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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I'd love more companions, as long as they can all be given the proper time. One of each class would be perfect. Wilderness areas don't sound as appealing; the countryside scenes look pretty but they feel like the areas I'll be running through on my way to a cool looking magitech dungeon or story quest.

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

coffeetable posted:

Has it been mentioned anywhere what the sixth attribute is? The interviews mention strength, constitution, dexterity, intellect and resolve, but the website claims there's one more.
If they called it Endurance instead of Constitution the acronym could be Spider.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Some fantastical, never-before-seen kind of setting would be cool, but what I'm hoping for in my heart is a space game.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Wolfsheim posted:

A smug blonde warrior makes me think of Dragon Age's Alistair and fills me with dread, but then I remember Obsidian took Carth Onasi and turned him into Atton Rand, and I breathe a sigh of relief.

They also overtly mocked Carth's character via HK47 :mmmhmm:

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I was really shocked when I read a bunch of lore on the TES wiki, because my experience of the series was Skyrim, where not-quite-Romans battled not-quite-Vikings and you explored these ancient empty cities full of automatons that nobody seemed to really care about and occasionally pledge your soul to a deity in order to complete a quest. Somehow I never found the really messed up stuff like the Thalmor planning to unmake all of existence, that all seems to be hidden unless you explore a lot and everything that makes it seem like a completely generic fantasy universe is front and centre.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Not exactly. Part of the map was obscured so originally everyone thought the Lake Of Drowned Tombs said "Drow Tombs" until rope kid came in and clarified it.

EFB :argh:

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Also if there is another NPC who isn't a party member but is crucial to the main story, you and your eleven buddies can be that person's disciples.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
"But the fact is that any fantasy world is, sooner or later, our own world. ... However towering the local mountains, however dwarf-haunted the local woods, any character wanting to eat a piece of zorkle meat between two slices of bread probably has no other word for it than 'sandwich'. ... The builder of fresh worlds may start out carefully avoiding Alsatian dogs and Toledo steel, but if he or she has any sense will one day look up from the keyboard and utter the words "What the hell?"
-Terry Pratchett, the wisest human

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Yeah, Alpha Protocol would probably work better as sci-fi, where you can just have a cloaking device instead of inexplicably being able to turn invisible sometimes. To be fair I really can't think of a way to have skills and abilities like that in a real world setting without getting unreality involved.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Romance nothing, give me a good bromance. And the woman version of that, too. (Homance?)

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Disco Infiva posted:

It obviously will be Arcanum sequel, and MCA will write in an explanation how the entire wolf specie was exterminated. Painfully.
"Any animal that is a wolf can safely be assumed to have died at the end at the exact minute that Arcanum was over."

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I don't have anything to add to the mechanics chat but I did want to state that if/when the time comes I will also be throwing all my money at gently caress You: Suck My Dick: Josh Sawyer's Personal Dream RPG Experience.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Carry weight is determined by Brumbpo and critical chance by Tungus. Ability to commune with the spirit world is determined by Burpo.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

MegaGatts posted:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Not to derail, but the entire plot of the movie could be told in like fifteen minutes. If the dialogue works for you that's cool, but the entire point of the movie was Whedon dialogue between massive special effect dumps.


You could have said Jurassic Park or Blade Runner but you went with the Avengers, hunh.

But on topic, there's no way they'll be able to finish this game with the kickstarter money. They'll have to find another source of funding for it. I assume they have some cash money in the bank so I'm not worried about it getting done, but five million is way too low to finish a game this size.
This kind of clashes with what rope kid has said before, which is that the game is being funded entirely with Kickstarter money.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Fuschia tude posted:

Speaking of...



I appreciate the presence of ligatures like the st. :3:
I love the non-skill options. I hope all the illustrated scenes have at least one hilariously useless option. Also I hope at least one has the useless-sounding option actually pay off.

Basic Chunnel posted:

They talked a bit about how inconsistent and peculiar SEGA's requirements were through the iterations of Alpha Protocol's development. One of the weirder facts was that the team wanted to minimize the relationship between weapon skills and basic character ability to shoot straight or do effective damage (make twitch+ combat, essentially), but SEGA decided that system was "not RPG enough" and mandated an old school stats-ability dependency. Naturally everyone hated it.
I actually liked it with the pistol, having to wait a few seconds and draw a bead on someone helped a lot with the "sneaky spy" feeling. A more traditional action game system would probably have been better for assault rifles though, and would have made the SMGs even slightly usable.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Mr.Pibbleton posted:

Alpha Protocol style perks, will this be a thing?

This would be extremely awesome, though I don't know if they'd fit with the whole "Infinity Engine successor" theme. I enjoyed using lasers in New Vegas, and I was thrilled when the game said "oh you like lasers? Well since you've used them so much, have a critical chance boost!"

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

rope kid posted:

We do not have a lore explanation for why you can only wear two rings, sorry. We do use the two ring limit and the reasons are 1) overall game balance 2) tradition.

I was going to make a joke like "uh do you have a lore reason why [ridiculous thing there would never be a lore reason for because who cares]" but then I remembered that once someone made a similar joke about bottlecaps as currency in New Vegas and rope kid responded with a detailed answer about how bottlecaps came to be used as currency in New Vegas. So now I genuinely can't think of a ridiculous thing to make a joke about because anything that occurs to me has probably been thought through. The two-ring limit might be Obsidian's only weak spot.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

jivjov posted:

Is this explanation about caps still floating around on the internet? I'd love to read it

It starts near the top of this page and goes on for a few posts.

Short version: Bottle caps were used by the water merchants in Fallout 1, then replaced by the NCR dollar in Fallout 2. When the NCR and the Brotherhood of Steel went to war, the Brotherhood attacked the NCR's gold reserves, which were used to back the dollar. This caused a lack of faith in NCR money, which the water merchants took advantage of to reintroduce the cap.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

rope kid posted:

Slash, pierce, crush, burn, freeze, corrode, and shock.

This is a hell of a tweet to quote out of context

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Are there any games with multiple currencies where which one you use is important depending on where you are? That might be a neat idea for a future Eternity game, have it take place at an intersection between three countries' borders, and money from X is either unusable at Y or will only buy a fraction of what it would in X.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Otto Skorzeny posted:

FONV also had plenty of grimdark manufactured moral greyness (save the vault 34 survivors and doom the sharecroppers or vice versa, bland subversion of the western lawman trope via Meyers (and honestly all the endings to that quest are various degrees of bad for Primm)).
Uh excuse me, I think you're forgetting that you could reprogram the town's robot mascot to serve as the sheriff with his little cowboy boots and hat :colbert:
Seriously it's hard for me to take any other option than that, purely for the :3: factor

epitasis posted:

Metal loving sucks.
I agree, but what else is my warhammer going to be made from?

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
The ending says Primm prospers but I know the truth, that choosing the robot is the most grimdark and horrific outcome in the game, and possibly any game.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

The Crotch posted:

What the hell is this question even about?

Imagine seeing a question like that in an interview with the head of Bioware or Bethesda.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I still feel nerd rage about that New Vegas review and I don't even know why it bugs me so much. I'll go months thinking I've conquered my lame white male nerd urges, then I'll be playing Mass Effect and see a "busy trade centre" with five NPCs standing around doing nothing and bitterly think back to that guy complaining about how underpopulated the New Vegas casinos are like it's the only game to have technical limitations on how many characters can be displayed on oh drat I'm doing it again

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
It's been a while since I played KOTOR2, and even longer since I played KOTOR1, but I'm pretty sure Obsidian introduced the "Force Styles" and expanded the crafting system, both of which I liked a lot. I heard they also rebalanced the combat to make unarmed and blasters more competitive, but I'm a lightsabre whore so I never noticed.

That's another case of modifying someone else's system, but I'd say if the modifications are improvements it still shows they can do mechanics.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Last I remember hearing, they were planning for the expansion to be funded by profits from the game, so it makes more sense to plan for something smaller and up the scope if necessary, since there's still no way of knowing how it'll actually sell.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

SunAndSpring posted:

I don't play RPGs for fanservice, but if a dev wants to put fanservice in their game, I don't mind because it's their choice.

It's also the player's choice to dislike fanservice and complain about it. Everyone has choice and it's pretty cool.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

frajaq posted:

Speaking of the story... what is the trigger of it? What brings my PC to this land of adventure? Is there only one or can I choose from diverse origins?
I'm assuming it'll be like New Vegas, where your background isn't really explored. It's an RPG after all, we the players create the character we play as. Plus I don't want to imagine what a headache it would be to try to come up with something that would apply to every race and class.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Mac Con posted:

This. Maybe the case didn't get as much exposure outside the US as I thought it did.

That guy's New Vegas world building video would be a convenient way of explaining to people why I prefer it to Fallout 3. Also would save me from having to see their eyes glaze over in person.

I enjoy his videos but that Fallout one got a bit too popular, I think. Every Fallout 3 vs New Vegas argument I've seen in the past year or so, someone inevitably goes "Fallout 3 makes no sense! There are no farms in the game!

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Shadow Of The Colossus is another game where you lose at the end. You lose big time. It was a pretty clear inspiration for POP 08's ending, though I liked how POP did it better.

edit:

Scorchy posted:

I mostly read a lot of mainstream people complaining about how the ending was 'unfinished', so much so they put out an epilogue DLC. I couldn't play it but I read was kinda pointless.

When I heard about that epilogue DLC I finally understood how people who liked Mass Effect 3's ending must have felt about the extended cut.

2house2fly fucked around with this message at 03:21 on May 21, 2014

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I remember hearing that the companions in the original Fallout were added late in development, so it's kind of fitting that the same thing would happen in the reboot.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I had more problems with KOTOR1 than 2, personally. K2's ending may have been unfinished but at least it played.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Alpha Protocol is unpolished certainly, but calling it "very buggy" is just plain not accurate.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Furism posted:

The part I highlighted is a very good point, I think. I always hate being forced a 1H Sword when my Dwarf is more of an Axe-wielding guy.
I also really like the part right below it, where your companions will have unique items that you can take from them and mess with. I hope I can eventually have a character who is decked out entirely in items they've stolen from their companions.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Captain Oblivious posted:

I'm sorry you feel that way, but nah I had a blast all the way up til the end and all the DLC was fun and well made. The ending being weak doesn't retroactively make those things untrue.

And yeah Jessica Chobot was pretty dumb but what do I care really? She's a footnote at best.
It's a fun shooter with a good multiplayer mode and a terrible story. People who don't like it were probably in it for the story more than the shooting.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
That and lockpicking could be folded together into a general "dexterity for theft purposes" skill or something.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

rope kid posted:

I think 4-5 characters is much more manageable for RTwP. If we're just speaking about "Hey what kind of game would you make?" I'd develop something turn-based.

E: Even if it were some sort of Darklands spiritual successor, I'd still go with turn-based.
On the "what kind of game would you make" tip, what about classes? Would you ideally have more of them, or a few archetypes like Dragon Age, or a classless system like the Fallout games and the ideal society?

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Kind of surprising to read an RPS interview with Obsidian where the interviewer doesn't demand an apology. Maybe they're saving that for part 2.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Hell, since Eternity doesn't use much in the way of animated cutscenes and voice acting it could leave AP in the dust reactivity-wise.

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Nition posted:

Low-poly models can look awesome when paired with great art direction. Interstate '76 from 1997:




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