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How do you cook raw meat in Qud? I know I've seen jerky being sold but I haven't found a way to turn raw into anything.
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# ¿ Jul 29, 2015 23:52 |
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# ¿ Apr 27, 2024 20:13 |
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Harminoff posted:Hey cool finally a watchable Let's Play of Qud. I'll say this about Qud's UI, at least it's stream friendly. I've got it followed on Twitch and it's been fun to watch people learning the game. Can't say the same for Cogmind, unfortunately. Oh, and here's a real edge case Qud issue: If I bind O to Move Left because I'm trying to set up left hand movement on a Dvorak keyboard I can't trade. O to offer doesn't work. I'm the usability testing nightmare your mother warned you about.
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# ¿ Aug 14, 2015 07:30 |
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Overwined posted:Are we talking about the Unity Launcher window being too tall? If so, the image files is there. I just checked 3 installs that used the Unity Launcher and for each of them there's a file in there called ScreenSelector.png. You can delete this with no repercussions and it'll fix the problem. Demon doesn't have a launcher and runs in a fixed 900-ish pixel tall window.
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# ¿ Jan 4, 2016 07:10 |
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Running With Spoons posted:Should I get cryptark or starward rogue? They seem quite similar. Cryptark is less about having perfect bullet dodging skills and more about planning and executing your route well. Someone described it as space hulk heists and I think that's accurate. You can usually see the whole layout before you start and you're under pressure both from the cash bonus timer and just the way enemy spawners and subsystems work. It's a pretty stressful game.
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# ¿ Jan 29, 2016 06:13 |
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Benly posted:Kenka Banchou is the "Badass Rumble" series about fighting high-school tough dudes, apparently Kenka Banchou Otome is a spinoff where you date the delinquents? There's an English iOS version of Kamaitachi no Yoru: https://itunes.apple.com/us/app/banshees-last-cry/id740139977?mt=8
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# ¿ Aug 5, 2016 23:15 |
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Gibbo posted:I'm not looking for other suggestions. I have tome. I was just semi interested in that one. I also find the idea of naming it brogue as a way of insinuating it is "pleb friendly" loving disgusting. lol what It's called Brogue because the author is named Brian Walker and it's Brian's Rogue. edit: I just realized his name is Walker and a brogue is a type of shoe Internet Friend fucked around with this message at 13:33 on Aug 22, 2016 |
# ¿ Aug 22, 2016 13:24 |
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As much as I want Slayer Shock to be good I can't recommend it right now. The game has all these systems like stealth, element resistances and weaknesses, debuff weapons, perks ... and you don't need any of it, even on Expert season 5. All you need to do is sprint and circle strafe without stopping and the entire game falls apart. Even the Rescue missions which are supposed encourage stealth because vampires will try to kill hostages when they see you can be beaten this way. Then if you DO use weapons the vampires are weak to they get constantly stunned, making them even more trivial to fight. It all feels like the game was never playtested.
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# ¿ Oct 2, 2016 17:24 |
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The agile bracelet and silver katana are broken but you don't even need them. I just made it to Expert S4 finale with no upgrades, bracelets, and just using the stake before being killed because the Finale was in Old Town which has pillars that make it harder to fight in. Vampires don't go after hostages until they're wounded (they heal from them) so as long as you run and tag the hostage first you're fine. If you really wanted to cheese it you would lose everything but the farmland map since that's the easiest one. I did notice this time there's an option to turn the minimap off which goes a long way to make the game harder. What it really needs though is a stamina meter.
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# ¿ Oct 2, 2016 20:34 |
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Captain Foo posted:I really fuckin hate anime/chibi/ that art style tbqh If you like robuts try the Front Mission series. 3 on the Playstation is one of the best SRPGs.
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# ¿ Oct 12, 2016 20:36 |
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Captain Foo posted:This sounds great except I pretty much game on the PC these days If you game on the PC these days you have a PC powerful enough to emulate PS/PS2/Gamecube/Wii games, but that's another thread.
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# ¿ Oct 12, 2016 21:05 |
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Sounds like the way turns and interrupts are decided in the JRPG series Grandia, though that still relies on dice rolls.
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# ¿ Dec 6, 2016 20:43 |
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Fayk posted:Yeah in my case it's just going north the two or whatever overmap squares or the intervening space (one time I walked a few screens north without using the overmap from town, loaded new zone and boom, dead). I don't walk to the starting dungeons any more because of this. Buy Mehmet's stack of vinewafers and use the overworld map. You know that there will be at least some cover to fight around and more or less what enemies will be there. Walking the normal way sometimes spawns a champion in an open plain that vaporizes you.
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# ¿ Jan 26, 2017 02:29 |
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I can only hope things come full circle and Lover's Lab starts making mods for WASTED.
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# ¿ May 9, 2017 23:50 |
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Played 90 minutes of MidBoss and currently have a run on floor five. The possession mechanic is fun and ends up being a sort of pseudo job-system thing because you can equip powers from other forms you've mastered with some limitations. I'm just using default settings but I appreciate the amount you can tune the difficulty. The only thing I really don't like is the cratefish mechanic. You get rewards for tediously smashing dozens of crates, and the rewards can be extremely good. Inventory management when there's a bunch of stuff on the floor is also not great.
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# ¿ May 26, 2017 18:17 |
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John Lee posted:I kept up sporadically with MidBoss during development, and i liked everything I saw except the introduction of an equipment system. I liked the skill mix-and-matching and stats derived from your form, and not the weirdness of finding a sword and some boots that also gave some stats. Where did the finished version land on that? Is the equipment less weird? Equipment with random stats is still there and is important. The monster forms only give stat multipliers to your base stats so a lot rides on finding good equipment. Internet Friend fucked around with this message at 22:06 on May 27, 2017 |
# ¿ May 27, 2017 22:03 |
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Dang, we were just gung ho for Cogmind's Steam release but it looks like it's going to be delayed due to injury: https://twitter.com/GridSageGames/status/873350722414182400
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# ¿ Jun 11, 2017 21:42 |
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madjackmcmad posted:I think in this case it's a bruised ego overreacting on twitter. I've been there. Does anyone here know @enichan? If this is his/her/their first shipping rodeo, there's some science that could be dispensed in order to help. This is their first Steam release and they're having the usual frustration with the review system. MidBoss is getting updates to improve the inventory and such so it's not like they're going to stop making it accessible. See also Unormal having a long discussion on Twitter the other day about accessibility not always making your game better for your target audience despite spending a lot of time making Qud's interface way more friendly.
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# ¿ Jun 15, 2017 16:43 |
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TooMuchAbstraction posted:I will say I wish that there were modern controllers with four shoulder buttons, instead of two shoulder buttons and two technically-analog trigger buttons. Practically nobody makes use of the analog triggers in any meaningful way, so they just become an extra two set of shoulder buttons, except with more resistance. A Wii U Pro Controller with the Mayflash adapter that makes it appear as an XBox controller is what you want my friend. The "triggers" are just digital buttons and it has a real D-pad. It's my favorite controller available for the PC right now.
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# ¿ Aug 21, 2017 21:41 |
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Serephina posted:All reviews are equally counted (barring free/beta copies). The system to vote things up/down is generally useful to find honest critiques of a game, but it's still important to have a high positive % as it's the very first things ppl see. It's also a factor in whether the game ends up in people's front page or discovery queue which is a huge deal to tiny developers. It's why the new charts are such a joke. They don't matter if no new players ever see the game.
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# ¿ Sep 30, 2017 22:26 |
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I'm enjoying Cultist Simulator but a lot of the fun seems to be figuring out how it works. I don't really see myself replaying it too much. It's the most unique game I've played in a while and for that I like it.
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# ¿ Jun 3, 2018 19:37 |
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Gobbeldygook posted:In their previous game Sunless Sea the way to deal with this was to edit the game's ini files so you could skip the hours of grinding and get to the story, so hopefully someone will figure out how to do that in this game. There's no figuring it out, there's a button in the options menu that opens up an explorer window to your plaintext save files. You can save scum, edit your table, or the decks cards are drawn from.
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# ¿ Jun 11, 2018 16:25 |
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How can you call yourself a roguelike when you don't even come with a boob mousepad, I mean geeze.
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# ¿ Jul 4, 2018 20:47 |
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LordSloth posted:Huh. We talking about the same game? Yeah, Eldrich presents itself as a game you should carefully stealth and conserve resources in, but if you just mash your knife and bunny hop and circle strafe like you just don't care you can trivialize a lot of it. It feels like the developer didn't think to approach it that way and consider what happens, either.
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# ¿ Apr 16, 2019 09:22 |
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A friend was lamenting the lack of Lufia 2 Ancient Cave style ROM hacks when there are a million randomizers out now. There's the old FF5 one, but not much else. It got me looking for any quasi-roguelikes that were similar but it doesn't seem like a very well explored variation. The Siralim games came to mind. Anyone think of some other games that combine procgen dungeoning and JRPG mechanics? I'm looking for a summer coding project and might try making a little job-based one myself for fun.
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# ¿ May 8, 2019 23:04 |
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# ¿ Apr 27, 2024 20:13 |
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LordSloth posted:I had no idea Din’s Legacy left early access last year. I’m not sure I want to play another game in that particular sub genre on ARPG, but the concept of that dev constantly fascinate me. Anyone with some interesting tales from the latest iteration, or some interesting LPs/YouTube videos? My twitch category filling is completely broken, so no clue if anyone plays it. I play all of Soldak's stuff, but the concept behind this one is random mutations that give you skills or modify random skills in your tree, which is not exactly thrilling for a genre where planning out your character is part of the appeal. I've also repeatedly run into issues with the map generation where an objective just seems to be impossible to reach.
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# ¿ Mar 17, 2020 21:35 |