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I'd love more companions, as long as they can all be given the proper time. One of each class would be perfect. Wilderness areas don't sound as appealing; the countryside scenes look pretty but they feel like the areas I'll be running through on my way to a cool looking magitech dungeon or story quest.
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# ¿ Dec 11, 2013 00:14 |
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# ¿ Apr 27, 2024 11:39 |
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coffeetable posted:Has it been mentioned anywhere what the sixth attribute is? The interviews mention strength, constitution, dexterity, intellect and resolve, but the website claims there's one more.
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# ¿ Dec 11, 2013 02:30 |
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Some fantastical, never-before-seen kind of setting would be cool, but what I'm hoping for in my heart is a space game.
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# ¿ Dec 12, 2013 02:08 |
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Wolfsheim posted:A smug blonde warrior makes me think of Dragon Age's Alistair and fills me with dread, but then I remember Obsidian took Carth Onasi and turned him into Atton Rand, and I breathe a sigh of relief. They also overtly mocked Carth's character via HK47
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# ¿ Dec 12, 2013 06:42 |
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I was really shocked when I read a bunch of lore on the TES wiki, because my experience of the series was Skyrim, where not-quite-Romans battled not-quite-Vikings and you explored these ancient empty cities full of automatons that nobody seemed to really care about and occasionally pledge your soul to a deity in order to complete a quest. Somehow I never found the really messed up stuff like the Thalmor planning to unmake all of existence, that all seems to be hidden unless you explore a lot and everything that makes it seem like a completely generic fantasy universe is front and centre.
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# ¿ Dec 12, 2013 14:23 |
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Not exactly. Part of the map was obscured so originally everyone thought the Lake Of Drowned Tombs said "Drow Tombs" until rope kid came in and clarified it. EFB
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# ¿ Dec 12, 2013 16:01 |
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Also if there is another NPC who isn't a party member but is crucial to the main story, you and your eleven buddies can be that person's disciples.
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# ¿ Dec 12, 2013 23:30 |
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"But the fact is that any fantasy world is, sooner or later, our own world. ... However towering the local mountains, however dwarf-haunted the local woods, any character wanting to eat a piece of zorkle meat between two slices of bread probably has no other word for it than 'sandwich'. ... The builder of fresh worlds may start out carefully avoiding Alsatian dogs and Toledo steel, but if he or she has any sense will one day look up from the keyboard and utter the words "What the hell?" -Terry Pratchett, the wisest human
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# ¿ Dec 13, 2013 08:02 |
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Yeah, Alpha Protocol would probably work better as sci-fi, where you can just have a cloaking device instead of inexplicably being able to turn invisible sometimes. To be fair I really can't think of a way to have skills and abilities like that in a real world setting without getting unreality involved.
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# ¿ Dec 13, 2013 14:18 |
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Romance nothing, give me a good bromance. And the woman version of that, too. (Homance?)
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# ¿ Dec 13, 2013 22:14 |
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Disco Infiva posted:It obviously will be Arcanum sequel, and MCA will write in an explanation how the entire wolf specie was exterminated. Painfully.
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# ¿ Dec 14, 2013 21:42 |
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I don't have anything to add to the mechanics chat but I did want to state that if/when the time comes I will also be throwing all my money at gently caress You: Suck My Dick: Josh Sawyer's Personal Dream RPG Experience.
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# ¿ Dec 19, 2013 14:09 |
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Carry weight is determined by Brumbpo and critical chance by Tungus. Ability to commune with the spirit world is determined by Burpo.
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# ¿ Dec 19, 2013 18:53 |
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MegaGatts posted:^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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# ¿ Dec 30, 2013 16:08 |
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Fuschia tude posted:Speaking of... Basic Chunnel posted:They talked a bit about how inconsistent and peculiar SEGA's requirements were through the iterations of Alpha Protocol's development. One of the weirder facts was that the team wanted to minimize the relationship between weapon skills and basic character ability to shoot straight or do effective damage (make twitch+ combat, essentially), but SEGA decided that system was "not RPG enough" and mandated an old school stats-ability dependency. Naturally everyone hated it.
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# ¿ Jan 4, 2014 16:30 |
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Mr.Pibbleton posted:Alpha Protocol style perks, will this be a thing? This would be extremely awesome, though I don't know if they'd fit with the whole "Infinity Engine successor" theme. I enjoyed using lasers in New Vegas, and I was thrilled when the game said "oh you like lasers? Well since you've used them so much, have a critical chance boost!"
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# ¿ Jan 16, 2014 18:58 |
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rope kid posted:We do not have a lore explanation for why you can only wear two rings, sorry. We do use the two ring limit and the reasons are 1) overall game balance 2) tradition. I was going to make a joke like "uh do you have a lore reason why [ridiculous thing there would never be a lore reason for because who cares]" but then I remembered that once someone made a similar joke about bottlecaps as currency in New Vegas and rope kid responded with a detailed answer about how bottlecaps came to be used as currency in New Vegas. So now I genuinely can't think of a ridiculous thing to make a joke about because anything that occurs to me has probably been thought through. The two-ring limit might be Obsidian's only weak spot.
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# ¿ Jan 29, 2014 02:49 |
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jivjov posted:Is this explanation about caps still floating around on the internet? I'd love to read it It starts near the top of this page and goes on for a few posts. Short version: Bottle caps were used by the water merchants in Fallout 1, then replaced by the NCR dollar in Fallout 2. When the NCR and the Brotherhood of Steel went to war, the Brotherhood attacked the NCR's gold reserves, which were used to back the dollar. This caused a lack of faith in NCR money, which the water merchants took advantage of to reintroduce the cap.
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# ¿ Jan 29, 2014 06:38 |
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rope kid posted:Slash, pierce, crush, burn, freeze, corrode, and shock. This is a hell of a tweet to quote out of context
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# ¿ Feb 12, 2014 00:29 |
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Are there any games with multiple currencies where which one you use is important depending on where you are? That might be a neat idea for a future Eternity game, have it take place at an intersection between three countries' borders, and money from X is either unusable at Y or will only buy a fraction of what it would in X.
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# ¿ Feb 15, 2014 15:41 |
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Otto Skorzeny posted:FONV also had plenty of grimdark manufactured moral greyness (save the vault 34 survivors and doom the sharecroppers or vice versa, bland subversion of the western lawman trope via Meyers (and honestly all the endings to that quest are various degrees of bad for Primm)). Seriously it's hard for me to take any other option than that, purely for the factor epitasis posted:Metal loving sucks.
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# ¿ Feb 27, 2014 16:59 |
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The ending says Primm prospers but I know the truth, that choosing the robot is the most grimdark and horrific outcome in the game, and possibly any game.
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# ¿ Feb 27, 2014 19:05 |
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The Crotch posted:What the hell is this question even about? Imagine seeing a question like that in an interview with the head of Bioware or Bethesda.
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# ¿ Mar 19, 2014 19:31 |
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I still feel nerd rage about that New Vegas review and I don't even know why it bugs me so much. I'll go months thinking I've conquered my lame white male nerd urges, then I'll be playing Mass Effect and see a "busy trade centre" with five NPCs standing around doing nothing and bitterly think back to that guy complaining about how underpopulated the New Vegas casinos are like it's the only game to have technical limitations on how many characters can be displayed on oh drat I'm doing it again
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# ¿ Mar 19, 2014 22:56 |
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It's been a while since I played KOTOR2, and even longer since I played KOTOR1, but I'm pretty sure Obsidian introduced the "Force Styles" and expanded the crafting system, both of which I liked a lot. I heard they also rebalanced the combat to make unarmed and blasters more competitive, but I'm a lightsabre whore so I never noticed. That's another case of modifying someone else's system, but I'd say if the modifications are improvements it still shows they can do mechanics.
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# ¿ Mar 20, 2014 12:54 |
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Last I remember hearing, they were planning for the expansion to be funded by profits from the game, so it makes more sense to plan for something smaller and up the scope if necessary, since there's still no way of knowing how it'll actually sell.
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# ¿ Mar 20, 2014 22:51 |
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SunAndSpring posted:I don't play RPGs for fanservice, but if a dev wants to put fanservice in their game, I don't mind because it's their choice. It's also the player's choice to dislike fanservice and complain about it. Everyone has choice and it's pretty cool.
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# ¿ Mar 21, 2014 00:09 |
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frajaq posted:Speaking of the story... what is the trigger of it? What brings my PC to this land of adventure? Is there only one or can I choose from diverse origins?
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# ¿ Mar 23, 2014 14:23 |
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Mac Con posted:This. Maybe the case didn't get as much exposure outside the US as I thought it did. I enjoy his videos but that Fallout one got a bit too popular, I think. Every Fallout 3 vs New Vegas argument I've seen in the past year or so, someone inevitably goes "Fallout 3 makes no sense! There are no farms in the game!
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# ¿ May 6, 2014 05:51 |
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Shadow Of The Colossus is another game where you lose at the end. You lose big time. It was a pretty clear inspiration for POP 08's ending, though I liked how POP did it better. edit: Scorchy posted:I mostly read a lot of mainstream people complaining about how the ending was 'unfinished', so much so they put out an epilogue DLC. I couldn't play it but I read was kinda pointless. When I heard about that epilogue DLC I finally understood how people who liked Mass Effect 3's ending must have felt about the extended cut. 2house2fly fucked around with this message at 03:21 on May 21, 2014 |
# ¿ May 21, 2014 03:18 |
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I remember hearing that the companions in the original Fallout were added late in development, so it's kind of fitting that the same thing would happen in the reboot.
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# ¿ May 21, 2014 04:45 |
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I had more problems with KOTOR1 than 2, personally. K2's ending may have been unfinished but at least it played.
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# ¿ May 31, 2014 01:55 |
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Alpha Protocol is unpolished certainly, but calling it "very buggy" is just plain not accurate.
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# ¿ May 31, 2014 16:44 |
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Furism posted:The part I highlighted is a very good point, I think. I always hate being forced a 1H Sword when my Dwarf is more of an Axe-wielding guy.
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# ¿ Jun 21, 2014 17:03 |
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Captain Oblivious posted:I'm sorry you feel that way, but nah I had a blast all the way up til the end and all the DLC was fun and well made. The ending being weak doesn't retroactively make those things untrue.
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# ¿ Jun 28, 2014 00:06 |
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That and lockpicking could be folded together into a general "dexterity for theft purposes" skill or something.
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# ¿ Jul 2, 2014 04:47 |
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rope kid posted:I think 4-5 characters is much more manageable for RTwP. If we're just speaking about "Hey what kind of game would you make?" I'd develop something turn-based.
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# ¿ Jul 23, 2014 01:41 |
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Kind of surprising to read an RPS interview with Obsidian where the interviewer doesn't demand an apology. Maybe they're saving that for part 2.
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# ¿ Jul 24, 2014 20:03 |
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Hell, since Eternity doesn't use much in the way of animated cutscenes and voice acting it could leave AP in the dust reactivity-wise.
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# ¿ Jul 30, 2014 02:03 |
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# ¿ Apr 27, 2024 11:39 |
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Nition posted:Low-poly models can look awesome when paired with great art direction. Interstate '76 from 1997:
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# ¿ Jul 30, 2014 02:40 |