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Suspicious posted:Charisma-only options with no wise alternatives are pretty rare. So rare that I can't think of a meaningful one. cheesetriangles posted:Using wisdom as a dump stat is all and good until you get Mazed. I could beat that vampire bitch if I was only not so dumb.
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# ¿ Nov 20, 2013 18:21 |
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# ¿ Apr 26, 2024 11:45 |
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JebanyPedal posted:The Icewind Dales were the best games made with the IE engine and I still play through both of them consecutively with my friends every now and then, just some beautifully designed dungeon crawlers, the only thing I can think of that's on par with them is The Temple of Elemental Evil, which, unfortunately, has no multiplayer, which is a travesty.
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# ¿ Nov 20, 2013 20:39 |
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Baron Bifford posted:I've got another bug: Rasaad just called me a woman. I am male.
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# ¿ Nov 21, 2013 15:30 |
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razorrozar posted:Srs question: will Shar-Teel's scripting break if she talks to a character with the Belt equipped?
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# ¿ Nov 21, 2013 16:20 |
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Vigilance posted:Which makes the Improved Abazigal fight super annoying since for some reason they decided to give him imprison. I've had so many times in that fight where I'm close to winning and he's imprisoned my pc, and it's pretty annoying because that fight is very difficult so having to reload when you basically just about won is a tough break.
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# ¿ Nov 21, 2013 21:38 |
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Rascyc posted:Yeah that's correct. Also for BG2 SoA, SCS2 improved fights usually come in two variants, either a total conversion from the Tactics mod, or just its own hybrid implementations. The Tactics ones are usually the ones people call bullshit, but they can be interesting in their own right.
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# ¿ Nov 21, 2013 23:13 |
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LibbyM posted:But then I'm assuming I'll also want strength as a werewolf focused druid, so I'm staring at my roll of 88 and not sure where to put my points.
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# ¿ Nov 21, 2013 23:24 |
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I caved and bought BG2EE through Steam after hearing that they patched the more serious issues. I can't seem to find where in the game the version number is listed though? I just want to make sure it's the right one but can't seem to find it.
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# ¿ Nov 22, 2013 03:50 |
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Zilkin posted:I haven't seen it anywhere either, if you really want make sure you got right version go to the BG2EE Steam folder. There is a file there called build-date.txt, it should read: "Thu Nov 21 14:54:23 MST 2013" Baron Bifford posted:In Brynnlaw I paid a smuggler 200 gold to ship two people off the island. Why did I have to pay the Shadow Thieves 15,000 to get here?
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# ¿ Nov 22, 2013 08:25 |
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Baron Bifford posted:The smart thing is to side with Bodhi because you'll then get to destroy both guilds later in the game.
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# ¿ Nov 22, 2013 14:23 |
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Tithin Melias posted:I'm not sure I believe that. Why would it matter if you turn on Aran post underdark? his part in the play is done. I was able to kill that assassin (Arkanis Gath is normally unkillable and can one-shot any character he attacks) by having a mage use limited wish to cast Shapechange, then cast Improved Haste on the himself followed by limited wish to stop time and then turn into an illithid. He was then able to quickly Int-drain him which killed him, since Int-drain bypasses normal invulnerability. Only lost two party members before my time stop kicked in.
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# ¿ Nov 22, 2013 16:13 |
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caleramaen posted:It an option that you have for roleplaying reasons. It's never going to be the best option, but hey, if that's what floats your boat knock yourself out. Basic Chunnel posted:The unkillable assassin was always in BG2 even after the Shadow Thieves quest probably because TSR isn't really down with game developers loving around with aspects of the setting that they didn't create themselves. See also: Drizz't never truly dying no matter what. They don't take his gear from you out of sentiment. As for Drizzt, I think it makes sense he stays alive. All you need to come back from the dead is an ally willing to pony up a bit of cash at a nearby temple and Drizzt has plenty of friends. The PC does it for his companions all the time.
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# ¿ Nov 22, 2013 19:51 |
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Rascyc posted:Anyone got a neat dual wield combination for a Fighter/Thief? I want to still backstab, but I am not going to do Staff of Striking/Staff of Ram on principle. I was thinking dual wielding daggers, but I cannot remember if there was a dagger that gives the +1 APR in BG2 (I think it's actually a wazikasi or something, so scimitar prof?), so maybe just dagger/scimitar or dagger/shortsword. Edit: I wonder what would happen if someone dual wielded that and Belm. Would you get 2 extra attacks? Factor_VIII fucked around with this message at 20:58 on Nov 22, 2013 |
# ¿ Nov 22, 2013 20:54 |
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Rookersh posted:I always thought there was a better path then Shadow Thieves for good characters?
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# ¿ Nov 23, 2013 02:12 |
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Skwirl posted:If you get the thief stronghold (being an outpost for the Shadow Thieves) you have options of making money off theft, slavery and assassination, so I don't know exactly why they are considered "less evil." As for the "you turn on the vampires" argument, that requires metagame knowledge and only really comes about when Bodhi betrays you. And one could argue that since the PC quickly moves on out of Amn after killing Bodhi, any surviving vampires might be able to regain their rule over the underworld with the Shadow Thieves destroyed.
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# ¿ Nov 23, 2013 02:44 |
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Skwirl posted:I don't have a huge issue with it, and it does fit the whole DnD "Some creatures are just eeeevil" thing. I just don't see exactly how sucking blood is inherently more evil than being a murder or pimp. Don't get me wrong, Bodhi's loving evil, and the destroy them both thing I think works best as a nice surprise rather than playing with metagame knowledge. And I don't get why Keldorn is totally cool with working for the Shadow Thieves, but quits if you side with Bodhi, especially since all her tasks are loving up the Shadow Thieves, who are a bunch of murderers and slavers. As for Keldorn, he outright says that he's barely holding back from attacking them and only does so because of Imoen. He also says that he wants to come back to the Shadow Thief HQ with a bunch of paladins after Imoen is rescued and clear house. Factor_VIII fucked around with this message at 03:19 on Nov 23, 2013 |
# ¿ Nov 23, 2013 03:07 |
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Skwirl posted:That makes a little more sense, it'd been a while since I played and my last time didn't use Keldorn. They should have fixed the bug where you can't kill Aran Linvall in Chapter 6 (maybe they did, I've never tried it, but I've seen people complain about it in this thread) in that case, since one of your party members suggests it. Hell that'd be a cool little minquest on your return.
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# ¿ Nov 23, 2013 03:25 |
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DeathChicken posted:Psh, the Shadow Thieves basically jerk you around on the Imoen situation from the start, extort you, and when you finally meet up with them in person are utter jerks. Bodhi may be a monster, but at that point in the game, she comes across as far more reasonable. Skwirl posted:I guess it works in a "Devil you know" sense, but still, a truly good person wouldn't work with either of them, and someone more morally flexible wouldn't see that much of a difference.
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# ¿ Nov 23, 2013 04:17 |
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Baron Bifford posted:Their price is ridiculous (Why can't I shop around for passage? Athkatla is a major port!) and they make you jump through additional surprise hoops, but yeah, they don't screw you over. Iggles posted:pft
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# ¿ Nov 23, 2013 14:38 |
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Zombies' Downfall posted:Thus it's defensible and justifiable to kill the former on sight/revelation, decreasing the net evil in the universe, but a good person will still only kill evil people in the prevention of harm or self-defense and show them mercy if it's reasonable to do so (giving that evil person the opportunity to change and better themselves). I like the fact that there are some evil-aligned human NPCs wondering the streets in Athkatla, minding their own business. E.g. Quataris the art merchant in Wakeen's Promenade. The PC could start murdering them all on sight, but that would of course have rather bad consequences.
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# ¿ Nov 23, 2013 21:02 |
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Torrannor posted:I don't have a problem with it as such, since there are probably a lot of conversations "off-camera". Besides, there are always significant actions involved in all these morality changes. The thing that sucks is that it is an one-way street. You can turn a host of evil characters good, but you can only turn one lawful neutral character chaotic neutral. Heaven forbid if you could actually turn somebody evil!
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# ¿ Nov 23, 2013 21:18 |
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BadAstronaut posted:Also the new lines of dialogue are sometimes just... silly. Like they tried to throw in too many comic options instead of actual possible real responses. Just for this quest so far I'm noticing it. It seems a little bit out of place.
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# ¿ Nov 25, 2013 03:07 |
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Captain Oblivious posted:Edit: I'll fully acknowledge that I consider the only worthwhile part about a Thief to be their HLAs. Backstab centric gameplay is just too slow and plodding even by Infinity Engine standards to be worth the time to seriously pursue.
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# ¿ Nov 25, 2013 18:46 |
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gender illusionist posted:At the mo I'm thinking maybe something cleric since it's the missing class, but does cleric/thief have any synergy? Please help save me from myself! Edit: I've never used a Cleric/Thief, but the game doesn't really need a dedicated Cleric or Thief, so I don't see why it couldn't work. Your character could be the party's utility character, healing, buffing and taking care of locks and traps. Plus, you could set traps. Also, I suspect that Sanctuary will work really well for sneaking around and disarming traps or opening doors, since enemies ignore you and it isn't dispelled by opening doors or containers like Invisibility. Factor_VIII fucked around with this message at 23:32 on Nov 25, 2013 |
# ¿ Nov 25, 2013 23:24 |
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Basic Chunnel posted:Many of the BG1 CNPCs are in BG2, just not as joinables. Cythereal posted:I know. That's the point. IIRC, Imoen is also arguably raped, given the context of coercion.
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# ¿ Nov 26, 2013 02:48 |
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kingcom posted:I mean it definitely can be interpreted like that but it easy to just say 'horrible torture' particularly the feeling part given she later describes Irenicus demonstrating that hes completely devoid of emotions (or at least positive ones) when hes mutilating Khalid's corpse (Stab, "See? Nothing!" I believe is the conversation). It's cause pain to try and point out hes dead inside without explain why. In general Irenicus is pretty hosed up but goddamn to I love David Warner.
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# ¿ Nov 26, 2013 02:59 |
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Cythereal posted:In the book, Imoen is pressured into boinking a drow priestess. kingcom posted:Sure but then you have the idea that the whole plot is about people stealing souls and abusing someones internal spirit is another use of it but regardless, everything is handled way, way better than the wifebeating fun times of the novels.
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# ¿ Nov 26, 2013 03:17 |
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Cythereal posted:I don't remember very clearly - I read the books back in middle school when I first played the BG series - but I think so, yes. IIRC, the moronic chucklefuck of a protagonist told Imoen that she boinked Phaere or the party's cover would be blown. Imoen decided she already preferred women anyway. Also, his companions were Edwin, Viconia, Jaheira, Minsc and Imoen instead of the canon party from the start of BG2.
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# ¿ Nov 26, 2013 03:37 |
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Cythereal posted:Abdel is neutral at best. IIRC, he also boinks Bodhi.
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# ¿ Nov 26, 2013 03:44 |
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Basic Chunnel posted:It sounds like RA Salvatore could have done a better job. Think about that.
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# ¿ Nov 26, 2013 04:41 |
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Mordaedil posted:I really enjoyed Path of Darkness if only because a major focus was on Artemis Entreri and he was legitimately more interesting than Drizzt at the time. fong posted:Its just the shop keeper. That part is significantly more difficult than it would otherwise be because you cant use AoE spells. Also a bit buggy, I remember taking the "lets not kill everyone immediately" option, then being able to attack and kill the red wizards around the room first without the mercenaries also goong hostile.
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# ¿ Nov 26, 2013 16:11 |
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verybad posted:edit: hell, paladins can't even kill Firkraag the first time they go to Windspear without messing up their stronghold quest so you're almost better off focusing on a different weapon type early on. And Carsomyr 50% Magic Resistance is really good and it also has has an additional 5 damage bonus to chaotic evil opponents and the fact you can dispel by just hitting things means you don't have to spend time casting instead of attacking. Not to mention the fact it's the only +5 weapon in SoA (other than the Sling of Everard) and only +6 weapon in ToB. Maybe other weapons can be situationally useful, e.g. the Psion's Blade against Illithids, but Carsomyr is a great default weapon.
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# ¿ Nov 27, 2013 00:25 |
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Selane posted:Huh? Off the top of my head, Staff of the Magi, Crom Faeyr, and the improved Mace of Disruption are all +5. Nothing really requires +5 anyway, and very few things require +4. TINA TURNER posted:What? There's the Satan Halberd, Ixil's Nail, and the Anti-Dragon Halberd. +6 weapons are rare, but that's because they're pretty bad when compared to two-weapon fighting
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# ¿ Nov 27, 2013 01:35 |
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TINA TURNER posted:Doesn't it stil lcount as +6 for overcoming immunities?
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# ¿ Nov 27, 2013 01:40 |
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Selane posted:A weapon can have different damage bonuses for different enemies, but only one enchantment level. Dragon's Bane is enchanted +3, Crom Faeyr, Staff of the Magi, and Mace of Disruption +2 are +5, and Ixil's Spike and The Ravager are +6. So is the Staff of the Ram, actually. Hit, damage, and enchantment don't necessarily have anything to do with each other.
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# ¿ Nov 27, 2013 01:45 |
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Orgophlax posted:How do you backstab in Baldur's Gate? I tried the obvious thing of hiding in shadows, but as soon as you select an enemy to attack, the character leaves the shadows.
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# ¿ Nov 27, 2013 15:13 |
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uwu culture posted:Actually oozes can be backstabbed
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# ¿ Nov 27, 2013 17:00 |
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I remember my first Ironman attempt. I made a mage and he got one-shotted by a crit from one of the two assassins in Candlekeep. In my best Ironman game, I finished all the main game but the final battle, then went to do ToSC. On the werewolf island I wasn't paying attention and forgot that the sirine queen summons more sirens. They managed to charm about half the party, which got me killed. One moment of inattention can have pretty unpleasant consequences.Illegal Username posted:There's some charm to his Worst Undercover Investigator in Faerun thing.
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# ¿ Nov 27, 2013 19:12 |
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Illegal Username posted:Rasaad's quest had a pretty fun twist. Jump through the hoops, it's worth it.
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# ¿ Nov 27, 2013 19:49 |
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# ¿ Apr 26, 2024 11:45 |
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MrTheDevious posted:Not that mage battles right now are all that hard, honestly. My PC's a F/M who memorizes nothing except self buffs, breach type stuff, and a couple area disables. MrTheDevious posted:Keldorn just obliterated Viconia out of nowhere 30 minutes into a dungeon that doesn't allow you to leave or save the game
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# ¿ Nov 27, 2013 23:35 |