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I'm making a mod for a nation modelled on everything bad about the USSR It has Chekists, unarmed cannon fodder, and unarmored riflemen who die in droves. http://www.dropbox.com/s/1oe682dbuxi71qu/sovirus1.rar Planned features: - Machineguns with crew who die and get replaced at the end of the battle assuming the mindless gun wasn't destroyed - Summoned Tanks that drive over enemies - A pretender god of Lenin in a throne carried by slaves - A pretender god of an Ettin with the heads of Trotsky and Stalin Suggestions for units and unit balance welcome!
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# ¿ Jan 18, 2015 18:52 |
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# ¿ Apr 28, 2024 10:30 |
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This is my crappy take on Great War artillery, but I don't know how to give it Fires from Afar http://www.dropbox.com/s/rsa87x75d9le2ag/sovirus.rar Enjoy fucked around with this message at 21:11 on Jan 20, 2015 |
# ¿ Jan 20, 2015 20:48 |
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Rotekian posted:#startitem "itemname" works provided the named item isn't custom. Custom items need to be included in a separate mod that is loaded first. Thanks for this, it worked nicely. It's a shame it doesn't all work in one mod. Also I made a machinegun http://www.dropbox.com/s/odxw9gyx311lwlo/sovirus2.rar Does anyone have experience with making sound effects for Dom 4? The SW and AL files SoX churns out don't seem to work for me (that's the program I saw recommended when I googled around) Enjoy fucked around with this message at 22:58 on Jan 23, 2015 |
# ¿ Jan 23, 2015 22:55 |
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jBrereton posted:Use Audacity, works fine, you can export as an AL file, it's just a specific kind of WAV. Do you know if the bit rate and frequency need to be 16 and 22k or does it work with anything? And would the syntax for using the sound in say an item be #sound "./sovirus/rifle.sw"
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# ¿ Jan 24, 2015 11:10 |
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I don't know what I'm doing wrong! This is the process I'm doing with Audacity - Import the raw sound from another game's files - Export selection the bit I want as a wav - Load the wav and trim it - Set the project sample rate in the lower left status to 22k - Set the format in the dropdown box of the track to 16 bit - Export with file type "other uncompressed files" and .sw on the end - Put it in the same folder as the targas which all work - Give the weapon #sound "/sovirus/rifle.sw" But in the game no sound plays!
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# ¿ Jan 24, 2015 13:15 |
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How does protection work for multiple heads? Does each head get its own value or is it averaged?
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# ¿ Jan 28, 2015 17:45 |
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Igneusindividuals (this one's good because it's gender neutral)
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# ¿ Feb 3, 2015 01:53 |
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What units should I use as EA Ulm with W9N4 bless vs EA Pangaea with W9 bless? I'm getting my butt kicked here
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# ¿ Feb 12, 2015 06:57 |
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Fat Samurai posted:I told you it was a bad idea to attack me two turns before you did. If I let you get any bigger I'd have done even worse though, you had 3 times as many provinces as me by that point and you hadn't even finished eating Fomoria
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# ¿ Feb 12, 2015 20:43 |
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Fur Ball
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# ¿ Feb 17, 2015 09:59 |
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Maybe there should be some kind of population transfer mechanic so that Lebensraum taken in war can be repopulated with good Aryan stock.
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# ¿ Feb 18, 2015 07:54 |
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Neruz posted:A spell that summons an immobile bunker that spawns endless waves of poorly armed militia in combat. Thanks, I added this, had some teething issues with "endless waves" though: So I made it summon a big batch at the start instead. http://www.dropbox.com/s/rorqedob3qb8yz4/sovirus%201.3.rar
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# ¿ Feb 22, 2015 17:43 |
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Turin Turambar posted:What's the actual list of units and commanders? National spells? I haven't done any real spells yet (maybe the bunker could be E2 or something?) but the units are: a militia spearman, militia rifleman, regular rifleman, regular rifleman with a +1 morale standard, stealthy marksman with MM3 and forest survival, cap only sacred rifleman, and a machinegun I've not really balanced it yet, what do you think the resource costs should be? Vanilla crossbow is 3 res 11 damage 2 att 35 range 1/2 fire rate Vanilla arbalast is 4 res 15 damage 1 att 45 range 1/3 fire rate Based on those I figured these would be reasonable Pistol 4 res 10 damage 1 att 25 range 1 fire rate Rifle 8 res 14 damage 3 att 30 range 1 fire rate Machinegun 40 res (seems to be doubled to 80 because the MG team is size 4) 10 damage 0 att 35 range 10 fire rate
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# ¿ Feb 22, 2015 18:19 |
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Speleothing posted:You'll want to use the #ressize command to fix that mg problem. I'd also think about whether you want them to be trampled by chariots and troglodytes or just elephants. The officers and militias have 4 head and 4 body protection and the better quality infantry have 12 head and 6 body protection The officers have swords and the riflemen have bayonets which are identical to spears but 3 instead of 4 length and 2 instead of 3 damage
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# ¿ Feb 22, 2015 19:01 |
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My tank sprite is blurrier than all the others for some reason
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# ¿ Feb 22, 2015 23:34 |
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I made a submachinegunner and an undead version (1D1B, Alteration 3, 6 gems, 6++ summons) http://www.dropbox.com/s/qzr5p9vf52jexd6/sovirus1.4.rar
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# ¿ Feb 23, 2015 17:31 |
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Fat Samurai posted:Are there any good uses for Death Gems if I only have D1 mages (and only in one of my provinces)? A couple of Onyx Sorceresses have managed to find more magic sites than every other mage I own combined Empower one to D2 and build Horror Helms for thugs?
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# ¿ Feb 23, 2015 17:43 |
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Benly posted:It looks like one of the changes between versions 2 and 3 broke it, I think. When I load the Sovirus mods and no others, the game crashes when I try to create a new game on 3 or 4. This does not happen on version 2. Maybe writing over the previous version changed the order the game loads the mods? Try reactivating them.
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# ¿ Feb 23, 2015 23:23 |
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# ¿ Feb 25, 2015 01:27 |
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I was going to make Lenin undead but I figure that would be more appropriate for a Kim Il-sung-esque Eternal Leader http://www.dropbox.com/s/hhr4ffqopa0wbsc/sovirus1.5.rar
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# ¿ Feb 25, 2015 15:52 |
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Give it 6 shields
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# ¿ Feb 25, 2015 22:03 |
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He's a prisoner of his own device
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# ¿ Feb 26, 2015 15:27 |
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Enjoy posted:I don't know what I'm doing wrong! This is the process I'm doing with Audacity In case anyone is interested, the command is actually #sample rather than #sound
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# ¿ Feb 27, 2015 17:46 |
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I've used a bunch of sounds from Close Combat 3 and I added flamethrowers http://www.dropbox.com/s/b83i4lipc54x2p6/sovirus1.6.rar
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# ¿ Feb 27, 2015 21:39 |
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He's based on MA Man's Ettin King http://www.dropbox.com/s/96wqdo414n4uoz2/sovirus1.7.rar Enjoy fucked around with this message at 16:46 on Feb 28, 2015 |
# ¿ Feb 28, 2015 16:27 |
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EAT THE EGGS RICOLA posted:These should probably have fear. I tried to put a fear effect on the flamethower but I don't think it works code:
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# ¿ Feb 28, 2015 17:20 |
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Turin Turambar posted:I have Sloth of Bears which summon several 19 str bears, but animals didn't siege well? Or was it only in the defensive? I always forget, I remember there was some debate about animals and sieges. Mindless units count as 1/10 for defence.
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# ¿ Feb 28, 2015 23:30 |
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Magil Zeal posted:Here's an update for the Underhome mod to keep things current with the latest patch. Mostly, line troops have been streamlined because I found them too expensive for what they did (elites have mostly been left alone), so they're generally cheaper gold-wise but still more expensive than regular humans. Pretenders have undergone minor adjustment. Right now it's not recommended to use the old events mod with it, though it should work, as I'm planning on revamping that separately with the new mod commands in mind. The MA nation has a sacred that looks like it has an axe but it has dual short swords
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# ¿ Mar 2, 2015 03:36 |
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I think I'm done with this mod, can't think of anything cool to add. Now I just have to get good at the unmodded game so I can balance it. http://www.dropbox.com/s/pur7guv5lpliqmd/sovirus1.9.rar
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# ¿ Mar 9, 2015 02:21 |
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Neruz posted:You can't have a soviet russia nation without T-54s I have a tank and artillery although it's meant to be more WW2 era than Cold War (NBC suited infantry excepted)
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# ¿ Mar 9, 2015 06:17 |
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Someone get this hothead outta here
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# ¿ Mar 25, 2015 18:32 |
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Tier 2 Throne: Then he killed a third of my army himself with Rain of Stones and my Blood Vengeance only did like 10 damage to him
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# ¿ Mar 25, 2015 18:56 |
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What're good tactics for killing Bogus and company? He just took one of my cap circle provinces
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# ¿ Mar 28, 2015 14:50 |
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Around Giants Self Reliance
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# ¿ Apr 7, 2015 19:02 |
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Do units actually die of old age or do they just pick up afflictions like disease and the disease kills them?
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# ¿ Apr 8, 2015 04:32 |
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I think this has been my first major battle in a Dom 4 multiplayer game (not counting the one in NoobsRUsmk2 because half my Ulm army didn't arrive after Pangaea assassinated my prophet) I put my decoy unit too far forwards and it wasn't the rearmost by the start of Caelum's turn code:
Enjoy fucked around with this message at 13:15 on Apr 10, 2015 |
# ¿ Apr 10, 2015 10:02 |
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Bacchante posted:Yeah, probably. I've had, -ahem-, issues with reminders. Stealth armies?
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# ¿ Apr 12, 2015 17:24 |
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Libluini posted:Stealthy leader + stealthy units. Always a nasty little surprise if you can pull it off. I was asking whose stealth armies, I didn't use any
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# ¿ Apr 12, 2015 19:27 |
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Are the messages automated?
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# ¿ Apr 17, 2015 20:55 |
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# ¿ Apr 28, 2024 10:30 |
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Corbeau posted:If it had all come crashing down, my probably-futile plan was to convince C'tis to ally against Fomoria once I was no longer threatening a throne win. I doubt he'd have done it; I think Enjoy's plan was a throne win of his own, which would have meant invading my core provinces to take the 2-pointer in the middle of my territory. The other water throne was only 3 provinces away from me.
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# ¿ Apr 23, 2015 11:09 |