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I've been playing on the server listed in the OP, trying to construct the Ultimate Horde BaseTM but it's going at a snail's pace because I haven't found a goddamn crucible or schematic in the 40+ days I've been on there. No steel means doing all my mining with an iron pickaxe and a bottleneck on crafting traps and whatnot. Haven't seen anyone on since I've started, but if you have a character on there that has one or can craft one can you help a sister out? Even doing jobs for the traders to open up new ones they just keep sending me in a triangle to one I already know so I'm not getting more chances when inventory restocks I'm currently dumping all my skill points into intellect so I can eventually craft one but goddamn what a waste. Base is in the field immediately east of the trader at 2080 E and 480 N, and I've set up shop in the house immediately west of there. There's a fenced-in area under the porch where I put a chest with some various stuff that's open for the taking.
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# ¿ Aug 16, 2022 22:34 |
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# ¿ Apr 28, 2024 17:11 |
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I've been into the snow biome, mostly spending time in grasslands to work on the base. Got a point in LL and I'm wearing the goggles as well, I think RNGeezus just hates my guts. Never had a problem on any other game with finding one or a schematic, just incredibly unlucky here. e: VVV lol I've looted every Working Stiff, PnG, CaB, and even Mo Power I've come across, some multiple times. Like I said, the rng is really loving pissed at me rn. SubponticatePoster fucked around with this message at 23:55 on Aug 16, 2022 |
# ¿ Aug 16, 2022 23:02 |
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Evil Kit posted:Picked up the game myself when it was on sale. While I had watched a few youtubers I follow play it it took a bit to get around to it but finally gave it a shot and man, it really is fun. It just amazes me how bad the yogs were at actually playing the game though, with how often they'd die or just not eat/drink/heal themselves.
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# ¿ Aug 21, 2022 20:32 |
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Evil Kit posted:oh hell yeah, I had no idea that was still running.
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# ¿ Aug 21, 2022 22:36 |
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FPzero posted:Things I have learned: Do not stop playing during Night 7 even if you've "beaten" the horde that night, and then continue your game. The game doesn't remember you beat the horde for that night and spawns it again. As far as a horde base goes, it doesn't need to be complicated at all. Zombie AI is such that they want to take the most direct route to you so a catwalk- or hallway-style base works great. Zombies can jump up one block. If they cannot reach you they'll start trying to tear down the building or tunneling into the ground through the path of least resistance. A catwalk 2 blocks off the ground will work fine - put bars a block or two from the end that you can shoot through and upgrade the step as much as possible and that will get you through the first couple of hordes. If they pile up at the bars they'll start knocking each other off so they run around and try again. Put a single hunk of ladder on your end (you can jump up but they can't) and that's all you need. There are some insane builds out there for bases but for your first few you don't have to get fancy. If you're in or near a town that has one of those big round chemical storage tanks, those make fine starting bases. Block off one ladder with something, slap a hatch on the other and just shoot them as they come up the ladder and stall out trying to smash through the hatch. Upgrade the bottom 2 blocks as much as possible around the tank and that will get you through horde night 4 or 5 depending on your settings with no major effort. Keep the hatch repaired between waves and you're golden. My preferred "I have a lot of time on my hands" base build is just a bigass staircase design, with shotgun turrets triggered by a plate that blasts them into a pit. The pit has stairs for them to climb out of so they don't try and knock the thing down. The walls have blade traps and the floor and staircase of the pit have electric fencing that fucks them up on the way down and back up. The only reason you need to shoot zombies is for XP - the base does all the work. That might appeal to you depending on your playstyle. If you like to melee then a hallway or catwalk with hatches is probably more your speed. Watch Glock9's videos, he does a lot of fun stuff and is pretty entertaining on top of being good at the game. He does all kinds of weird builds, like the Taco Truck where he does a horde every night from the inside of one of those food trailers you see scattered about. It's just a tiny box with one opening but he makes it work.
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# ¿ Aug 23, 2022 00:56 |
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pmchem posted:anyone here play the darkness falls mod and have favorite blood moon / horde base designs to share? I've built multiple iterations of this base and it works like a charm, even with horde size set to max on a server with 30 people playing. I made one on the goon-run server, I'll grab some screenshots tomorrow and post them so you can see what I'm describing since I'm probably not doing a great job of it
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# ¿ Dec 31, 2022 11:31 |
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Stamina is one of the biggest roadblocks early game. Like others said, put at least a point into sexy t-rex to get extra stam. You're also using the sledgehammer which is a stamina hog. Depending on your difficulty settings you may be able to use something else to better effect. A level 1 wooden club does poo poo damage per swing, but if you can swing it 5 or 6 times before running out of stamina it might do more overall damage so experiment with stuff. Pick a melee weapon you like and spec into that for a few levels. Later on you'll do the bulk of your damage with guns, but early game you either won't have a decent gun or be limited on ammo. If you're playing solo also crank up the loot drop rate because default rates are kinda poopy. The first couple of weeks the gameplay loop generally is: do trader quests until you get the bicycle and new trade route, loot pretty much everything you come across. Unlock the forge and workbench (the chem station and cement mixer are helpful but can be worked around by a lot of looting). You can build a simple horde base or save on resources by repurposing an existing structure - this is usually what I do. You might be able to get by with only constructing a few hatches and frames for 3 or 4 hordes. Then you can get fancy. Death past level 6 creates some XP debt but you won't level down, so if you're infected and can't find honey/antibiotics it's fine to just die. If you're interested in seeing some gameplay check out Glock9, Neebs Gaming, or Guns Nerds and Steel on YT. Glock does a lot of challenge runs, Neebs' group is generally silly, and GNS plays a lot of overhaul mods and builds really complicated horde bases. You can get good ideas and get a feel for different perks and playstyles. There's also a goon server up and running and I log on fairly regularly if you want to play with another person (and get free poo poo if you're not a purist ).
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# ¿ Mar 8, 2023 03:36 |
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Dalaram posted:You mean again? I originally bought 7DTD on Xbox, and watched them stop supporting it. If they make me buy it again on console… Shoutout to FP for having a really good controller scheme on PC. There are plenty of games that claim to have "full controller support" but then in practice they are clunky as poo poo (looking at you, Ark).
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# ¿ Mar 26, 2023 18:17 |
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A21 drops on Monday, so watch your favorite streamer this weekend to get a peek at the changes.
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# ¿ Jun 8, 2023 17:45 |
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OgNar posted:It looks like others got delayed, but Temrekie (GNS) had a early copy for his breakdown videos or something.
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# ¿ Jun 9, 2023 19:52 |
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PowderKeg posted:I'll get the server running as soon as possible today. Hoping for 7ish EST. Guess I'll just let the in game RNG do its thing since KingGen doesn't support it yet (from what I've read so far..). We'll probably have to wipe in a few weeks anyway due to patches. E: graham cracker posted:Kinda interested in this, how are you sharing the server info? SubponticatePoster fucked around with this message at 19:36 on Jun 12, 2023 |
# ¿ Jun 12, 2023 19:29 |
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PowderKeg posted:The new in game random map gen is kind of trash. The biomes have no variation or "mix", just four big chunks even after using a long seed name. Anyway, still going here. My upload is slow, but it'll be soon. I'll say the game certainly looks better, FPS is good and I haven't had any of that weird hitching. Gets dark AF inside a building during a storm though, like pitch black. Neat, but bringing a torch might be mandatory for early exploration until you get a headlamp or find a flashlight. The skill book thing seems fine, plenty in loot and at least all the T1 quests I've done so far have offered a bundle of them as a reward. Also the airdrop had another bundle in it so it's not as horribly grindy as I feared.
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# ¿ Jun 13, 2023 00:48 |
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PowderKeg posted:144.48.104.157:26930 password lljk Woo, logging in now!
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# ¿ Jun 13, 2023 02:10 |
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Vib Rib posted:Jokes aside, those are no longer in the game.
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# ¿ Jun 15, 2023 00:50 |
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Server just poo poo the bed?
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# ¿ Jun 15, 2023 02:19 |
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Galaga Galaxian posted:Funpimps hosed something up good on the hotfix they just did, people are basically getting reset to level 1. Powderkeg, you wouldn't happen to have had a backup from before updating the server, would you? e: they hotfixed my rear end
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# ¿ Jun 15, 2023 23:02 |
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Yep, price of filters has gone up to 2500 and didn't get the option for mags on quest completion. This is what happens when grognards who have nothing else to do are your playtesters. "Wahhh, I've done nothing but play for 4 days straight without getting up to pee and progression is too easy!" My character and stats all got reset, but I kept all my inventory and quest progression. However, at trying a T3 with 100 HP/stam.
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# ¿ Jun 16, 2023 00:05 |
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Being that they nerfed mag drops maybe up the loot to 125 or 150%? I'd rather not have to wait until I'm L50 to get something other than a T2 wooden club and I can't just put points in to craft a better one now. e: Oh! up land claims to 2 or 3 so we can have either really big or a couple of bases spread out between cities? SubponticatePoster fucked around with this message at 19:19 on Jun 16, 2023 |
# ¿ Jun 16, 2023 19:15 |
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khy posted:Land Claims are now defaulted to 3 per person. It's in the LCB tooltip now <!-- Land claim options --> <property name="LandClaimCount" value="1" /><!-- Maximum allowed land claims per player. --> so wasn't sure if the server was doing different stuff or what.
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# ¿ Jun 16, 2023 20:27 |
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PowderKeg posted:Oh and I did set a daily maintenance reboot for 5am in case you just can't stop playing into the wee hours of the morning.
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# ¿ Jun 17, 2023 19:05 |
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Just FYI Baka and I stuck around for day 49 and we got demos
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# ¿ Jun 19, 2023 19:23 |
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Nyaa posted:I do hate the veterans players for complaining the game is too easy after they mastered everything and the dev makes it even harder for casual/solo/new player to enjoy the game. RandomBlue posted:There are several settings you can tweak in the server config to make it as easy or as grindy as you like.
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# ¿ Jun 29, 2023 18:51 |
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Nyaa posted:Yeah, scrapping down cobberstone for stone is so much easier and faster than mining it. 100 of those cost like 30 coin and can be break down to 70 stone.
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# ¿ Jun 29, 2023 19:15 |
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Tarkus posted:Yeah, if you loot stuff in the wasteland and do infested quests you can get level 6 stuff pretty easy. I still kind of like the magazines rather than binding the crafting to the skill tree though. I'm not sure how to balance it so that your crafting isn't completely outclassed by what you loot from your levels.
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# ¿ Aug 4, 2023 18:07 |
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This rules. Also I really want one of those punchers, would make horde night funny AF.
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# ¿ Aug 8, 2023 00:09 |
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Did they change the number of quests required to advance to the next tier? Ran some on the goon server last night and I had to do 7 before I got the bicycle. I double-checked against the completed quests to make sure I hadn't miscounted.
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# ¿ Aug 21, 2023 19:24 |
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Nonexistence posted:Ugh, loaded up to try a21 and as soon as I got to the trader a dog spawned behind me, bit me once, and infected me. No one sells honey or antibiotic, cleared 5 quests and every food or meds POI I saw and nothing, been scouring the forest for hours for tree stumps and there have been so few and none have dropped honey. Just feels like such an unavoidable and unfair death sentence.
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# ¿ Sep 4, 2023 21:38 |
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Is the goon server running on experimental? Tried to join last night but got told it was a different version and I'm running the latest official.
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# ¿ Oct 14, 2023 18:23 |
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Might jump back on this weekend then, thanks! I know most folks have dropped off playing again but it's still fun to be running around and come across someone else's base/stuff.
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# ¿ Oct 19, 2023 04:18 |
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Uh, so I was playing on the goon server and the geometry despawned so I fell under the map and when I quit and reloaded all my stuff was gone. Not on my person, but my entire base, storage, crafting stations and loot. Even my land claim block is gone That's a new one.
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# ¿ Oct 22, 2023 00:19 |
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If you want to see funny people play DF wrong, Neebs has been doing a series and it's like 81 episodes so far (they're not even close to "beating" it) : https://www.youtube.com/playlist?list=PL1Uou2DWH7IF9jMLIDmSCIihThf7zWvIy Also Khaine, the creator of the DF mod joins them sometimes to play.
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# ¿ Oct 25, 2023 01:36 |
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PowderKeg posted:That's a weird one. Do you want me to start a fresh map?
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# ¿ Oct 26, 2023 02:07 |
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I haven't played DF but from watching others the mining nodes are still marked on the map. Lead should be blue, coal solid black. They just look like regular rocks until you get underground. Zoom in as much as you can and you should see small colored squares and that's where you throw down a marker and go looking. e: look in forest biome, coal doesn't spawn at all in the desert
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# ¿ Oct 27, 2023 20:40 |
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The Locator posted:I can't really spot them very well at all. In 1440p widescreen the dots on the map are tiny. I've spotted the rusty colored iron nodes and the white nitrate, but no blue, and I have no idea how to tell a solid black 'coal' dot from the thousands of solid block dots that seem to represent the trees? I'll take a look next time for blue dots and hopefully spot one.
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# ¿ Oct 28, 2023 00:13 |
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Not sure what's going on with the goon server, it booted me out Saturday afternoon like normal, but then I tried to log back in yesterday and it told me it was still initializing. I think it might've turned zombie
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# ¿ Oct 30, 2023 18:02 |
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The Locator posted:I answered my own question by loading up the NYC map that I *thought* I was using, and in that game I almost immediately spotted the Dr. Anna house which doesn't exist in the first game.. so... welp. Start over!
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# ¿ Nov 1, 2023 09:09 |
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Just for giggles spun up a new server on a random gen map. Only mod right now is the HUD which is run server side. Nomad difficulty, horde every 5 days, 2XP, 2X loot, drop nothing on death, chunk respawn every 5 days. Airdrop markers on so if you're in a basement and one drops you can find it. 37.10.122.72:26386 Password: LLJK
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# ¿ Nov 2, 2023 00:01 |
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bird food bathtub posted:Playing through on vanilla for the first time ever. Right now I'm holed up in a random house I chose one night when time was running low. When I eventually make a more permanent home is there a way to pick up things like the forge or water gatherers instead of breaking them down? I'd rather not have to buy another purifier and stuff like that. Flesh Forge posted:If you have placed a land claim block I'm pretty sure you can still pick up your workbenches, yes.
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# ¿ Nov 13, 2023 23:23 |
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bird food bathtub posted:That works, neat! Didn't find that detail in wikis or anything. Few more questions. Everything I've read says you just hold down the button and the lockpick action should start. Even holding the tools it does nothing on locked doors. Got one skill point in lockpick but nothing happens. What am I screwing up? Zombie pathing in 7DTD is a subject of much discussion and lamentation. Outside of a blood moon, they're pretty dumb and you can get away or sneak up on them. During blood moon though, they always instantly know where you are. It's possible to escape from them if you have a vehicle, but they will still chase after you indefinitely and if/when you stop they will start spawning on your new location. Also if you are running away in a vehicle the game will start spawning vultures to chase you which sucks. Z's have a preference in pathing. Obviously clear, unimpeded shortest-distance is most preferred. They will jump or climb over objects one block high to get to you. After that it's a matter of the path of least resistance. If you are perched 2 blocks high or more or otherwise unreachable then things start to go screwy. The first thing they want to do is get to your altitude so you can put up a stupidly high tower made out of unupgraded blocks with a ladder on it and for the most part they'll ignore the construction and just climb the ladder because climbing is easier in the AI's mind than smashing. If there isn't a clear path to you, then it's smashy time with the weakest materials targeted first. If your fighting position is behind too many hatches or a steel door they're gonna try and find a different way with less HP. This can include destroying any other attached structures, or yes, digging. A subterranean base has to take that into account and still leave a clear opening otherwise they'll dig all the way to hell. Same with inside a mountain. Dirt has 250HP, stone 500 which is the equivalent of plywood or upgraded wood blocks so they'll dig even if you're only upgraded to cobble. If you dig down far enough, you hit bedrock which is impervious to damage. Bedrock bases used to be a thing but with recent changes they don't work as well. Build some steel walls and leave something cobblestone, they're going for the cobble every time. Horde bases are just things designed to exploit the AI. Whether the design is complicated or simple it all comes down to funneling them where you want them, slowing them down so you don't get overwhelmed, and making it strong enough to survive getting beat on long enough for you to kill everything. Then when you get to a high enough level they add demos, which are a hearty "lol gently caress you" to the player because they can blow up and take out even steel fortifications after just a few of them. It's a never-ending arms race between you and the horde. Some people don't like this aspect and turn off BM altogether and make up for it by increasing the size/frequency of wandering hordes to keep it spicy.
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# ¿ Nov 15, 2023 03:35 |
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# ¿ Apr 28, 2024 17:11 |
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Zombies can and do swim, it slows them down. They don't drown of course. You could build a base in/around water and use a sledge turret to knock them off into it. It would take them longer to get back out of the water and approach a fighting position but you'd also want to give them easy egress otherwise they'll treat it like any other obstacle and start pounding on the deck/pier/whatever if they can't get to you. Water also puts you out if you manage to light yourself on fire with a molly or are playing an overhaul mod like DF where demons will shoot fireballs at you. Mining generates heat, which attracts z's. They shouldn't just spawn in behind you, but don't underestimate just how far they can detect you. If you're mining they might dig down and that's why it seemed one appeared out of nowhere. A good tip is to crouch when mining, it generates less heat. Also if you're like me and find the mining sound annoying it makes it quieter . For MP it depends on the server settings. Most servers run with the idea that if no one is online, time doesn't advance so people can't just quit out right before a horde and then log back in 15 minutes later to skip it. This also means if you're the only one on the server, fire up your forge and then log off it's not going to process anything until someone is logged on. Zombies are not active if there are no players around to save on memory so if you are across the map from your base then you won't need to worry about them destroying it while you're gone. My server has a setting for max zombies at any one time to keep the game from making GBS threads itself and even if it were full of people in different zones the entire world isn't going to spawn more than a set total number. Hordes orient themselves to players so if someone else was logged on and you weren't they're going to go after the active player, not wander around and destroy random poo poo (though that would kinda be a funny mechanic on a hardcore server).
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# ¿ Nov 16, 2023 18:05 |