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I like Teleglitch a lot, so here's a little blurb. It's in the current Indiegala Limited if you want to pick it up cheap. Teleglitch: Die More Edition Cost: $13 Genre: Top-down shooter Graphics: Lo-fi Music: None in-game, there is a DLC soundtrack. Platform: Windows, Mac, Linux Let's Plays: Various ones on Youtube, no goon ones Forks: No Probably best described a roguelite, Teleglitch: Die More Edition is an updated version of the original Teleglitch. Showing that nobody in that universe played Doom, military teleportation experiments have brought back something Very Bad from the other side of the universe which has proceeded to drive the facility AI insane, seed lethal spatial anomalies everwhere, and lead to everyone except you dying or becoming its microchipped slaves. To survive, you have to kill your way through ten increasingly dangerous levels, with more than one branching point where you can choose an alternate level path. Teleglitch is a top-down shooter with what I can best describe as lo-fi graphics, down to the 90s-esque loading screen. There is a cool line-of-sight system that makes entering a new room a tense experience, and the sound design is awesome - ominous drones and monster sounds really put you on edge. While almost nothing in the game is really random (there is a fixed set of items, monsters and room modules per level, but these are scrambled up each time you play, so while you more or less know what's coming, you're never quite sure what's around the corner It's usually some rear end in a top hat with an SMG.) it does have permadeath, and you will be dying a lot. It's also quite moddable provided you know some Lua. Succeeding requires you to pay constant attention, conserve ammo and react properly to the various kinds of threat. Recommended, provided you have a decent tolerance for difficult games.
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# ¿ Dec 6, 2013 20:05 |
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# ¿ Apr 29, 2024 06:19 |
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TooMuchAbstraction posted:Anyone playing Bionic Dues? I'm most of the way through my first playthrough on the default difficulty and default party. It's a sort of party-based lite roguelike; you have 50 days to buff up your party before having to face a final battle, and getting a TPK just means you lose a day (and the enemies get a bit stronger).
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# ¿ Dec 13, 2013 18:31 |
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andrew smash posted:i played a fair amount of it but the fluff actually kind of turned me off. It felt really unfocused. I also really hated the music and sound bites the robots yell when they die.
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# ¿ Dec 13, 2013 21:11 |
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Infra Arcana is something I've gotten into recently, anyone else played it and have some tips? A pack of mummies paralyzed me and beat me to death. Infra Arcana Genre: Turn-based RPG Graphics: Tiles optional Sounds: Since v15 Platform: Windows, Linux Let's Plays: Various ones on Youtube, no goon ones Forks: No, but it's open source (C++) Essentially, it's Lovecraft meets Blood, roguelike style. Your goal is to infiltrate the Church of the Starry Wisdom in search of the Shining Trapezohedron, a source of forbidden knowledge. Unfortunately, the dungeons beneath are full of reanimated corpses, cultists (shouting phrases from Blood!), Byakhees, mummies, etc. etc. To defeat them, you can use various melee and ranged weapons (including a Tesla cannon and a spike gun that can pin enemies to walls!). It's mainly developed by a guy called Martin Törnqvist, but since v14 it seems to have been open-sourced, so others appear to be contributing too. The character creation system still seems to be a little bit in flux, but you first choose two traits (like Dextrous, which raises your evade chance and gives you every fourth move free), then two abilities (like Occultist, which lets you memorize a spell for future casting once you read an identified manuscript). Replacing the usual hunger clock is a sanity mechanic - you have a current stress level and a long-term insanity level. Seeing monsters, being in darkened rooms and generally hanging around in a dungeon increases your stress, and when it hits 100% you gain a bit of insanity and can faint, scream, become confused, and so on. Once you go completely insane, your adventure is over. There are a lot of nice touches in the game, such as reanimated corpses often refusing to stay dead once you 'kill' them, the ability to jam doors with iron spikes to stop monsters from following you and call-backs to Lovecraft like the walls in a room suddenly crumbling and a horde of rat-things pouring out. I'm finding it quite a difficult game - apparently there are 30 levels, but I've only gotten to level 7 or so.
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# ¿ Dec 15, 2013 10:22 |
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Space Bat posted:I personally wouldn't recommend it at the moment. I spent several hours trying it out and it's very frustrating in a bad way. For reference, my favorite roguelike is probably Adom and I love Sil too, and those games are all about lulling you into a false sense of security and then sucker punching you. My problem with IA is that it's just...not fun. If you run into Reanimated corpses you're pretty hosed. They take too much damage and you can't actually kill them, and the stealth mechanics in IA are broken and useless. It seems like the devs should consider taking a page from Sil where everything gives you EXP and numerous builds are potentially good, from pacifist to fighter man. The only luck I've personally had is a dexterous/tough melee/rapid recoverer who found a suit of armor on floor one and I made it to like floor 7 or 8 before being chain stunned and confused by a million ghosts that spawned on top of me. It does have really nice looking tiles though.
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# ¿ Dec 16, 2013 13:54 |
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Agent Kool-Aid posted:I haven't found it -way- too punishing as of yet. I've mostly just been saving my resources for when I absolutely know I'll need them, though. Only gotten to around level 8 I think before getting hosed up by something I'm pretty sure I could have avoided. It could definitely use some work in my opinion, especially when it comes to the fact that some status ailments can pretty much be death sentences since they last goddamn forever. The game is right on the edge of being a fun and relatively short roguelike, but yeah, it does feel a little bit unfair in how harshly it treats the character. The unfortunate bit is that it feels like there really isn't anything I could have done with the tools I had sometimes when I die.
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# ¿ Dec 16, 2013 20:01 |
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Awesome! I already backed Dungeonmans, so I'd like Risk of Rain. Steam profile.
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# ¿ Dec 17, 2013 21:58 |
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It's here: http://roguelikedeveloper.blogspot.com/2013/12/request-for-votes-ascii-dreams.html
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# ¿ Dec 18, 2013 16:51 |
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I have to say that I didn't enjoy the demo (which seems to have vanished from the developer's website?) very much. I'm not sure how representative it was of the full game, though.
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# ¿ Dec 22, 2013 11:21 |
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Are Claustrophobia or Hero Siege any good? I can't seem to find much in the way of reviews.
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# ¿ Dec 26, 2013 22:53 |
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I've been playing TowerClimb recently and just finished Chapter 1 of the beta (and there's still the bonus 100-floor mode left). It gives me exactly the same feeling of needing to focus completely on the game and manage resources properly to win as a good roguelike, but it also has nice (albeit low-res) graphics, great music and satisfying platforming. On the downside, the controls could be improved some, as it's a bit annoying having to hold down the run button to keep hold of things. You should buy this game if you like platformers even a little bit, especially since it's only $5.
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# ¿ Jan 11, 2014 22:58 |
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I found myself just not bothering with terminals (on Normal, anyway). I guess they're supposed to be the analogue of potions, but the benefits of a good one are never really that amazing, and you can't always control when you can use them.
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# ¿ Feb 9, 2014 15:45 |
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Some more Sproggiwood feedback: Can choose Continue without having started a game? No way to return to title screen? Choosing quit to desktop didn't do anything the first time. Can place the inspection target in places you can't see. This looks a bit weird, especially when it goes under the UI. No way to get back upstairs? I assume this is deliberate, so maybe a prompt your first time going down. Warrior's Charge description text is covered by the picture. Charge animation seems very slow sometimes, both for you and Goat Giants? Big Ick's lair had an inaccessible area to the right, although you could see it on the minimap. Can't use Print Screen to take a screenshot!? Build Mode exit arrow is partially off the screen at 1920 x 1200. After confirming the move of a Bridge in build mode, the bridge position shifts by a few tiles. No indication you can scroll when buying Civic Boosts, I accidentally hit the scroll wheel! I found the acid slime left by the blue jellies quite annoying, as you could trap yourself in an area and not have enough HP to get out. Couldn't activate Scroll of Fireball using the numpad? Farmer double pumpkin bomb ability doesn't activate if used near enough to a wall, is this deliberate? Goat Giants will still try to charge you even if afraid from Scarecrow ability. Goat Giants' charge will (sometimes, maybe if more than 1 square?) set off bombs (for no damage) but not remove acid slime. Doors summoned by Scroll of Wonder don't seem to do anything? Can't seem to level up past level 5, is this intentional? Maps can generate with a shrine blocking the entrance to a room. Naar fucked around with this message at 23:02 on Oct 2, 2014 |
# ¿ Oct 2, 2014 22:13 |
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Another Sproggiwood bug - I beat the boss of The Bloated Grotto, but it was on a teleport pad when it died, and I couldn't move on to the tile to pick up the chest (teleporting on the pad also didn't trigger it). I had to quit out as there was nothing else I could do.
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# ¿ Oct 4, 2014 14:12 |
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Unormal posted:Hah, that's a good one! I'll fix it up. Thanks! Here's another one for you - you don't seem to actually need to equip the Alchemist's Vial to get double potion uses. It's selected as default when I start a map, but I can select Rumakko's Jewel instead and still drink a health potion twice.
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# ¿ Oct 4, 2014 15:12 |
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Dazzling Klaxon posted:2) Enemies that are frozen may unfreeze and attack on the same turn. So if something's in a block of ice and I move next to it, I get hit. I expected them to work like spiderwebs and give me a 'free' turn, which is usually the case so the issue may just be them unfreezing visually at the wrong time.
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# ¿ Oct 4, 2014 21:53 |
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TooMuchAbstraction posted:Aaaargh guards in Teleglitch are bullshit. If you're going to give a monster a gun, it needs to be non-hitscan, inaccurate, and/or low-damaging. Guards have fast-firing hitscan weapons that deal like 25 damage per hit.
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# ¿ Nov 4, 2014 15:11 |
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Scalding Coffee posted:Can't you turn it off and still scum it?
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# ¿ Nov 7, 2014 10:15 |
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No, it's turn-based and tile-based. Check it out, it's really cool!
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# ¿ Dec 5, 2014 12:32 |
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I backed Approaching Infinity on Kickstarter, because I wanted the dude to make his game. I wouldn't pay $40, for it, though. I did get a code to get the boxed version for $25 too, but even that's a bit much.
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# ¿ Dec 18, 2014 16:20 |
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Any tips on how to get the 'return the fleece in <= 150 turns' achievement in Hoplite? It tends to go OK for the first ten floors or so, then I find myself either taking too long to clear a path and running out of time or rushing ahead and getting killed.
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# ¿ Feb 1, 2015 15:35 |
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Burning Rain posted:Dream Quest
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# ¿ Feb 20, 2015 21:54 |
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Trying to beat Shifting Passages as a Bloodmage is starting to get really old. I usually use Gnome with Binlor's altar prepped (plus a whole bunch of extra stuff), but I feel like I'm missing something because the furthest I've got is Evolvia at about half health. Any tips?
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# ¿ Oct 22, 2015 22:15 |
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Anyone interested in splitting a Cogmind 3-pack? It works out at $20 each. PM me here or talk to me on Steam, I'm http://steamcommunity.com/id/Krauthammer/.
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# ¿ May 20, 2016 20:52 |
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How is The Curious Expedition? I heard the developers talking about it on Roguelike Radio, but I already have one exploration-themed roguelike in Renowned Explorers.
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# ¿ Jul 3, 2016 00:14 |
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After listening to a Roguelike Radio episode about Road Not Taken where they more or less described it as the second coming of Roguelike Jesus, I decided to play it. As far as I can tell, it's kind of a randomly generated Sokoban with some faintly awkward controls. Am I missing something fundamental here?
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# ¿ Sep 23, 2016 20:11 |
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Has anyone played Golden Krone Hotel yet? It looks fun, but some hands-on opinions would be good.
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# ¿ Oct 29, 2016 20:39 |
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Any tips for Deathstate on Desecration 2+? I can fairly consistently finish the game on Desecration 1, but any higher is kicking my rear end.
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# ¿ Jan 27, 2017 20:52 |
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HeartNotes3 posted:I got Dream Quest. It kind of reminds me of Desktop Dungeons. I still have NO idea what I'm doing. Any early game tips? Dream Quest is mostly about picking a gimmick for your deck and doubling down on it. Trying to spread yourself too thin will get you killed. It will get easier as you unlock the various passive boosts/better cards by doing challenges. Similar to Desktop Dungeons, try to save lower level monsters as ways to refresh your per-x-battles abilities if you can. Think very carefully before adding a card to your deck. Also, try to get rid of any poor cards (like Attack 1) ASAP via a monastery. The Flee talent is great for mages because you get two chances to alpha strike a monster - just run away if your starting hand isn't great. You don't need to fight every monster to reach level 10, so skip the really dangerous ones if possible. Most dragons are difficult, as are Hands of Glory, Sphinxes and Hags. Once you unlock the talent that makes all your damage piercing you can steamroll so many annoying gimmick fights that I always end up taking it.
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# ¿ Feb 2, 2017 23:52 |
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Unimpressed posted:Any opinions on Monster Slayers? Looks like Dream Quest with a nicer UI, at least it professes to be that.
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# ¿ Mar 26, 2017 22:21 |
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hito posted:Have any Dream Quest nerds figured out how the heck you win with Priest? I've won with the other basic classes but Priest just seems sorta bad at everything. They seem like maybe you're supposed to spec them into defense spellcasters who use things like poison / shields, but that archetype seems bad because there are just too many enemies you need to burst down quickly. Maybe this is just me being generally bad at spells talking, though - my only Wizard win was basically going pure electricity thindeck which seems like the most brainless way to use spells.
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# ¿ Jun 18, 2017 15:09 |
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RoboCicero posted:Alright, I've recently gotten into Dream Quest (approximately four years and change after it was released). Any tips on beating the game on the second difficulty level with Samurai? I've finished the game with every other basic class but this guy suuuucks. Refill on victory is amazing but his starting deck is pretty weak so deck building is a uphill battle of getting the deck to a point where you can play enough cards per turn to burst the enemy down before you die. Attack (3) Attack (3) Pierce (1) Sorcerous Strike (3) is a decent play on floor two but complete rear end on floor three.
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# ¿ Jun 25, 2017 18:44 |
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Life's too short for that, just buy them with achievement points!
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# ¿ Jun 27, 2017 22:14 |
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golden bubble posted:Besides unlocking the true final boss, what is the difference between the three difficulty levels in Dream Quest? Maybe I'm just too much of a noob who rarely beats the floor 2 boss, but easy, medium, and hard mode feel equally difficult to me. Hard mode might have one more elite enemy per floor (maybe?), but it feels like it is countered out extra treasure chest and shop spawns (also not sure this is actually a thing).
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# ¿ Jul 11, 2017 20:11 |
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I just found out that there's a secret level in 868-Hack. Despite watching people getting there on Youtube, I still can't tell exactly what you need to do. Is it use Undo, then Step twice, or something like that?
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# ¿ Jul 16, 2017 20:54 |
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PMush Perfect posted:God, Card Quest has been kicking my rear end. Got a little better once I started besting the first level in each zone instead of just bashing my head against the same one, since then you get some trinkets and equipment that lets you specialize your build. Still, though, I've yet to beat a second boss. Anyone got any tips? Vague advice for each class: Rogue: Swashbuckler school is much better than Street school. Assassin school is even better IMO, partly because you start every combat hidden, which it doesn't bother telling you. Bag of Tricks is my favourite defensive item despite it not having any actual blocks. Fighter: Berserker school can be a bit tricky to use but can put out a lot of damage. Paladin school (especially with the Holy Sword etc.) makes you pretty much invincible but it often takes a lot of turns to win fights so it can be a bit boring. Wizard: Pyromancy lets you blow the poo poo out of enemies, but going full pyromancy (book and scroll) will just get you overheated and dead. Try a Necromancy scroll as the defence option. Hunter: This class feels like garbage at the start because its starting weapon and school are really bad. Once you get a decent bow (I like the Demon Bow or Arcane Crossbow) and the sniper school things improve.
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# ¿ Apr 6, 2018 11:37 |
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From memory, the necromancer defence option (Scrolls of the Dead?), which is mostly blocks, works fine because it both blocks quite a lot and also does damage. If the monster is killed while attacking, you don't take any damage yourself. I haven't found a good way to use the Book of the Dead, because you just can't seem to put out enough damage to do much of anything, especially against armoured enemies.
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# ¿ Apr 21, 2018 20:37 |
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Actually turning the game on to check, there seem to be pretty good synergy between Necromancy School/Book of Dread/Scrolls of the Damned. Wraith Collector gives you lots of souls, as does Dark Ritual. Life Drain gets some of the health back. Your main way of killing things is poisoning them, as you have lots of cards that can do that. Of course, you need to stay away from areas with poison-immune enemies. Guardian Scrolls also works fine as it can block 4 - 6, which is usually enough. Necromancer Robes are pretty much required, though and Death Ring is very useful.
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# ¿ Apr 21, 2018 20:57 |
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Has anyone played Nowhere Prophet? It looks like the kind of thing I'm into (roguelike + cards).
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# ¿ Apr 27, 2018 10:54 |
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# ¿ Apr 29, 2024 06:19 |
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Cheaper Synthetik if you're on the fence, use code SUMMER18 for another 18% off.
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# ¿ Jul 2, 2018 16:10 |