 2013 05:21 |
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sirtommygunn posted:The top half of the map seems completely pointless, so it would make sense that it would be somewhere there. Which of course means that it isn't there, and is instead slightly southeast of the enemy capital. (I think you mean west bro! East would put it right in the player's path)
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# ¿ May 9, 2013 06:26 |
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sirtommygunn posted:Unless I suddenly can't read a map, I believe East is equivalent to right, while West is the equivalent to left, and the red city is the enemy stronghold. So Southwest would actually put the monster on the path between the middle town and the enemy capital. ... I am remembering something else. Guess I should read the map next time!
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# ¿ May 9, 2013 07:19 |
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Right, so Man-Eater Bug gains 50 attack on level, and Celtic Guardian gains 30. This means that come level 50 (or so) the bug will be stronger than the warrior. This happens a lot, and you can see it with SfaFL too. Unless a monster is important in the anime, assume the starting stats are inverse to potential. Also, a lot of the "weak" monsters are the ones who get the better abilities (like Armor, which Artix will get to)
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# ¿ May 12, 2013 00:47 |
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Oh, hey. A mountain in the top right. I wonder why that's there?
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# ¿ May 12, 2013 20:49 |
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Doctor Reynolds posted:Yugi wouldn't be able to control marshals any, kid's a scrub. He's actually pretty good... The Pharaoh is just better because he cheats.
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# ¿ May 14, 2013 17:28 |
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EDIT: This was a stupid post and should have been put into the megathread. I'm not sure but... This map seems familiar... I think something Important happens here? Like... a new character?
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# ¿ May 15, 2013 02:13 |
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fool_of_sound posted:Out of curiosity, will Multiply actually make Kuriboh viable, and how many missions will it be until it appears? It will potentially turn kuriboh into a blue eyes white dragon (offensively), and it won't be available until we basically have a blue eyes white dragon.
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# ¿ May 15, 2013 18:42 |
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MelvinBison posted:Great. So how long until Bakura turns evil? Is that even worth spoilering? It's usually a given. Doesn't happen EDIT: VV It has been... I think 7 years? maybe 8? I think I forgot because I think it doesn't stick, but now I remember the map...gently caress that map. Gensuki fucked around with this message at 20:47 on May 15, 2013 |
# ¿ May 15, 2013 20:24 |
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The roaming monster is between the center island and enemy base It is also, in the water. I'm pretty sure this monster is also garbage. So yeah. Ansatsu is, as you said, probably the best monster in the game that stands alone. Is it a secret that there are monsters with tag-team powers? It's fast, has a ton of AP and attack, gets Castle Adept, is a warrior, and it's not even that frail. It's surprisingly durable for a human sized ninja. Best of all, tht's not just endgame, Ansatsu is just always great. It's almost a bit disappointing that the game just hands him to you like it's nothing.
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# ¿ May 16, 2013 03:37 |
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Doctor Reynolds posted:The weird thing is Ansatsu in the actual card game is complete and total garbage. Well, there are worse cards... but 2000 attack for 1 summon isn't too crappy. Or wasn't, power creep, and all that. Raitzeno posted:War of the Roses. If it's what I think it is, I do not remember enough of any individual anything in that game beyond my impression of it being a hideously overcomplicated cross between Yugioh and FFT. I recall thinking that it was extremely overambitious in terms of mechanics design. Duelists of the Roses. It had a decent plot for what it was, but it really wasn't much anything like FFT, aside from the fact that you moved on a grid and there is a secret strategy that makes the game a joke. It's very simple once you've played it, but explaining it is almost as hard as explaining the (current) card game.
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# ¿ May 17, 2013 03:12 |
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Byzantine posted:Summoned Skull was 2500 for 1 tribute, though, so all other tribute monsters were pretty much crap. True, but you could only have 3 in your deck. Granted, that's a bit high when cards like Vorse Raider and Gemini Elf (1900 Attack, no tributes) and United We Stand and Mage power (Equipment, 800 and 500 attack and defense respectively per monster or spell you ahd down respectively) exist. I think that's already too much talk about not-this game. So, About this game, It's fairly pretty for an anime game on the PS2. It's fun to see the 2D designs on the cards be interpreted into 3D. Bakura's Teddy Bear is one of my favorite examples of this.
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# ¿ May 17, 2013 08:24 |
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Artix posted:...I'm totally going to go play Duelist of the Roses instead of editing the update though, you guys had better not be lying about it being a quirky strategy game similar to this. If you get the chance, mix a plant and a zombie. One of them needs an attack of at least 1000. And yeah. The story is less involved than Falsebound Kingdom (Ha) but the premise is crazy. At least this is VR. DoR is straight up English magic. Because Atlantis wasn't enough.
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# ¿ May 18, 2013 05:47 |
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Two monsters: In the mountains between the bottom left and bottom right towns In the mountains between the top left and top right towns Generally, whenever you get a character at the end of the chapter, they would have spawned in some time in the middle. There's one good instance where you get 2 waves of reinforcements, and you can cut them both off if you're quick enough. They even have a little converstion. Any map where you can wait or do some strategy that's not "capture the enemy home base" in order to make the map easier, you can brute force it and usually get some extra dialogue. I'm pretty sure you can do this on the map you recruit Bakura in, but it's pretty tough.
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# ¿ May 20, 2013 07:48 |
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Artix posted:Well I did my practice run of the chapter and tested out to see what Navy did. Nothing. Not a goddamn thing. With Octoberser in the lead and an all-water team, it took 2621 frames for Mako to get to a base, and when I swapped out Jellyfish for the Mystic Horseman, it still took him 2621 frames. So either Navy's description is mistranslated, or it's bugged. Either way, it doesn't work as intended. And all of the dudes in the first team were swim-type right? A few of the "water" creatures are actually flyers I think... Other things it could do: Raise the movement speed while in water. Raise the movement speed while the leader is a Swim-type to compensate for swim being generally slow. Gives all monsters an effective "Water-Adept" that possibly stacks with other instances of water adept. Raise the stats of Swim-type monsters. Also, there is one more CO with Navy. You'd be forgiven for forgetting them though...
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# ¿ May 20, 2013 22:44 |
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If I remember correctly... Panther Warrior gets about as much AP as Kuriboh while having decent enough attack. I. Gentleman belongs with Bakura...
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# ¿ May 24, 2013 05:30 |
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Blue Ghost posted:Dungeon Dice Monsters (from whatever arc that came from) because of it. That wasn't an arc, just like a 3 episode special with Joey in a dog suit.
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# ¿ May 24, 2013 12:50 |
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Blue Ghost posted:If you were to go through Yugi's Campaign again can you replay a mission you have done on that playthrough or do you have to go though all of the missions from the start of the campaign? You also can't have 2 campaigns going at once. So if you want to get something in Yugi's path, and you're playing Kaiba? tough luck. It goes without saying, that you also can't quit out of a campaign half way. If you need something on mission 3, prepare to play the entire story again. I like this game but it is very...inconvenient.
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# ¿ May 24, 2013 16:11 |
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Sorites posted:Dungeon Dice Monsters was a genuinely fun game, if you had the self-control not to abuse an amazing bug that let you order enemy monsters not to defend against your attacks. Petit dragons, all the way down. Also, Byzantine posted:Yugi should get Summoned Skull and Kuriboh. Give Bakura the Gentleman, but try to keep from using it as a steamroller. Bakura should have the "no strategy" strategy, where you just have really good cards/monsters. I think there's one more monster that is good on its own and isn't a part of some gimmick.
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# ¿ May 25, 2013 18:02 |
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Doctor Reynolds posted:Arming Shimon with Shadow Specter and throwing him at cannons was my go-to strategy for the entire campaign. Pretty sure cannons can't kill, so that works. have him hit the fort from a sneaky angle, have someone else move in and clean up.
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# ¿ May 26, 2013 20:44 |
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bottom-right town
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# ¿ May 27, 2013 20:42 |
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Mystical Elf's support Ability is actually nice enough to warrant using her, if you build a team around her (Not as hard as it sounds) Her fusion material partner is also good enough to just use by itself. And since pretty much every fusion is "worth it" (Except maybe...2 or 3) Mystical Elf can be pretty good.
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# ¿ May 29, 2013 14:52 |
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Artix posted:Basically, the farther we go in the game, the more of our money will be tied up in deployment costs because we already have all the equipment we need. I can't remember ever not being able to deploy due to a shortage of funds... Did I forget, or will the game let you deploy at zero?
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# ¿ May 29, 2013 16:40 |
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Harpy lady in the lower town. Mai's leader is called Airo there has to be more than 1. Might as well give you one early, then spend the next 2 or 3 campaigns trying to find the last one. Guessing you need Mai and/or the harpy as the leader... maybe you actually need 2 of them, just to make you suffer.
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# ¿ Jun 4, 2013 05:39 |
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HangedManArcana posted:Leveling is mosnster specific, really. Each monster progresses from lv 1 to lv 99 with specific boosts at specific points as far as I know. The marshals give an after-the-fact boost, I believe. It (essentially) uses a distance formula on a 3-D grid where the x, y, and z are replaced with R, B, and G values (0-255). Each monster gets a % boost based on the bonuses of the marshal and the monster's orb color "distance" from the marshal's color. I'm not sure how the bonuses themselves are calculated e.g. Is each Heart = to 100HP? or does this method give the monster x levels towards the equivalent stat, where x is the number of ticks for the relevant stat?. That method would mess up things like Kuriboh, but help out SfaFL. Also, after every fight the marshal gets in, the color of the Marshal's orb moves closer to each of his/her monsters, and the monsters like wise move a bit closer to the Marshal's color. i.e. Yugi who starts off purple gives no bonus to a white monster, a small bonus to a dark blue monster, and a large bonus to another purple one.. EDIT: ...Did I miss us getting the Dark Magician?
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# ¿ Jun 5, 2013 05:12 |
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TheFattestPat posted:So does Harpy's Pet Dragon not get any kind of bonus from being with it's mistresses? Nope. There are no unique monster abilities/benefits for being in a party with another monster, aside from a few (6?) special attacks.
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# ¿ Jun 6, 2013 02:22 |
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dis astranagant posted:I'm guessing both of them are terrible given this game's apparent hate of high level monsters. They are both pretty good. At the time the game came out though, there weren't too many "high-level" monsters.
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# ¿ Jun 12, 2013 04:36 |
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Omnicrom posted:Yugioh was only initially about Ancient Egypt, it hasn't been about it for about a decade now. And the official explanation is something along the lines of "All the monsters are actually representations of spirits from another dimension", another dimension which has giant robot soldiers and mechanical spiders with missile launchers interacting with giant skull demons and black mages. Well, as far as 3 monster fusions go, it is probably the worst. That said, it is better than all but 1 of the 2 monster fusions. Blue Ghost posted:I never understood the purpose of those two monsters, they only have 100 more damage than their regular counterparts (when equipped with metalmorph) but lose the effect of adding half of the opponent's attack to their own when they attack.
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# ¿ Jun 13, 2013 00:22 |
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# ¿ Apr 27, 2024 16:29 |
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I forget what Tristan's marshal stats were... Is it just Joey but worse? Or maybe the same, but slower?
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# ¿ Jun 13, 2013 02:52 |