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crossposting a question I had from another thread: why isn't we there an actual genre term for roguelikes? mario clone -> platformer doom clone -> FPS dota clone -> MOBA diablo clone -> ARPG
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# ¿ Feb 23, 2016 22:10 |
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# ¿ Apr 27, 2024 17:54 |
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I don't really play roguelikes much at all, but I do read this thread because it has some extremely interesting game design discussions, and I just wanted to chime in on the "early super weapon" thing. One of the best examples I have of this is Borderlands, the original. Early in the game, you take whatever upgrade you can get. Early mid-game, once certain modifiers can spawn, you can generate an extremely powerful weapon. The best example of this I have is a teens-level hunter's shotgun (innate high accuracy) with high rolls for increased pellet count and damage%+. Obviously, a very strong combination, nearly optimal. The shotgun was my main weapon for nearly 30 levels, so the entire rest of the game and partway into NG+. Yet I was still excited to find other weapons, because there are definitely places in the game where raw damage isn't the best, most notably Old Haven, where I needed to find a good corrosive weapon. Yes, I could plow my way through with the hunter's shotgun, but even an extremely powerful generalist weapon wasn't my best option there. At the same time, I knew that I still had to keep up looking for weapons because eventually the hunter's shotgun would scale out, whether by another excellent roll by a several-level higher weapon, or a normal roll on a many-level higher weapon. Which it eventually did, of course, but the combination of random loot and appropriate weapon scaling worked out very very well in that case. e- I still remember this years later, so I suppose that means something as well Captain Foo fucked around with this message at 16:00 on Mar 9, 2016 |
# ¿ Mar 9, 2016 15:57 |
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Bionic Dues seems pretty fun - I just started playing it and yeah, it certainly has some flaws - but for $3 on sale I'm pretty pleased. Finishing up my first run soon and going to start another, probably at least 15h worth of play there.
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# ¿ Mar 29, 2016 13:25 |
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IronicDongz posted:Bionic Dues is one of the only games I have ever permanently removed from my Steam library. I played maybe half an hour at most and basically just hated everything about the style and aesthetic on top of how it played. The off-putting, overdramatic vocal music which felt totally out of place with the whole rest of it was my first warning sign that I shouldn't have bought it in the first place. okay yeah the title music has nothing to do with anything
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# ¿ Mar 30, 2016 14:17 |
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Samizdata posted:Well, that'll teach me. Given the indy devs that post in here, I was trying not to say anything bad about some of the smaller titles. sugar coating your opinions doesn't help anyone make a better game
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# ¿ Apr 3, 2016 18:28 |
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having played Bionic Dues to completion now once and starting a second game, i'm starting to feel more of the complaints about it. It's quite close to being very good, but it definitely misses some stuff.
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# ¿ Apr 3, 2016 23:27 |
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doctorfrog posted:I can't promise that it'll show up in some future patch (seeing as how they've self-gutted and have all but written off Bionic Dues), but I'm the big apologetic Arcen fan in this thread and I'd be happy to take any specific feedback you have to them. well, the various pilots seem to be hilariously unbalanced but that's a minor issue, honestly. One of the biggest complaints I have right now is a visual interface sort of thing. I find it hard to tell when moving into something's LoS is going to give it a shot at my mech or not. Also, for a game where one of the primary tactics is effective kiting, having a lot of random-movement enemies (batbots, whichever that siege bot that's stupid is) is very annoying. Random hacking results is dumb, especially when one of the results is "lose all hacking points" so there's no way to fix it when that occurs. A large portion of the game seems like rocket tag, but I'm not sure if that's a difficulty-level/scaling thing or what.
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# ¿ Apr 4, 2016 15:05 |
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TooMuchAbstraction posted:I can understand why this would be aggravating, but on the flipside I never had much of a problem with it personally. Bots can shoot at you if you're in LOS at the start of their turn and they have a weapon with enough range; you can see their range by mousing over them. 1) yeah, usually - though sometimes it seems like they get an unexpected shot (which sucks when everything is rocket tag); the only thing I saw be able to take anything resembling more than a shot or two was a late-game Assault 2) 3) I get what they're referencing, I just don't think it's good design 4) see 1)
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# ¿ Apr 4, 2016 18:11 |
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victrix posted:My favorite sentence today it's good
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# ¿ Apr 23, 2016 17:42 |
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megane posted:a +2 shortsword (cursed at Z+1.2*) Nice!
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# ¿ Apr 24, 2016 03:12 |
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Zaodai posted:I'm a 40k fan, so I'd totally play Generic Grimdark Crap: The Game. You could play Templar Battleforce on the difficulty setting that doesn't resurrect your dudes if you lose them but it's not quite there in terms of roguelike
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# ¿ Jul 18, 2016 20:48 |
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i should probably buy dungeonmans now, huh
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# ¿ Jul 20, 2016 02:07 |
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Tevery Best posted:here is something you can't understand wowee
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# ¿ Jul 27, 2016 22:38 |
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Angry Diplomat posted:If you get a dog who can tell people to COOL IT the interactions are loving incredible because the dog just annoys everyone by farting a whole bunch until eventually it somehow farts in such a way that someone is struck by the light of divine inspiration and gives you all their stuff Oh my god
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# ¿ Aug 9, 2016 01:35 |
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Ahahhahahahahahagagagagavavabahhahhahaahhahahagahahahabaahhhahaha that's great
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# ¿ Aug 11, 2016 07:14 |
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This is is my sprit cyberdog
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# ¿ Aug 11, 2016 07:16 |
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Unormal posted:Last day to grab Sproggiwood at $1.99 on mobile. Ok I bought it
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# ¿ Oct 3, 2016 03:18 |
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Awesome! posted:this was not my experience I died the second time enemies spawned
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# ¿ Oct 12, 2016 05:25 |
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Jedit posted:Fixed for my experience. Then I claimed a refund. I'm thinking about getting my $3 back, yeah
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# ¿ Oct 12, 2016 18:56 |
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Incidentally, disgaea seems like it would be fun but I'm so completely turned off by the aesthetic that I've never given it a shot. Any suggestions for something similar?
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# ¿ Oct 12, 2016 18:58 |
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Angry Diplomat posted:What about the aesthetic bothers you? There's another game called Phantom Brave that's made by the same company and uses very similar core mechanics (with some really funky twists - the main character is a spirit medium, your other characters are all ghosts, and your medium has to temporarily bind the ghosts into physical objects to summon them into the world), but it's aesthetically somewhat similar to the Disgaea series in a number of ways. I really fuckin hate anime/chibi/ that art style tbqh I had a fine time with FFT
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# ¿ Oct 12, 2016 20:23 |
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Internet Friend posted:If you like robuts try the Front Mission series. 3 on the Playstation is one of the best SRPGs. This sounds great except I pretty much game on the PC these days
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# ¿ Oct 12, 2016 20:54 |
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StrixNebulosa posted:On the PC, uh, there's Valkyria Chronicle (haven't played it yet myself), the Agarest series (AVOID), and Rime Berta (haven't played, I hear it's a sub-par Phantom Brave). And in a sense, the XCOM series qualifies, so check that out? I've played a decent amount of XCOM
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# ¿ Oct 12, 2016 21:16 |
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Gooch181 posted:Have you tried Battle Brothers? It's early access but I've been having a blast with it. (Think XCOM mixed with Mount and Blade. It has an ironman mode as well.) I've got this on my watchlist! Waiting for it to come out of EA, though. I did play Massive Chalice for a little while, but it didn't really grab me
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# ¿ Oct 12, 2016 21:30 |
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Gooch181 posted:I haven't followed the development or anything; just jumped into it a few days ago. I would never guess it's early access! That's good to hear, honestly I haven't looked at it in some months so it sounds like they've made a ton of progress!
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# ¿ Oct 12, 2016 22:10 |
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Well I just started playing dungeonmans and after a few failed attempts, Foo the Fourth the Bannermans is off to a seemingly strong start (I've reached level 6 and have killed an Ancient King!) The healing on the melee banner is really really good, it seems.
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# ¿ Oct 17, 2016 03:38 |
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Captain Foo posted:Well I just started playing dungeonmans and after a few failed attempts, Foo the Fourth the Bannermans is off to a seemingly strong start (I've reached level 6 and have killed an Ancient King!) The healing on the melee banner is really really good, it seems. paid at a gold statue, got totally wrecked by an ancient king after guessing the wrong chest
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# ¿ Oct 18, 2016 04:34 |
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ToxicFrog posted:How did I not realize before that zirconmusic is the Zircon I freakin love zircon
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# ¿ Nov 4, 2016 01:16 |
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zirconmusic posted:Hey so my roguelike has no name yet and I'm sick of not having one. What do you guys think of Tangledeep as a name? If there were a subtitle (like in album art) it would be Tangledeep: Trials of the Swallowed City. I want to evoke that sense of mystery, danger, and adventure that you got with so many classic JRPGs in the 16bit era. Does that have a sense of "ooh, that sounds like a cool and fun RPG with a nostalgic tone" or is it like "pass". This sounds extremely good Also one of the main reasons I ended up actually bought dungeonmans despite the fact I'll barely play it is that I realized holy poo poo Zircon is here i love Zircon (The other is that even though I barely play roguelikes i lurk this thread because I very much enjoy their design ideas and stories they can create and I've realized madjack is a cool dude)
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# ¿ Nov 5, 2016 05:09 |
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doctorfrog posted:I remember Biskup prominently displaying a link to a book entitled "The Design of Everyday Things" on his website. Sort of an implied "The design of ADOM was influenced by this book" type thing. The Design of Everyday Things is a good book, i've read it several times, and everything I've heard about ADOM indicates that he must have read it and then deliberately ignored everything in it.
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# ¿ Nov 8, 2016 15:42 |
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Tuxedo Catfish posted:I'd recommend QWEASD or ASDZXC over that scheme. Stretching across three rows might make sense from a hand-eye coordination standpoint but sticking to two is easier on your fingers and still intuitive enough. Well if the numbers are the attack options, it can be configurable
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# ¿ Dec 8, 2016 02:25 |
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Angry Diplomat posted:I could try to describe Death Road to Canada but it would probably be more effective to post the tale of Bennie the Hero Dog instead Holy Christ lmao
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# ¿ Dec 26, 2016 04:14 |
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Might pick up drtc later today: anything I should know before diving in?
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# ¿ Dec 26, 2016 15:53 |
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This got made fun of for some of the peripherals but the center of discussion is dcss which is the consensus (?) Top Roguelikes along with nethack, tome, adom, and angband being the other options. One of the other zot number 1 games is goddamn Caves of Qud. I don't play a lot of roguelikes but being mentioned in the same breathe as the genre Staples is a legit accomplishment and that's freakin sweet. Live and drink and EAT AN ENTIRE BEAR
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# ¿ Mar 18, 2017 06:23 |
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megane posted:This is where you get an error if you try to stab someone with a slashing weapon, right Holy lmao
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# ¿ Mar 20, 2017 04:27 |
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other options for nethack: floating eye, cockatrice, eel
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# ¿ May 4, 2017 17:59 |
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ADOM -> Cat Lord
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# ¿ May 4, 2017 20:20 |
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TooMuchAbstraction posted:I was going to say I didn't know what Nurphe Bats do, but then I thought about the name a bit. same
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# ¿ Jun 14, 2017 23:47 |
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How did you not end up naming something Bonermans
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# ¿ Jun 26, 2017 21:47 |
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# ¿ Apr 27, 2024 17:54 |
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Mister Adequate posted:Our boy madjackmcmad deserves the support, if nothing else. Unormal and hand of Luke are our boys too, y'know
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# ¿ Jul 4, 2017 01:31 |