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Instead of Pygame, I'd recommend using Pyglet which uses opengl and is a million times faster.
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# ¿ Sep 2, 2014 15:18 |
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# ¿ Apr 28, 2024 12:00 |
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So the new ADOM is worse than the original? Why doesn't this surprise me?
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# ¿ Sep 9, 2014 23:52 |
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Apparently there's a free version of KeeperRL which is exactly the same except it only has ASCII graphics and no music. In other news, holy crap Crawl 0.15 kicks rear end! No more item destruction, permanent corrosion and item weight. Also since last time I played there's a ton of super cool spells and many monsters have gotten unique abilities. Amnesia scrolls are rare but you can destroy spellbooks to forget a spell that is contained in it. Elemental utility items are also really sweet. You can use them as many times as you want, but they need you to kill a bunch of dudes before you can use them again. And, as usually, the level generators are cranking out even more varied levels than before. The good part is summoning a spellforged servitor and suddenly you have a cool ally dude casting crystal spears and whatever else wicked spells you've got every turn without any mana costs. Obligatory dick-waving: A+++ would play again.
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# ¿ Sep 22, 2014 17:29 |
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And that is why you always play the elder races in ADOM.
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# ¿ Oct 4, 2014 13:06 |
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ExiledTinkerer posted:Unless you play as an elder race, and even then perhaps still, I don't understand why it isn't considered part of the prevailing player wisdom that blessing/carrying/using all the potions that tie to youth and longevity is paramount very nearly right up their with making plenty of holy water and a bit of unholy. Biskup really should add in a pointed part about the dangers of aging in the forthcoming versions and tutorial dungeon. Where do you need unholy water?
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# ¿ Oct 5, 2014 00:58 |
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Yo, I'm glad that Sproggiwood is getting the attention it obviously seems to deserve (haven't tried it yet), really I am, but I wonder if you guys could create a separate thread for it? Someone needs to edit the OP of this thread, by the way.
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# ¿ Oct 26, 2014 13:20 |
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Tollymain posted:binding of isaac rebirth is dropping tomorrow and it's going to be so good Is it still gonna use Flash and lag on a 3,4 GHz quad core processor?
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# ¿ Nov 3, 2014 15:52 |
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Goddamnit Teleglitch is a bitch with the black walls. TWICE now I've accidentally stepped into them just after pretty much exploring the entire level 4 and before stepping into the teleporter. "Oh hey, there's one more door I haven't checked. Let me just rush in with no regard for my own safety because what's the worst that could happen?"
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# ¿ Nov 4, 2014 01:59 |
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Just made it to level 6 in Teleglitch and died to some massive minigun bot. Depleted uranium rounds from my machine gun didn't even put a dent to it. I had a teleport item, but you can bet your rear end I respawned in a chamber right next to the room I was killed in, and was again mown down in about a second after popping my head outside. I had just spent my AP panzerfaust to a wall turret. Goddamn this game is hard! I also took a peek as to what the level 3 start equipment is. I HAD MUCH MORE poo poo THAN THIS! Goddamn! Not even a tube detector!
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# ¿ Nov 7, 2014 02:30 |
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Angry Diplomat posted:Ao666.png: What if you run out of ammo? Or are those levels packed with cells?
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# ¿ Nov 18, 2014 19:12 |
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ToxicFrog posted:The "nuclear" part means that it has an internal nuclear reactor rather than requiring external energy cells. No ammo needed. I once played Doom RL and built myself a nice hyperblaster and saved all the mod packs for a nanomanufacture ammo, only to find out that even with Whizkid level 2, I couldn't use even a single mod pack on my hyperblaster. Even the wiki said that I should've been able to apply at least 1 pack even if the whole assembly would've been impossible. The game is annoying when it comes to things like these. I always feel like I'm being screwed over by the mechanics.
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# ¿ Nov 18, 2014 20:33 |
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These are the same people who vote EA as the worst US company. Also, I was just playing Doom RL real properly for the first time ever, had a nice burst chain cannon, super shotgun nano pack away from being nano shrapnel, loads of great gear and so on. Just killed the shamblers in deimos lab. And then windows decided that I've postponed restarting for long enough and that this has got to come to a stop. And naturally DoomRL's way of handling this is to wipe everything. I think I'm done with the game. SnowblindFatal fucked around with this message at 02:23 on Nov 20, 2014 |
# ¿ Nov 20, 2014 02:20 |
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ProfessorProf posted:Does GU have procedurally-generated puzzles of any sort, or is it just a monster crawl? Yeah, in my opinion, combat is typically the low point of those games. I liked Grimrock, but towards the end it was mostly pure combat and it got pretty boring.
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# ¿ Nov 20, 2014 15:18 |
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Tollymain posted:how so? i remember losing interest in grimrock 1 partway through because i felt like i had to kite everything and it wasn't very fun That's part of the combat. I also didn't like constantly running away and sidestepping in a 2x2 room.
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# ¿ Nov 21, 2014 03:41 |
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Sacrificial Toast posted:I know in Dungeon Crawl, you can put lines in the .ini to force a --more-- prompt when certain lines of text appear. So, when something particularly bad, or particularly urgent happens, you're forced to take notice before moving on. I've definitely had use for it in the past, though the defaults are more acceptable now. Yeah, I did that with necromutation when it was about to end, otherwise the game paid no attention to the whole thing. Only thing that could stop it normally was that you were hungry when you cast it, because then you became hungry when the spell ended. Autoexploring isn't fun when you turn into a normal weak piece of poo poo and two shadow fiends pop up on the same turn both casting torment on you.
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# ¿ Nov 21, 2014 16:37 |
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SnowblindFatal posted:Also, I was just playing Doom RL real properly for the first time ever, had a nice burst chain cannon, super shotgun nano pack away from being nano shrapnel, loads of great gear and so on. Just killed the shamblers in deimos lab. gently caress this godforsaken sadomasochistic genre. Please send help.
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# ¿ Nov 22, 2014 21:57 |
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Jordan7hm posted:My favorite is Cardinal Quest. Hoplite is really good too, though a bit easy. You gotta play Hoplite as an atheist. Skip all temples. Hardcore as gently caress, but you also need a bit of luck sometimes with the level generation. I've made it to level 16 as an atheist, but then I died.
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# ¿ Dec 2, 2014 22:17 |
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TOOT BOOT posted:http://www.reverbnation.com/soundwizard/song/22407260-khelavasters-prophecy?1336410755 campy as gently caress
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# ¿ Dec 8, 2014 15:32 |
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madjackmcmad posted:Roguelikes <3 Seriously, though: Ascii Sector Prospector Unreal World Teleglitch Binding of Isaac
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# ¿ Dec 13, 2014 00:20 |
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Amazing how they're still in business.
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# ¿ Dec 17, 2014 18:15 |
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Eschatos posted:Persian Steampunk Robots. Sorry, Hammerfight.
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# ¿ Dec 26, 2014 19:19 |
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Poison Mushroom posted:Persian/middle eastern mythology would be cool. I'd need to do a lot of research but oh well. Or you could just fake it like 99% of everyone else. It's your world!
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# ¿ Dec 27, 2014 01:46 |
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Angry Diplomat posted:I've been getting back into Prospector lately. God drat that game developed a lot of polish while I thought it was abandoned. More specialist crew members! More random events! More ways to die! More ways to get rich! More wealth! More greed! More irresponsibility! More silly crew banter! More everything! Tiles! Prospector is so cool. Everyone's a redshirt!
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# ¿ Jan 6, 2015 16:31 |
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Tuxedo Catfish posted:If you're going down that road, will you be retaining the traditional roguelike 1 turn = 1 step format, or would you switch to an action point budget? The former seems like it could get pretty tedious in multiplayer. I guess you could have timed turns (make a move every 5 seconds or so) with tightly packed content. Then for when you need to rummage through your inventory or whatever, there could be a timeout feature, where you get a minute to do whatever.
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# ¿ Jan 18, 2015 17:24 |
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Could someone explain how to achieve the Titanium Man challenge mentioned here: http://www.adomgb.info/challenge.html ? Seems otherworldly. Don't you get exp also from your allies' kills?
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# ¿ Feb 27, 2015 17:19 |
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Kobold Sex Tape posted:You don't get XP or kill credit for things your pet kills. Bards can have their pets slaughter cats by the thousand and still get the Ring of the Master Cat. But are bards any good otherwise? I mean, does the game expect you to take your bear buddies to fight in the tower, for example? Take the little puppy to fight molochs?
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# ¿ Feb 28, 2015 00:36 |
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Dr. Dos posted:Remember a month ago when I was complaining about how lovely ADOM was when going for an ultra ending? So where's your book of wishing?
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# ¿ Mar 22, 2015 04:34 |
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CountingWizard posted:I don't know why you guys find it so important to play an unfinished game, it will totally ruin the full experience when it is finally finished. Same thing with movie trailers. Typically they spoil the entire plot. Though in the case of lovely Hollywood flicks, you get to see the best parts without having to see the whole movie.
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# ¿ Apr 17, 2015 15:25 |
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Yeah, honestly I don't think I've ever played a game that did crafting well. They always require you to have a wiki open on the background and force you to go through hundreds of junk ingredients. Even DoomRL's crafting setup is stupid as poo poo even though it's very simple. JUST GIVE ME THE ITEM I WANT TO CRAFT!
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# ¿ Jun 4, 2015 16:18 |
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Any people here play The Sunless Sea? Seems really fun, but gosh it's slow-paced! I can't imagine wanting to play the same beginning missions over and over many times. Also the game is hard as gently caress. Also everything is so obscure that many times you can't really make an informed decision so something innocent may turn out to doom your crew it would appear. It's like Sid Meier's Pirates! (the new one) the roguelike. SnowblindFatal fucked around with this message at 19:06 on Jun 13, 2015 |
# ¿ Jun 13, 2015 19:04 |
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Major Isoor posted:Dammit, I want to love The Curious Expedition, but it seems that every second time I start the game, it eats my saves. Do any of you know of any fixes for this? I've got it on Steam if it makes a difference. Don't know anything about the game, but maybe I can guess. Have you installed the game in program files? I don't know why this is the default with everything, since it seems to be some sort of semi-protected folder where sometimes programs need admin rights to mess with files. Not sure how it works exactly, but I remember someone having similar troubles that were fixed by installing the game to its own folder. E: Oh wait, every second time? Steam? Never mind.
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# ¿ Jun 17, 2015 13:47 |
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Tollymain posted:the problem is not that it's an attempt at comedy, it's that it's gross and transphobic Are you suggesting that a person playing Slash'em will start to think that transvestites like to diddle kids? Lighten up dude. I laughed at the description.
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# ¿ Jun 25, 2015 14:27 |
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uPen posted:I got Cogmind confused with Cortex Command and was wondering why everyone was talking about that piece of hot garbage. It's a crying shame that Cortex Command didn't get any better, because on paper it's a dream come true.
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# ¿ Jul 8, 2015 21:01 |
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TooMuchAbstraction posted:You don't play NetHack for "design principles" or whatever. You play it for the million little systems and weird interactions and details and exploits. Yeah, killing high-level monsters with a cockatrice corpse is a really satisfying thing. Though I've never beaten Nethack, it's a very enjoyable game despite all the bullshit. Worthy of its name, really. Better than ADOM imo.
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# ¿ Jul 10, 2015 16:40 |
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victrix posted:Oh dmans very much buffers keystrokes. Ask me about stepping into Trigers after they roar. Dungeonmans is also a bit wonky in that if you try to move against a wall, everyone else gets a free move.
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# ¿ Jul 17, 2015 15:14 |
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Please don't include sounds like DoomRL. I like to listen to music while playing roguelikes (isn't that like half the point of them?) and DoomRL just makes this impossible.
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# ¿ Jul 18, 2015 12:09 |
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Has anyone played Coin Crypt? It's in the latest Humble Bundle, and having just spent like 4 hours straight into it, I must say that it's an extraordinary roguelike. It has very innovative gameplay mechanics, and the abilities and weapons you use are also your money reserve, and intertwine with the game world in many ways. Basically you use some coins with various abilities during combat, and various coins have various cooldowns. Enemies use the same mechanics as the player, though they use coins at a slightly slower rate, I think. The combat gets very hectic, since it's real time, and thinking time is time you don't get to use on cooldowns. Highly recommended!
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# ¿ Jul 29, 2015 19:44 |
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Jordan7hm posted:Sooooo... you're remaking Dredmor in ascii? At this point, I don't think there can be a level editor that doesn't resemble something that's already been done, to be honest. E: I mean, Crawl alone covers probably 90% of various level types present in roguelikes.
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# ¿ Aug 3, 2015 17:41 |
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What are the special features of the new classes and races, anyway? Most of the old races and classes were just gimmicks with (relatively) low end-game survivability.
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# ¿ Aug 24, 2015 14:48 |
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# ¿ Apr 28, 2024 12:00 |
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jon joe posted:In DCSS, what race can best handle no good equipment/spells for a few floors while still being able to take advantage of these when they come along? I'm addicted to playing wanderers. High(?) Elf wizard. You can switch to melee at your convenience, but also have cool magick. Not the most newbie-friendly perhaps, but my best endgame characters have been these. And centaurs! Goddamn those become murderous in the endgame.
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# ¿ Sep 8, 2015 22:53 |