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hmmm... I got CQ at 0500 CET on Sunday so I can't do it this week, but I do want to get in on this at some point
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# ¿ Apr 26, 2014 15:53 |
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# ¿ May 11, 2024 19:56 |
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Demonlord posted:It's basically sit in office and occasionally answer phone for kalstrams posted:Charge of Quarters I believe. Yes
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# ¿ Apr 27, 2014 12:35 |
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Any tips for setting up the controls because thats pretty much keeps scaring me off when I consider thinking to sit down and learn DCS. Also related, is it possible to set up my thumbstick on my CH throttle to be the mouse so I can access cockpit buttons without taking my hand off the stick? (Guess I should mention when asking for control advice I have a CH Throttle USB, CH Fighterstick USB, and CH Pro Pedals USB)
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# ¿ Apr 29, 2014 06:06 |
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Dark_Swordmaster posted:Go out and find profiles other people have made. Hopefully they tell you what's what beforehand so you don't go in blind, but it saves time and many people have had good ideas. Any recommendations on where to find these?
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# ¿ Apr 29, 2014 16:02 |
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MrOnBicycle posted:Has anyone tried using the gyro in their phone as a head tracking device? I tried using mine in ArmA 3, and the latency is low, but the calibration and mounting are a real hassle. It seemed pretty accurate, but it's hard to tell when the calibration is off by a mile. The downside of this is you have a cell phone taped to your head
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# ¿ May 3, 2014 13:24 |
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So I think I got the CH control manager figured out and tweaked a profile I found online to my liking, all I can say is holy poo poo the value of the millions of hat-switches all over the CH stuff is suddenly very evident (had only been flying WW2 stuff before). Also having the mini joystick on the throttle is super useful for slew control. Now to work my way through the tutorials so i can get to "worthy of lawndarting while goons laugh at me" status
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# ¿ May 3, 2014 15:36 |
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Gibfender posted:It's true, I have a cheap rear end T-flight HOTAS-X and basically every button on it is a modifier for the lonely hat. I want the warthog stick so bad you can get the pro throttle and fighterstick for only $200, I require a lot more flight sim commitment before I'm willing to fork out for the warthog stick
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# ¿ May 3, 2014 20:32 |
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Gibfender posted:They're £90 each over here, might as well spring the extra £100 at that point I'm in Italy, I bought mine on american amazon, don't know if they ship to UK though. Managed to get through the operations tutorials, don't really think I'm ready for prime time though, still have no idea how to work the weapons systems
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# ¿ May 3, 2014 22:28 |
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Can anyone help me to understand the CCRP and CCIP CR release modes? I get the concept (though I don't really understand how the two are different in their practical application other then the CCRP using a SPI to target, I know the difference between 3/9 and 5mil mode is release tolerance). Despite running the training my brain doesn't seem to be able to process the jumble of icons on my HUD into anything that makes sense. I'm good up until the point its supposedly giving me a point I'm supposed to fly to (holding weapon release in CCIP CR or designating SPI in CCRP) then I'm loving lost. also jesus christ I can't believe I just typed that and understood what all that jargon means, I guess I am learning (holy poo poo still feel mostly bewildered though) edit: bonus question: Is what I learn from this grueling learning curve with the A-10C translate well to other US craft? If I try to fly the F-15C in a couple months will it be easier to learn or will it be like starting from scratch? edit2: double bonus question: Anyone use those thrustermaster MFDs? for only $70 for a pair they're awful tempting and would pretty much mean I never have to use the mouse Jarmak fucked around with this message at 15:44 on May 4, 2014 |
# ¿ May 4, 2014 15:40 |
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Dark_Swordmaster posted:CCIP = Put the marker on the target when you want to hit the target. It's "dumb bombing." I understand how they work, what I don't understand is what I'm seeing on the HUD iconography and what symbols I'm supposed to line up with what to fly to the release point on CCRP or CCIP CR
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# ¿ May 4, 2014 18:00 |
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VKing posted:CCRP and CCIP CR after you've started holding pickle use exactly the same symbology. Ya I finally figured this out while I was going through the PGM training, it seems like there's never a small circle descending with the JDAMs? My first pass it released and landed on target without the descending circle ever appearing, but then I couldn't get it to release again after that. edit: Also getting Mav locks from a distance is hard, seeker head vision sucks compared to the litening pod (reminds me of aiming a Javelin, thanks for the awesome thermal camera that I can't use to get a seeker lock assholes). Can i use the litening to designate a SPI on top of a target then use slave all sensors to SPI to make the Mav seeker look at it? Jarmak fucked around with this message at 19:53 on May 4, 2014 |
# ¿ May 4, 2014 19:43 |
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Well I graduated A-10 school, somehow I simultaneously feel like I kind of know how to operate the aircraft but feel even less like I know what I'm doing
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# ¿ May 5, 2014 20:30 |
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Vahakyla posted:drat right son. I slapped a 32 inch HDTV on my computer desk and my flight simulator experience went up the wazoo. Spotting is so much easier, as is makin out gauges and far away terrain feautures. I replaced my 32 HDTV with a 27" 1440p Monitor, its a little smaller but wow the clarity.
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# ¿ May 7, 2014 04:31 |
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For War Thunder at least I find 1440p to be far superior, I can much more readily identify planes and see their movements. edit: also its stupidly gorgeous, and I can compensate slightly by moving the screen close to my face
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# ¿ May 7, 2014 15:58 |
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INTJ Mastermind posted:Has anyone tried themselves both a 1440p screen and a larger 1080p screen? I imagine how each simulator does it's low LOD models also makes a difference with visibility at a distance. Jarmak posted:I replaced my 32 HDTV with a 27" 1440p Monitor, its a little smaller but wow the clarity. Jarmak posted:For War Thunder at least I find 1440p to be far superior, I can much more readily identify planes and see their movements. Really you can fully compensate for screen size by sitting closer to the screen
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# ¿ May 9, 2014 06:53 |
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Grawl posted:The amount of inch a monitor holds does not say anything about the aspect ratio. I assume he meant is 1440p a normal aspect ratio and the answer is yes (2560x1440 iirc)
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# ¿ May 9, 2014 15:10 |
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So I booted up IL2:BOS quick and it looks drop dead gorgeous, but the view seems to be set so that even if if I lean back all the way back in my chair I still can't see my gauges without looking down and blinding myself, it just seems like the forward/back movement of the trackir doesn't do much, the camera control settings page kind of baffles me though, anyone have any luck making this better?
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# ¿ May 9, 2014 18:39 |
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Burno posted:Use the keys to move the pilots head press F10 to save head position and bind a key to zoom in and out. The FOV is narrow no matter what but I was able to get something that didn't make me motion sick FOV should be analogous to zoom, I think the real issue is the range of motion for the pilot's head forward/backward for TrackIR is too short. For example in War Thunder if I center my TrackIR I can see the top gauges, if I lean in my gun-sight fills my screen, and if I lean back I can see my entire cockpit. In BOS my range of motion (by default) seems to be leaned it the gun-sight fills my view, leaned all the way back I can barely see the edge of my top gauges (but not read them).
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# ¿ May 9, 2014 19:51 |
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Vahakyla posted:Flying IL2 Battle of Stalingrad right now, SIM people will most likely like it: http://www.twitch.tv/kalleerikvahakyla/ game is pretty cool, gotta get used to using my gauges more since there's no HUD in expert
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# ¿ May 11, 2014 12:55 |
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Vahakyla posted:Reminder than in a little over two hours, flight sim nerds gather together for the Mustang night. I'm living out of a hotel and my computer and flight sim equipment is slow-boating across the ocean
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# ¿ May 19, 2014 17:27 |
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After getting hooked on trading in Elite and my recent addiction to using my trackIR and pedals for Euro Truck Sim I've realized it isn't the lack of combat that keeping me from getting into the civilian aviation sims, its the lack of game. Someone please make a flight sim where I can start doing sightseeing tours or some poo poo in a lovely seaplane or single engine Cessna and grow into owning a air freight or airliner empire.
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# ¿ Jun 28, 2015 05:25 |
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Shanakin posted:Any resurgence of civilian flight sims is going to require software that doesn't: God this post just made me remember that best buy used to have an entire aisle devoted to joysticks.
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# ¿ Jun 28, 2015 16:53 |
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SpaceCadetBob posted:Hey goons, I know this is not really what you're asking for but I use the "test flight" mode in war thunder for this. I let my two-year old sit in my lap with the index and fly the P51 around the test map while I operate the pedals/make corrections to keep him from lawn darting. It's not as much full-featured fun for Dad as a proper civ sim but it's free to play and trying to take-off/ help keep aloft an old warbird while only having the reprojected cardboard tube view from a toddler's headset who can't stop staring out the side window is a challenge in it's own right.
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# ¿ Feb 16, 2020 17:39 |
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Kibbles n Shits posted:Speaking of VR flying, does anyone use their HMD in conjunction with a physical joystick or yoke + pedals? I love the immersiveness of VR cockpit controls but it's very difficult to fly steady when you're just waving your arm out in front of you. It can also be a little tiring. I was thinking about picking up a basic yoke, but that has its own nuisances, such as my desk being in the way of reaching certain cockpit controls if I have to sit that close. I do, although I'm strictly a combat-sim guy at the moment. I have a HOTAS and two cougar mfds with a usb numpad between them; muscle memory with some glue dots to help me know what buttons my fingers are on works pretty well.
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# ¿ Feb 17, 2020 02:19 |
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Aces over the Pacific was one of my first real computer games, followed by X-Wing, Tie Fighter, and Mechwarrior 2 Back when a joystick was an integral part of any computer gaming rig.
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# ¿ Feb 17, 2020 18:17 |
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Tippis posted:Fix your hardware dammit! In the interest of not empty quoting I'm confused by the argument that VR isn't for process sims because I feel the opposite. Feeling "there" is what makes spending the time doing cold starts in the F18, or having to fly 30 minutes just to get to the combat part, amazing and fun.
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# ¿ Feb 27, 2020 17:15 |
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I'd really like to see a space sim that plays like DCS and has combat inspired by modern/future air combat instead of WW2 air combat. (edit: I'd settle for WW2 laser combat if you gave me DCS:X-Wing) Jarmak fucked around with this message at 14:04 on Mar 28, 2020 |
# ¿ Mar 28, 2020 14:01 |
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Sagebrush posted:I also would kill for a study-sim X-Wing game, complete with made-up systems modeling and a checklist startup procedure. Not empty quoting
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# ¿ Mar 29, 2020 06:17 |
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Xakura posted:Yeah, cool, but "less mura effect" doesn't really matter for whether dials are readable. Statement was " first one to deliver readable gauges in games". Honestly I can read gauges just fine in the Index so I think "first to deliver readable gauges" is a highly subjective statement.
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# ¿ Jul 26, 2020 15:02 |
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alr posted:https://store.steampowered.com/app/1250410/Microsoft_Flight_Simulator/ Why hello FS2020, you have my attention now.
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# ¿ Jul 30, 2020 12:43 |
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# ¿ May 11, 2024 19:56 |
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Lord Stimperor posted:Wait, in sims like IL:2 there are a bunch of planes where you can adjust RPM and throttle/pressure separately. I always that these RPM were engine RPM and was confused about there also being prop RPM (as though they were some kind of transmission between them). Propeller RPM and engine RPM should be the same, right? Yes, what changes is the pitch of the prop.
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# ¿ Aug 10, 2020 22:20 |