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Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...

Szandra...
pre:
Spellcraft rolls...
18 - Szandra

Wisdom rolls...
 2 - Szandra
Several minutes pass as Szandra readies the divination within her mind, during which time the night air begins to grow chill, and the final remnants of dusk fade away into deepest night. When the spell is readied, she approaches the arcane mark that Skullguy had been assailing with magic, and is able to determine the meaning of the symbols: they were, in fact, not another language (per se), but the symbols representative of particular spells. She finds it particularly amusing, or perhaps concerning, that Skullguy interpreted this to be 'weird writing', rather than the common symbols for what are several widely known spells. Perhaps he is a self-taught magic user, though. Or unable to read? Specifically, the symbols represent what you know to be the following incantations:
pre:
1.  Shatter.                 4.  Break.
2.   Wall of stone.          5.   Symbol of sealing.
3.    Sleep.                 6.    Dazzling blade.

The symbols are arranged within the iris as follows, in the colors and sizes previously denoted:
 1    4
  2    5
   3    6
Although your divination has enabled you to discern the names of these several spells, your immediate recollection of their specific mechanics is limited only to the weaker ones, up to and including the third sphere of power. This leaves a bit of information to be desired on the nature of both the wall of stone and symbol of sealing spells referred to in the rock. Furthermore, it remains unclear as to why the symbols have been hidden in minute detail on an invisible arcane mark in the middle of nowhere. Is it a recipe? Or perhaps the combination to an arcane lock? If the latter, you know you don't have the power to cast many of these spells, which would make this a rather annoying discovery. It could, frankly, just be the symbol of a cult or order, as Skullguy has suggested, which would similarly make it entirely irrelevant and more than a little disappointing.


Zoka...
pre:
Perception rolls...
20 - Zoka
The sun has fully set now, and your eyes begin to adjust to the spectrum of your darkvision. The area remains doused in a limited bit of light, from the stars and pale red moon of this new home of yours, however. Your natural resistance to cold has enabled you to shrug off, and in truth barely even feel the biting chill of the night's air, though you wonder how the others among your group will fare without a campfire. Except the skeleton, you suppose. You observe the area vigilantly, scanning your surroundings for threats, movement, or anything even remotely suspicious. Soon enough, the quiet of the night gives way to a sense of security, however, and you find yourself observing the jungle canopy for birds and other wildlife. You find that you are unable to recognize the calls of the birds that you hear emanating from the jungle, though most of them sound rather harmless - or, at least, of a size that should be harmless. Which is comforting, mostly.

As you take in your surroundings with your ears, you find your eyes wandering to the sky, and you notice how strangely cloudless the night's air is. It is then that you see it - or, at least, think that you see it. Detectable only by the occlusion of light that it caused, a massive form quickly flitted across the surface of the moon. The size of a house, at least. No sound accompanied it, and it vanished as quickly as it came. Was it even there? You question yourself quickly on the matter, though you are sure of yourself, and surer still that it was no cloud. Something massive soars the skies this night, of that you are certain. Something massive, and quiet as a stalking tiger.

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El Fappo
Dec 26, 2012
Skullguy is going to think back and try to remember if this eye symbol has any history of use on our group's home plane.

Knowledge (History): 1d20+5 8

Probably not.

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
To his surprise, King Skullguy does not appear to recall any information relevant to this situation.

Anias
Jun 3, 2010

It really is a lovely hat

Sieversii

She moves away from the arcanists, focusing on the plants, following the barely heard whispers.

(Perception, trying to locate where the fake plants begin.: 1d20+14 25 Don't go out of line of sight of the party, but continue until till she thinks she has located the edge of the disturbance)

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
Szandra

"Well, this is... very confusing. I do not like it at all."
Szandra backs away, framing the location of the mark in her mind for the future, then looks towards Sieversii.
"I do not think we should bring our group through here. An alternate route would be preferable. Unless we are willing to scout further in the dark, we should return."

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...

Sieversii...
The attunement of the dryad to the language of the natural world proves invaluable during her investigation of the strange plant-based phenomenon. Moving about the area, the first interesting thing she notes is that the jungle from which they emerged is not entirely clean of the effect: specifically, a few smaller plants on the fringes where the jungle meets the rocky foothills appear to exhibit the same traits as those plants within the foothills, although most specimens have long since been obscured from sight by vegetation that has grown outwards from deeper within the jungle. That overgrowth appears to have served to mask the strange aura of the effected plants from line of sight, as well. More strangely, following the lines of effected plants on the jungle's edge, Sieversii notes that it appears to be an all-or-nothing occurrence: no plant is partially effected by the strange malady, but either overtaken completely or spared entirely, seemingly at random.

Wandering deeper into the mountainous foothills, albeit still well within line of sight and the range of a direct charge-to-aid from her companions should trouble arise, Sieversii discovers two additional oddities: at a certain point, the plants in the foothills again begin to teem with the sound of life, perhaps two hundred paces from the jungle fringe. More curiously - and concerningly - however, is something that the dryad almost overlooked, but caught on a second pass with her keen eyes and focused observations of the area: a small insect that appears to be akin to the aphid species the dryad was familiar with from her homeland. The creature appears to have attached itself to a silent plant, and is just...frozen there. It is clearly not dead, in the sense that it is not rotting, or undergoing any dessication. However, it is also clearly not alive, in that it is not breathing, moving, or even responding to the stimulus that should be afforded it by the slight breeze in the area. By all appearances, the insect bit into the sap of the plant, and shortly thereafter it appears to have succumbed to this strange state of being.

Surveying the area in painstaking detail, the dryad ultimately convinces herself that the area of effect of...whatever...is happening here is a radius of somewhere between one-hundred and one-hundred-and-fifty feet, with the exact range difficult to discern given the lack of dense vegetation to gauge boundaries. It appears to be centered close to the arcane mark that the group has previously detected, though not necessarily directly on top of the marking as much as 'nearby'. Again, unfortunately, exact derivation of the point of origin becomes difficult without sufficient plants to mark the edges of the effect.

These findings leave the dryad to wonder, are these plants truly fake? Perhaps the ones in the foothills are, but the ones on the fringe of the jungle are identical to those living, breathing plants nearby: although they possess the strange trait of silence. The insect, too, is curious, and leaves the dryad to wonder if this might be might be some sort of communicable disease, transferable between plants and insects. Which is a terrifying thought, albeit an unproven one.

Waador fucked around with this message at 17:28 on Nov 22, 2013

El Fappo
Dec 26, 2012
Skullguy

"So do you think they're edible?"

Survival to check the plants: 1d20-2 15

Does Skullguy think they're edible?

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
Skullguy spends a few moments looking over the plants in the general vicinity, and does not take note of any signs that the plants would not be edible. They appear to be healthy-looking, and are clearly getting enough sunshine. As the plants in this area are new to you, it is difficult to say with any degree of certainty whether they are safe to eat, which is a little bit different from 'edible', but they do not appear to have any of the tell-tale signs of highly poisonous plants. Such as little berries with skulls on them. (Some of these ones have little berries with no informative symbols on them, though.)

El Fappo
Dec 26, 2012
Skullguy

"Well guys I'm pretty hungry. I think I should get something in my stomach before my blood sugar gets too low and makes me cranky!"

and with that, King Skullguy is going to grab a handful of some plants and eat them.

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
The tribal leaders look on in varying degrees of concern, interest, and horror as King Skullguy announces - and then proceeds to act upon - his intent to consume the plants in the general vicinity.

pre:
If you are so inclined, some of you may act as this begins to happen:
Sieversii - Initiative 30: Sagely advice!
One standard and one move action before Skullguy eats a plant.  (He's reaching for it.)

Uru'vi    - Initiative 19:
One standard or one move action before Skullguy eats a plant.  (It's in his hands.)

Skullguy  - Initiative 13:
Eating some seriously delicious plants.

Szandra   - Initiative 13:
One standard or one move action as Skullguy is eating a plant.  (It's in his mouth.)

Zoka      - Initiative 7: Letting natural selection take its course!
One standard or one move action after this has all gone down.

You don't have to act, but you have the option.
I will post an update by this time tomorrow Thursday night because I tried to fly and it was awful on Wednesday night.

Waador fucked around with this message at 15:49 on Nov 28, 2013

Lord Koth
Jan 8, 2012

Zoka

Well he'd been intending on getting those plants and berries checked at some point anyways, so watching and waiting to see if anything happened to Skullguy was certainly a quick an easy way to determine if they were safe or not. As such, Zoka simply looked on with interest.

"So, how do they taste?"


No action from me, for I'm quite happy with the orc testing them as it saves my tribe some effort.

Anias
Jun 3, 2010

It really is a lovely hat

Sieversii

"You probably won't enjoy eating that. Look at the bugs, friend orc. The plants are, I suppose, a symptom as well. It's as if they are asleep, caught in a sudden stasis between one moment and the next. Useful perhaps if we could understand it, but understanding is a long distance from testing it on ourselves. We should leave it be, for now."

She moves away from the orc as she talks, but keeps an eye on him in case he decides to ignore her advice.

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
Everyone...
As his fellow tribal leaders look on with a mixture of concern, amusement, and interest in their faces, King Skullguy bravely tears several plants from the ground with his bare hands. Sieversii and Zoka offer some words of wisdom and encouragement, respectively, as Skullguy bites off a chunk of what appears to be a perfectly healthy and delicious-looking leafy green shrub growing out of a crack in the side of the outcroppings of rock that accentuate the area.

To everyone's relief, the orc does not fall dead after the first bite, appearing to enjoy the meal in all relevant ways.

King Skullguy...
When you first bite into the plant, it is like tasting the essence of cuisine itself. Impeccably fresh, whatever plant you have started to eat sets your taste buds on fire with delight. As you bite through the leaf and into the stem, you appreciate in great detail that it is minty, and sugary, and thick and gooey and amazing in all the right ways. A part of you wishes that you had never tasted such a thing, for the fear that you may never experience such extravagance again in your lifetime. Your first bite goes down smoothly and readily, and it is only belatedly, after a few more mouthfuls of this wonder-plant, that you begin to notice the tingling at the back of your throat.

You pause for a moment to consider the significance of this feeling, only to be distracted by a more pressing matter: a burning sensation in your stomach. The feeling quickly grows from a dull ache to something that can best be described as 'What you think it would feel like if you ate a handful of fire ants after insulting their queen. Possibly through the use of magic to convey the insult with a great degree of accuracy and seriousness. Such as a speak with vermin spell, somehow augmented with true strike, but for insults instead of arrows.'

At this juncture, you are torn internally: probably literally, but in this sense figuratively. On one hand, this is the most delicious thing you have ever tasted. But, on the other, it really, really hurts. You're pretty sure this might kill you if you keep eating it. But you would die happy, reveling in the exquisite taste. So there's that.


Everyone...
The other shoe drops quickly enough. Skullguy barely finishes half of the first plant that he tears from the ground before he begins to cough and wheeze, as if something went down the wrong hole. Or maybe the plant was just surprisingly spicy, like some kind of secret jungle jalapeno upon which you could form the basis of a great trading empire, as well as reams and reams of societal customs and security measures to guard the secret of its origins. He doesn't stop coughing, though. So it probably isn't that sort-of-good thing as much as it is a dangerous thing.

pre:
Skullguy:    24 / 25 HP
  King Skullguy does not feel particularly well.
  He is currently taking 1 point of damage per round, as his throat and stomach throb in pain.

Perception rolls...
21 - Sieversii
20 - Uru'vi
12 - Zoka
11 - Szandra
Sieversii...
Carefully observing the orc as he bites into the plants, the dryad notices a peculiar thing: as he bites into the stem of the plant, tears it open and begins to suck the sap down his gullet, you catch a glimpse of what is inside. In keeping with your expectations, the sap was clearly thick and gooey. However, it shimmered like silver when you first saw it, although as he chewed and swallowed it appeared to turn transparent, only to glint like silver again just as it disappeared down his throat. That is, as far as your expertise in the area of plants informs you, not normal.

Uru'vi...
Although you were not particularly watching the beastly orc as he executed his absurd plan to solve the potentially dangerous mystery of the area by eating some of the evidence, your keen sense of smell couldn't help but detect the strangest of sensations as he bit into the meal: as if every scent in all the world had been exposed to the air for the briefest of moments, before fading away again. And then it returned in overwhelming glory, as he chewed his meal and took another bite. And then again, in a powerful burst of a billion scents at once, each merging together like a beautiful work of unseen art in the air around you, only to fade away again as the orc began to cough and wheeze and - by all apperances - generally began to die.

Waador fucked around with this message at 03:08 on Nov 29, 2013

Anias
Jun 3, 2010

It really is a lovely hat

Sieversii

Silver is not particularly good to eat, she realizes. And liquid silver...that might be mercury, which would certainly explain the plant somnolence and be extremely bad to eat, although his reaction seems more in line with an acid...

"Friend Orc! Why did you not listen? You are now suffering, where before you were simply hungry. Quickly, gag yourself and expel what you can. You will need to drink a great deal of water, and we will want to find a suitable soak, charcoal perhaps. It should help absorb the poison that your body has not already absorbed. We will need a fire. Quickly."

So saying, she begins to collect deadwood.

El Fappo
Dec 26, 2012
Skullguy

"I'M SORRY! IT SEEMED LIKE A GREAT IDEA AT THE TIME!"

KittyEmpress
Dec 30, 2012

Jam Buddies

Uru'vi

The unicorn would sigh, trotting up towards the orc and poking its horn against its head, "You need to not act foolish in the future.", the mystical creature's eye glowing, the glow slowly transferring up the horn and over the orc's body.

Using Neutralize Poison as my Spell Like Ability allows, caster level is 9, 1d20+9: 27

KittyEmpress fucked around with this message at 22:25 on Nov 30, 2013

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
While Sieversii begins to collect deadwood for a natural solution to the problem, Uru'vi trots up to the orc and graces him with the touch of her horn: and its powerful healing abilities. As her horn begins to glow and briefly douses the area in a bright white light, Uru'vi finds it very surprising that the obviously strong dose of magic that she just infused into the orc appears to have had no effect. Quite knowledgeable about her own capabilities, the unicorn is certain that the neutralization effect should have cancelled out even the most powerful of toxins, which leads her to believe that whatever is plaguing the orc is not a poisonous substance.

Meanwhile, King Skullguy doesn't appear to appreciate the distinction between poisons, acids, and everything in between. His stomach continues to ache with pain and the coughing worsens, making it difficult for him to speak as his throat continues to tingle and his tongue begins to go a bit numb.

pre:
Uru'vi has used neutralize poison on King Skullguy to no effect.
As a result, Uru'vi is certain that whatever King Skullguy has eaten, it is not a poisonous substance.

Lord Koth
Jan 8, 2012

Zoka

After some careful analysis of the incident in front of him, Zoka concluded that the plant Skullguy had been chewing on was not, in fact, edible. He took a mental note to have someone examine it for possible use as an ingested toxin though, as the orc had seemed to be in bliss for a moment before it started killing him.

Clueless over how to help in this situation, he started to move to help Sieversii with her task, before realizing that Skullguy didn't seem to be taking her advice over trying to spit it back up to heart, and quickly seemed to be progressing in a way that he couldn't. Deciding that would be a more applicable use of his talents, he waited until Uru'vi backed of confusedly over the failure of his, presumably anti-poison, spell before quietly sidling up to one side of the curled up orc. He proceeded to quickly, and with no warning, deal a sharp blow to Skullguy's stomach, hopefully forcing him to wretch.

"Sorry about that, but our expert did say to induce vomiting."


Dealing an unarmed strike, with sneak attack, to Skullguy's stomach. I can roll if you want, but average damage would be 10 subdual(1d3(2) + 2d6(7) + 1).

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
pre:
Zoka's stomach punch strikes true on a 27 to hit.
The surgical precision of his strike deals 11 subdual damage to King Skullguy.
Leaping to his comrade's aid with not even the slightest concern to his own personal safety, the heroic Zoka delivers an incredibly strong punch to King Skullguy's stomach. Although he cries out in pain, this proves to be rather beneficial to Skullguy, who was already in the process of coughing and wheezing up his insides before the additional force of the blow helped things along. In a loud (and disgusting) moment, as Zoka's strike collapses his stomach inward (and upward, if you happened to be watching from the inside) Skullguy's choking escalates to projectile vomiting, and remains in that state for a few seconds.

The aftermath of this situation is - predictably - awful. The air is foul with whatever happened to be in Skullguy's stomach, which apart from the plants he just ate also seems to include some partially digested chicken, and a few things impossible to discern in their gross, gooey state. Remarkably, after his stomach contents have been emptied, Skullguy appears to feel perfectly fine: the tingling in his throat has gone away, his tongue is no longer numb, and the throbbing pain that was previously dominating his stomach has now faded to a mild discomfort.

pre:
Perception checks...
30 - Sieversii
30 - Uru'vi
26 - Zoka
11 - Szandra
 4 - Skullguy
Sieversii, Uru'vi, and Zoka...
The same thing catches each of your eyes, essentially in unison. Although you were trying not to look at it, given how disgusting it is, something was moving in the spray of vomit that Skullguy just provided to the area. Droplets of a strange, silvery liquid appear to be coalescing within the vomit, and moving towards each other, slowly but surely. It is a fascinating sight, not only for the fact that this strange material is moving of its own accord, but also that it appears to be fading in and out of view: one moment, it is shimmering like pure silver, and the next it is entirely transparent, and barely visible at all.

In no time at all, the strange substance is well underway in a process of pulling itself 'together' into a tiny ball, which is just kind of ...cradled... in the rest of the vomit. However, for reasons unknown, it suddenly begins to steam and sizzle, evaporating before your very eyes. In less than a second, there is nothing remaining of this strange substance, which you can only conclude must be associated with Skullguy's violent reaction to his meal.


pre:
   Skullguy:    23 / 25 HP (actual)
   Skullguy:    12 / 25 HP (subdual)
   King Skullguy feels much better!
   Whatever had taken hold of him is no longer causing ongoing damage.

Waador fucked around with this message at 03:13 on Dec 1, 2013

Anias
Jun 3, 2010

It really is a lovely hat

Sieversii

"We should certainly thank our generous planar traveler for his extensive guidebook. Why without it, we might have thought it was safe to eat and drink the local goods. I think we should probably make a camp, and organize a watch. We can walk back to our people in the morning and make sure the Professor hasn't had any trouble. Also, it's quite a bit less likely we'll die horribly in the night if we have some basic preparation before sleeping."

El Fappo
Dec 26, 2012
Skullguy

"Yeah, thanks Zoka. That was one of the dumbest things I've ever done, and I do A LOT of dumb things! But yeah, we should build a fire and camp out for the night. We can use all these weapon cords I've got as fuel for our fire. I have the strangest feeling that they're not all that useful anymore. As for keeping watch, would you guys mind if I don't take the first shift? That dumb magic grass made me tired. Hey I bet we could make a fortune selling it as a sleep-aid!"

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
Szandra

Utterly and completely stunned, Szandra hasn't been able to say or do a drat thing. There's a sense that she'd blink a few times in confusion, but now as the question of a watch comes up, she manages to shake herself out of it.
"As noted before, I am fine with taking the watch. If it would make you all more comfortable, a second watcher would be agreeable as well, but I am content with taking up a post through the night."

El Fappo
Dec 26, 2012
Skullguy

"So are we sleeping here in the magical and potentially dangerous vegetation, or over in the probably magical and definitely dangerous jungle?"

Anias
Jun 3, 2010

It really is a lovely hat

Sieversii

"The jungle. I'll pick a nice tree, the rest of us can camp around it, and Szandra can climb it to keep the watch."

Lord Koth
Jan 8, 2012

Zoka

"No problem at all," was Zoka's dry response to Skullguy, though somewhat distracted by the strange sight before him. As to where they would stay the night, "Last time I checked, there were some perfectly usable caves in that direction. Perhaps it's just me, but I'd rather not take a nap surrounded by potentially ambulatory liquids. Or is what I just saw," with a gesture to the mess, "just an illusion?"

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
With King Skullguy's life no longer in any apparent danger, Zoka and Sieversii begin to discuss the merits of a camp in the jungle for the evening, relative to one in a cave. Before the conversation is taken far enough into one direction or another for the group to reach a consensus, however, the most adorable thing happens: a purple-furred, hand-sized kitten startlingly leaps through the air, seemingly coming from atop one of the rocky ledges in the area. He (or she) rolls and tumbles through the air, completing an impressive forty-foot leap, and landing in the general vicinity of Skullguy, Zoka, and Uru'vi.

Apparently, your presence has attracted the curiosity of a local inhabitant. It sniffs Uru'vi's front-left hoof tentatively, before looking up at the unicorn with wide, innocent eyes, letting out an adorable "mew?", and rolling over to expose its belly.



It is at this time that you notice it has some kind of strange deformity behind its neck: two tiny protrusions about one-quarter the length of its paws. And also, apparently, six legs.

pre:
Knowledge rolls...
23 - Skullguy
18 - Szandra

Wisdom rolls...
6 - Szandra
4 - Skullguy
Szandra and Skullguy...
You immediately recognize the creature as a very young displacer beast. It's pretty cute, and you both entertain - at least for a moment - the idea of claiming it as a pet. You know that one day it will grow to be big and strong and would make an excellent battle companion, if you can somehow tame it.

KittyEmpress
Dec 30, 2012

Jam Buddies

Uru'vi

The unicorn looks down at the small 'kitten', and lowers its head enough to sniff the creature, "Where did you come from I wonder." She looks over it. Still sniffing she questions the others, "Do you believe its parents would be nearby? It seems too small to be out on its own. I do not know the ecology of this plane, but regular cats tend to nurture their offspring until they're a bit larger than this."

At the same time, she's sniffing it, trying to determine any strong scents she can find off it.

Survival = 12 1d20+12 = 29

El Fappo
Dec 26, 2012
Skullguy

"Finally, a beast worthy of my time! Would the little sweetie pie like some food?"

Skullguy pulls out a day's worth of rations from his Witch's Kit and places them in front of the cat, gesturing carefully towards it.

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
Inspecting the mewcomer...
Giving the cat-like creature a thorough assessment with her extremely discerning nose, Uru'vi detects traces of somewhere around seven other creatures that it has clearly spent a fair deal of time in close proximity with. Each scent is relatively similar, but distinct enough to very likely be a different creature: perhaps indicating a litter or pack.

pre:
Ration appreciation:  -15%
Meanwhile, Skullguy offers the little creature some of his rations, which the kitten inquisitively sniffs before dismissing entirely. Furrowing its brow and scrunching up its nose, it appears decidedly displeased with the offering.

Waador fucked around with this message at 06:10 on Dec 6, 2013

KittyEmpress
Dec 30, 2012

Jam Buddies

Uru'vi

The magical beast backed up from the 'cat' as it identified the smells, "Do not get near it, do not let it get its scent on you. It's not lost, and clearly has a pack of similar creatures behind it. We do not want to let it track us back to our peoples, especially if they might be dangerous. I can attempt to track where it came from if we decide such is wise, as staying near a pack of them may prove dangerous."

El Fappo
Dec 26, 2012
Skullguy

"He's right! These rations are terrible! What a fool I have been all this time! He's some kind of magical beast, so he needs a magical feast!"

Skullguy offers the little guy his Potion of Bear's Endurance.

He turns to Uruvi and asks, "What, afraid of a little catfight? Hahahaha!"

Orcs aren't the greatest at puns.

El Fappo fucked around with this message at 05:45 on Dec 6, 2013

KittyEmpress
Dec 30, 2012

Jam Buddies

Uru'vi

"I am not afraid of a fight with such a creature, what I am afraid of is the idea of letting such things stalk those who entrusted us with their protection. Do you wish to see the people you claim to be the King of fall to predators from the jungle, because they tracked this little one?" The unicorn's tone is matronly, like a mother chiding their child.

El Fappo
Dec 26, 2012
Skullguy

"Claim to be king? Claim to be king?! I AM their king. You think I like having this stupid name? Of course not, but that's how it works. Old king dies, Orcs fight, winner is the new king, and the new king gets a new name. Whatever. If you're afraid of a little pack of displacer beasts," Skullguy puts on a look of mock fright, "then I guess we'll just not adopt a free cat. I HOPE WE GET MICE!"

"I'm sorry, little kitty, but I guess the unicorn hates all of us 'evil' and 'wicked' creatures. Looks like you don't get to be vice-king of the orcs today! Sorry! Maybe next time!"

El Fappo fucked around with this message at 06:05 on Dec 6, 2013

Waador
Sep 11, 2001

Smashin' down the light.
Pillbug
In the mountainous foothills...
As King Skullguy and Uru'vi get into a heated conversation about politics, the palm-sized kitten begins to inspect this new and exciting gift from his apparent orcish benefactor. The beast is clearly intelligent, and quite agile, using the suction-cup suckers on its ...deformed shoulder tentacle things... to unstopper the vial.

pre:
Potion appreciation:  96%
Although it is unclear whether he is an orcish savant or merely an orc, Skullguy appears to have hit the nail on the head on this one. As he begins his tirade about how a king becomes a king, the little kitten quickly and happily laps up the potion, growing visibly in size (if only a little) as the potion's magic imbues it with great fortitude. Emboldened by this new feeling of power, the beast leaps with its powerful hind legs several feet into the air...and safely perches itself atop King Skullguy's shoulder, nudging his neck playfully with its head. You appear to have made a friend.

El Fappo
Dec 26, 2012
Skullguy

"OH HEY WOULD YOU LOOK AT THAT! Hey little guy. Who's a pretty kitty? You are!" Skullguy says as he scratches the displacer beast behind the ears.

"OH WHAT WONDERS WE HAVE PERCEIVED TODAY! THE ORC MAKES A FRIEND AND THE UNICORN WANTS US TO AVOID IT! OH HOW THE TABLES HAVE TURNED!" He shouts, gesticulating wildly while still making sure the displacer beast does not fall.

KittyEmpress
Dec 30, 2012

Jam Buddies

Uru'vi

The unicorn just stares, and then trots off away from the orc and his displacer beast friend.

She is clearly displeased with the entire thing.

El Fappo
Dec 26, 2012
Skullguy

"Okay you were probably right about this little cutie's family tracking us down and slaughtering us. So here's what we do. Tonight when we make camp, we make sure that I'm sleeping on the side of the group facing where we've come from. That way if they track us down, they'll find me first and see friendship and their hearts will melt and then we'll have SEVERAL displacer beast friends instead of just one. Alright?"

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
Szandra

Completely flabbergasted at the orc 'taming' a kitten of an incredibly dangerous animal, Szandra just stares for a bit. Unblinkingly in that lack of eyes or eyelids sort of way.
"Y... yes. You should remain facing that direction. With the kitten in plain view and also clearly not tied up or otherwise corralled. Preferably some distance away from you, so that we are not in between it and its... pack."

Lord Koth
Jan 8, 2012

Zoka

A displacer beast?

Feeling mildly ill, Zoka couldn't help but wonder if he'd have been better off using a blade instead of a fist. This was the second time in ten minutes that Skullguy was causing an incident, and this time it could have repercussions for their tribes. While he didn't have specialized knowledge, he at least knew of displacer beasts, and they certainly weren't the kind of thing you'd want angry with you and silently stalking camp on the outskirts. Still maybe, maybe, this would turn out in their favor, so he'd refrain from anything rash for the moment.

"Regardless of the fact that I'd say leaving the local inhabitants alone for the moment would have been much more preferable, it's probably too late for that now. So yes, going with Szandra's plan seems the most reasonable at this point. Just, let's have multiple individuals on watch, okay? And find a cave with only one entrance."

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El Fappo
Dec 26, 2012
Skullguy

"Right. Me and my new buddy will sleep at the mouth of the cave, so I can make more friends. I don't see why everyone has to be a baby about this."

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