Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Minarchist
Mar 5, 2009

by WE B Bourgeois

Rorac posted:

What's everybody's opinion on the Afflictor? I haven't seen it talked about much, but when I first got one I immediately fell in love with it. It's OP as gently caress IMO.

What did you stick on yours? I've been using 4 dual machine guns and an antimatter blaster with lots of capacitors. I can shoot, cloak, uncloak, repeat with impunity for a long time, and whittle the enemy down to max flux then nail them at close range with the AB. I also stick upgraded engines on it and maybe augmented thrusters, with a couple nav buoys and my skills the top speed is over 300, easy. I can outrun fighters in it :stare:

I'm thinking of upgrading to railguns but I wouldn't have as many ordnance points to spend on vents and stuff.

Adbot
ADBOT LOVES YOU

Minarchist
Mar 5, 2009

by WE B Bourgeois

Rorac posted:

And poo poo man, only 300? I focused a lot on personal skills, but I don't even need a buoy and I can kick it well over 300.

Whoops, I was using the refit menu simulator for that value :saddowns:

In actual combat with augmented engines and maxed speed skills I can get it to 329 with the +75 zero flux boost without nav buoys. I just tested it in a combat map with two buoys for +30 speed and 359 is almost too fast, you overshoot literally anything else. It's probably the only ship I've ever had to use the decelerate button with so far.

edit: Apparently the tempest is 15 points faster than the Afflictor...I haven't used mine since I maxed out my speed skills.

Minarchist fucked around with this message at 15:47 on Dec 2, 2014

Minarchist
Mar 5, 2009

by WE B Bourgeois
Just for fun I put 4 antimatter blasters on an Afflictor and left the turret empty. If you make sure the shields on your target are up it will overload almost anything up to a destroyer from zero flux if all 4 hit at once. The best part is the antimatter blasters recharge faster than an overload wears off :getin:

It creates stupid amounts of flux though if they're linked, alternating shots seem to work a lot better since you can at least get a shot off if you have a lot of flux built up.

Minarchist
Mar 5, 2009

by WE B Bourgeois

wiegieman posted:

I'm getting this error with BRDY, LazyLib, and SharderLib as the only enabled mods:



Thoughts?
Redownload the most recent version, they released a hotfix a few days ago. The filename should be "starsector_install-0.65.2a-RC2.exe" if you're using windows.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Mercrom posted:

I did exactly that. Get used to holding the shift button if you want to use bigger ships. I'm level 45 with almost 3 million credits and a bunch of cruisers and an Odyssey in storage, but the biggest ships I use are still medusas with augmented engines.

Medusas are predators, pure and simple. I slapped 4 antimatter blasters and some tac lasers on one and it smokes frigates in one hit, destroyers in 2, and can hold up against cruisers and capital ships if I can stay behind them. I'd put an AB on the center turret for even more killing power but the flux costs are insane.

TBH, I prefer using Afflictors for that kind of thing but I can't seem to find one anywhere :saddowns:

Minarchist
Mar 5, 2009

by WE B Bourgeois

OwlFancier posted:

I would like it if the tempest didn't exist.

I'm having real trouble switching out to anything else because the tempest with two scalaron blasters is basically killing n+1 ships below cruiser class.


Tempests :allears:

I've been using a Tempest with an unstable injector, having max speed over 300 at all times up to 25% flux is great. I get a couple Wolves or an Afflictor as part of a 3 frigate task force and herd the enemy fleet into a nice tight ball and keep them from being able to maneuver effectively. Also being able to zip around a fleet and destroy carriers with impunity is a must, never-ending fighter swarms are the worst.

As far as weapons go I've been using a Graviton/Phase lance combo with Quill missiles. I'd love to try out the 2x Scalaron setup but apparently Blackrock doesn't like it when you jump their trade fleets for emergency fuel and supplies in hyperspace and now they won't let me give them money anymore :saddowns:

Minarchist
Mar 5, 2009

by WE B Bourgeois
Tri-tachyon tree has a Tempest in there somewhere. You can solo surprisingly large amounts of enemies if you stay on your toes.

Minarchist
Mar 5, 2009

by WE B Bourgeois


:rice:

dis astranagant posted:

How do I fly the Afflictor without embarrasing myself? The Sabots and PD Laser haven't really done much and being in AM Blaster range without shields feels suicidal.

Auxiliary thrusters/unstable injector, lots of capacitors and vents. Ditch the PD laser for now, and if you can slap 2 more AB's on the Afflictor do it. Stay cloaked when in weapons range until you're ready to fire/not get immediately melted by beams, uncloak and immediately shoot your blasters, and immediately cloak again. If both AB bolts hit, frigates will likely overload and the recharge time for the AB is slightly less than the overload cooldown :getin:

A nice trick I like to do when I'm going at high speeds is to fly straight at and through the enemy while cloaked, right before I "hit" them I spin 180 degrees without altering my trajectory, if you're going fast enough and can turn around in time you'll have a nice set of unshielded engines right in front of you and two (or more!) AB bolts ready to fire into them. It takes practice but looks slick as hell if you pull it off.

edit: 9000 hours in paint diagram in case its hard to visualize. Grey = cloaked. This doesn't really work all that well against omni-shields, and the enemy ship will likely be turning so it won't likely be as perfect as this diagram makes it out to be.



You'll want auxiliary thrusters and a good top speed for this, and a nav buoy or two really helps with the maneuver bonus. Bonus cred if you continue the spin and continue on your initial trajectory after one-shotting the other ship this way.

Minarchist fucked around with this message at 02:00 on Mar 11, 2015

Minarchist
Mar 5, 2009

by WE B Bourgeois

dis astranagant posted:

gently caress Clams.

...clams?

SHAOLIN FUCKFIEND posted:

2012 club best club

I remember filling the abandoned station with piles of capital ships and regularly wiping the floor with both the hegemony and tri-tachyon fleets with ease, I forgot how boring only 1 star system could be.

Minarchist
Mar 5, 2009

by WE B Bourgeois

dis astranagant posted:

A Junk Pirates frigate with a 360 shield that only took 300 damage from 2 Antimatter Blasters.

:stare:

Sometimes there are things that are specifically geared to absolutely wreck you. The Afflictor is really good but it never hurts to have a few friends to distract the enemy with.

Minarchist
Mar 5, 2009

by WE B Bourgeois
I had a big ol' bounty on my head and I killed all the bounty hunters (white circle around fleet) and now the Independents are hostile to me :saddowns:

Like what the hell am I supposed to do, just let them kill me?

Minarchist
Mar 5, 2009

by WE B Bourgeois


Just go away already :smithicide:

Minarchist
Mar 5, 2009

by WE B Bourgeois

SquadronROE posted:

Huh, I've never done that. So just better access to bounties and such?

Imminent food shortages will pop up on your feed if you're in the same system as a relay, so you can do more "speculating" ahead of time and make some serious bank. You will get found out eventually so don't be bugging people and screwing them on food if you plan on making nice or getting fancy ships from them.

e: http://starsector.wikia.com/wiki/Comm_relay

Confirmed no bounties, it's just for food shortages.

Minarchist fucked around with this message at 19:30 on Mar 21, 2015

Minarchist
Mar 5, 2009

by WE B Bourgeois

dis astranagant posted:

Tri-tach -> corporate -> rise through the ranks -> ship upgrade gets you the ever popular Tempest if you don't mind starting with a bunch of enemies. Tri-tach starts all put you in Magec system, which is a great clusterfuck of pirates and trade disruptions usually. Taking an escort frigate instead will net you a Wolf and a Monitor, the latter being a hilarious tank with a fortress shield and ability to dissipate hard flux without dropping shields.

Wolves are great rookie ships with the front shield, a heavy blaster or phase lance and tactical lasers. Just keep yourself pointed at the enemy and skim away if you're about to get wrecked/overload.

Also until I picked up SS again last October I had no idea holding the left shift key in combat would automatically orient your ship to the cursor, so I was manually circle strafing enemies this whole time :smithicide:

Just for laughs I cheated a new character with a Tempest up to max skills in everything, along with 1 billion credits. I bought a few wolves, some wasp wings and another Tempest and now I have my very own Fast Picket death squad zipping around Magec at burn level 12 even without augmented engines. I slapped two of the medium CPEC(?) Shadowyard weapons on a tempest and along with augmented engines I'm hauling rear end around everything and spraying them with laser bolts the instant I have an opening. Nothing can catch that ship except the fastest interceptor missiles while the terminator drone occupies more than it's fair share of the AI's attention.

High level Tempests and their 340~ base speed :allears:

Minarchist
Mar 5, 2009

by WE B Bourgeois

Kenshin posted:

It makes all the difference in agile ships with their more powerful weaponry facing forwards.

Then switch to a capital ship with broadsides like the Odyssey and you'll have to remember to not do it every single time.

Honestly I wish you could set it to a toggle, many ships I fly almost the entire time holding down shift.

I have a habit of holding down shift a lot as well, but I treat it like I would my A or D keys, just hold W and use shift + cursor to steer and Q and E to strafe. It's great for making small adjustments or flying at an exact trajectory; when I use A or D to maneuver (especially in fast ships with extra thrusters) I tend to oversteer and have to make a ton of corrections.

Garfu posted:

I've had the shift thing down for a while, but the thing that made the biggest difference for me recently was realizing holding C will stop you in place (in a ship with high acceleration). So you can whip around the back of a cruiser/capital and pull your parking brake and take out their engines.

I wish there was a way to lock your speed, like cruise control. You can always get to the exact speed you want and use the shift + cursor to steer and strafe to maneuver but it's kind of awkward to move forward or backwards that way.

e: nm, strafing also alters speed. :sigh:

Minarchist fucked around with this message at 18:04 on Mar 23, 2015

Minarchist
Mar 5, 2009

by WE B Bourgeois
Is it possible to decivilize an enemy world/base in SS+ ?

Say I was to camp Kanta's Den in Magec for a year and murder all fleets going in and out, would that completely ruin them forever? Also is there a way to see what's going on in the market if the faction is hostile/vengeful and you can't open the trade screen? I can always cheat my way to good relations but if there's a way to see if a settlement has collapsed into barbarism otherwise that'd be cool.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Tarezax posted:

It has a hull mod that provides a bonus to boarding and capturing ships if you use it for boarding. Since I found that out I like to keep one around for boarding purposes. They're pretty cheap to buy anyways.

:aaa:

I checked the wiki for the Valkyrie but it doesn't say it has a specific hull mod. I'm not at home so I can't check in game.

For boarding I always used some garbage Hermes or Mercury class shuttles or some beat up D-class since the enemy ship likes to explode half the time. Is it a significant reduction in risk to use the Valkyrie in that the other ship won't self destruct? I'm not too worried about reducing casualties, just preserving ships.

dis astranagant posted:

It's easier than that. Go to Maxios in the same system and buy a couple ships and some guns off the black market and the smuggling hit to stability will decivilize them and cause trade disruptions in the rest of the system.

I don't want to mess up the Tri-Tachyon bases though :saddowns:

Minarchist
Mar 5, 2009

by WE B Bourgeois

-Troika- posted:

Is there a mod to make the Character button stop flashing all the time?

Just hit the character button and then exit the character menu and it'll stop blinking.

Minarchist
Mar 5, 2009

by WE B Bourgeois
Oh god, yes, missions. There's a point and purpose to life in the sector now. I wonder if they could make it where you could post your own bounties on stubborn AI fleets? Even being able to hire pirates/smugglers to destablise/distract major fleets while you sneak in elsewhere to do a thing would be awesome.

Also I got bored and tried a thing:



The best offense is copious amounts of :hellyeah::hf::black101:

Also I got a Tempest up to 392 speed with 2 nav buoys, I've only rarely seen 3 in battles so I'm guessing 407 is the max speed for them unless you mod your game?

Minarchist
Mar 5, 2009

by WE B Bourgeois
-snip-

Minarchist fucked around with this message at 20:45 on Apr 2, 2015

Minarchist
Mar 5, 2009

by WE B Bourgeois

Arrath posted:

I tested it once (a while back, though) and I was able to make a battle map with 10k asteroids with a reasonable framerate.

Ships would hit so much poo poo burning into battle from deployment that they'd explode before you gained control :v:

What about fewer but way larger asteroids you can hide behind? I've had my hide saved by the convenient placement of an asteroid that intercepted a missile while I was overloaded more than a few times.

edit: whoops, quote is not edit :saddowns:

Minarchist fucked around with this message at 20:45 on Apr 2, 2015

Minarchist
Mar 5, 2009

by WE B Bourgeois

Baronjutter posted:

What should I do? Ditch the fighters and carriers and get a ton of Eagles? I always assumed that two fleets of equal logistics would be "balanced" against each other but it seems like fighters and smaller ships are just useless once you start tangling with cruiser fleets.

If you like the fighting style of fighter swarms but don't want to have your ships obliterated do what he said:

Z the IVth posted:

Try an elite, all frigate swarm. Works surprisingly well in a SS+ modded game.

Even vanilla Wolf frigates will kill stuff above their weight class if you have enough of them and they're armed with decent weapons. This squad could wipe the floor with anything aside from Templar ships. Also dual CEPCs on a Tempest specced for speed and flux reserves is :slick:



Also Tempests are :rice: as hell, check that speed! Wheeeee!



Afflictors are still my favorite frigate, cloaked, fast, and you can slap some seriously OP weapons on the front for big game hunting. 4 antimatter blasters jammed up a cruiser's tailpipe :getin:

Minarchist
Mar 5, 2009

by WE B Bourgeois

dis astranagant posted:

Shame that the AI doesn't seem too good at the whole am blaster cloak and run maneuver.

Works for me, its a bullshit cheese maneuver and I love doing it. One shotting destroyers is the best feeling. Can you imagine how much butthurt would ensue from people PVPing in this game?

"I finally got an Onslaught and these two assholes in Afflictors come up behind me when I was tanking and put 8 AM bolts into my rear end before I could turn! I didn't even get through one battle with it! fuckin goooooooons :argh:"

Minarchist
Mar 5, 2009

by WE B Bourgeois

McGiggins posted:

I never though the Afflicter had the reserves to cloak AND AM blast. Will have to try that tonight.

You'll need to be fairly high level. Equip 4 AM blasters, spec your Afflictor for speed and shitloads of flux reserves. Don't worry too much about passive venting since you aren't tanking damage or fighting for extended periods. Get in close with as little flux buildup as possible, cloak when in range, uncloak and immediately nail their shields with your blasters then recloak. Anything destroyer sized or smaller will almost always overload. Your AM blasters will recharge a few seconds before the overload wears off and you'll have juuust enough flux to get off another set of AM rounds. Hopefully you didn't stay cloaked too long :mediocre:

Once they're a burning ruin following your second volley, vent all your flux, and bug out before his friends show up.

If you manage to get in close to a ship that's already overloaded or has too much flux built up you may be able to get away with a single volley.

Minarchist
Mar 5, 2009

by WE B Bourgeois
How do I stop SS+ from corrupting my save games every time it crashes? I've lost 2 days worth of progress now :argh:

Do I have to just make save copies instead of regular saves? This is pissing me off to the point where I'm just gonna cheat myself 500k credits and 15 levels worth of XP because gently caress doing all that grinding again.

My loadout was better before Java poo poo itself but I still got my frigate squad:



Minarchist fucked around with this message at 05:07 on Aug 19, 2015

Minarchist
Mar 5, 2009

by WE B Bourgeois

McGiggins posted:

My level 50~ save corrupted last night, so I'm restarting as Tri-Tach to try and buddy up with the Interstellar Imperium, but there is trouble.

How do you start out successfully in Magec? There are only large pirate fleets as far as I can see, so should I sleuth my way over to Corvus anyway and just kill pirates and sell to the Asharu independents?

I've never really tried to commit to a non-Hegemony game before, so I am lost as hell.

Go to Rama, there's Hegemony/BDY fleets there and a Tri-Tach base. Kill Hegemony/BDY ships freely. Hit up Thracia/Corsica and kill fleets hostile to the Imperium as well.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Third World Reggin posted:

I kinda want to take the star sector plus mod with all the recommended mods and rebalance some systems.

Some are too big, or don't have enough different factions in them. I know people like home worlds, but I think at the least it should be two weak factions and one strong faction in a system.

TT bases are almost NEVER near a jump point :argh:

McGiggins posted:

Still hoping to run into some [U] stuff at some point though.

Sunder [U] is overrated, its about as good as the regular one just with small energy instead of ballistic slots. If you snag one, cool but don't stress over it.

Minarchist
Mar 5, 2009

by WE B Bourgeois

SirTagz posted:

So I got the game. It looks promising but I got stuck in the tutorial, unable to finish because my 'fast loader' or whatnot was broken and i could not activate it. Is the solution just to go through the tutorial faster before poo poo starts to break down at every keypress?

Also . reading about the corrupted saves you guys get... Has anyone tried syncing the save folder to SugarSync, Dropbox or alike? If you particular flavor of online storage supports file versioning, you would always have a backup of your saves and would lose at most, one night's worth of gameplay.

Tutorial is worthless, just jump into the game. Protip, hold shift while aiming a mouse at something and you'll automatically orient to it.

You can make save copies in game. It's when the game is in the process of saving it crashes if you got a lot of mods going on.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Agnostalgia posted:

its just another part of recreating the mount and blade experience.

If your fleet gets wrecked you should be able to hijack the ship you're held captive on and haul rear end out of there on a stolen D-Class Enforcer or whatever.

Minarchist
Mar 5, 2009

by WE B Bourgeois

BadOptics posted:

I try to get the Wolf but it only has lovely beams that aren't too effective.

Wolves are awesome frigates and an AI pack of them will utterly crush anything up to cruiser level with ease.

If you're using the graviton beam, those are more for support and make for terrible primary weapons. If you can score a heavy blaster or pulse laser for the front and tactical lasers for the other mounts you'll do a lot more damage. Also Sabot/Harpoon missiles for the wings help put that little extra hurt on a weakened destroyer that your guns can't *quite* take out.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Tarezax posted:

Looks like the Paragon's gotten an art update too

All the little greebles really make it stand out more :v:

Minarchist
Mar 5, 2009

by WE B Bourgeois
Get Wolf-Class frigates (Lashers are good too but replace with Wolves ASAP) whenever you can. Lots of them. They handle well in fights even under AI control and are cheap and common enough to where losing one isn't the end of the world. Sic a pack of wolves on anything up to a Venture class cruiser and watch it die very, very quickly.

Seriously, a Wolf Class is one of the best frigates in the vanilla game, the only Tri-Tach frigate I like more are Tempests...and those are super rare and expensive and you need to git gud to fly one properly, they're finicky and prone to oversteering if you spec them for speed and handling :rice:

Dual phase beam tempests are seriously brutal if you can pilot one properly.

Minarchist
Mar 5, 2009

by WE B Bourgeois

dis astranagant posted:

Afflictors are probably the best frigates you can pilot but I doubt the AI can fly them worth a drat.

:agreed:

I never let the AI pilot Afflictors, letting them fly Tempests is bad enough :ohdear:

I transferred flagships from my AM blaster specced Afflictor to an AM blaster Medusa I wanted to try out. Guess which ship got it's poo poo wrecked right off the bat?

The AI is really good at defending/tanking with a phase cloak, but as far as pulling off some sick moves and blasting people out of nowhere it falls short.

Minarchist
Mar 5, 2009

by WE B Bourgeois

Alchenar posted:

I bought the game way back when there literally was only the missions, played the gently caress out of those, then moved on because the first iteration of the open world was a bit rubbish and it was forever a 'work in progress'.

If nothing else, snag Starsector+ and poke around in the open world a bit. Roll a Tri-tachyon corporate character and ask for a ship upgrade, you'll start with a Tempest right away. Tempests can punch way above their weight if you're a decent pilot, plus nothing can catch you unless you totally screw up somehow.

If you get Nexerelin it allows for randomized systems and 4X style "conquer everything" gameplay as opposed to a static world where the political map never really changes.

Minarchist
Mar 5, 2009

by WE B Bourgeois

SHAOLIN FUCKFIEND posted:

Only played 30 mins so far, the new campaign poo poo adds so much immersion :vince:

Same here, still getting a handle on transponder use. Been jumped out of nowhere by pirates a few times now, but Going Dark makes the nice man in the Hegemony uniform awfully cranky :ohdear:

Minarchist
Mar 5, 2009

by WE B Bourgeois
Anyone else liking the implications in some markets, legal or not? Volturn and Sindria have the Refugee Population modifier which leads to a huge amount (6000 last time I checked) of recruits, and are also an excellent source of Harvested Organs on the black market :stare:

Minarchist
Mar 5, 2009

by WE B Bourgeois
After struggling with the early game all drat day, I finally got a break in Magec when the Pirates were looking for Rare Metals. Got a bunch of missions all wanting anywhere from 10-100 rare metals which Tibicena sells for fairly cheap, enough to make the in-system trips back and forth worth it. Went from struggling from system to system with barely 3000 credits to almost 200k now in fairly short order, and I bought a hot Sunder (and pulse lasers! :getin:) from Port Tse. I had my transponder off so no one's noticed my shiny new ship so far. Getting pirate relations back up from -75 is horrible, after all these missions I'm still only at -61.

I wish the Hegemony realized having a transponder on at all times is a horrible risk and that I'd be glad to have it on if I wasn't getting jumped left and right by pirate armadas in space they supposedly control :argh:

Minarchist
Mar 5, 2009

by WE B Bourgeois
Uh, sure I'll get right on this order for you :stare:



Bold Robot posted:

What's a good build for the Hyperion? Just managed to capture one.

Dual phase lances and anything that lets you teleport more often and tank more damage if necessary. Don't worry about speed/handling since the Hyperion is squirrely enough as is, you *can* make it faster but it can get hard to control.

Minarchist
Mar 5, 2009

by WE B Bourgeois

THE BAR posted:

It makes no sense for pirates, of all people, to skimp on engine power.

Maybe instead of having weaker engines, have standard or slightly faster engines that take more damage in combat or degrade CR faster? Engines that are cobbled together Mad Max style may have the same output on paper as a professionally manufactured version but are a lot less reliable when pushed hard or damaged.

Everyone uses Safety Override, Augmented Engines or Unstable Injectors anyway so its not like fiddling with your crappy ship is an unknown concept :rice:

Adbot
ADBOT LOVES YOU

Minarchist
Mar 5, 2009

by WE B Bourgeois

Dodoman posted:

The Eagle is sooooooooooooooooooooooooooooo slow :emo:, I think I'll just go back to my Sunderer.

My gigantic cruiser is slower than this light destroyer? :monocle:

I still like using frigates as a flagship because battlefield mobility is my #1 thing, if you're trudging around at 60 speed or whatever you can't really get around to help the rest of your fleet if they're in trouble.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply