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Was kinda disappointed with how short the video was, especially after the 20 min one Wasteland 2 did, but fortunately there's about ten thousand words worth of detail in the various interviews
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# ¿ Dec 10, 2013 23:12 |
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# ¿ Apr 27, 2024 03:45 |
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rope kid posted:Probably a bit, mostly for companions rather than wilderness environments. Additional content does take additional time to make, but not dramatically, not at the scale we're thinking about. This is definitely stuff you should mention in the voting thread.
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# ¿ Dec 11, 2013 00:23 |
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JohnnyBigPotatoes posted:Hey so Winter 2014 huh? technically that could mean next month, you guys work fast. Uhh, it is? Or it is if you're willing to shell out for it.
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# ¿ Dec 11, 2013 00:33 |
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Llyranor posted:Oh wow, that looked amazing. One of my most anticipated games ever (and most expensive -_-). Mind copypastin'/screenshotting the form? Curious to see what the prompt questions are.
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# ¿ Dec 11, 2013 01:41 |
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Accordion Man posted:This. I want to be the party members to be well-written characters, that's part of the reason I pledged and why I don't want to use the Adventurer's Hall at all. Why do you think that extra companions they're explicitly asking for extra money for would have any effect on the quality of the extant companions?
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# ¿ Dec 11, 2013 01:42 |
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Mymla posted:Time spent adding more companions could always be spent on the existing ones. Somehow I doubt you're ever going to get to a point with your companions where you go "Welp, this roster of characters is literally perfect, no quest to tweak, no party banter to add.". You're creating a false dichotomy here. Do you think the OEI devs would be so eager to add new companions if they thought they'd compromise the quality of the first eight? coffeetable fucked around with this message at 01:56 on Dec 11, 2013 |
# ¿ Dec 11, 2013 01:51 |
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Has it been mentioned anywhere what the sixth attribute is? The interviews mention strength, constitution, dexterity, intellect and resolve, but the website claims there's one more.
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# ¿ Dec 11, 2013 01:59 |
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Someone who's got experience with game tooling: how much effort would it take to adapt the tooling for a game like PE to a turn based game? Y'know, seeing as there's this other Kickstarter coming up and all.
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# ¿ Dec 11, 2013 18:39 |
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Fish Fry Andy posted:Personally I would like it if character shadows matched the background's lighting direction, which is what bothered me the most in the trailer. I was gonna say "can't be done because of prerendering etc", but thinking about it you probably could define a layer that tells the dropshadows which direction the prerendered shadows are in.
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# ¿ Dec 11, 2013 18:42 |
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The animations are pre-alpha.
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# ¿ Dec 11, 2013 19:26 |
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Sindai posted:Wait, does "Winter 2014" mean in two months or in a year? A year. We're in Winter 2013 right now. (By "we", I of course mean "the northern hemisphere". The one that matters)
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# ¿ Dec 11, 2013 19:53 |
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I figure it'll be classic space opera just to capture the other end of the market from PE's straight fantasy. Obsidian can leave novel stuff until they've got a few secure revenue streams to play with. e: Curious how RTwP with guns would work though
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# ¿ Dec 11, 2013 23:44 |
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Possibly irrelevant, but Bethesda has the RPG Codex blacklisted and so no OEI dev has openly posted there since the studio came under contract for F:NV. This week though two of them have appeared again, and both are working on an unannounced project that's been going on since June. Incidentally, the Backspace concepts were leaked in July. e: I don't get the timing on the Kickstarter though. If it launches this month, it's gonna mean work through the Christmas holidays. coffeetable fucked around with this message at 01:46 on Dec 12, 2013 |
# ¿ Dec 12, 2013 01:44 |
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Wolfsheim posted:Why would Bethesda blacklist RPG Codex in the first place? And no one say quality standards.
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# ¿ Dec 12, 2013 02:27 |
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Why would you subject any half-decent writer to TES lore?
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# ¿ Dec 12, 2013 13:25 |
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I'll never understand people who want licensed titles over fresh IP
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# ¿ Dec 12, 2013 17:38 |
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Hand Row posted:Have we been told what the name of the other major playable city is? I was looking at the map trying to figure it out where it was. Twin Elms - there's a pile of art from it in Update 68.
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# ¿ Dec 13, 2013 00:39 |
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Basic Chunnel posted:It's been said before but Obsidian is a studio built for AAA game making, and while they could definitely support another KS game, the studio would not in any way be sustained by them. Pillars of Eternity has a very, very small team. They'll still be hustling for at least 2 concurrent AAA projects at any one time. I think how Obsidian and other ~100 dev studios proceed with Kickstarters in future depends largely on how these first few sell post-launch. There was, at one point, a million-unit market for these kinds of games, but no-one knows how much of that market remains. If it is still reasonably large, then while larger studios might not be able to sustain themselves on KS alone, they would be able to use it to bootstrap themselves up into a position where they have the funds to back their own >50 dev projects.
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# ¿ Dec 13, 2013 12:30 |
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So it looks like no Feargus interview is forthcoming. I wonder if the article was written before they realised the website was gonna be delayed several weeks, and now it's too close to Christmas for them to launch a KS?
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# ¿ Dec 13, 2013 16:30 |
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CottonWolf posted:I would have thought that even if it had have been written two weeks ago, it still would be been too close to Christmas to make a KS wise. Everyone will have already spent all their money on presents. Or at least be planning to. The backer website was supposed to be ready more quite a while ago - check the "Dates and Deadlines" box on the right hand side of the right hand screen. Backers were supposed to be finalizing their orders by November 31st.
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# ¿ Dec 13, 2013 16:49 |
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tima posted:While we are on the subject of different settings for a game, here is mine: If you haven't seen it already, this might interest you: http://www.kickstarter.com/projects/bischoff/stasis-2d-isometric-scifi-horror-adventure-game
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# ¿ Dec 13, 2013 19:52 |
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I hope there are romances. They can last maybe five lines before another party member pulls you aside and tells you to stop being a creepy fucker.
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# ¿ Dec 13, 2013 21:41 |
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Megazver posted:Frankly, I find these goony posts about 'romance ewwww cooties' way weirder and sadder. *pat pat* It's okay to pretend to like someone for a while to vicariously experience the rush of falling in love all over again. Romance between two fictional characters? Aww Romance between a person and a fictional character? CommissarMega posted:I'd like to see more romances that don't involve the player, since those can be more easily tailored to the characters involved, and you can ensure that they will happen anyway. It's either that, or go the Bioware route of 'they love you anyway/you must follow the One True Romance Path™'. maybe something along the lines of Khalid and Jaheira, or Haer'dalis and Aerie.
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# ¿ Dec 13, 2013 22:34 |
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StashAugustine posted:- Druids: Not much info aside from shapeshifting. Very powerful crowd control (damage?) apparently.
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# ¿ Dec 13, 2013 22:56 |
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Scorchy posted:Barbs are the melee with the focus on AE I think. I *think* Paladins have very short range, very powerful buffs, while Priests have wider-range but less-powerful buffs.
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# ¿ Dec 13, 2013 23:59 |
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Cheston posted:Then I guess Chanters are just hobos with sticks. Offensive AOE kings, iirc
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# ¿ Dec 14, 2013 00:53 |
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rope kid on OEI forums posted:Resolve modifies the duration of any effect generated by the character. Rogues gain Sneak Attack bonuses against enemies with a wide variety of conditions on them. Rogues are capable of inflicting many of those conditions on their own. If a rogue has a low Resolve, those conditions have commensurately shorter durations. Which along with information from the interviews means the attributes shake out to: Strength: deflection defense Constitution: fortitude defense Dexterity: reflex defense Intellect: will defense Resolve: effect duration Perception: effect radius/range (?) Might be secondary effects as well, but assuming that damage types are fairly balanced and the AI isn't too dumb, it looks like there are indeed no dump stats
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# ¿ Dec 14, 2013 02:02 |
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How do you handpaint backgrounds for something the size of Skyrim though?
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# ¿ Dec 14, 2013 19:09 |
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Fingers crossed they go with the new IP for the Kickstarter rather than the licensed one. There's no universe I can think of that I'd like to see adapted over seeing a fresh new one.
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# ¿ Dec 14, 2013 23:28 |
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Fish Fry Andy posted:I would actually like a Morrowind game by Obsidian, but that's just because Morrowind borrows from non-European history for its setting's inspiration. Really, I think it would be great if there were more fantasy games outside of faux Europe. I can appreciate why they made the POE setting what it is, but I hope that Obsidian's next setting is original and more out there. You can get a non-European setting without hanging the TES millstone around your neck.
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# ¿ Dec 15, 2013 03:24 |
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Otto Skorzeny posted:Is it only available to the PC, or if a party member would qualify for the gated dialogue can they butt in? I think it was said in one of the interviews that the PC is almost always the target for dialogue, and companions are limited to interjecting if they can offer something of use.
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# ¿ Dec 16, 2013 23:16 |
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Whole pile of words on picking your items & NPCs:J.E. Sawyer posted:Hi, Sykid. It's a balancing act, because we don't want to do lore and mechanics dumps on the world this far ahead of the game being finished, but here are some things to help with both items and characters:
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# ¿ Dec 16, 2013 23:19 |
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Lotish posted:Is there a particular stat I'm gonna want to pump to be a chatty-Kathy or are stats factoring into dialogues going to be spread around the stats? (If this has been answered I kind of haven't followed this thread for a while, so I may have missed it.) There isn't a CHA analogue. The six you've got to play with are strength, dexterity, constitution, intellect, perception & resolve. Also I seem to remember one of the OEI devs posting that they weren't a fan of social skills in general. Something about it destroying a lot of RP options iirc.
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# ¿ Dec 17, 2013 00:24 |
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Wahey, attribute details:rope kid posted:Strength affects your Health and number of inventory slots. Constitution affects Stamina. Dexterity affects Accuracy. Perception affects Critical Damage. Intellect affects Damage and Healing. Resolve affects Durations and AoE size. We may slightly shift these, but this is what we will be working with in the foreseeable future. I'm a fan of how this sounds. No skillpoints stat, no social stat, no class-specific interactions, and each of the six makes a major contribution to combat ability. What's even more impressive is that the couplings actually make sense too. coffeetable fucked around with this message at 02:41 on Dec 17, 2013 |
# ¿ Dec 17, 2013 02:39 |
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AXE COP posted:Okay yeah, maybe that was an overreaction, but it still seems unnecessary and inconsistent with every other attribute purely being combat-related. Because of the insert-only stash, I think inventory size is purely combat related. Any non-combat related items get chucked in the stash, so strength effectively limits the amount of "specialist" kit and the number of consumables that you can lug around with you.
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# ¿ Dec 17, 2013 03:22 |
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That's what we're chatting about. PE has a "stash", which is infinitely sized and you can drop stuff into whenever, but can only withdraw from at camp. So anything you're only grabbing for money or because you might need it later goes in the stash, and you only keep in inventory what you'll need for the outing ahead.
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# ¿ Dec 17, 2013 04:31 |
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It's a strange little trap. People often stockpile consumables because they're not playing on a high enough difficulty that they're necessary, and people don't play on a higher difficulty because they lose fights horribly as they never think to use consumables.
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# ¿ Dec 17, 2013 21:23 |
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Have there been any RPGs where NPCs have given recommendations on how to beat an opponent? Not as in "AIM FOR THE BIG RED WEAK SPOT", as in "Are you sure you want to go in there with swords? We'd do better with maces against armour like that". Or, relevant to the conversation: "Shall we get some potions out? This one looks tough". It'd be a lot of work to fill a whole game with this kind of stuff, but it'd work just as well if restricted to first encounters with new enemies then. Of course that said, you've got the "ARE YOU SURE YOU WANT TO DO THIS GAME FINISHING QUEST?" prompt that shows up in most AAA titles nowadays, so maybe some players are just beyond help. coffeetable fucked around with this message at 21:38 on Dec 17, 2013 |
# ¿ Dec 17, 2013 21:35 |
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Furism posted:Isn't it a bit what PE is going for? When you start you have no clue what Ogres are resistant to, then as you fight them the tooltip because more detailed? A tooltip will only help you if you're aware a better solution might exist. If you don't even realise that some weapons might be far more appropriate for certain enemies than others, the text on the tooltip is meaningless. The prompts I'm talking about would be intended to nudge players out of that kind of tunnelvision.
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# ¿ Dec 17, 2013 22:52 |
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# ¿ Apr 27, 2024 03:45 |
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FuriousGeorge posted:Games like Dark Souls and Witcher 2 do potions much better Witcher 2 might have had a great potion system, but having to go through a long animation and a menu system to drink the drat things was such a pain I avoided using them whenever I could. If PE has very limited inventory space, it'd be nice if consumables were automatically loaded into free slots in your quickbar.
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# ¿ Dec 18, 2013 08:08 |