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  • Locked thread
Asehujiko
Apr 6, 2011

What is Rogue Trader?
Well let's just quote the rulebook:

quote:

It is the 41st Millenium...

For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the Daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bioengineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus, to name but a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants—and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. Yet you are not just any individual—you are an explorer aboard a Rogue Trader ship with authority and freedom far beyond the comprehension of the masses. Empowered by an ancient warrant of trade and a warp-capable ship, you venture into the uncharted voids, discovering new worlds, lost civilisations, and bizarre alien technology. Fortune and glory are yours for the taking. Rogue Traders stand on the threshold of unlimited opportunity and innumerable dangers.
You are a one man/party East India Company owning a kilometers long starship and a mandate to make money for your Catholic Space Nazi homeland that they can use in their war against the Robot Space Zombies, Secessionist Space Daemon Worshippers(and said daemons), Fungal Space Hooligans and Weeaboo Space Communists among others. During your quest, you will encounter lost civilizations, cursed artefacts and deadly rivals - human, alien or worse...

Character Creation
I'm looking for four to six players. For stats, you roll 10 times and allocate 9 of them as you please. As for the Origin Path, I find it dumb that Rogue Traders are locked out of the Fortune Motivation for example so your actual career is a free pick. You can play any (human) character from any of the books that doesn't immediately make you the Imperium's most wanted but please mention where you got it from, I'm not 100% familiar with some of the books. Starting XP wise, you get your standard 500xp that can also go to your background and 500 "Regular" xp that you can spend on normal, post character creation stuff.

Note for Explorators: Enemies in the Expanse are not idiots and may start bringing anti-tank weapons if they notice a bio-titan skulking around.

The Party Boat
I've use the Core Rulebook SP/FP table to determine your starting budget. It is 40 Profit Factor and 50 Ship Points. You'll get a choice of a few premade ships and during the game you can customize it or obtain a completely new one when you inevitable total your first ship. Vote for one of the below size classes when you make a character.
A Transport
B Raider
C Frigate

Asehujiko fucked around with this message at 00:10 on Jan 31, 2014

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John Dyne
Jul 3, 2005

Well, fuck. Really?
Gonna change Dawson into an Arch-Militant or something so that I can post the other Crassian as my RT submission. :sparkles:


Dawson Kilburn

Dawson is one of the lucky few to have actually been born out in the expanse, and given witness from his youngest days to the hardships of life on the fringe. Hard work in a hard environment made for a keen mind and powerful body, giving the boy the proper weapons of a survivalist.

However, the frontier worlds are lawless, and there are those who would exploit it and those that try to civilize it. When he was fourteen, Dawson was snatched from his family's ranch as it was burned around him, and given to a Malfi noble. The man, one Amirault van Heisen, had been lead to believe great wealth and political power could be wrested from the simple grassland planet, and over time (likely about a week) had grown bored with what little the planet had to offered, and decided to use his great wealth to turn it into an entertainment hotspot for himself and his noble peers.

Bloodsports turned out to be the noble's entertainment of choice, and fortunately for Dawson, he was well equipped to wrestle the xenos and criminals thrown at him. He fought with a hatred deep in his heart, dredging up strength and resilience he would not have otherwise had if not for the circumstances; every fight was spit in the eye of Amirault, who longed to see his champion dethroned after years of fighting. The fights became tougher, longer, and less fair as time went on, and finally, the survivalist was struck down, but not killed.

Seeing a chance to pull one over on a longtime rival, another noble used what power he had to have Kilburn treated; his wounds were tended to, and his lost eye replaced to keep the man at top form. Van Heisen was given a tantalizing offer; a warrant of trade for the young man. Amirault leapt at the offer, signing before reading what he was getting into. When the ink had dried, the man who had made the offer walked away, leaving the Malfi noble in the lurch. He followed, protesting in confusion and frustration, only to realize that he had signed away his slave's freedom, as the contract was literally a warrant FOR the boy.

It has been four years since Dawson had earned his freedom and been given a chance to do good for the Imperium, starting wars in the Emperor's name and what have you. He's always found his luck to be amazing, and knows that Amirault is out there, looking to end what he had started. But hopefully, one last score would finally put the noble off for good..


Name: Dawson Kilburn
Career: Arch-Militant
Homeworld: Frontier World
Birthright: Fringe Survivor -> Pit Fighter
Lure of the Void: Zealot -> Blessed Scars
Trials and Travails: Product of Upbringing -> New Blood
Motivation: Pride

Rank: 1

WS 50 (42+3+5)
BS 43 (38 + 5)
S 50 (45+5)
T 40 (37+3)
Ag 43 (38 + 5)
Int 35 (40-5)
Per 33
WP 31
Fel 39

Wounds: 14/14
Fate: 3/3
Insanity:
Corruption: 1

Skills:
Common Lore (War) (Int)
Dodge (Ag
Intimidate (S)
Scholastic Lore (Tactica Imperialis) (Int)
Secret Tongue (Military) (Int)
Speak Language (Low Gothic) (Int)
Survival (Int)
Wrangling (Int)

Talents:
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution
Rival (Underworld, Nobility)

Traits:
Leery of Outsiders: -10 to interactions when dealing with unknown people
Tenacious Survivalist: May reroll any initiative roll.
Xenos Interaction: Immune to Fear 1 and 2 from Xenos. -5 to all interactions with Imperial Cult.
Blessed Scars: +10 to Intimidate, -10 Charm.
New Blood: +1 PF.

Equipment:
Common-craftsmanship bolt revolver
Angevin Era Chainsword (Best Craftsmanship)
Micro-bead
void suit
enforcer light carapace armour
bolt shell keepsake
medikit
manacles
Data-slate full of wanted bounties
Baleful Eye

Advances 450/1000
BS +5 100
WS +5 250
Ag +5 100


http://invisiblecastle.com/roller/view/4282680/ Stats
http://invisiblecastle.com/roller/view/4282687/ wounds and fate

I vote for C FRIGATE

John Dyne fucked around with this message at 01:04 on Feb 2, 2014

John Dyne
Jul 3, 2005

Well, fuck. Really?
Take whichever of the two you like, preference for Jay though :sparkles:


J. Crassian

At the age of 33, Jay is one of the youngest and least successful members of the Crassian dynasty to ever try to eke out an existance on their own. While intelligent and manipulative enough to rival his uncle, Jay never had the strength and wherewithal with a gun or sword to really back up his message. He was told, quite frankly, that a fuckwit like him could never lead a crew or handle the big jobs, and could never properly wield the warrant.

The only thing Jay has for him is that his initials match his uncle's, and that he's clever enough to leverage the warrant in that way without actally holding it. He feels more comfortable in the background, anyways, away from the spectacle and grandeur that his uncle seems to live for. He knows he can act pretty well as the mouth for a group, so long as someone a little better looking can be the face and read the lines he writes them.

His interest in xenotechnology also sets him apart from his more racist uncle, which may or may not be a good thing, considering he's used family assests to obtain knowledge about the aliens and their equipment just because it amused him. Unwittingly, he's made enemies he likely can't deal with, which is going to be wonderful for whoever takes him on board.

Name: Jay Crassian
Career: Seneschal
Homeworld: Child of Dynasty
Birthright: Savant
Lure of the Void: New Horizons -> Xeno-Arcanist
Trials and Travails: Darkness -> Forbidden Knowledge
Motivation: Knowledge -> Knowledge Is Power, Guard It Well

Rank: 1
XP: 0/500

WS 31
BS 38
S 31
T 29 (35-3-3)
Ag 38
Int 57 (40+3+3+3+3+5)
Per 39
WP 32 (37-5)
Fel 54 (44+5+5)


Wounds: 2 + 2xTB
Fate: 3
Insanity:
Corruption:

Skills:
Barter
Commerce
Literacy+10
Charm
Speak (High Gothic, Low Gothic, Trader's Cant)
Logic
Deceive
Evaulate
Inquiry
Common Lore (The Imperial Cult, Underworld)
Scholastic Lore (Imperial Warrants, Bureaucracy)
Forbidden Lore (Xenos, Xenotech, Archeotech)


Talents:
BWT (Universal)
PWT (Universal)
Paranoia
Enemy (Unknown, Imperial Navy)
Foresight

Traits:
Dynastic Warrant: +3 Ship Points
Honour Amongst One's Peers: +5 to Fel tests with Imperial Officials and Nobility in Formal Settings
Unseen Enemy


Equipment:
Common-Craftsmanship inferno pistol
Common-Craftsmanship boltgun
Xeno-mesh armour
Autoquil
dataslate
micro-bead
multikey
two suits
synskin
chrono
cameleoline cloak

Advances 500/1000
Fel +5 100 XP
Int +5 100 XP
Charm 100 XP


http://invisiblecastle.com/roller/view/4281611/ stats
http://invisiblecastle.com/roller/view/4281612/ wounds + fate

John Dyne fucked around with this message at 01:40 on Feb 4, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


Voting for B raider.



Danerick Kostanov

For many years of his early life Danerick Kostanov was one of the many thugs of the galaxy in the Koronus Expanse. Being the son of a bartender and a joygirl in an frontier world contributed to him being the violent man he was. Kostanov started his brawler career at the bar he lived, helping deal with the rowdy customers, human or not. As he grew he realized that the clear path to getting money to survive another day was with his powerful body and Danerick inevitably started working in less respectable careers, like fighter in underground brawler tournaments, bouncer in clubs, bodyguard for rich imperial citizens and his favorite, xenos bounty hunting, using his strength and skill to subdue Kroots and Freebooter Orks.

The turning point in his life towards spreading the word of the Emperor to the unexplored ends of the galaxy was after a particularly successful bounty. Short-sighted like he was, Danerick spent most of his newly acquired money that night buying everyone in the tavern he lived as many drinks are anyone wanted. Perhaps by the machinations of fate, in the bar at the time was a travelling middle-aged, but well-built, missionary who was quietly enjoying a cup of cold water. Never being a pious man himself, Kostanov went to the apparently harmless man to offer him free expensive drinks like he to everyone. When the man politely refused, Danerick immediately took offense and started getting pushy and violent with him. What followed was the worst beating he took in his entire life, the missionary catching him completely by surprise with martial maneuvers that put him to shame. Bloodied, bruised and knocked out, the last memory before he passed out was of the man silently leaving the place.

The next morning after fixing himself at the local medicae, Kostanov desperately searched for the unknown man through the small frontier town. He found him praying at the small decaying chapel. When his eyes met again the missionary immediately took a combat stance ready for more but instead Danerick knelled in front of him and asked to teach him his combat skills. The missionary then simply picked one of his sermon books and talked endlessly about the life of the warlike missionary Genevieve Almace, when he finished he formally introduced himself as one of the wandering Red Consecrators, wandering acolytes who show their devotion to the Emperor through martial strength and fighting against the worst enemies of the Imperium in the galaxy.

At that point Danerick Kostanov became one of them after being taught by his newly found mentor and he finally found his true calling in life. Old habits die hard however, as he still liked the money side of things and so hired himself to the Rogue Traders of the Koronus Expanse offering his services. But this time, the real strength came from his faith in the Emperor.

code:
Name: Danerick Kostanov
Career: Missionary (Red Consecrator)
Origin Path: Frontier World -> Fringe Survivor(Pit Fighter)  ->  Hunter(Xenos Hunter) 
-> The Hand of War -> Fear(Enemy in Ascendance)

WS:  55       25 +19 +3 +3 +5
BS:  31       25 +6
S:   41       25 +11 +5
T:   44       25 +16 +3
AG:  36       25 +11
INT: 29       25 +9 -5
PER: 37       25 +9 +3
WIL: 37       25 +12
FEL: 38       25 +13 

Wounds: 11  (8+3)
Fate:3/3
Insanity:0 
Corruption:0

Skills:
Common Lore (Imperial Creed, Imperium) (Int)
Forbidden Lore (Heresy) (Int)
Medicae (Int)
Scholastic Lore (Imperial Creed) (Int)
Speak Language (High Gothic, Low Gothic) (Int)
Survival(Int)
Wrangling(Int)
Tracking(Int)
Dodge(Ag)
Intimidate(Str)

Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Pure Faith
Unshakeable Faith
Sprint
Leap Up
Hatred(Pirates)
Paranoia

Traits:
Rival (Underworld)
Leery of Outsiders
Tenacious Survivalist
Xenos Interaction

Equipment:
Good-Craftsmanship chainsword
Good-Craftsmanship flamer
Best-Craftsmanship guard flak armour
Ecclesiarchal robes
Aquila pendant
Sepulchre
Censer and incense 
Micro-bead
Lightning Claw

Advances: 1000/1000 Effective: 5500/5500 

~Rank 0~ 500/500
Pit Fighter         200xp
Xenos Hunter        200xp
Enemy in Ascendance 100xp 

-Rank 1~ 500/500
Intimidate          100xp
Simple Weapon Skill 100xp
Dodge               300xp
Hashutbot frajaq, characteristics: 16 [2d10=10,6], 13 [2d10=7,6], 9 [2d10=7,2], 19 [2d10=9,10], 12 [2d10=3,9], 9 [2d10=7,2], 3 [2d10=2,1], 11 [2d10=3,8], 11 [2d10=3,8], 6 [2d10=2,4]

frajaq fucked around with this message at 06:04 on Feb 3, 2014

Waci
May 30, 2011

A boy and his dog.

The von Stählernfels Dynasty
The von Stählernfels family was an old one on Scintilla, and reasonably rich, by noble standards. They weren't the most prominent name in sector, or even planetary, politics, but they had an established and slowly but steadily expanding power base, built on wise investments (mostly in the form of food imports) and service to the golden throne. Like many noble families in the Imperium of Man, the von Stählernfels were rightly proud of their contributions to the imperial military, and if there was one part of the Imperium they had influence in it had to be the Imperial Guard.

Though the family had traditionally remained small, due to both an intentional avoidance of large numbers of children and the tendency of many members of the family to die childless in the name of the Emperor, every generation until the most recent one and currently ruling one had sent some of their own to the front lines in addition to the more significant but less personal kinds of support. This, together with their general neutrality in planetary politics, earned the family a degree of respect and a distinct lack of sworn enemies among their peers.

Until an unfortunate incident on 799.M41, this meant they were largely safe from the blood feuds typical of imperial high society. An event hosted by one family much more powerful than the von Stählernfels was attacked at the behest of another such family. The assassination attempt was carefully planned and targeted, with the intended damage restricted to the host rather than their guests, but something didn't go as planned, and many of the guests died with their host. Among the dead were much of the von Stählernfels family.

After the incident the surviving von Sählernfelses gently and discreetly pressed for an explanation. Years later it turned up. Faced with the possibility of their involvement being proven to the public, the dynasty behind the attack found it necessary to guarantee that evidence would never be made public. Perhaps due to the additional protection offered by their ties to the Imperial Guard, the easiest way to silence the von Stählernefels family was deemed to be to buy their silence. A few meetings under the guise of trade negotiations later the evidence of the who was behind the attack was exchanged for a newly signed warrant of trade.

A ship was ordered and planetside affairs put in order so that the family fortune would continue to grow even in the absence of the head of the dynasty, in preparation for a new period of growth and expansion for the family, this time as rogue traders. Then, before the budding rogue trader dynasty could get on its feet, the head of the dynasty and the holder of the warrant of trade, Sophie von Stählernfels, died when the ship she was travelling on was lost in the warp. With the dynasty's first own ship still years from finishing construction, the warrant passed on to Sophie's only child.


Aldenir Evren Kaoru von Stählernfels.
Aldenir had always been more fond of the comforts and pleasures available to the progeny of a noble house than of the dying covered in mud and blood so much of the family seemed to prefer. Even then, it was impossible to not pick up a thing or two about the working of the Imperial Guard growing up surrounded by people who were obsessed with dying for the cause. It wasn't that Aldenir didn't agree with the cause or didn't find it worthy that made a military career unattractive, as the family priest some times feared. Aldenir simply didn't believe dying was the best way to advance the imperial cause. It certainly couldn't be the most comfortable one. Even the approved accounts of battles sounded ghastly and unpleasant, and anyone with half a brain had to realise they were surely downplaying the squalor to keep up recruitment numbers.

When Aldenir inherited the warrant of trade, the grieving process for dear mother was about quick and efficient as one might expect form a military family. Aldenir missed her, of course, and if there was one known thing about the warp it had to be that it was not a pleasant way to go, but excessively melodramatic behaviour didn't bring people back form the dead. Aldenir had seen enough people try that to know it didn't work. Though the hedonism didn't go anywhere, the sudden increase in responsibility did make Aldenir pay more attention to actually learning how to run a family business.

Six years later Aldenir was living proof that excellent breeding could overcome considerable decadence. By the time the ship was ready to fly, the dynasty was ready to fly it. Everything had been made ready, businesses had been restructured to allow for less hands-on management, a crew had been hired, tentative negotiations had been started with potential future business associates, and Aldenir was both ready and excited. At the helm of the dynasty's first, but surely not last, voidship, Aldenir would explore every plreasure, plunder every treasure, and exploited every resource the expanse had to offer, and make the von Stählernfels name immortal in the process.

pre:
Name: Aldenir Evren Kaoru von Stählernfels
Career: Rogue Trader
Path: Child of dynasty - Vaunted - Chosen By Destiny (Fated for Greatness) - Lost Worlds (Beyond the Pale) - 
Exhilaration (No Joy Unexplored) - Rogue Trader - Heir Apparent
Rank: 1
XP: 5500

WS:36=25+11
BS:35=25+10
S:32=25+7
T:34=25-3+12
AG:38=25+13
INT:47=25+14+3+5
PER:30=25-3+8
WIL:29=25+12-5-3
FEL:58=25+17+5+3+3+5

Wounds:11
Fate:3
Insanity: 3
Corruption: 6

Skills:
Command
Commerce
Charm
Common Lore (Imperium, Imperial Guard)
Evaluate
Literacy +10
Scholastic Lore (Astromancy)
Speak Language (High Gotchic +10, Low Gothic)
Forbidden Lore (Xenos, Heresy)
Carouse

Talents:
Air of Authority
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Decadent
Talented (Charm)
Renowned Warrant

Traits:
Dynastic Warrant
Honour Amongst One's Peers
Unseen Enemy
Exceptional Leader

Equipment:
Plasma Pistol
Power Sword
Micro-bead
Void suit
Fine Clothing
Xeno-pelt Cloak
Best Light Carapace

Advances:950/1000
Beyond the Pale -100
No Joy Unexplored -150
Heir Apparent -100
Simple Intelligence -100
Simple Fellowship -100
Renowned Warrant -200
Common Lore (Imperial Guard) -200
As for the ship, voting for C a proper frigate.

Waci fucked around with this message at 06:06 on Feb 1, 2014

Lord Koth
Jan 8, 2012

Seneschal going here.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Jack Crassian

Born amongst the rich and powerful of the Koronus Expanse, Jack found himself drawn to learning. The heir to a Rogue Trader's dynasty, the young man found it easy to obtain the schooling he desired, and through his family's wealth and connections, he became extremely connected with other scholars and the administratum of the Imperium.

His schooling was also backed alongside basic PDF training, teaching the young man the use of the fine weaponry he and his family had ease purchasing, which would be necessary to defend his family's dynasty. There, he met the first son of the von Liberman family, Malcross. Jack and Malcross sparred and dueled constantly, testing their mettle and skills against one another, staying toe to toe in wins and losses and keeping a fair balance in their family honor. Finally, irritated with his inabilty to completely dominate the young Crassian, von Liberman attacked Jack from behind with a digi-weapon; only through the quick reaction of another student was Jack saved, and the rivalry between the two dynasties became heated.

The flames of rivalry were fanned, and the Crassian trade fleet came under attack by pirate raiders. It was on board his personal cruiser that Jack proved his worth to his family, attempting a risky gambit to distract the raiders while the trade fleet made it into the warp. With only his cruiser against several pirate raiders, Crassian called in his security team, and although the battle was bloody and hard fought, the young trader came out victorious.

Limping back to his home, he found the von Liberman family had come into dominance, and his family had been uprooted from their homes. Thinking quickly, he sent his cruiser out on an auto-piloted course to draw the von Libermans away, using his family's liquid assets to purchase a new vessel, the Fist of Terra. He now scours the galaxy to find his fortune and to bring down the von Libermans, and restore his family to power in the Koronus expanse.


Name: Jack Crassian
Home World: Noble Born
Birthright: Savant
Lure of the Void: Duty to your Dynasty
Trials and Trevails: The Hand of War
Motivation: Fortune
Career: Rogue Trader
Rank: 1
Gender: Male
Build: Stocky
Skin Color: Tan
Eye Color: Green
Hair Color: Brown
Age: 44
Wounds: 10
Fate: 4

WS: 46 (25 + 16 + 5 Adv)
BS: 35 (25 + 10)
S: 38 (25 + 13)
T: 31 (25 + 12 - 3 BR - 3 LotV)
Ag: 33 (25 + 8)
Int: 43 (25 + 15 + 3 BR)
Per: 31 (25 + 6)
WP: 26 (25 + 6 - 5 HW)
Fel: 53 (25 + 18 + 5 HW + 5 Adv)

Corruption: 0
Insanity: 0

Skills:
Command [Fel]
Charm [Fel]
Commerce [Fel]
Common Lore (Imperium) [Int]
Scholastic Lore (Astromancy) [Int]
Speak Language (High Gothic, Low Gothic, Trader's Cant) [Int]
Ciphers (Rogue Trader) [Int]
Secret Tongue (Rogue Trader) [Int]
Evaluate [Int]
Literacy [Int]


Talents:
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Exotic Weapon Training (Digi-Weapon)
Talented (Literacy, Speak High Gothic, Speak Low Gothic)
Peer (Nobility, Administratum, Academic)
Rival (The Von Libermans)
Hatred (Void Pirates)
Air of Authority

Traits:
Etiquitte
[+10 to all interaction skills with high authority and formal situations]
Legacy of Wealth
[+1 PF]
Supremely Connected
[Start with Peer (Nobility) and one other Peer.]
Vendetta
[At war with another RT dynasty.]
Duty to your Dynasty
[+1 PF]
The Ashes of War
[1 weapon training of my choice, Hatred talent.]
The Face of the Enemy
[-10 to interactions with void pirates, WP test to not react violently]

Gear:
Common-Quality Plasma Pistol
30m, S/2/-, 1d10+6 E, 6 pen, 10/10, 3 Full Rld, Overheat

Common-Quality Power Sword
1d10+5+3 E, 5 Pen, Power Field, Balanced

Common Craftsmanship Digi-Melta*
3m, S/-/-, 2d10+4 E, 12 pen, 1/1, 1 Rnd RLD, Flame

Best Craftsmanship Enforcer Light Carapace
6 AP ALL

Void suit
Xeno-pelt cloak
Fine Clothing

http://invisiblecastle.com/roller/view/2975833/ stats
http://invisiblecastle.com/roller/view/2975846/ wounds and fate


Advances: 500/1000 XP
Ciphers (Rogue Trader) 100
Secret Tongue (Rogue Trader) 100
WS + 5 100
Fel + 5 100
Speak Language (Trader's Cant) 100

Acquisition:
Common Craftsmanship Digi-Melta
Extremely Rare -30
Common Craftsmanship +0
Single Item +30

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
This interests me. Not sure what I'll make yet, and am at work so can;t look through the books, but I'm thinking either Explorator or (another) RT.

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:

Explorator Hextus

His Mechanicalness, Explorator-Magus Hextus, Survivor of the Experiment #XXIV, Researcher of All the Techs of the Xenos and Biologies of the Beasts, Discoverer of Great Artefact in Scarus Sector.

Hextus' official history states that he was raised on the Forge-World Belacane in Calixis Sector. Traditionally trained and schooled in the traditions and rites of the Machine Cult he took average time rising the ranks and was after applying for a position in Explorator fleets his application was accepted. Through the whims of Omnissiah he didn't reach the Explorator Fleet ship 'The Greater Cog' but instead ended up in the cadre of a Rogue Trader ship.

Off the books his rivals say that he was a nobody, an Imperial Guard reject slated for execution for witnessing foul Xenos, chaos and traitor forces. Sadly, or luckily in his case, Adeptus Mechanicus forces on the front were short of servitors and commandeered any discarded assets for use.

To the techpriests's surprise the mindwipe operation wouldn't work, the machine spirits giving a CDIV error. Sadly most of the physical surgery was already done. When the error report ticket finally reached the Forge-world a sufficient backstory was created and Techpriest Hextus was born.

A man shot through gut, kicked out of guard, made in to a servitor and now a Techpriest. Maybe Daddy will be pro[*ERROR* UNRECOGNIZED IDENTIFIER 'DADDY'. DUMPING PERSONNEL PROFILE]



pre:


Hextus
Battlefleet -> Savant -> New Horizons -> Dark Voyage -> Exhilaration
WS BS  S T  Ag Int Per WP Fel
33 47 35 45 40  57  30 42  36


Movement: 4/8/12/24

Wounds: 12

Corruption Points:0

Insanity Points: 3

Fate Points: 3

Skills:
Awareness, 
Common Lore (Imperial Navy, Koronus Expanse, Machine Cult, Tech), 
Forbidden Lore (Adeptus Mechanicus, Archeotech +10, Xenos), 
Literacy, 
Logic +10, 
Navigation (Stellar), 
Scholastic Lore (Astromancy), 
Secret Tongue (Rogue Trader, Tech), 
Speak Language (Explorator Binary, Low Gothic, Ship Dialect, Techna-Lingua),
Tech-Use, 
Trade (Armourer, Technomat)

Talents: 
Basic Weapon Training (Universal), Melee Weapon Training (Universal), 
Logis Implant, 
Bulging Biceps, 
Iron Jaw
Autosanguine
Sound Constitution 1

Traits: Void Accustomed, Ship-bound fighter, Officer on Deck , Saint-blessed Carapace Armour, Mechanicus Implants, Bionics

Armour: Carapace Helm (Arms 3, Body 3, Head 5, Legs 3)

Weapons: Hellgun (Lucius) (110m; S/3/-; 1d10+4 E; Pen 7; Clip 30; Reload 2 Full; uses 10kg backpack source, can use upgraded power pack, Reliable), Power Axe(Mezoa) (1d10+10 E; Pen 7; Power Field, Unbalanced, +5WS)

Gear: Void Suit, Injector, sacred unguents, Combi-tool, Data-slate, Micro-bead, Multikey, Carapace Helm, Carapace Chest Plate, Hellgun (Lucius), Power Axe(Mezoa), Subskin Armor (x), Blackbone Bracing (x), 

Acquisitions:
Best-Quality Mind Impulse Unit - +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems.



Advances:		6950/7000
POST-CHARGEN ->
Autosanguine 	200
Sound Const. 	200
BS +5			250
BS +5			500
T +5			100
Int +5			100
Int +5			250


code:
WS BS  S  T Ag Int Per WP Fel
33 47 35 45 40  57  30 42  36


Wounds: 12/12      FP: 3/3  TB: 4
Armour(Best Craftsmanship Carapace Armor): 5 Head, 9 Body, Arms 2, Legs 2  

Relevant talents/skills/traits:
Logis Implant		Test Tech-Use for +10 to WS/BS
B.Q MIU			+10 to Tech-Use,Pilot,Drive,Inquiry and BS when interfacing
Officer on Deck		+5 to Command Tests while aboard any spacecraft.
Blacbone bracing	+Adds Bulging Biceps (No bracing for hvy weps.) and Iron Jaw (Toughness tests against stun) talents

 
Weapons
Name			Range	RoF	Damage	Pen	Ammo	Reload	Qualities
G.Q. Hellgun (Lucius)	110m 	S/3/– 	1d10+4E	  7 	30	2Full	Reliable                 
G.Q. Power Axe (Mezoa) 	Melee		1d10+7E   7			Power Field, Unbalanced, +5WS

[sub]Skullex
WS BS S T Ag Int Per WP Fel
15 15 10 20 30 15 35 20  ––

Movement: 6/12/18/36
Wounds: 4
Skills: Awareness (Per ) +10, Concealment (Ag) +10, Dodge
(Ag), Silent Move (Ag) +10, Tech-use +20.
Talents: Fearless.

Traits: Dark Sight, Flier 6, Machine (2), Size (Puny).
Armour (Machine): All 2.
Gear: Inbuilt vox and cogitator. auspex[/sub]

Sormus fucked around with this message at 15:09 on Aug 17, 2014

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Flipping through Into the Storm, I think that I want to see if I can make a Rogue Trader who tried to escape the corruption of their dynasty by running off to to the cloistered lifestyle, and, after their family ended up purged, they got the Warrant.
I think it's like half 'exiled from Shaolin Temple', and half being forced to be responsible for their family's actions, the power they've been given, and the fact that no matter how much they've tried to hide from it or talk up their piety, they'd never be what they are without the family they'd been born to, and it burns at them.
Plus, there's probably a ton of politics, probably Ecclesiarchy politics, involved in them actually getting the Warrant.

Lord Hypnostache
Nov 6, 2009

OATHBREAKER
I'm definately interested in this. I was thinking of RT, but seeing as there are plenty of people looking to be the captain, I think I'll roll a Jayne Cobb Arch Militant.

ArbitraryTA
May 3, 2011
Totally going to roll up Big Boss as an Arch Militant for this.

Militarie Sans Frontieres indeed.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
I don't care if there's suddenly a deluge of them, rolling an archmilitant too.

Also, is this game using the standard RT combat rules, or are you thinking about the more current OW/Black Crusade (i.e., full auto is now -10BS, SA is +0, SS is +10, and all of them take a half action)

Ronwayne fucked around with this message at 09:40 on Feb 1, 2014

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Rolling up a Traded, I'm reminded of how much of a non-choice the starting weapons are... would it be acceptable to tag them out for ones of similar rarity? A power maul instead of a power sword, for example?

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Well, whatever I first make, these are my stats

[09:06] <Rockopolis> 10#2d10
[09:06] <Hashutbot> Rockopolis, 10#2d10: 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10]


[09:06] <Rockopolis> 10#2d10
[09:06] <Hashutbot> Rockopolis, 10#2d10: 9 [2d10=4,5], 11 [2d10=8,3], 7 [2d10=6,1], 8 [2d10=5,3], 10 [2d10=7,3], 6 [2d10=2,4], 19 [2d10=10,9], 9 [2d10=1,8], 13 [2d10=7,6], 15 [2d10=8,7]
[09:07] <Rockopolis> 19 15 13 11 10 9 9 8 7 6
44 40 38 36 35 34 34 33 32

My freakish die rolling strikes again.

I still want to be the big boss Rogue Trader, but I think my backup choice is going to be Astropath Transcendent.
As much as I really want to play the super virtuous friendly character, even if class selection is free, the default track for the Astropath Transcendent makes it seem like the game designers intended for you to play as Psy Marbo, Catachan Transcendent!

It's a temptation, I admit.

Werix
Sep 13, 2012

#acolyte GM of 2013
Gods drat you for posting this while I'm in Hawaii. going to likely roll a tech priest when I get back, I don't care how many sormus, xun, ryu, and all the regular tech heads post, its time to share the mantle of tech priest!

e: or a void master, since no one ever makes them, and they are my fav. rogue trader career.

Werix fucked around with this message at 20:06 on Feb 1, 2014

Halloween Jack
Sep 12, 2003
Probation
Can't post for 24 hours!
Wow, no one's posted a Navigator yet? Get ready.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Voting A Transport
Hoping for an Orion Class
The fastest and the biggest, it looks like it'd kick rear end. 10 speed, 25 manuverability, 40 space, and plenty of sp for upgrades.
It's already got a main cargo hold factored in, and most of the transport sized components don't take up much space.


Zamora

Zamora was a born to an Astropath stationed aboard a mighty vessel of the Imperial Navy. Raised in the bridge crew's creche, she was an eager student, happily learning the trade as the fleet laid waste to the enemies of the Emperor.
She was bright enough, in fact, that it was not a tremendous surprise when she showed signs of the psyker talent. When it became obvious, she was sequestered with the astropathic choir to be shielded from malign influence until a hasty and tearful farewell could be arranged.

The Black Ship and the Scholastica Psykana were utterly horrifying experiences. She was far more resilient than the typical psyker, drawing reserves of strength from treasured memories of her upbringing, even as they were being agonizingly wound through her mind to hang in wet strands around her skull.

It was enough to survive.
Shuffling into the throne room made it all worth it. His searing light was glorious, suffusing her shredded self with purpose, tightening the tattered strands of duty left to her.

Though her home fleet is lost to her, she can hear them singing, on calm nights. She'll rejoin them, when the time is right.
But now, she treads her own path.

Battlefleet
In Service to the Throne (Born to Lead) 200XP
Duty Bound (Duty to Humanity)
Calamity
Renown
Astropath Transcendent (Transubstantial Initiate)
Disgraced (The One to Redeem Them) 300XP

WS 34
BS 34
ST 32
TO 30 (33-3)
AG 35
IN 50 (44+6)
PE 31 (36-5)
WP 50 (40+5+5)
FE 41 (38+3)

[20:46] <Hashutbot> RockopolisPhone, 1d10: 8 [1d10=8]; 1d5: 5 [1d5=5]
11 Wounds
4 Fate Points

-3 starting Profit Factor

Air of Authority, Awareness (Per), Ciphers (Astropath Sign), Command, Commerce, Common Lore (Adeptus Astra Telepathica, Imperial Navy) (Int), Forbidden Lore (Psykers) (Int), Invocation (WP), Literacy, Pilot (Spacecraft), Psyniscience (Per),Scholastic Lore (Bureaucracy, Cryptology) (Int), Speak Language (Battlefleet War Cant, High Gothic, Low Gothic) (Int)
Officer on Deck; +5 bonus to all Command Tests while aboard any spacecraft
Ship-Bound Fighter; on a planet they suffer a -5 penalty to Initiative Tests and double the Ballistic Skill penalty for firing weapons at Long Range or greater. These penalties don't apply to the character if they are inside a tunnel or other confined space.

Pistol Weapon Training (Universal), Heightened Senses (Sound), Light Sleeper, Master Orator, Nerves of Steel, Psy Rating 2, Resistance (Psychic Techniques)
Void Accustomed
+50 Achievement Points for Completing any Endeavour

Telepathy
Astral Telepathy, Mind Probe, Delude

Best-Craftsmanship laspistol, Best-Craftsmanship mono-sword, Guard flak armour. Charm, void suit, micro-bead, psy-focus
+1 Requistioned Thing

500/500
Willpower (Simple) 100
Ciphers (Astropath Sign) 100
Master Orator 300

Rockopolis fucked around with this message at 15:31 on Feb 5, 2014

Asehujiko
Apr 6, 2011
That's 12 people interested, going to close signups now, I will make my from (mostly) completed characters in 24/48 hours, post up some stats if you haven't yet.

Waci
May 30, 2011

A boy and his dog.

Doctor Wiegand
Wiegand was a loyal servant of the Omnissiah and the Emperor, happily doing his part to keep the forge world running by maintaining the advanced medical equipment that were used to work wonders on the machines of flesh that were the worlds inhabitants. However, one day, for reasons still unknown to him, he received a message. A short, simple message, stating that she had been transferred to an explorator ship. At first he was excited about the potential to see so much more, discover new and ancient technology, and learn from some of the best magos biologis the adeptus mechanicus had to offer, when the research they were performing on a planet that had fallen to the tyranids was cut short by what he considered to be the expedition leaders unnecessary and cowardly concern for the safety of the crew, he grew bitter at the adeptus mechanicus. Not so much because he wanted to betray humanity, or because his faith in the Omnissiah had wavered, but because he felt the mainstream mechanicus was either blind to the potential of biotechnology, or lacked proper dedication to their work. Because of this, he arranged for a for a place for herself on a rogue trader vessel as soon as it was possible. The facilities may not have been quite the same, but at least there he had more power over the direction of her work: in exchange for his services, the captain was quite happy to provide him with the necessary materials, and unlike the mechanicus, wasn't too picky about what he was doing.

I think the picture says more about the character's personality than a thousand words ever could.

Consider Aldenir to be the primary submission.


pre:
Name: Wiegand
Career: Explorator
Path: Forge World - Scapegrace - Renegade (Dark Visionary) - Press-ganged - 
Knowledge Is Power, Guard It Well - Explorator - Heir Apparent
Rank: 1
XP: 5500

WS:24=25+4-5
BS:36=25+11
S:37=25+12
T:36==25+11
AG:34=25+9
INT:60=25+16+5+3+3+3+5
PER:40=25+15
WIL:40=25+15
FEL:35=25+10

Wounds:12
Fate:3
Insanity: 4
Corruption: 3

Skills:
Common Lore (Machine Cult, Tech, 1)
Forbidden Lore (Archeotech, Adeptus Mechanicus, Xenos)
Literacy
Sleight of Hand
Logic
Speak Language (Explorator Binary, Low Gothic, Techna-Lingua)
Scholastic Lore (Chymistry, Astromancy)
Medicae
Tech-Use
Trade (Technomat, Armourer)
Security
Drive (Ground)

Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Logic Implant
Technical Knock
Foresight
Dark Soul
Talented (Tech-use)

Traits:
Mechanicus Implants
Stranger to the Cult
Jealous Freedom

Equipment:
Boltgun
Good Power Axe
Enforcer Light Carapace
Multikey
Void Suit
Sacred Unguents
Micro-bead
Combi-tool
Dataslate
Servo skull
Scribe-tines
MIU
Good Cerebral Implants

Advances:1000/1000
Knowledge Is Power, Guard It Well -300
Heir Apparent -100
Simple Intelligence -100
Trade (Armourer) -100
Scholastic Lore (Astromancy) -100
Drive (Ground Vehicle) -100
Security -200

Waci fucked around with this message at 23:26 on Feb 1, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013

Asehujiko posted:

That's 12 people interested, going to close signups now, I will make my from (mostly) completed characters in 24/48 hours, post up some stats if you haven't yet.

Have fun all those that made it in!

Asehujiko
Apr 6, 2011

Werix posted:

Have fun all those that made it in!
If you can get access to your books within a reasonable timeframe you're in as well, here's my list of people who said they were making something or those who've already made a character(or two, or three)

Player Name Character Name Career Ship Vote
John Dyne Dawson Kilburn Arch Militant
John Dyne Jay Crassian Senechal
John Dyne Jack Crassian Rogue Trader Frigate
Frajaq Danerick Kostanov Missionary Raider
Waci Doctor Wiegand Explorator
Waci Aldenir v. Stählernfels Rogue Trader Frigate
Lord Koth ??? Senechal ???
Elfface ??? Rogue Trader ???
Sormus Hextus Explorator Frigate
Rockopolis Zamora Astropath ???
Lord Hypnostache ??? ??? ???
ArbitraryTA ??? Arch Militant ???
Ronwayne ??? Arch Militant ???
Werix ??? ??? ???
Halloween Jack ??? Navigator ???
Govtcheese(irc) ??? ??? ???

Edit: Going from gdocs to here really mangled the spacing.

Edit: vvv It still says Rogue Trader on the sheet and you have a big pile of RT only skills, you'll need to edit that before you can use it as an arch militant.

Asehujiko fucked around with this message at 00:08 on Feb 2, 2014

John Dyne
Jul 3, 2005

Well, fuck. Really?
I'm changing Dawson to an Arch Militant but keeping the story the same.

e:

Asehujiko posted:

Edit: vvv It still says Rogue Trader on the sheet and you have a big pile of RT only skills, you'll need to edit that before you can use it as an arch militant.

Yes. Because I haven't changed it yet. Which is why I am telling you, 'He will be remade as an Arch-Militant. Please consider him an Arch-Militant.' Not, 'He is already an Arch-Militant, you have him listed incorrectly.' :v:

John Dyne fucked around with this message at 00:51 on Feb 2, 2014

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:



Bosco

Is a Seneschal.
Knows Stuff.
Hush Hush.
Move Along.


WS BS S T Ag Int Per WP Fel
30 37 33 40 37 43 37 31 39

Movement: 3/6/9/18
Wounds: 13
Corruption Points:4
Insanity Points: 5
Fate Points: 3

Skills:Barter, Charm +10, Commerce, Common Lore (Imperial Navy, Underworld), Deceive +10, Disguise, Dodge, Drive (Ground Vehicle), Evaluate, Forbidden Lore (Archeotech), Inquiry, Literacy, Navigation (Surface), Performer (Storyteller), Scholastic Lore (Heraldry), Secret Tongue (Rogue Trader), Speak Language (Low Gothic, Trader's Cant)

Talents: Basic Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Pistol Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Light Sleeper, Resistance (Psychic), Peer (Underworld)

Traits: Criminal, Underground Resources, Seeker of Lore

Armour: Xeno Mesh (Arms 4, Body 4, Legs 4)

Weapons: Hellgun (Lucius) (110m; S/3/-; 1d10+4 E; Pen 7; Clip 30; Reload 2 Full; uses 10kg backpack source, can use upgraded power pack), Inferno Pistol (10m; S/-/-; 2d10+4 E; Pen 12; Clip 3; Reload Full; Never Jams)
Gear: Cameleoline Cloak, Chrono, Auto Quill, Data-slate, Micro-bead, Multikey, Xeno Mesh, Synskin, Hellgun (Lucius), Inferno Pistol,


[01:12:03] <Hashutbot> Sormus, 10#2d10: 5 [2d10=4,1], 12 [2d10=2,10], 7 [2d10=4,3], 19 [2d10=9,10], 8 [2d10=7,1]], 12 [2d10=2,10], 15 [2d10=9,6], 8 [2d10=3,5], 10 [2d10=2,8]
[01:34:31] <Hashutbot> Sormus, wounds: 4 [1d5=4]; fate: 7 [1d10=7]; insanity: 5 [1d5=5]; corruption: 4 [1d5=4]

Werix
Sep 13, 2012

#acolyte GM of 2013

Asehujiko posted:

If you can get access to your books within a reasonable timeframe you're in as well

Well here is the issue, I'm in Hawaii, and factoring in when get back(Tuesday evening), my day of jet lag recoup(Wednesday), and going back to work (Thursday), the earliest I could be expected to get a sheet up is Thursday evening Cst. Now I might be able to get something Wednesday if I don't spend the whole day in bed, so Thursday is most likely.

What I'm saying is I don't want to be the guy holding this up, so go without me if it comes to that.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
My Astropath is my primary and only submission.

I will be editing the backstory into coherent English, but everything should be set.

I will vote for a Raider (and bold it in my submission). They are the fastest ships, yeah? Wait no, the Orion-class is fastest.

Other than a generic "make the galaxy less awful", or finding her family, the big long term side project that I can see for the Astropath is researching psykers and how they are gathered and trained into Astropaths and Sanctioned Psykers. She wants to ameliorate it and make if more efficient.
The thing that jumped out at me was that she's probably unlike the typical new psyker; she had a happy, supportive childhood and after her abilities manifested, and at least one parental figure who was also a Psyker trying to prepare her for the ordeals. Compared to, say, the 99% of fresh psykers that burn out or end up as astro-chow, they're probably mostly the ones raised on hatred and beatings and tossed into the Scholastica Psykana with no idea what's going on, I'm betting this has a real effect on survival.
Small scale, this probably means keeping an eye on and supporting potential psykers.
Large scale? I dunno. Epic social engineering?

Rockopolis fucked around with this message at 06:45 on Feb 2, 2014

Lord Koth
Jan 8, 2012

Withdrawing my interest. Currently in enough games to keep me quite busy along with RL stuff.

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Character submission!

quote:

A (distant) ancestor of the famous Lord Solar Macharius, war has been in Solaria's family longer than most. Born to a fleet admiral and a lord-general, Solaria was raised aboard her mother (also named Solaria)'s battleship, the Glory of The Emperor's Benevolence.
Her schooling consisted of studies in tactica, history (Especially the history of her revered ancsetor), and the proper amount of prayer with the fleet priests. It was expected that Solaria would grow up to command a ship or ships, just as before.
Then, disaster. The battlefleet went to war, as it had done thousands of times before, but this time, the enemy was too geat. A full Ork Waaaaaagh! overwhelmed the fleet, and Solaria's mother made the decision to retreat, abandoning the worlds she was tasked with defending in order to join up with coming re-inforcements.
This led to something of an issue. On the one hand, it is a soldier's duty to fight until death, but on the other, the blood of Lord Solar Macharius ciounted for a lot. The decision was made to issue the former lord-admiral a Warrant, a combination of honourable discharge and exile.
And now, Solaria has inherited the warrant, and the duty that comes with it. While some Rogue Traders may see their freedom as a ticket to a life of hedonism, Solaria knows better. She will carry on, For the Emperor.


Solaria Macharius



Homeworld: Battlefleet (Pilot: space-craft)
Birthright: In service to the Throne (+3 Fel)
Lure: Duty-bound to Humantiy (+3 Int)
Trials: Calamity (Hardy)
Motivation: Renown (Peer: Imp. Navy)
Lineage: Long and Glorious (Prominent Ancestry)

WS 9 > 39
BS 12 > 37
S 4 > 29
T 10 > 35
Ag 12 > 37
Int 15 > 48
Per 11 > 31
WP 11 > 41
Fel 16 > 49

Movement: 3/6/9/18
Wounds: 10
Corruption Points:0
Insanity Points: 0
Fate Points: 3
Rank: 1
Unspent XP: 100
Spent XP: 5200 / 7000

Skills:Awareness, Charm, Command, Commerce, Common Lore (Imperial Navy, Imperium), Dodge, Evaluate, Literacy, Pilot (Space Craft), Scholastic Lore (Archaic, Astromancy), Speak Language (High Gothic, Low Gothic, Ship Dialect)

Talents: Pistol Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Melee Weapon Training (Chain, Shock, Power), Light Sleeper, Hardy, Air of Authority, Peer (Imperial Navy), Ambidextrous

Traits: Void Accustomed, Ship-bound fighter, Officer on Deck, Exceptional Leader

Armour: Enforcer Light Carapace (Arms 6, Body 6, Head 6, Legs 6)

Weapons: Best Laspistol (30m; S/-/-; 1d10+2 E; Pen 0; Clip 30; Reload Full; Reliable, Never Jams), Power Sword (1d10+7 E; Pen 6; Balanced, Power Field)

Gear: Fine Clothing (A freshly-pressed uniform), Void Suit, Micro-bead, Good Lord-Captain's Baton, Enforcer Light Carapace (Part of the uniform), Best Laspistol, Power Sword(Mordian)

XP Record:
Prominent Ancestry 200XP
WS, Int, Fel +5 300XP
Ambidextrous 200XP
Trained: Awareness, dodge

Edit: Oh, and Frigate

Elfface fucked around with this message at 15:02 on Feb 2, 2014

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
hey ase, I got delayed a bit, but there WILL be a finished charapp from me by evening tommorow, CST. I apologize for the delay.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
I just realized, Zamora is basically Professor X. I guess I'm going to need to requisition a hoverchair.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 24 hours!


Alia Aurelius Abdul Baraka

[Backstory to be completed after breakfast]


Career: Navigator

Noble Born
Child of the Creed
Tainted (Deviant Philosophy)
Press-Ganged
Pride

pre:
Perception       45
Ballistic Skill  42
Strength         33
Weapon Skill     32 (-3)
Agility          35
Fellowship       45 (+5)
Intelligence     46
Willpower        44 (-5, +3, +3)
Toughness        41

Wounds           13
Fate Points      02
Etiquette: Nobles are schooled in how to comport themselves in all manner of formal situations. They gain a +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations.
Exalted Lineage: The blood of the most ancient and powerful navigator houses gifts their scions with a position of prestige amongst the nobility of the Imperium. The Navigator may call upon this lineage in social situations and gains a +10 bonus to any Interaction Skill Test when dealing with members of the Imperial nobility. Vendetta: Every noble house has its sworn enemies and rivals who would do it and its members harm. Even the protection of a Rogue Trader’s mission merely forces those who wish you harm to be a bit more cautious and subtle in exacting their vengeance. As a result, starting noble born characters have powerful enemies, perhaps in the shape of a rival noble house or some other powerful group. The details of these enemies are left to the player and the Game Master to define, working together to create a formidable threat. Whilst they do not dog the character’s steps at every turn, these enemies aim to inconvenience, harm, or kill him whenever he crosses their path. The noble character, of course, is free to return the favour when it’s expedient to do so.
Legacy of Wealth: To be born an Imperial noble is to inherit a legacy of staggering wealth. Even a scorned scion enjoys access to resources beyond the wildest dreams of the toiling masses. This adds +1 to the group’s starting Profit Factor. Warp Focus: The warp eye is the core of a Navigator’s being and his oldest and most potent tool. Once per game session he may force a single opponent to re-roll a successful test when testing to resist the effects of The Lidless Stare Navigator Power.

Skills:
Common Lore (Ecclesiarchy) (Int)
Common Lore (Navis Nobilite) (Int)
Forbidden Lore (Navigators) (Int)
Forbidden Lore (Warp) (Int)
Literacy (Int) (Mastery)
Navigation (Stellar) (Int)
Navigation (Warp) (Int)
Psyniscience (Per)
Scholastic Lore (Astromancy) (Int)
Secret Tongue (Navigator) (Int)
Speak Language (High Gothic) (Int) (Mastery)
Speak Language (Low Gothic) (Int) (Mastery)

Talents:
Dark Sight
Enemy (Ecclesiarchy)
Navigator
Peer (Nobility)
Peer (Astropaths)
Pistol Weapon Training (Universal)
Unshakeable Faith

Powers:
The Lidless Stare
Void Watcher

Mutations:
Eyes as Dark as the Void

Equipment:
Hellpistol (Best)
Metal staff (best)
Xeno-Mesh armor (best)
Emperor's Tarot
silk headscarf, Nobilite robes
charm
micro-bead
Reliquary of St. Drusus (note: this is what I rolled, but I’d gladly take a cool dueling pistol or fancy seal if the dichotomy of commanding the Ecclesiarchy’s respect while being hated by them is too out there.)

Advances:
pre:
Ciphers                100
Trade (Astrographer)   100
Awareness              100
Intelligence           100
Perception             100
Ballistic Skill        250
Toughness              250

Werix
Sep 13, 2012

#acolyte GM of 2013
Hey OP, I really want in on this, but as I indicated before I ain't going to be able to sub a character until late in the week, how about this:

-I agree to sub a void master, since no one else is, so you don't have to wait and see if my guy is a better pick
-you make your picks and start the game
-once I can I make my character and post it in here
-if you like it you contrive me in or pretend I was always there or whatever.

Tyia,

Please any ship that isn't a transport.

Lord Hypnostache
Nov 6, 2009

OATHBREAKER
Here's a character sheet, will be posting background later today-ish. And voting for Raider


pre:
Cain

Home Planet: Battlefleet
Birthright: Stubjack
Lure of the Void: Criminal (Wanted Fugitive)
Trials&Travails: Hand of War
Motivation: Fortune
Career: Arch-Militant

Stats: (I rolled 2d10+20 out of habit, added 5 later)
WS39
BS 47 (37+5+5)
S 43 (38+5)
T 42
Ag 31
Int 30
Per 29 (34-5)
WP 41  (36+5)
Fel 35 (37+3-5)

Wounds: 13
Fate: 5
IP: 4
CP: 0

Skills: Common Lore (Imperial Navy, War), Dodge, Forbidden Lore (Pirates), 
Intimidate +10, Medicae, Pilot (Spacecraft), Scholastic Lore (Tactica Imperialis), 
Secret Tongue (Military, Rogue Trader), Speak Language (Battlefleet War Cant, Low Gothic)


Talents: Basic Weapon Training (Universal), Enemy (adeptus Arbites), Hatred (Eldar), 
Heavy Weapon Training (Launcher), Melee Weapon Training (Universal), Peer (Underworld), 
Pistol Training (Universal), Quick Draw, Sound Constitution, Thrown Weapon Training (Universal)

Other: Face of the Enemy (Eldar), Officer on Deck, Ship-bound Fighter, Void Accustomed

Gear: Good Craftmanship Hellgun, Mono Grox Whip, Microbead, Void suit,
Enforcer Light Carapace Armour, Bolt Shell Keepsake, Medikit, Manacles, Arms Coffer

XP: 5000/5000

Advances taken:
- Forbidden Lore (Pirates)
- Simple Ballistic Skill
- Simple Strength
- Medicae

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.

Katherine "KC" Carpenter

Born on the infamous world of Catachan, Casey followed in the traditional path of joining the Guard. Due to the horrible nature of her homeworld, this somehow increased her life expectancy. Bogged down on a heavily forested world, her regiment was assigned anti-insurgent duties made exponentially more dangerous through the presence of bird-like xeno mercenaries. Through sheer attrition of the chain of command, Casey found herself in charge of the shrinking number of survivors, serving as chaplain, sergeant, medic, and carrying the heavy support weapons. Increasingly at odds with the overall Spire-born Guard commanders who considered them utterly disposable, the senior officers made no secret of their disdain for death world "savages" or their belief her and her people were some sort of ogryn/abhuman variation that could somehow form complete sentences.

After a refusal to assault a heavily fortified xenos encampment in a cave system, Casey caught the commissar's attention, as well as a bolt to the head. However, the glancing shot failed to detonate and mostly served to piss her off. The after-action report lists commissar immediately dying a heroic and incredibly messy death to a spontaneous "xeno ambush". What was done was done, and after a brief, violent visit to the nobleborn scum who led her unit to destruction, Casey found herself in need of new employment. Fortunately there's quite the market for security contractors with both the knack to navigate social situations as well as the ability to heft a heavy weapon when they go sour. Just don't let her near the idle gentry.

Name: Casey Carpenter
Career: Arch-Militant
Homeworld: Death World
Birthright: Scavenger
Lure of the Void: Tainted > Mutant (200xp for Brute, Catachans are huge)
Trials and Travails: The Hand of War
Motivation: Devotion>Creed (200exp, A near heretical belief that its the duty of men to follow, but the responsibility of their commanders to actually lead)
Lineage: A Long and Glorious History> Dark Secret (100xp, Deserter, Officer fragger)


Rank: 1
Stats
Wounds: 15 (1d5+2 <Hashutbot> 1d5+2: 4 [1d5=2])
Fate: 3 (1d10 <Hashutbot> 1d10: 7 [1d10=7])
Insanity: 1d5

WS 34=25+9
BS 42=25+17
STR 60=30+15+10+5
TOU 53=30+13+10
AGI 39=25+14
INT 34=25+9
PER 33=25+8
WP 37=20+14+3
FEL 38=20+18

Skills:
Charm (Fel)
Common Lore (War, Imperial Creed) (Int)
Deceive (Fel)
Dodge (Agi)
Intimidate (S)
Medicae (Int)
Scholastic Lore (Tactica Imperialis) (Int)
Secret Tongue (Military) (Int)
Scrutiny (Int)
Speak Language (Low Gothic) (Int)
Survival (Per)

Talents:
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Melee Weapon Training (Primitive)
Thrown Weapon Training (Universal)
Sound Constitution
Heavy Weapon Training (Bolt)
Enemy: Highborn Incompetent Officers

Traits:
Paranoid: -10 to interaction tests made in formal surroundings
Survivor: +10 vs pinning and shock
Dark Secret: -1 PF

Equipment:
Micro-bead
void suit
enforcer light carapace armour
bolt shell keepsake
medikit
manacles
3x doses of stimm
2x boltpistols
Mono'd Grox-whip
Heavybolter with Motion Predictor and Vox Operated

Advances

Background 500/500
Tainted 200
Devotion 200
Dark Secret 100

Regular 500/500
Medicae 200
Literacy 100
Awareness 100
Str+5 100





I, too vote for C FRIGATE

Ronwayne fucked around with this message at 08:25 on Feb 3, 2014

Asehujiko
Apr 6, 2011
The following characters have been selected:
Jay Crassian the Senechal, played by John Dyne
Danerick Kostanov the Missionary, played by Frajaq
Hextus the Explorator, played by Sormus
Zamora the Astropath, played by Rockopolis
Solaria Macharius the Rogue Trader, played by Elfface
Catherine "KC" Carpenter the Arch Militant, played by Ronwayne

The ship votes end up with 1 for a transport(more specifically an Orion), 1 for a Raider and 4 for a Frigate.

Ship Voting Round 2
Pick one of the following hulls:

A - Claymore: Low hull integrity, 38 SP(Battlefleet Koronus)
B - Falchion: Gets an extra weapon slot reserved for a proprietary torpedo room, expensive, 42 SP(Battlefleet Koronus)
C - Firestorm: Has a prow weapon slot instead of a second dorsal one so it can fit lances or torpedoes, slow, 41 SP(Into the Storm)
D - Sword: Has an extra point of turret rating, 40 SP(Core Rulebook)
E - Tempest: More spacious and better protected than the Sword but no extra turret rating, 40 SP(Core Rulebook)
F - Turbulent: Slow and provides a Command penalty to all on board but more hull points, armour, space and available power. Babby's First Light Cruiser. 42 SP(Battlefleet Koronus)

All ships will come with a full set of default components(Jovian Class 2 Drive, Strelov 1 Warp Engine, Gellar Field, Single Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, M-100 Augur Array) and a Competent Crew(30). Once a hull is chosen, I will roll for complications and you may decide to customise the resulting ship. Keep in mind that new Essential components will replace existing ones and purchasing a background package overrides the Complications.

Apologies to those who didn't get in, you will get priority to join when a player drops out.

Asehujiko fucked around with this message at 23:36 on Feb 3, 2014

Elfface
Nov 14, 2010

Da-na-na-na-na-na-na
IRON JONAH
Thanks for the pick!

As for the next stage of shipbuilding, I'm going to vote for a Tempest. It's gonna have a lot of empty space at first, but plenty of room to grow into.

John Dyne
Jul 3, 2005

Well, fuck. Really?
e: fart posted info about the ships on page 2 and changed vote there

John Dyne fucked around with this message at 00:10 on Feb 4, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


Turbulent for sure

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:
Turbulent because AdMech believe oldest designs are best.

Adbot
ADBOT LOVES YOU

Halloween Jack
Sep 12, 2003
Probation
Can't post for 24 hours!
Ugh, never got time to fill in my backstory. Oh job, is there nothing I love which you cannot ruin?

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