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ZearothK posted:Yeah, and that has unfortunately nuked the saves, which were encrypted by GFWL. drat, I was looking forward to giving New Game+ a go for the first time before jumping into Origins.
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# ¿ Oct 17, 2013 19:59 |
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# ¿ Apr 28, 2024 12:01 |
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El Tortuga posted:Getting the achievements in AA/AC was awesome but fuuuuuuuck the Catwoman challenge rooms. I had never been so legitimately mad a video game before.
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# ¿ Oct 18, 2013 20:47 |
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Combat as Catwoman was fun, but just about everything else about that particular character was awful and I'd be pleased if she never showed up ever again.
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# ¿ Oct 19, 2013 02:39 |
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Steam finally let me register the Arkham City GfWL key I bought from Green Man Gaming back in the day, if anyone was still waiting for Valve/WB/whomever to get this poo poo sorted out.
MMAgCh fucked around with this message at 21:12 on Oct 29, 2013 |
# ¿ Oct 29, 2013 21:10 |
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I don't think I'm liking the combat very much in this game either. There's the camera issues, they still haven't fixed the smart targetting (the lack thereof rather) as mentioned above or thugs doing the loving Gumby Slide...it doesn't feel like an improvement over City in any respect really, and in a few ways it's actually worse. Kind of disappointing.
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# ¿ Oct 30, 2013 02:36 |
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CuwiKhons posted:Honestly, I think a lot of the reason Batman stomps all over Riddler's plan in this game is for the same reason he refuses to ask for help from Gordon until he literally has to - Batman just plain doesn't want help. He wants to do it all on his own, whether because he's an anti-social rage machine or because he has a martyr complex is up in the air, but it's not until the end of the game that he's finally willing to accept that he doesn't have to be a one man army. U NO WUT IM SAIYAN posted:Isn't that what Batman does all the time? Seems fair.
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# ¿ Oct 30, 2013 22:43 |
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Soonmot posted:Okay first part of the Shiva mission Am I just not seeing something? There are two fuse boxes, but I can't seem to electrify my remote controlled batarang in the water to blow them. I also don't see how I can get the grapple line to shoot between the two anchor points to do anything with that.
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# ¿ Oct 30, 2013 23:18 |
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Are critical counters something else that's bugged (in the PC version at any rate)? When I do get one once in a blue moon, it seems to be pretty much down to chance because waiting until Batman is about to be hit before countering doesn't really seem to work; either that or it really requires you to cut it ludicrously close, which I'm not a fan of. Not to mention that trying to pull off a critical counter might actually cost you your entire combo if the timer runs out while waiting for the near-hit.
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# ¿ Oct 31, 2013 17:14 |
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Man, at this point I don't even know if I can be bothered to finish this. The final chapter just seems to be a single slog comprised of unfun combat and a boss fight that clearly attempts to ape one particular, much-praised encounter from AC but falls completely flat for me. What a disappointment.Good Lord Fisher! posted:Yeah, in some interview they mentioned that drones were cut from predator sequences because playtesters only ever used one strategy to deal with them. OK, that might be a little too harsh, but when I actively want to get the combat over with as quickly as possible in an Arkham title, that's just not right.
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# ¿ Nov 3, 2013 03:06 |
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The only way I got through the Deathstroke fight was by repeatedly using Batclaw Slam, then maybe punching him once or twice afterwards but not too often or he'd do his uninterruptible counter attack because...I have no idea, really, as the game didn't bother giving any worthwhile feedback whatsoever. None of the boss fights in Origins were particularly amazing (though I haven't beaten it so maybe the super final end–of–game boss would surprise me? ), but that one definitely was among the series' low points as far as I'm concerned.
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# ¿ Nov 6, 2013 22:20 |
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Made myself beat this game last night. I'd previously quit after what turned out to be the final Bane encounter, and the final "boss fight" in general, though I didn't know this at the time and thought there was something more in store for me afterwards than a lengthy cutscene and a few fairly superfluous QTEs. Silly me! Then, while roaming around post-ending, a mercenary I needed to interrogate as part of a Most Wanted side mission just flat out couldn't be interrogated, and when I went to clear another comms tower instead I was downed by a loving army of snipers they apparently saw fit to have spawn even when the story mode's long over, so, yeah. gently caress this poo poo.
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# ¿ Nov 7, 2013 16:28 |
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pogothemonkey0 posted:This is a bit of a weird question but does anyone have a save file of from Arkham City GOTY with new game completed? I just bought it from the Humble Bundle (which is an awesome deal) and want to replay it but I want to jump directly into newgame+. I tried googling for a save and basically all I can find are 100% completion files. Ideally it would be some percent below 100 so that I could still have stuff to do but whatever works. PoshAlligator posted:I just could not get it to work and I gave up. Orgophlax posted:If achievements matter to you, AC will give you the correct achievements when you convert, AA will not.
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# ¿ Nov 7, 2013 19:31 |
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PoshAlligator posted:So to be clear you hex-edited the file with the instructions given for Asylum and it worked fine?
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# ¿ Nov 7, 2013 22:02 |
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PoshAlligator posted:The program (as in, City) always locks up for me after pressing start after doing the hexing. I don't know what to tell you otherwise—AC spent a lot of time crashing on trying to read my edited saves as well until I managed to delete the correct bit of the files as mentioned earlier.
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# ¿ Nov 7, 2013 22:57 |
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PoshAlligator posted:It seems "farrallth-save0" reappears every time on startup. Possibly a cloud thing I guess.
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# ¿ Nov 7, 2013 23:12 |
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PoshAlligator posted:From what I understand it's the GFWL naming convention. I just don't get it. Wish I know what's wrong in your case; I'd be pretty pissed if my saves couldn't be salvaged, given how much time I spent on that AC.
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# ¿ Nov 7, 2013 23:22 |
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PoshAlligator posted:Problem solved! 95% is quite close indeed! Those remaining 5% wouldn't daunt Batman. And in an attempt to steer the thread back on topic, I wonder if I can ever be arsed to 100% Origins? Not until they patch the hell out of it, and even then...I don't know. Somehow this game just doesn't engender the same kind of enthusiasm Asylum/City did, and that honestly does make me sad.
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# ¿ Nov 7, 2013 23:40 |
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JT Smiley posted:I keep hearing people say robin is slow and I can't disagree more. In fact I'd say he was the fastest of all the AC characters and my favorite to play as because of it. When I played Harley's Revenge after getting that free GOTY upgrade (thanks, WB or whoever!), having not touched AC in quite some time, I embarrassed myself several times by trying to D&D shield/baton thugs as Robin.
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# ¿ Nov 9, 2013 00:31 |
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catlord posted:I desperately need Origins
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# ¿ Nov 9, 2013 02:25 |
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DrBouvenstein posted:I know one is Deadpool
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# ¿ Nov 10, 2013 05:39 |
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ImpAtom posted:I don't think they did a good job designing it but conversations in this thread make it very clear they needed to redesign the skill system as people were just getting Disarm and Disable and never using anything else ever. That kind of implies it is not a move that it should be available early in the game because it's making people never do anything but it and in turn causing them to have severe issues. I don't doubt that there are players who have to have D&D just to deal with these enemies at all, but even when you know how to take care of them otherwise they tend to severely outstay their welcome in any reasonably well–populated fight.
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# ¿ Nov 12, 2013 19:49 |
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Mr Fight should completely be a villain. His fighting style would be that he just fights, man. He fights like crazy!
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# ¿ Dec 17, 2013 20:37 |
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The first time Bane actually ricocheted off a wall and came right back at me after I'd narrowly dodged his charge in Origins had me going "what the hell". Then, as I came to realise just how much of a pain that charge of his tends to be, I grew steadily less amused. He's like the result of a pinball and a boomerang having utterly hateful sex. The character was alright, but boy did I loathe pretty much every encounter involving him.
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# ¿ Dec 18, 2013 16:34 |
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To be fair, that was just me making a somewhat obscure Achewood reference. I'm not actually funny or witty enough to come up with that kind of thing on my own.
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# ¿ Dec 18, 2013 19:25 |
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Jerusalem posted:Yeah it took me far too long to realize just how amazing (and overpowered) the multi-batarang takedown can be.
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# ¿ Jan 16, 2014 04:44 |
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chaosapiant posted:Then we can collect 420 pairs of Joker Teeth! I do not apologise for feeling that Riddler doesn't get punched anywhere near enough in the Arkham games.
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# ¿ Jan 23, 2014 03:50 |
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Joker's Carnival always struck me as the ideal way to figure out just how badly the game can piss you off by having its combat engine glitch out in one way or another.
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# ¿ Jan 28, 2014 06:36 |
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Hobgoblin2099 posted:https://www.youtube.com/watch?v=W_aDvu6oZHs
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# ¿ Feb 1, 2014 04:59 |
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I am looking forward to this and have reasonable amounts of faith that Rocksteady will do the franchise justice again. Azubah posted:I generally felt awful for some of the goons after environment takedowns in Sleeping Dogs, I can only assume Batman realized he wasn't being a big enough rear end in a top hat until he saw it happen there.
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# ¿ Mar 4, 2014 22:18 |
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# ¿ Apr 28, 2024 12:01 |
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Canemacar posted:If summoning the batmobile to wipe out a couple mooks isn't built into the freeflow combat, then Rocksteady has fundamentally failed in their implementation of the batmobile.
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# ¿ Mar 9, 2014 22:18 |