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QuantaStarFire
May 18, 2006


Grimey Drawer

Exmond posted:

Holy crap. Has anyone else hit the bug on the PS4 where they are playing, but suddenly they are no longer interacting with anything? My shots do nothing, I can't change weapons. Ive hit this like 4 times tonight

I'm pretty sure this is just lag. The host probably DC'd or something.

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QuantaStarFire
May 18, 2006


Grimey Drawer

Deadly Chlorine posted:

No offence to those pubbies but how the gently caress do you repeatedly fail to hack consoles, it isn't rocket science.

Picture puzzles are hard, man. :saddowns:

I had pubbies today who totally ignored the VIPs on a capture mission in favour of farming the trash mobs we were supposed to be hunting down. Why yes, let's focus on the lancers in the previous room and not the VIP that just booked it and is halfway to his escape shuttle by now. :v:

Also, on that same mission, both VIPs escaped, and for whatever reason there was no more objective markers, not even a "get to the choppa" escape marker. It was basically our group in a level with infinitely-respawning enemies and no objective. Does that happen often? For reference, it happened seconds before they announced the hotfix for this evening.

QuantaStarFire
May 18, 2006


Grimey Drawer

Kessel posted:

I'm stuck on one for progression and it's bugged out every single one of the past six runs.

The clincher was when, on the sixth run, we were busy hacking a security panel to open a door, with not a single goddamn enemy in sight, when the prisoner let out the world's loudest croak, fell to the floor in a crumpled heap, and the mission ended in failure.

The stress was just too much for his heart. :(

Any tips on moving fast in this game? Every video and stream I watch has people jumping all over the place and doing slides and poo poo to just plow through a level, and I'm wondering if I can do that on my dinky Excalibur.

QuantaStarFire
May 18, 2006


Grimey Drawer
Can someone explain the level ranges on each mission node and how they relate to your account/character? Is it the level range of mobs on that mission? Is it the recommended Mastery level for that content? Is it the recommended level of your Warframe/weapons/whatever? It's kind of confusing.

QuantaStarFire
May 18, 2006


Grimey Drawer
How long do you want to dick around in each area before moving onto the next? I've finished Mercury and have the first Venus mission unlocked, but got completely wrecked when I tried it. My Excalibur's currently Rank 9, and my weapons range from ranks 5-8.

QuantaStarFire
May 18, 2006


Grimey Drawer

Gestalt Intellect posted:

When I started I was able to go straight to Venus but that was during a double affinity weekend and I also got lucky with some mods. The balance probably got screwed up for new players since everything about damage was just changed. I would save up to buy a regular Braton first, and then try to get the Serration and Redirection mods. You'll be able to deal and take a lot more damage if you have those and upgrade them.

Also definitely don't try to play solo if you're doing that, it kinda makes the game fall apart a little. Just playing with randoms will probably be a lot easier, or much better would be to ask goons to join you.

I've been playing with pubbies, which has been hit or miss, but pretty okay for the most part. I've already got my Braton, so I guess I have to transmute to get the mods since they drop off higher-level stuff? Or trading's an option, I guess.

QuantaStarFire
May 18, 2006


Grimey Drawer

Gestalt Intellect posted:

You should be able to get them from early on, although since the way mods drop was also recently changed, that might be harder now. Either way I can give you a Serration and Redirection and a few other mods that will probably help (I'm sure other clan members can help you too if I'm not online)

I'll probably take you up on that once I finish building my Clan Key, which isn't until tomorrow. In-game name's the same as my SA name.

QuantaStarFire
May 18, 2006


Grimey Drawer

Sweetgrass posted:

The foundry components are listed under the equipment/gear (forget the exact name at the current moment) subsection of the market, off to the right on the list. I don't really recommend it though as the cost for individual parts is high. You can grind morphics pretty easily if you have the patience for repeated Captain Vor runs, he drops them fairly regularly.

He's also buggy as gently caress. Be prepared to abort a lot when he becomes unkillable (outside of the bubble phases).

BTW, the Warframe packs are included in the Steam sale, so $20-$50 gets you a bunch of plat and essentially free mods and credits. I'm debating whether I want to grab the Tenno pack or the starter and/or gift packs. Not sure if they'll dip lower than 50% off, but I've got them on my wish list and will be keeping an eye on them.

QuantaStarFire
May 18, 2006


Grimey Drawer

Yaos posted:

One thing I hate are the speed runners. They decide that we're going to speed run so they fly past all the enemies and then either die or fail to capture the target. I've seen idiots do this on exterminate missions. I have no clue where they are going or what they think they'll be doing when they get there. I want to play the drat game, that means shooting monsters until crap comes out, not bypassing the game.

I'm a bit confused by the bolded part. Won't a capture target get away if you leave it alone for too long? I've always just bolted and chased them down.

QuantaStarFire
May 18, 2006


Grimey Drawer
Grab a carrier and potatoes for your Braton and Warframe and you should be pretty solid for the early game.

Make sure to upgrade your Carrier's Vacuum mod ASAP, the range on it is pitifully low. You'll have to use Fusion Cores for it, unless someone knows how to get Vacuum mods at low levels.

QuantaStarFire fucked around with this message at 11:16 on Nov 30, 2013

QuantaStarFire
May 18, 2006


Grimey Drawer

Mindblast posted:

Is that second frame you are after a rhino? Because it should be!

This is what I'm doing. It's frustrating though that something you get on Venus can't be built until you have half the solar system unlocked. gently caress, you can't even build the Seer pistol that you got on loving Mercury until you can get your hands on an Orokin Cell, which drops in loving Saturn, which is 3 planets away. They really should give you something to build other than the Cronus while you're ranking up. Hell, they should tell you that, "Hey, you got something you can build from killing Vor! Let's walk though the crafting system real quick!" once you get the Cronus blueprint.

QuantaStarFire
May 18, 2006


Grimey Drawer

amuayse posted:

Furnace operators live in 1x1 coffin apartments (usually recently reassigned cheesemakers). Miners have a 3x3 room with bed, cabinet, and chest. Metal workers of any kind have a 5x5 room with engravings, a statue, and a private dining room.

Urist McSpaceNinja cancels Hack: Interrupted by Stalker :v: (I think you posted this in the wrong thread)


Mindblast posted:

I can understand your frustration and while I can not justify why it is like that I can tell you two ways to deal with it: first of all, some goons may be sitting on more cells and control modules than they know what to do with so you may be able to get a few of those to ease farming up the other materials.

This would be wonderful if you could trade materials. I'm surprised you can't, actually.

QuantaStarFire
May 18, 2006


Grimey Drawer
New favourite bug for me: I join a capture mission, find the target. I jump-slash to knock them down, the Mag in our group Pulls them. The poor capture target just goes flying off and jams itself into a corner, dying on impact.

This game. :allears:

QuantaStarFire
May 18, 2006


Grimey Drawer
New update! https://forums.warframe.com/index.php?/topic/146580-update-1130/

quote:

Additions:

Tenno Reinforcement: The Penta! A Corpus Grenade Launcher enters the Tenno Arsenal!
Systemic Invasions 1.0 is live!
Grineer & Corpus now periodically attack star chart nodes owned by opposing factions; if successful, battlefront moves to an adjacent node, otherwise faction "rests" before attacking another node
The Infested now truly infest! The faction has vacated the Star Chart and now exists as an Invasion faction! Keep your eyes peeled for signs of Intested threats – they’ll strike hard.
Infestation "outbreaks" will occur at random, with a downtime of 12 – 36 hours between attacks. When a node is under Infested threat, battlefront aggressively moves to all adjacent nodes if invasion isn't successfully defended within a matter of hours. Outbreaks continue to spread until reaching a boss node, which leads to Phorid appearing and occupying that boss's node until the invasion is defeated!
This system is a new dynamic we’re trying out and will be standing by for feedback/suggestions accordingly.
Changes:
Weapon changes:
Buffed Grakata - Higher Proc/Crit chance. Higher damage (9 to 11)
Buffed Boltor - Projectile flies faster, Upped damage (18 - 25), Higher Crit chance
Buffed Bolto, Slightly more damage, more crit, projectile speed increase
Damage and range buff for Tigris - 35-45 per pellet, firing mechanic has pretty hard draw back. - so this thing needs to hit like a truck! (Scott’s Words!)
Lanka, puncture by default (5m)
Weak Energy projectile for Lanka, you can now shoot before weapon is fully charged (although a weaker shot).
Magnum reload time tweak.
Heat Dagger and Dual Heat Swords now deal Fire damage with Charge Attacks and Ground Slams
Amphis now deals Electricity damage on Ground Slams
Changes to Sentinel XP distribution:

Based on reports and experiences with slow-ranking Sentinels, we have changed the way Experience is distributed amongst your feisty friends.

Previously:
Sentinel kills would split experience between your Sentinel’s weapon and your Warframe, so your Sentinel itself would miss out on experience.
Weapon kills would split evenly between your Warframe and your Weapon (50% each), then a 42% bonus chunk of experience would be given to the Sentinel and its weapon (21% each). Note that the total XP earned was 142% of what you saw on the screen – now it will be 200%.
Now:
Regular weapon kills divide experience evenly between your weapon and your Warframe (50% each).
Kills using a Warframe ability give all the experience to the Warframe (as before).
Sentinel weapon kills divide experience evenly between your Sentinel and its weapon (50% each).
Kills using a precept give all the experience to your Sentinel (as before).
Experience from other players (shared experience) is split evenly amongst your gear as follows: a quarter goes to your Warframe and a quarter goes to each of your weapons (25% each). If you have a sentinel equipped, a 100% bonus chunk of experience is split evenly between your Sentinel and its weapon (50% each).


Clan Trading Tax option is live! For more information, see our FAQ: https://forums.warfr...ading-guidefaq/
All enemy resistances have been expanded. More resistance types have been added with a redistribution of damage types among enemies.
Lotus 2.0! Lotus has recently had a major overhaul. Most of her lines have been re-recorded and now sound more consistent across the entire game. Lotus now uses a brand new DSP system to playback her audio files. Her voice has a more dynamic sound that makes use of some digital audio randomization so her voice effect will sound slightly different every time it plays.
Changed Capture targets voices. There are now 2 different voices for each of the Corpus and Grineer factions. They now speak as you chase them/capture them.
Elemental procs now also deal damage scaled to the weapon you are using.
Conclave values added for Bane of Corpus, Bane of Grineer, Band of Infested, Expel Corpus, Expel Grineer, Expel Infested, Smite Corpus, Smite Grineer, Smite Infested
Seer Reload sound changed.
Ember’s World on Fire effects overhaul.
Changed mini-map style, included indication of visited areas and areas yet to be discovered in mission.
Changed how often bullet based hit effect sounds can be played – no more than 4 instances per second.
Changed organization and layout of Market. Gear is now a subcategory of Equipment.
Changed bleeding proc/status effect to be much more visible.
Valkyr’s Ripline is now more violent on AI.
Redirection mod now remains in the player’s inventory after completing the tutorial.
Elemental effects hooked up to muzzle flashes on firearms.
Edge lights on Gram now respect the chosen color for Energy.
Damage 2.0 effects hooked up to the Mire.
Updated effects on Nyx’s Mind Control ability.
Stalker should be smarter about picking travel points to approach the targeted player.
Melee weapons now use Attack Speed instead of Fire Rate in UI.
Boss flow cinematic tweaks:
When a boss cutscene plays, the game session is changed to PRIVATE so other players cannot join the game in between boss fights until the end of game.
Upon beating the boss, additional enemies will stop spawning until at least one player has moved to a new zone.
Changes to guild roles:
Must have the Treasurer role to use vault resources to contribute to Dojo rooms/decos (previously needed the Architect role).
Must have the Treasurer role to change "Clan Trade Tax Rate"
Must have the Tech role to start R&D projects (previously anyone could do this).
Lephantis balancing, melee head lunge attack once again knocks down target.
Resource Drone tab added to inventory screen.
When placing a decoration in the Dojo, you now see how the deco will look when completed (or the red material override when it can’t be placed). Once placed, it switches to the yellow “in construction” material.
Reduced the effects during Hysteria.
Localization updates for German, Spanish, French, Italian, Japanese, Korean, Polish, Portuguese, Russian, Ukrainian, Chinese.


Fixes
Fixed random music issues. In-game music now plays at more appropriate intervals and respects the number of AI in proximity to the player.
Fixed issues with pickups being slow and stuttery. They will no longer pop-out old-timey 1900’s movie fashion.
Fixed Cernos not playing firing sound.
Fixed a number of lines incorrectly referencing “ships” while on planets, general re-writing of some lines.
Fixed issues with Grineer Assassinate alerts not having Grineer bosses to fight.
Fixed scarves not always getting the correct material.
Fixed if a host migration happens while a player has the edit decoration tool active in a Dojo, the tool will stop functioning.
Fixed issue where players would see a blank grey portal in connecting pieces of the Corpus Ship Tiles.
Fixed progression stopper caused if the capture context action is activated by more than one player.
Fixed projectile embedded damage and radial damage not being affected by damage mods.
Fixed script error with items lists that have scrolls.
Fixed star chart accepting input while alert popup is on screen.
Fixed dropped loot sometimes going through platform above player and never dropping down to gameplay space.
Fixed scrolling through available profile icons sometimes causing UI to hang.
Fixed crashes in Dojo when aiming at a friend.
Fixed Player getting stuck on a loading screen if they attempt to load in to the PVP Jupiter Conclave.
Fixed Phorid not gaining bonuses from elemental mods.
Fixed player unable to melee while wormhole power is active.
Fixed arrow impaling Warframe’s forearm when kneeling in the menu/dojo.
Fixed “power in use” appearing when attempting to cast wormhole while it is already active.
Fixed issue on Elara in vent room where players can’t advance due to blocked path
Various fixes and improvements to in game VOIP.
Fixed issues with throwing direction associated with Vauban’s powers.
Fixed inconsistent style and casing in Social Menu.
Fixed Resource Drone being disabled in regions that are not unlocked.
Fixed issue where pickups would get stuck hovering in air.
Fixed the enemy speed debuff on Valkyr's Warcry ability, so that it is now affected by Ability Mods.
Fixed issues where Nova’s Molecular Prime would cause enemies to dissolve then reappear as ragdolls.

So Infested are invasion-only, huh? That's okay: I didn't need to farm Hellfire or whatever it's called anyways. :suicide:

QuantaStarFire
May 18, 2006


Grimey Drawer

Gestalt Intellect posted:

I thought most of that looked pretty nice! Excuse me digital extremes is the worst company in existence game is terrible and a waste of time :reject:

The Infested change is the major questionable decision here. I mean, of all the factions in the game, they effectively remove the fun faction? What is DE thinking? :psyduck:

QuantaStarFire
May 18, 2006


Grimey Drawer
Do enemies only drop certain mods at certain levels? I've been praying and praying for elemental rifle mods and have only managed to get Cryo Rounds so far while running through Jupiter. Meanwhile, I finally got a Serration mod drop from Kappa today, along with 2 Streamlines in a row.

I just want to do crazy damage like the rest of you. :negative:

QuantaStarFire
May 18, 2006


Grimey Drawer
Having gone through the new user process recently, it was really bland and obtuse. I think they should spend Mercury and Venus just going over everything--all the mission types, crafting, mods, using the market, all that stuff. By the end of it, you should have played every mission type, replaced your starter weapons, have potatoes in your primary and frame, have a few mods to work with, be Mastery Rank 2, and be in the process of crafting another frame (just let you choose between whichever starter frames you didn't pick). Maybe you could also have encountered the Stalker: just have a special solo mission in Venus where he shows up to avenge Vor and you have to fend him off, and he drops the Cronus or something to replace your melee weapon.

QuantaStarFire
May 18, 2006


Grimey Drawer

Denzine posted:

When did they make Alad V such a shithead? I'm not used to only doing 1/4 of a shield bar per mag with my Gremlins modded for Magnetic damage.

I imagine when endgame players loaded to the nines with high-end modded weapons absolutely murdered him and then complained that he was too easy. Jupiter is endgame, right? :downs:


Where are all the good farming spots for mods/affinity/whatever? Kappa was wonderful but it's currently being invaded, so I'm kind of lost as to where to go at the moment. :(

QuantaStarFire
May 18, 2006


Grimey Drawer

LeafyOrb posted:

You know I'd enjoy these invasions better if they actually let me progress in an area. I actually need to get to the other side of Jupiter but can't because the nodes have been invaded for the past half a week. All I need is a control module :smith:

Also gently caress mobile defense against the Grineer because infinitely spawning Grineer for five minutes is the worst thing ever.

They hotfixed it so that finishing an invasion mission opens the next node, so you can just do it once and move on if you don't care about the reward.

QuantaStarFire
May 18, 2006


Grimey Drawer

Synathaesia posted:

Running Alad V with pubbies is one of the worst things I've ever had to do. Either they all just hop on Zanuka from the start, or they focus on Alad V himself until he is downed and regens repeatedly; meanwhile, they're all just taking tons of damage from all the other mobs spawning. Last run, I had 28 revives from my teammates going down so often.

I only need Valkyr Chassis still, and then I am never going back to that place.

He's basically the first boss that breaks the pattern of "Shoot Man, Collect Loot, Extract", so I don't really blame pubbies for sucking at it so much as I blame DE for not making that clear.

QuantaStarFire
May 18, 2006


Grimey Drawer

The Jumpoff posted:

Changes:

- Removed plant spawns from first room in Cicero Crisis. Tenno on the Nice List this holiday season! The Plants Remain! Orokin Weed resists even developer fingers!

Wait, so does this mean that Jadeleaf/Dragonlilies don't spawn at the start anymore? That's loving dumb.

QuantaStarFire
May 18, 2006


Grimey Drawer
I've been really digging the Ignis lately, but I'm wondering what secondaries are good with it. I've been sporting the Seer, but I'm wondering if there's better options available.

QuantaStarFire
May 18, 2006


Grimey Drawer
I was just on an extermination mission when the Stalker decided to show up and ruin my day. Through him...Phorid...got vengeance.

I wasn't aware that horrid fleshbeasts were on Stalker's "Do Not Kill" list. Are they an endangered species or something?

QuantaStarFire
May 18, 2006


Grimey Drawer
The Viper is the closest thing to Mass Effect's Tempest that I've seen so far and I love it. I just wish it had the Tempest's magazine size, then it'd be perfect.

I asked this a few pages back, but does anyone have any sidearm recommendations to compliment the Ignis? I'm using the Seer, but I'm wondering if there's a better long-range sidearm available.

QuantaStarFire fucked around with this message at 15:46 on Dec 22, 2013

QuantaStarFire
May 18, 2006


Grimey Drawer

Flipswitch posted:

Oh man, what have I been missing with the Galatine? Cut some Grinnie in half and his legs ended up miles away:



One of my favourite moments in this game has been to go to Jupiter Defense missions to slice up Crewmen and see how far into the atmosphere I can send their bits flying :allears:

QuantaStarFire
May 18, 2006


Grimey Drawer

Lawlicaust posted:

You can never go wrong with a hot pink or puke green flame thrower. It does get out performed by other rifles at high end mobs but it absolutely murders anything lower. It's especially good in survival.

Pretty much. The Ignis has been really, really good on anything below level 30, but once enemies get higher than that it starts to lose effectiveness, especially against heavy units and their buckets of health.

QuantaStarFire
May 18, 2006


Grimey Drawer

Kanos posted:

Why would people forgetting their own antitoxins matter if you're slamming a vermillion in there anyway?

It doesn't, and if what's on the wiki is anything to go by, it's actually detrimental to the group if all you want is 100 points, since additional anti-toxins increase the length of the mission. 4x Vermillion is supposedly 4x longer which, considering how quickly it scales, is probably insane.

QuantaStarFire
May 18, 2006


Grimey Drawer

evilentity posted:

Penta is loving great, mine does about 7k per trigger. There is very little reason to shot more then once before detonating. Going to forma it at least 4 times :getin:

Yeah, I'm loving the Penta...until I blow myself up with a grenade that bounces off an enemy's head. :v:

Speaking of Forma, is there a recommended layout for polarity slots on rifles and such? Wondering how to build the best weapons.

QuantaStarFire
May 18, 2006


Grimey Drawer

Kneejerk posted:

That's what I suspected, but I just asked him and he says he hasn't noticed any messages or anything like that. I was more concerned about the fact that he will just outright die. Is that something that happens with Stalker? If so I'll just chalk it up to him not noticing Stalker-related messages and being hilariously unlucky in having the Stalker attack him three times now and no one else.

When Stalker shows up, he'll basically chain Slash Dash on his mark until they die, which is remarkably fast. You'll know someone's got the Stalker coming because the screen will flicker black for everyone who isn't the mark. People also have a tendency to not tell anyone about the creepy space ninja whispering sweet nothings into their ear, which makes saving them next to impossible.

QuantaStarFire
May 18, 2006


Grimey Drawer

Hog Butcher posted:

How in the hell are people affording maxing Serration/Redirection/Hornet Strike? Like, is there some place that's good for farming Rare 5 cores?

With all the credit rewards being given out via invasions and the like, couldn't you just throw mountains of credits and common cores at it?

QuantaStarFire
May 18, 2006


Grimey Drawer

Mindblast posted:

E: wait a sec what is wrong with Slash Dash and Pull? :colbert:

One moves you directly into a swarm of enemies; the other brings them to you. That's my guess, anyways.

QuantaStarFire
May 18, 2006


Grimey Drawer

chumbler posted:

One of the stated goals was getting rid of rainbow builds, which it totally failed at because now they're the only good option. The root of the problem is just that they made mods that are literally just +damage and have painted themselves in a corner. They can't remove them because people would scream bloody murder about all the time they spent getting max rank serration etc., but the only thing they could add that would compete with them for effectiveness would be something equal or better. Making defense more punishing if you aren't bringing the right damage type would just generate a lot of hassle people don't want to deal with.

They could always compensate players with a special type of core that guarantees a rank in whatever it's applied to. Had a max Serration? Here's 10 Orokin Omnicores or whatever the gently caress, go rank up something nice.

QuantaStarFire
May 18, 2006


Grimey Drawer
You can't even purchase the Soma without meeting the rank requirements unless you get it via the Update 10 bundle. I got it at rank 2 during the Black Friday sale when it was half off and it pretty much broke the game early on.

QuantaStarFire
May 18, 2006


Grimey Drawer
It should be noted that any damaged extractor that isn't in use will repair itself over time, so you can build 3-4 extractors and cycle them in and out when one gets low on health.

BitBasher posted:

So I only need to buy the blueprint once and I can use it multiple times?

Do all purchased blueprints work this way or only this one? I ask because the Ogris requires 5 components that are made from blueprints that each sell for 15k in the clan dojo. Do I have the buy the Dentonite Injector blueprint 5 times to make 5 of them or only once?

The same goes for building the Afuris or other dual pistol. I built a Furis and it seemed to consume the blueprint, but the Afuris requires two Furis. (Furises? Furii? Furen?)
Only a handful of blueprints are reusable, like the Extractors or the Resupply items. Unfortunately, items like the Detonite Injector blueprints aren't reusable (yes, it's dumb).

QuantaStarFire fucked around with this message at 19:07 on Jan 8, 2014

QuantaStarFire
May 18, 2006


Grimey Drawer

BitBasher posted:

How far behind is PS4 on updates?

PS4 just got Update 11 a week or so ago; PC users have had it since mid-November, plus half a dozen new weapons, a new frame, and an event with new mods, as well as a ton of balance changes. PS4 is pretty far behind at this point.

QuantaStarFire
May 18, 2006


Grimey Drawer
It's so sad when they talk about adding lovely bells & whistles like animated character transmissions and completely ignore poo poo like balance changes. :negative:

QuantaStarFire
May 18, 2006


Grimey Drawer

AttackBacon posted:

Come on man, I want balance changes as much as anyone but everyone in Games should be more aware than this. You really think the team that does balance is the same team that does art assets for animated transmissions? This is like the oldest and most corrected misconception about game devs ever.

Not what I mean; I mean, watching the livestream and they don't even touch upon the idea that "Hey guys! We're working on making weapons/mods/frames more useful so that you're not all running around with the same 3-5 frames spamming the only useful ability with the same weapons and identical mod loadouts." Like, new animations are cool; new frames are cool; new weapons are cool; but in terms of the overall game, I really don't care about any of that poo poo when there's a mountain of poo poo behind them that still needs work.

QuantaStarFire
May 18, 2006


Grimey Drawer
If you potato'd it, I'd keep it and just purchase a new slot; if you haven't, and you don't ever see yourself using Excalibur again, then sell it.

QuantaStarFire
May 18, 2006


Grimey Drawer

Elysiume posted:

What is this?

Isn't that the number of seconds you were able to stay in a survival mission?

Edit: This llama-like creature is pretty :3:

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QuantaStarFire
May 18, 2006


Grimey Drawer

Mindblast posted:

Maybe I have just been looking at the wrong times(or my current item needs are skewing things?) but more often than not I felt corpus had the better reward.

The choices are usually between a Fieldron and 3 Gallium or something dumb like that. Or they offer the same prize, so it's a question of which enemies you find easier or less annoying.

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