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The answer is to keep a spare weapon/shield/armor on hand when they start showing up
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# ¿ Dec 13, 2014 20:09 |
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# ¿ Apr 26, 2024 08:40 |
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DACK FAYDEN posted:Deliberately not taking one because I'm not hardcore enough to handle ASCII.
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# ¿ Dec 14, 2014 20:41 |
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Eonwe posted:need to play CoQ with tiles
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# ¿ Dec 28, 2014 17:07 |
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Unormal just release so that I can give you my money hrrngRrussom posted:D-Damnit, I always miss the keys to this
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# ¿ Feb 2, 2015 01:04 |
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Lprsti99 posted:Always do Bill immediately. If you die, that character was apparently not baller enough When my char starts in the trollmire and can't beat bill right away, then the char is not meant for me. The next test are if I can beat the weirdling straight away(usually at lv 14), and Urkis shortly afterwards. Chars that failed these tests usually weren't successful later in my past games, so I just ditch them nowadays. Angry Diplomat posted:Ruins of Kor'pul aren't too bad although the boss is a big ol' cock if you don't use a pick to dig straight through his little wall and fight him up close (always do this) instead of letting him pelt you with murder spells while you plod towards him in the dark.
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# ¿ Feb 11, 2015 14:13 |
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Dwarf Bullwark for lyfe
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# ¿ Feb 11, 2015 15:52 |
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Running With Spoons posted:Only roguelike means tears the first time you meet the fearscape rear end in a top hat in the slime tunnels
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# ¿ Feb 13, 2015 23:54 |
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So are y'all still playing the secret goon qud?
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# ¿ Feb 24, 2015 14:18 |
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Frankosity posted:It needs to be like half as long overall, the dungeons need to be dropped to like 1-2 levels each, and enemy variety should really be dropped in favour of making individual enemies more distinct and challenging, instead of 40 types of snakes and rats that all die in 1 hit. The Crooked Warden posted:I've put more hours into ToME than all the other roguelikes I've dabbled in combined simply because I can't stand consumable management. The east is such a boring slog Tin Tim fucked around with this message at 11:01 on Mar 6, 2015 |
# ¿ Mar 6, 2015 10:58 |
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Huh, this sounds actually neat an extremely like my poo poo Gonna keep an eye on this
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# ¿ Apr 16, 2015 18:22 |
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Anyone that is cool like me and still plays Desktop Dungeons can rejoice! Free update with new classes, quests, a daily challenge dungeon, and fixes Tin Tim fucked around with this message at 20:37 on Apr 20, 2015 |
# ¿ Apr 20, 2015 17:33 |
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Stelas posted:I should really get back to that, but I hit a difficulty wall in trying to break into the harder dungeon tiers or class challenges that I just couldn't seem to get past. Did they update the play-by-web client? Anyway, I can relate to the difficulty eventually getting you down. I'm sitting at all hard or vicious dungeons, and the solutions to those are really intricate and I don't seem to find the right ones. Tier 2 and up class challenges are kinda the same, but also add RNG in the sense that some require you to grind for the perfect run or get hosed. Thief challenge 2 is pure bullshit
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# ¿ Apr 21, 2015 15:12 |
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Tollymain posted:I picked up Desktop Dungeons and I'm doing all right so far but I have a question: is the Dwarven racial ability as bad as it sounds? +1 HP doesn't sound anywhere near as good as +1 MP or +10% Damage Tetrakarn posted:Its one of the lesser racial abilities, but its more powerful than it sounds because that's +1 base HP which gets multiplied by a bunch.
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# ¿ Apr 24, 2015 14:57 |
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Unormal posted:Here's some more Qud keys.
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# ¿ Apr 25, 2015 18:02 |
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Unormal posted:If you guys are getting hot and heavy into turn-based permadeath WWII tank-on-tank action (which is a kind of steamy action I fully endorse), you guys should give SPWW a spin
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# ¿ May 14, 2015 21:38 |
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Sounds neat, thanks for the info!
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# ¿ May 14, 2015 22:05 |
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Angry Diplomat posted:I would definitely get in on a roguelike LP megathread. I missed getting in on the one Agent355 did but have some ideas kickin around
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# ¿ May 15, 2015 12:18 |
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A HUNGRY MOUTH posted:Unfortunately the DLCs also add a bunch of enemies with pain-in-the-rear end abilities that require your character to be specialized in one or two particular ways in order to deal with them effectively, as well as dozens of useless ingredient widgets, food items, and (most frustrating of all, imo) weapons and armor with racial restrictions that make them either totally or effectively useless for characters of the "wrong" race, which you almost always are. Nothing quite like hacking an armor locker while wearing torn-up rags, succeeding and seeing something actually come out, only to find out it's a goop shell for tentacle whales from beyond space and your guy can't use it. With that said, I really liked the original vanilla release, and would advise on playing that if you want to gently caress around with a space roguelike. It has only three classes and no fancy races or psy powers, but you can actually finsih a game once in a while because the rng table is much more narrow and fucks you less.
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# ¿ Jun 14, 2015 22:16 |
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# ¿ Apr 26, 2024 08:40 |
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DeathBySpoon posted:https://www.youtube.com/watch?v=Rn4pc_B8chs
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# ¿ Jan 9, 2016 22:48 |