|
What is Rogue Trader? Well let's just quote the rulebook: quote:It is the 41st Millenium... Character Creation I'm looking for four to six players. For stats, you roll 10 times and allocate 9 of them as you please. As for the Origin Path, I find it dumb that Rogue Traders are locked out of the Fortune Motivation for example so your actual career is a free pick. You can play any (human) character from any of the books that doesn't immediately make you the Imperium's most wanted but please mention where you got it from, I'm not 100% familiar with some of the books. Starting XP wise, you get your standard 500xp that can also go to your background and 500 "Regular" xp that you can spend on normal, post character creation stuff. Note for Explorators: Enemies in the Expanse are not idiots and may start bringing anti-tank weapons if they notice a bio-titan skulking around. The Party Boat I've use the Core Rulebook SP/FP table to determine your starting budget. It is 40 Profit Factor and 50 Ship Points. You'll get a choice of a few premade ships and during the game you can customize it or obtain a completely new one A Transport B Raider C Frigate Asehujiko fucked around with this message at 00:10 on Jan 31, 2014 |
# ? Jan 31, 2014 00:06 |
|
|
# ? Apr 28, 2024 04:14 |
|
Gonna change Dawson into an Arch-Militant or something so that I can post the other Crassian as my RT submission. Dawson Kilburn Dawson is one of the lucky few to have actually been born out in the expanse, and given witness from his youngest days to the hardships of life on the fringe. Hard work in a hard environment made for a keen mind and powerful body, giving the boy the proper weapons of a survivalist. However, the frontier worlds are lawless, and there are those who would exploit it and those that try to civilize it. When he was fourteen, Dawson was snatched from his family's ranch as it was burned around him, and given to a Malfi noble. The man, one Amirault van Heisen, had been lead to believe great wealth and political power could be wrested from the simple grassland planet, and over time (likely about a week) had grown bored with what little the planet had to offered, and decided to use his great wealth to turn it into an entertainment hotspot for himself and his noble peers. Bloodsports turned out to be the noble's entertainment of choice, and fortunately for Dawson, he was well equipped to wrestle the xenos and criminals thrown at him. He fought with a hatred deep in his heart, dredging up strength and resilience he would not have otherwise had if not for the circumstances; every fight was spit in the eye of Amirault, who longed to see his champion dethroned after years of fighting. The fights became tougher, longer, and less fair as time went on, and finally, the survivalist was struck down, but not killed. Seeing a chance to pull one over on a longtime rival, another noble used what power he had to have Kilburn treated; his wounds were tended to, and his lost eye replaced to keep the man at top form. Van Heisen was given a tantalizing offer; a warrant of trade for the young man. Amirault leapt at the offer, signing before reading what he was getting into. When the ink had dried, the man who had made the offer walked away, leaving the Malfi noble in the lurch. He followed, protesting in confusion and frustration, only to realize that he had signed away his slave's freedom, as the contract was literally a warrant FOR the boy. It has been four years since Dawson had earned his freedom and been given a chance to do good for the Imperium, starting wars in the Emperor's name and what have you. He's always found his luck to be amazing, and knows that Amirault is out there, looking to end what he had started. But hopefully, one last score would finally put the noble off for good.. Name: Dawson Kilburn Career: Arch-Militant Homeworld: Frontier World Birthright: Fringe Survivor -> Pit Fighter Lure of the Void: Zealot -> Blessed Scars Trials and Travails: Product of Upbringing -> New Blood Motivation: Pride Rank: 1 WS 50 (42+3+5) BS 43 (38 + 5) S 50 (45+5) T 40 (37+3) Ag 43 (38 + 5) Int 35 (40-5) Per 33 WP 31 Fel 39 Wounds: 14/14 Fate: 3/3 Insanity: Corruption: 1 Skills: Common Lore (War) (Int) Dodge (Ag Intimidate (S) Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int) Speak Language (Low Gothic) (Int) Survival (Int) Wrangling (Int) Talents: Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Thrown Weapon Training (Universal) Sound Constitution Rival (Underworld, Nobility) Traits: Leery of Outsiders: -10 to interactions when dealing with unknown people Tenacious Survivalist: May reroll any initiative roll. Xenos Interaction: Immune to Fear 1 and 2 from Xenos. -5 to all interactions with Imperial Cult. Blessed Scars: +10 to Intimidate, -10 Charm. New Blood: +1 PF. Equipment: Common-craftsmanship bolt revolver Angevin Era Chainsword (Best Craftsmanship) Micro-bead void suit enforcer light carapace armour bolt shell keepsake medikit manacles Data-slate full of wanted bounties Baleful Eye Advances 450/1000 BS +5 100 WS +5 250 Ag +5 100 http://invisiblecastle.com/roller/view/4282680/ Stats http://invisiblecastle.com/roller/view/4282687/ wounds and fate I vote for C FRIGATE John Dyne fucked around with this message at 01:04 on Feb 2, 2014 |
# ? Jan 31, 2014 00:08 |
|
Take whichever of the two you like, preference for Jay though J. Crassian At the age of 33, Jay is one of the youngest and least successful members of the Crassian dynasty to ever try to eke out an existance on their own. While intelligent and manipulative enough to rival his uncle, Jay never had the strength and wherewithal with a gun or sword to really back up his message. He was told, quite frankly, that a fuckwit like him could never lead a crew or handle the big jobs, and could never properly wield the warrant. The only thing Jay has for him is that his initials match his uncle's, and that he's clever enough to leverage the warrant in that way without actally holding it. He feels more comfortable in the background, anyways, away from the spectacle and grandeur that his uncle seems to live for. He knows he can act pretty well as the mouth for a group, so long as someone a little better looking can be the face and read the lines he writes them. His interest in xenotechnology also sets him apart from his more racist uncle, which may or may not be a good thing, considering he's used family assests to obtain knowledge about the aliens and their equipment just because it amused him. Unwittingly, he's made enemies he likely can't deal with, which is going to be wonderful for whoever takes him on board. Name: Jay Crassian Career: Seneschal Homeworld: Child of Dynasty Birthright: Savant Lure of the Void: New Horizons -> Xeno-Arcanist Trials and Travails: Darkness -> Forbidden Knowledge Motivation: Knowledge -> Knowledge Is Power, Guard It Well Rank: 1 XP: 0/500 WS 31 BS 38 S 31 T 29 (35-3-3) Ag 38 Int 57 (40+3+3+3+3+5) Per 39 WP 32 (37-5) Fel 54 (44+5+5) Wounds: 2 + 2xTB Fate: 3 Insanity: Corruption: Skills: Barter Commerce Literacy+10 Charm Speak (High Gothic, Low Gothic, Trader's Cant) Logic Deceive Evaulate Inquiry Common Lore (The Imperial Cult, Underworld) Scholastic Lore (Imperial Warrants, Bureaucracy) Forbidden Lore (Xenos, Xenotech, Archeotech) Talents: BWT (Universal) PWT (Universal) Paranoia Enemy (Unknown, Imperial Navy) Foresight Traits: Dynastic Warrant: +3 Ship Points Honour Amongst One's Peers: +5 to Fel tests with Imperial Officials and Nobility in Formal Settings Unseen Enemy Equipment: Common-Craftsmanship inferno pistol Common-Craftsmanship boltgun Xeno-mesh armour Autoquil dataslate micro-bead multikey two suits synskin chrono cameleoline cloak Advances 500/1000 Fel +5 100 XP Int +5 100 XP Charm 100 XP http://invisiblecastle.com/roller/view/4281611/ stats http://invisiblecastle.com/roller/view/4281612/ wounds + fate John Dyne fucked around with this message at 01:40 on Feb 4, 2014 |
# ? Jan 31, 2014 00:09 |
|
Voting for B raider. Danerick Kostanov For many years of his early life Danerick Kostanov was one of the many thugs of the galaxy in the Koronus Expanse. Being the son of a bartender and a joygirl in an frontier world contributed to him being the violent man he was. Kostanov started his brawler career at the bar he lived, helping deal with the rowdy customers, human or not. As he grew he realized that the clear path to getting money to survive another day was with his powerful body and Danerick inevitably started working in less respectable careers, like fighter in underground brawler tournaments, bouncer in clubs, bodyguard for rich imperial citizens and his favorite, xenos bounty hunting, using his strength and skill to subdue Kroots and Freebooter Orks. The turning point in his life towards spreading the word of the Emperor to the unexplored ends of the galaxy was after a particularly successful bounty. Short-sighted like he was, Danerick spent most of his newly acquired money that night buying everyone in the tavern he lived as many drinks are anyone wanted. Perhaps by the machinations of fate, in the bar at the time was a travelling middle-aged, but well-built, missionary who was quietly enjoying a cup of cold water. Never being a pious man himself, Kostanov went to the apparently harmless man to offer him free expensive drinks like he to everyone. When the man politely refused, Danerick immediately took offense and started getting pushy and violent with him. What followed was the worst beating he took in his entire life, the missionary catching him completely by surprise with martial maneuvers that put him to shame. Bloodied, bruised and knocked out, the last memory before he passed out was of the man silently leaving the place. The next morning after fixing himself at the local medicae, Kostanov desperately searched for the unknown man through the small frontier town. He found him praying at the small decaying chapel. When his eyes met again the missionary immediately took a combat stance ready for more but instead Danerick knelled in front of him and asked to teach him his combat skills. The missionary then simply picked one of his sermon books and talked endlessly about the life of the warlike missionary Genevieve Almace, when he finished he formally introduced himself as one of the wandering Red Consecrators, wandering acolytes who show their devotion to the Emperor through martial strength and fighting against the worst enemies of the Imperium in the galaxy. At that point Danerick Kostanov became one of them after being taught by his newly found mentor and he finally found his true calling in life. Old habits die hard however, as he still liked the money side of things and so hired himself to the Rogue Traders of the Koronus Expanse offering his services. But this time, the real strength came from his faith in the Emperor. code:
frajaq fucked around with this message at 06:04 on Feb 3, 2014 |
# ? Jan 31, 2014 00:10 |
|
The von Stählernfels Dynasty The von Stählernfels family was an old one on Scintilla, and reasonably rich, by noble standards. They weren't the most prominent name in sector, or even planetary, politics, but they had an established and slowly but steadily expanding power base, built on wise investments (mostly in the form of food imports) and service to the golden throne. Like many noble families in the Imperium of Man, the von Stählernfels were rightly proud of their contributions to the imperial military, and if there was one part of the Imperium they had influence in it had to be the Imperial Guard. Though the family had traditionally remained small, due to both an intentional avoidance of large numbers of children and the tendency of many members of the family to die childless in the name of the Emperor, every generation until the most recent one and currently ruling one had sent some of their own to the front lines in addition to the more significant but less personal kinds of support. This, together with their general neutrality in planetary politics, earned the family a degree of respect and a distinct lack of sworn enemies among their peers. Until an unfortunate incident on 799.M41, this meant they were largely safe from the blood feuds typical of imperial high society. An event hosted by one family much more powerful than the von Stählernfels was attacked at the behest of another such family. The assassination attempt was carefully planned and targeted, with the intended damage restricted to the host rather than their guests, but something didn't go as planned, and many of the guests died with their host. Among the dead were much of the von Stählernfels family. After the incident the surviving von Sählernfelses gently and discreetly pressed for an explanation. Years later it turned up. Faced with the possibility of their involvement being proven to the public, the dynasty behind the attack found it necessary to guarantee that evidence would never be made public. Perhaps due to the additional protection offered by their ties to the Imperial Guard, the easiest way to silence the von Stählernefels family was deemed to be to buy their silence. A few meetings under the guise of trade negotiations later the evidence of the who was behind the attack was exchanged for a newly signed warrant of trade. A ship was ordered and planetside affairs put in order so that the family fortune would continue to grow even in the absence of the head of the dynasty, in preparation for a new period of growth and expansion for the family, this time as rogue traders. Then, before the budding rogue trader dynasty could get on its feet, the head of the dynasty and the holder of the warrant of trade, Sophie von Stählernfels, died when the ship she was travelling on was lost in the warp. With the dynasty's first own ship still years from finishing construction, the warrant passed on to Sophie's only child. Aldenir Evren Kaoru von Stählernfels. Aldenir had always been more fond of the comforts and pleasures available to the progeny of a noble house than of the dying covered in mud and blood so much of the family seemed to prefer. Even then, it was impossible to not pick up a thing or two about the working of the Imperial Guard growing up surrounded by people who were obsessed with dying for the cause. It wasn't that Aldenir didn't agree with the cause or didn't find it worthy that made a military career unattractive, as the family priest some times feared. Aldenir simply didn't believe dying was the best way to advance the imperial cause. It certainly couldn't be the most comfortable one. Even the approved accounts of battles sounded ghastly and unpleasant, and anyone with half a brain had to realise they were surely downplaying the squalor to keep up recruitment numbers. When Aldenir inherited the warrant of trade, the grieving process for dear mother was about quick and efficient as one might expect form a military family. Aldenir missed her, of course, and if there was one known thing about the warp it had to be that it was not a pleasant way to go, but excessively melodramatic behaviour didn't bring people back form the dead. Aldenir had seen enough people try that to know it didn't work. Though the hedonism didn't go anywhere, the sudden increase in responsibility did make Aldenir pay more attention to actually learning how to run a family business. Six years later Aldenir was living proof that excellent breeding could overcome considerable decadence. By the time the ship was ready to fly, the dynasty was ready to fly it. Everything had been made ready, businesses had been restructured to allow for less hands-on management, a crew had been hired, tentative negotiations had been started with potential future business associates, and Aldenir was both ready and excited. At the helm of the dynasty's first, but surely not last, voidship, Aldenir would explore every plreasure, plunder every treasure, and exploited every resource the expanse had to offer, and make the von Stählernfels name immortal in the process. pre:Name: Aldenir Evren Kaoru von Stählernfels Career: Rogue Trader Path: Child of dynasty - Vaunted - Chosen By Destiny (Fated for Greatness) - Lost Worlds (Beyond the Pale) - Exhilaration (No Joy Unexplored) - Rogue Trader - Heir Apparent Rank: 1 XP: 5500 WS:36=25+11 BS:35=25+10 S:32=25+7 T:34=25-3+12 AG:38=25+13 INT:47=25+14+3+5 PER:30=25-3+8 WIL:29=25+12-5-3 FEL:58=25+17+5+3+3+5 Wounds:11 Fate:3 Insanity: 3 Corruption: 6 Skills: Command Commerce Charm Common Lore (Imperium, Imperial Guard) Evaluate Literacy +10 Scholastic Lore (Astromancy) Speak Language (High Gotchic +10, Low Gothic) Forbidden Lore (Xenos, Heresy) Carouse Talents: Air of Authority Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Decadent Talented (Charm) Renowned Warrant Traits: Dynastic Warrant Honour Amongst One's Peers Unseen Enemy Exceptional Leader Equipment: Plasma Pistol Power Sword Micro-bead Void suit Fine Clothing Xeno-pelt Cloak Best Light Carapace Advances:950/1000 Beyond the Pale -100 No Joy Unexplored -150 Heir Apparent -100 Simple Intelligence -100 Simple Fellowship -100 Renowned Warrant -200 Common Lore (Imperial Guard) -200 Waci fucked around with this message at 06:06 on Feb 1, 2014 |
# ? Jan 31, 2014 00:11 |
|
Seneschal going here.
|
# ? Jan 31, 2014 00:13 |
|
Jack Crassian Born amongst the rich and powerful of the Koronus Expanse, Jack found himself drawn to learning. The heir to a Rogue Trader's dynasty, the young man found it easy to obtain the schooling he desired, and through his family's wealth and connections, he became extremely connected with other scholars and the administratum of the Imperium. His schooling was also backed alongside basic PDF training, teaching the young man the use of the fine weaponry he and his family had ease purchasing, which would be necessary to defend his family's dynasty. There, he met the first son of the von Liberman family, Malcross. Jack and Malcross sparred and dueled constantly, testing their mettle and skills against one another, staying toe to toe in wins and losses and keeping a fair balance in their family honor. Finally, irritated with his inabilty to completely dominate the young Crassian, von Liberman attacked Jack from behind with a digi-weapon; only through the quick reaction of another student was Jack saved, and the rivalry between the two dynasties became heated. The flames of rivalry were fanned, and the Crassian trade fleet came under attack by pirate raiders. It was on board his personal cruiser that Jack proved his worth to his family, attempting a risky gambit to distract the raiders while the trade fleet made it into the warp. With only his cruiser against several pirate raiders, Crassian called in his security team, and although the battle was bloody and hard fought, the young trader came out victorious. Limping back to his home, he found the von Liberman family had come into dominance, and his family had been uprooted from their homes. Thinking quickly, he sent his cruiser out on an auto-piloted course to draw the von Libermans away, using his family's liquid assets to purchase a new vessel, the Fist of Terra. He now scours the galaxy to find his fortune and to bring down the von Libermans, and restore his family to power in the Koronus expanse. Name: Jack Crassian Home World: Noble Born Birthright: Savant Lure of the Void: Duty to your Dynasty Trials and Trevails: The Hand of War Motivation: Fortune Career: Rogue Trader Rank: 1 Gender: Male Build: Stocky Skin Color: Tan Eye Color: Green Hair Color: Brown Age: 44 Wounds: 10 Fate: 4 WS: 46 (25 + 16 + 5 Adv) BS: 35 (25 + 10) S: 38 (25 + 13) T: 31 (25 + 12 - 3 BR - 3 LotV) Ag: 33 (25 + 8) Int: 43 (25 + 15 + 3 BR) Per: 31 (25 + 6) WP: 26 (25 + 6 - 5 HW) Fel: 53 (25 + 18 + 5 HW + 5 Adv) Corruption: 0 Insanity: 0 Skills: Command [Fel] Charm [Fel] Commerce [Fel] Common Lore (Imperium) [Int] Scholastic Lore (Astromancy) [Int] Speak Language (High Gothic, Low Gothic, Trader's Cant) [Int] Ciphers (Rogue Trader) [Int] Secret Tongue (Rogue Trader) [Int] Evaluate [Int] Literacy [Int] Talents: Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Exotic Weapon Training (Digi-Weapon) Talented (Literacy, Speak High Gothic, Speak Low Gothic) Peer (Nobility, Administratum, Academic) Rival (The Von Libermans) Hatred (Void Pirates) Air of Authority Traits: Etiquitte [+10 to all interaction skills with high authority and formal situations] Legacy of Wealth [+1 PF] Supremely Connected [Start with Peer (Nobility) and one other Peer.] Vendetta [At war with another RT dynasty.] Duty to your Dynasty [+1 PF] The Ashes of War [1 weapon training of my choice, Hatred talent.] The Face of the Enemy [-10 to interactions with void pirates, WP test to not react violently] Gear: Common-Quality Plasma Pistol 30m, S/2/-, 1d10+6 E, 6 pen, 10/10, 3 Full Rld, Overheat Common-Quality Power Sword 1d10+5+3 E, 5 Pen, Power Field, Balanced Common Craftsmanship Digi-Melta* 3m, S/-/-, 2d10+4 E, 12 pen, 1/1, 1 Rnd RLD, Flame Best Craftsmanship Enforcer Light Carapace 6 AP ALL Void suit Xeno-pelt cloak Fine Clothing http://invisiblecastle.com/roller/view/2975833/ stats http://invisiblecastle.com/roller/view/2975846/ wounds and fate Advances: 500/1000 XP Ciphers (Rogue Trader) 100 Secret Tongue (Rogue Trader) 100 WS + 5 100 Fel + 5 100 Speak Language (Trader's Cant) 100 Acquisition: Common Craftsmanship Digi-Melta Extremely Rare -30 Common Craftsmanship +0 Single Item +30
|
# ? Jan 31, 2014 05:38 |
|
This interests me. Not sure what I'll make yet, and am at work so can;t look through the books, but I'm thinking either Explorator or (another) RT.
|
# ? Jan 31, 2014 13:12 |
|
Explorator Hextus His Mechanicalness, Explorator-Magus Hextus, Survivor of the Experiment #XXIV, Researcher of All the Techs of the Xenos and Biologies of the Beasts, Discoverer of Great Artefact in Scarus Sector. Hextus' official history states that he was raised on the Forge-World Belacane in Calixis Sector. Traditionally trained and schooled in the traditions and rites of the Machine Cult he took average time rising the ranks and was after applying for a position in Explorator fleets his application was accepted. Through the whims of Omnissiah he didn't reach the Explorator Fleet ship 'The Greater Cog' but instead ended up in the cadre of a Rogue Trader ship. Off the books his rivals say that he was a nobody, an Imperial Guard reject slated for execution for witnessing foul Xenos, chaos and traitor forces. Sadly, or luckily in his case, Adeptus Mechanicus forces on the front were short of servitors and commandeered any discarded assets for use. To the techpriests's surprise the mindwipe operation wouldn't work, the machine spirits giving a CDIV error. Sadly most of the physical surgery was already done. When the error report ticket finally reached the Forge-world a sufficient backstory was created and Techpriest Hextus was born. A man shot through gut, kicked out of guard, made in to a servitor and now a Techpriest. Maybe Daddy will be pro[*ERROR* UNRECOGNIZED IDENTIFIER 'DADDY'. DUMPING PERSONNEL PROFILE] pre:Hextus Battlefleet -> Savant -> New Horizons -> Dark Voyage -> Exhilaration WS BS S T Ag Int Per WP Fel 33 47 35 45 40 57 30 42 36 Movement: 4/8/12/24 Wounds: 12 Corruption Points:0 Insanity Points: 3 Fate Points: 3 Skills: Awareness, Common Lore (Imperial Navy, Koronus Expanse, Machine Cult, Tech), Forbidden Lore (Adeptus Mechanicus, Archeotech +10, Xenos), Literacy, Logic +10, Navigation (Stellar), Scholastic Lore (Astromancy), Secret Tongue (Rogue Trader, Tech), Speak Language (Explorator Binary, Low Gothic, Ship Dialect, Techna-Lingua), Tech-Use, Trade (Armourer, Technomat) Talents: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant, Bulging Biceps, Iron Jaw Autosanguine Sound Constitution 1 Traits: Void Accustomed, Ship-bound fighter, Officer on Deck , Saint-blessed Carapace Armour, Mechanicus Implants, Bionics Armour: Carapace Helm (Arms 3, Body 3, Head 5, Legs 3) Weapons: Hellgun (Lucius) (110m; S/3/-; 1d10+4 E; Pen 7; Clip 30; Reload 2 Full; uses 10kg backpack source, can use upgraded power pack, Reliable), Power Axe(Mezoa) (1d10+10 E; Pen 7; Power Field, Unbalanced, +5WS) Gear: Void Suit, Injector, sacred unguents, Combi-tool, Data-slate, Micro-bead, Multikey, Carapace Helm, Carapace Chest Plate, Hellgun (Lucius), Power Axe(Mezoa), Subskin Armor (x), Blackbone Bracing (x), Acquisitions: Best-Quality Mind Impulse Unit - +10 bonus to communicate with machine spirits, and for Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests when interfaced with MIU systems. Advances: 6950/7000 POST-CHARGEN -> Autosanguine 200 Sound Const. 200 BS +5 250 BS +5 500 T +5 100 Int +5 100 Int +5 250 code:
Sormus fucked around with this message at 15:09 on Aug 17, 2014 |
# ? Jan 31, 2014 15:27 |
|
Flipping through Into the Storm, I think that I want to see if I can make a Rogue Trader who tried to escape the corruption of their dynasty by running off to to the cloistered lifestyle, and, after their family ended up purged, they got the Warrant. I think it's like half 'exiled from Shaolin Temple', and half being forced to be responsible for their family's actions, the power they've been given, and the fact that no matter how much they've tried to hide from it or talk up their piety, they'd never be what they are without the family they'd been born to, and it burns at them. Plus, there's probably a ton of politics, probably Ecclesiarchy politics, involved in them actually getting the Warrant.
|
# ? Jan 31, 2014 16:53 |
|
I'm definately interested in this. I was thinking of RT, but seeing as there are plenty of people looking to be the captain, I think I'll roll a
|
# ? Jan 31, 2014 22:34 |
|
Totally going to roll up Big Boss as an Arch Militant for this. Militarie Sans Frontieres indeed.
|
# ? Feb 1, 2014 05:40 |
|
I don't care if there's suddenly a deluge of them, rolling an archmilitant too. Also, is this game using the standard RT combat rules, or are you thinking about the more current OW/Black Crusade (i.e., full auto is now -10BS, SA is +0, SS is +10, and all of them take a half action) Ronwayne fucked around with this message at 09:40 on Feb 1, 2014 |
# ? Feb 1, 2014 09:23 |
|
Rolling up a Traded, I'm reminded of how much of a non-choice the starting weapons are... would it be acceptable to tag them out for ones of similar rarity? A power maul instead of a power sword, for example?
|
# ? Feb 1, 2014 14:56 |
|
Well, whatever I first make, these are my stats [09:06] <Hashutbot> Rockopolis, 10#2d10: 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10], 20 [2d10=10,10] [09:06] <Rockopolis> 10#2d10 [09:06] <Hashutbot> Rockopolis, 10#2d10: 9 [2d10=4,5], 11 [2d10=8,3], 7 [2d10=6,1], 8 [2d10=5,3], 10 [2d10=7,3], 6 [2d10=2,4], 19 [2d10=10,9], 9 [2d10=1,8], 13 [2d10=7,6], 15 [2d10=8,7] [09:07] <Rockopolis> 19 15 13 11 10 9 9 8 7 6 44 40 38 36 35 34 34 33 32 My freakish die rolling strikes again. I still want to be the big boss Rogue Trader, but I think my backup choice is going to be Astropath Transcendent. As much as I really want to play the super virtuous friendly character, even if class selection is free, the default track for the Astropath Transcendent makes it seem like the game designers intended for you to play as Psy Marbo, Catachan Transcendent! It's a temptation, I admit.
|
# ? Feb 1, 2014 15:18 |
|
Gods drat you for posting this while I'm in Hawaii. going to likely roll a tech priest when I get back, I don't care how many sormus, xun, ryu, and all the regular tech heads post, its time to share the mantle of tech priest! e: or a void master, since no one ever makes them, and they are my fav. rogue trader career. Werix fucked around with this message at 20:06 on Feb 1, 2014 |
# ? Feb 1, 2014 19:57 |
|
Wow, no one's posted a Navigator yet? Get ready.
|
# ? Feb 1, 2014 22:23 |
|
Voting A Transport Hoping for an Orion Class The fastest and the biggest, it looks like it'd kick rear end. 10 speed, 25 manuverability, 40 space, and plenty of sp for upgrades. It's already got a main cargo hold factored in, and most of the transport sized components don't take up much space. Zamora Zamora was a born to an Astropath stationed aboard a mighty vessel of the Imperial Navy. Raised in the bridge crew's creche, she was an eager student, happily learning the trade as the fleet laid waste to the enemies of the Emperor. She was bright enough, in fact, that it was not a tremendous surprise when she showed signs of the psyker talent. When it became obvious, she was sequestered with the astropathic choir to be shielded from malign influence until a hasty and tearful farewell could be arranged. The Black Ship and the Scholastica Psykana were utterly horrifying experiences. She was far more resilient than the typical psyker, drawing reserves of strength from treasured memories of her upbringing, even as they were being agonizingly wound through her mind to hang in wet strands around her skull. It was enough to survive. Shuffling into the throne room made it all worth it. His searing light was glorious, suffusing her shredded self with purpose, tightening the tattered strands of duty left to her. Though her home fleet is lost to her, she can hear them singing, on calm nights. She'll rejoin them, when the time is right. But now, she treads her own path. Battlefleet In Service to the Throne (Born to Lead) 200XP Duty Bound (Duty to Humanity) Calamity Renown Astropath Transcendent (Transubstantial Initiate) Disgraced (The One to Redeem Them) 300XP WS 34 BS 34 ST 32 TO 30 (33-3) AG 35 IN 50 (44+6) PE 31 (36-5) WP 50 (40+5+5) FE 41 (38+3) [20:46] <Hashutbot> RockopolisPhone, 1d10: 8 [1d10=8]; 1d5: 5 [1d5=5] 11 Wounds 4 Fate Points -3 starting Profit Factor Air of Authority, Awareness (Per), Ciphers (Astropath Sign), Command, Commerce, Common Lore (Adeptus Astra Telepathica, Imperial Navy) (Int), Forbidden Lore (Psykers) (Int), Invocation (WP), Literacy, Pilot (Spacecraft), Psyniscience (Per),Scholastic Lore (Bureaucracy, Cryptology) (Int), Speak Language (Battlefleet War Cant, High Gothic, Low Gothic) (Int) Officer on Deck; +5 bonus to all Command Tests while aboard any spacecraft Ship-Bound Fighter; on a planet they suffer a -5 penalty to Initiative Tests and double the Ballistic Skill penalty for firing weapons at Long Range or greater. These penalties don't apply to the character if they are inside a tunnel or other confined space. Pistol Weapon Training (Universal), Heightened Senses (Sound), Light Sleeper, Master Orator, Nerves of Steel, Psy Rating 2, Resistance (Psychic Techniques) Void Accustomed +50 Achievement Points for Completing any Endeavour Telepathy Astral Telepathy, Mind Probe, Delude Best-Craftsmanship laspistol, Best-Craftsmanship mono-sword, Guard flak armour. Charm, void suit, micro-bead, psy-focus +1 Requistioned Thing 500/500 Willpower (Simple) 100 Ciphers (Astropath Sign) 100 Master Orator 300 Rockopolis fucked around with this message at 15:31 on Feb 5, 2014 |
# ? Feb 1, 2014 22:26 |
|
That's 12 people interested, going to close signups now, I will make my from (mostly) completed characters in 24/48 hours, post up some stats if you haven't yet.
|
# ? Feb 1, 2014 22:30 |
|
Doctor Wiegand Wiegand was a loyal servant of the Omnissiah and the Emperor, happily doing his part to keep the forge world running by maintaining the advanced medical equipment that were used to work wonders on the machines of flesh that were the worlds inhabitants. However, one day, for reasons still unknown to him, he received a message. A short, simple message, stating that she had been transferred to an explorator ship. At first he was excited about the potential to see so much more, discover new and ancient technology, and learn from some of the best magos biologis the adeptus mechanicus had to offer, when the research they were performing on a planet that had fallen to the tyranids was cut short by what he considered to be the expedition leaders unnecessary and cowardly concern for the safety of the crew, he grew bitter at the adeptus mechanicus. Not so much because he wanted to betray humanity, or because his faith in the Omnissiah had wavered, but because he felt the mainstream mechanicus was either blind to the potential of biotechnology, or lacked proper dedication to their work. Because of this, he arranged for a for a place for herself on a rogue trader vessel as soon as it was possible. The facilities may not have been quite the same, but at least there he had more power over the direction of her work: in exchange for his services, the captain was quite happy to provide him with the necessary materials, and unlike the mechanicus, wasn't too picky about what he was doing. I think the picture says more about the character's personality than a thousand words ever could. Consider Aldenir to be the primary submission. pre:Name: Wiegand Career: Explorator Path: Forge World - Scapegrace - Renegade (Dark Visionary) - Press-ganged - Knowledge Is Power, Guard It Well - Explorator - Heir Apparent Rank: 1 XP: 5500 WS:24=25+4-5 BS:36=25+11 S:37=25+12 T:36==25+11 AG:34=25+9 INT:60=25+16+5+3+3+3+5 PER:40=25+15 WIL:40=25+15 FEL:35=25+10 Wounds:12 Fate:3 Insanity: 4 Corruption: 3 Skills: Common Lore (Machine Cult, Tech, 1) Forbidden Lore (Archeotech, Adeptus Mechanicus, Xenos) Literacy Sleight of Hand Logic Speak Language (Explorator Binary, Low Gothic, Techna-Lingua) Scholastic Lore (Chymistry, Astromancy) Medicae Tech-Use Trade (Technomat, Armourer) Security Drive (Ground) Talents: Basic Weapon Training (Universal) Melee Weapon Training (Universal) Logic Implant Technical Knock Foresight Dark Soul Talented (Tech-use) Traits: Mechanicus Implants Stranger to the Cult Jealous Freedom Equipment: Boltgun Good Power Axe Enforcer Light Carapace Multikey Void Suit Sacred Unguents Micro-bead Combi-tool Dataslate Servo skull Scribe-tines MIU Good Cerebral Implants Advances:1000/1000 Knowledge Is Power, Guard It Well -300 Heir Apparent -100 Simple Intelligence -100 Trade (Armourer) -100 Scholastic Lore (Astromancy) -100 Drive (Ground Vehicle) -100 Security -200 Waci fucked around with this message at 23:26 on Feb 1, 2014 |
# ? Feb 1, 2014 22:54 |
|
Asehujiko posted:That's 12 people interested, going to close signups now, I will make my from (mostly) completed characters in 24/48 hours, post up some stats if you haven't yet. Have fun all those that made it in!
|
# ? Feb 1, 2014 23:20 |
|
Werix posted:Have fun all those that made it in! Player Name Character Name Career Ship Vote John Dyne Dawson Kilburn Arch Militant John Dyne Jay Crassian Senechal John Dyne Jack Crassian Rogue Trader Frigate Frajaq Danerick Kostanov Missionary Raider Waci Doctor Wiegand Explorator Waci Aldenir v. Stählernfels Rogue Trader Frigate Lord Koth ??? Senechal ??? Elfface ??? Rogue Trader ??? Sormus Hextus Explorator Frigate Rockopolis Zamora Astropath ??? Lord Hypnostache ??? ??? ??? ArbitraryTA ??? Arch Militant ??? Ronwayne ??? Arch Militant ??? Werix ??? ??? ??? Halloween Jack ??? Navigator ??? Govtcheese(irc) ??? ??? ??? Edit: Going from gdocs to here really mangled the spacing. Edit: vvv It still says Rogue Trader on the sheet and you have a big pile of RT only skills, you'll need to edit that before you can use it as an arch militant. Asehujiko fucked around with this message at 00:08 on Feb 2, 2014 |
# ? Feb 2, 2014 00:00 |
|
I'm changing Dawson to an Arch Militant but keeping the story the same. e: Asehujiko posted:Edit: vvv It still says Rogue Trader on the sheet and you have a big pile of RT only skills, you'll need to edit that before you can use it as an arch militant. Yes. Because I haven't changed it yet. Which is why I am telling you, 'He will be remade as an Arch-Militant. Please consider him an Arch-Militant.' Not, 'He is already an Arch-Militant, you have him listed incorrectly.' John Dyne fucked around with this message at 00:51 on Feb 2, 2014 |
# ? Feb 2, 2014 00:03 |
|
Bosco Is a Seneschal. Knows Stuff. Hush Hush. Move Along. WS BS S T Ag Int Per WP Fel 30 37 33 40 37 43 37 31 39 Movement: 3/6/9/18 Wounds: 13 Corruption Points:4 Insanity Points: 5 Fate Points: 3 Skills:Barter, Charm +10, Commerce, Common Lore (Imperial Navy, Underworld), Deceive +10, Disguise, Dodge, Drive (Ground Vehicle), Evaluate, Forbidden Lore (Archeotech), Inquiry, Literacy, Navigation (Surface), Performer (Storyteller), Scholastic Lore (Heraldry), Secret Tongue (Rogue Trader), Speak Language (Low Gothic, Trader's Cant) Talents: Basic Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Pistol Weapon Training (Las, Launcher, Melta, Plasma, SP, Bolt), Light Sleeper, Resistance (Psychic), Peer (Underworld) Traits: Criminal, Underground Resources, Seeker of Lore Armour: Xeno Mesh (Arms 4, Body 4, Legs 4) Weapons: Hellgun (Lucius) (110m; S/3/-; 1d10+4 E; Pen 7; Clip 30; Reload 2 Full; uses 10kg backpack source, can use upgraded power pack), Inferno Pistol (10m; S/-/-; 2d10+4 E; Pen 12; Clip 3; Reload Full; Never Jams) Gear: Cameleoline Cloak, Chrono, Auto Quill, Data-slate, Micro-bead, Multikey, Xeno Mesh, Synskin, Hellgun (Lucius), Inferno Pistol, [01:12:03] <Hashutbot> Sormus, 10#2d10: 5 [2d10=4,1], 12 [2d10=2,10], 7 [2d10=4,3], 19 [2d10=9,10], 8 [2d10=7,1]], 12 [2d10=2,10], 15 [2d10=9,6], 8 [2d10=3,5], 10 [2d10=2,8] [01:34:31] <Hashutbot> Sormus, wounds: 4 [1d5=4]; fate: 7 [1d10=7]; insanity: 5 [1d5=5]; corruption: 4 [1d5=4]
|
# ? Feb 2, 2014 01:08 |
|
Asehujiko posted:If you can get access to your books within a reasonable timeframe you're in as well Well here is the issue, I'm in Hawaii, and factoring in when get back(Tuesday evening), my day of jet lag recoup(Wednesday), and going back to work (Thursday), the earliest I could be expected to get a sheet up is Thursday evening Cst. Now I might be able to get something Wednesday if I don't spend the whole day in bed, so Thursday is most likely. What I'm saying is I don't want to be the guy holding this up, so go without me if it comes to that.
|
# ? Feb 2, 2014 02:05 |
|
My Astropath is my primary and only submission. I will be editing the backstory into coherent English, but everything should be set. Other than a generic "make the galaxy less awful", or finding her family, the big long term side project that I can see for the Astropath is researching psykers and how they are gathered and trained into Astropaths and Sanctioned Psykers. She wants to ameliorate it and make if more efficient. The thing that jumped out at me was that she's probably unlike the typical new psyker; she had a happy, supportive childhood and after her abilities manifested, and at least one parental figure who was also a Psyker trying to prepare her for the ordeals. Compared to, say, the 99% of fresh psykers that burn out or end up as astro-chow, they're probably mostly the ones raised on hatred and beatings and tossed into the Scholastica Psykana with no idea what's going on, I'm betting this has a real effect on survival. Small scale, this probably means keeping an eye on and supporting potential psykers. Large scale? I dunno. Epic social engineering? Rockopolis fucked around with this message at 06:45 on Feb 2, 2014 |
# ? Feb 2, 2014 04:52 |
|
Withdrawing my interest. Currently in enough games to keep me quite busy along with RL stuff.
|
# ? Feb 2, 2014 06:54 |
|
Character submission!quote:A (distant) ancestor of the famous Lord Solar Macharius, war has been in Solaria's family longer than most. Born to a fleet admiral and a lord-general, Solaria was raised aboard her mother (also named Solaria)'s battleship, the Glory of The Emperor's Benevolence. Edit: Oh, and Frigate Elfface fucked around with this message at 15:02 on Feb 2, 2014 |
# ? Feb 2, 2014 11:28 |
|
hey ase, I got delayed a bit, but there WILL be a finished charapp from me by evening tommorow, CST. I apologize for the delay.
|
# ? Feb 2, 2014 11:43 |
|
I just realized, Zamora is basically Professor X. I guess I'm going to need to requisition a hoverchair.
|
# ? Feb 2, 2014 14:35 |
|
Alia Aurelius Abdul Baraka [Backstory to be completed after breakfast] Career: Navigator Noble Born Child of the Creed Tainted (Deviant Philosophy) Press-Ganged Pride pre:Perception 45 Ballistic Skill 42 Strength 33 Weapon Skill 32 (-3) Agility 35 Fellowship 45 (+5) Intelligence 46 Willpower 44 (-5, +3, +3) Toughness 41 Wounds 13 Fate Points 02 Exalted Lineage: The blood of the most ancient and powerful navigator houses gifts their scions with a position of prestige amongst the nobility of the Imperium. The Navigator may call upon this lineage in social situations and gains a +10 bonus to any Interaction Skill Test when dealing with members of the Imperial nobility. Vendetta: Every noble house has its sworn enemies and rivals who would do it and its members harm. Even the protection of a Rogue Trader’s mission merely forces those who wish you harm to be a bit more cautious and subtle in exacting their vengeance. As a result, starting noble born characters have powerful enemies, perhaps in the shape of a rival noble house or some other powerful group. The details of these enemies are left to the player and the Game Master to define, working together to create a formidable threat. Whilst they do not dog the character’s steps at every turn, these enemies aim to inconvenience, harm, or kill him whenever he crosses their path. The noble character, of course, is free to return the favour when it’s expedient to do so. Legacy of Wealth: To be born an Imperial noble is to inherit a legacy of staggering wealth. Even a scorned scion enjoys access to resources beyond the wildest dreams of the toiling masses. This adds +1 to the group’s starting Profit Factor. Warp Focus: The warp eye is the core of a Navigator’s being and his oldest and most potent tool. Once per game session he may force a single opponent to re-roll a successful test when testing to resist the effects of The Lidless Stare Navigator Power. Skills: Common Lore (Ecclesiarchy) (Int) Common Lore (Navis Nobilite) (Int) Forbidden Lore (Navigators) (Int) Forbidden Lore (Warp) (Int) Literacy (Int) (Mastery) Navigation (Stellar) (Int) Navigation (Warp) (Int) Psyniscience (Per) Scholastic Lore (Astromancy) (Int) Secret Tongue (Navigator) (Int) Speak Language (High Gothic) (Int) (Mastery) Speak Language (Low Gothic) (Int) (Mastery) Talents: Dark Sight Enemy (Ecclesiarchy) Navigator Peer (Nobility) Peer (Astropaths) Pistol Weapon Training (Universal) Unshakeable Faith Powers: The Lidless Stare Void Watcher Mutations: Eyes as Dark as the Void Equipment: Hellpistol (Best) Metal staff (best) Xeno-Mesh armor (best) Emperor's Tarot silk headscarf, Nobilite robes charm micro-bead Reliquary of St. Drusus (note: this is what I rolled, but I’d gladly take a cool dueling pistol or fancy seal if the dichotomy of commanding the Ecclesiarchy’s respect while being hated by them is too out there.) Advances: pre:Ciphers 100 Trade (Astrographer) 100 Awareness 100 Intelligence 100 Perception 100 Ballistic Skill 250 Toughness 250
|
# ? Feb 2, 2014 15:39 |
|
Hey OP, I really want in on this, but as I indicated before I ain't going to be able to sub a character until late in the week, how about this: -I agree to sub a void master, since no one else is, so you don't have to wait and see if my guy is a better pick -you make your picks and start the game -once I can I make my character and post it in here -if you like it you contrive me in or pretend I was always there or whatever. Tyia, Please any ship that isn't a transport.
|
# ? Feb 2, 2014 20:37 |
|
Here's a character sheet, will be posting background later today-ish. And voting for Raiderpre:Cain Home Planet: Battlefleet Birthright: Stubjack Lure of the Void: Criminal (Wanted Fugitive) Trials&Travails: Hand of War Motivation: Fortune Career: Arch-Militant Stats: (I rolled 2d10+20 out of habit, added 5 later) WS39 BS 47 (37+5+5) S 43 (38+5) T 42 Ag 31 Int 30 Per 29 (34-5) WP 41 (36+5) Fel 35 (37+3-5) Wounds: 13 Fate: 5 IP: 4 CP: 0 Skills: Common Lore (Imperial Navy, War), Dodge, Forbidden Lore (Pirates), Intimidate +10, Medicae, Pilot (Spacecraft), Scholastic Lore (Tactica Imperialis), Secret Tongue (Military, Rogue Trader), Speak Language (Battlefleet War Cant, Low Gothic) Talents: Basic Weapon Training (Universal), Enemy (adeptus Arbites), Hatred (Eldar), Heavy Weapon Training (Launcher), Melee Weapon Training (Universal), Peer (Underworld), Pistol Training (Universal), Quick Draw, Sound Constitution, Thrown Weapon Training (Universal) Other: Face of the Enemy (Eldar), Officer on Deck, Ship-bound Fighter, Void Accustomed Gear: Good Craftmanship Hellgun, Mono Grox Whip, Microbead, Void suit, Enforcer Light Carapace Armour, Bolt Shell Keepsake, Medikit, Manacles, Arms Coffer XP: 5000/5000 Advances taken: - Forbidden Lore (Pirates) - Simple Ballistic Skill - Simple Strength - Medicae
|
# ? Feb 3, 2014 07:24 |
|
Katherine "KC" Carpenter Born on the infamous world of Catachan, Casey followed in the traditional path of joining the Guard. Due to the horrible nature of her homeworld, this somehow increased her life expectancy. Bogged down on a heavily forested world, her regiment was assigned anti-insurgent duties made exponentially more dangerous through the presence of bird-like xeno mercenaries. Through sheer attrition of the chain of command, Casey found herself in charge of the shrinking number of survivors, serving as chaplain, sergeant, medic, and carrying the heavy support weapons. Increasingly at odds with the overall Spire-born Guard commanders who considered them utterly disposable, the senior officers made no secret of their disdain for death world "savages" or their belief her and her people were some sort of ogryn/abhuman variation that could somehow form complete sentences. After a refusal to assault a heavily fortified xenos encampment in a cave system, Casey caught the commissar's attention, as well as a bolt to the head. However, the glancing shot failed to detonate and mostly served to piss her off. The after-action report lists commissar immediately dying a heroic and incredibly messy death to a spontaneous "xeno ambush". What was done was done, and after a brief, violent visit to the nobleborn scum who led her unit to destruction, Casey found herself in need of new employment. Fortunately there's quite the market for security contractors with both the knack to navigate social situations as well as the ability to heft a heavy weapon when they go sour. Just don't let her near the idle gentry. Name: Casey Carpenter Career: Arch-Militant Homeworld: Death World Birthright: Scavenger Lure of the Void: Tainted > Mutant (200xp for Brute, Catachans are huge) Trials and Travails: The Hand of War Motivation: Devotion>Creed (200exp, A near heretical belief that its the duty of men to follow, but the responsibility of their commanders to actually lead) Lineage: A Long and Glorious History> Dark Secret (100xp, Deserter, Officer fragger) Rank: 1 Stats Wounds: 15 (1d5+2 <Hashutbot> 1d5+2: 4 [1d5=2]) Fate: 3 (1d10 <Hashutbot> 1d10: 7 [1d10=7]) Insanity: 1d5 WS 34=25+9 BS 42=25+17 STR 60=30+15+10+5 TOU 53=30+13+10 AGI 39=25+14 INT 34=25+9 PER 33=25+8 WP 37=20+14+3 FEL 38=20+18 Skills: Charm (Fel) Common Lore (War, Imperial Creed) (Int) Deceive (Fel) Dodge (Agi) Intimidate (S) Medicae (Int) Scholastic Lore (Tactica Imperialis) (Int) Secret Tongue (Military) (Int) Scrutiny (Int) Speak Language (Low Gothic) (Int) Survival (Per) Talents: Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Melee Weapon Training (Primitive) Thrown Weapon Training (Universal) Sound Constitution Heavy Weapon Training (Bolt) Enemy: Highborn Incompetent Officers Traits: Paranoid: -10 to interaction tests made in formal surroundings Survivor: +10 vs pinning and shock Dark Secret: -1 PF Equipment: Micro-bead void suit enforcer light carapace armour bolt shell keepsake medikit manacles 3x doses of stimm 2x boltpistols Mono'd Grox-whip Heavybolter with Motion Predictor and Vox Operated Advances Background 500/500 Tainted 200 Devotion 200 Dark Secret 100 Regular 500/500 Medicae 200 Literacy 100 Awareness 100 Str+5 100 I, too vote for C FRIGATE Ronwayne fucked around with this message at 08:25 on Feb 3, 2014 |
# ? Feb 3, 2014 08:03 |
|
The following characters have been selected: Jay Crassian the Senechal, played by John Dyne Danerick Kostanov the Missionary, played by Frajaq Hextus the Explorator, played by Sormus Zamora the Astropath, played by Rockopolis Solaria Macharius the Rogue Trader, played by Elfface Catherine "KC" Carpenter the Arch Militant, played by Ronwayne The ship votes end up with 1 for a transport(more specifically an Orion), 1 for a Raider and 4 for a Frigate. Ship Voting Round 2 Pick one of the following hulls: A - Claymore: Low hull integrity, 38 SP(Battlefleet Koronus) B - Falchion: Gets an extra weapon slot reserved for a proprietary torpedo room, expensive, 42 SP(Battlefleet Koronus) C - Firestorm: Has a prow weapon slot instead of a second dorsal one so it can fit lances or torpedoes, slow, 41 SP(Into the Storm) D - Sword: Has an extra point of turret rating, 40 SP(Core Rulebook) E - Tempest: More spacious and better protected than the Sword but no extra turret rating, 40 SP(Core Rulebook) F - Turbulent: Slow and provides a Command penalty to all on board but more hull points, armour, space and available power. Babby's First Light Cruiser. 42 SP(Battlefleet Koronus) All ships will come with a full set of default components(Jovian Class 2 Drive, Strelov 1 Warp Engine, Gellar Field, Single Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, M-100 Augur Array) and a Competent Crew(30). Once a hull is chosen, I will roll for complications and you may decide to customise the resulting ship. Keep in mind that new Essential components will replace existing ones and purchasing a background package overrides the Complications. Apologies to those who didn't get in, you will get priority to join when a player drops out. Asehujiko fucked around with this message at 23:36 on Feb 3, 2014 |
# ? Feb 3, 2014 20:49 |
|
Thanks for the pick! As for the next stage of shipbuilding, I'm going to vote for a Tempest. It's gonna have a lot of empty space at first, but plenty of room to grow into.
|
# ? Feb 3, 2014 21:06 |
|
e: fart posted info about the ships on page 2 and changed vote there
John Dyne fucked around with this message at 00:10 on Feb 4, 2014 |
# ? Feb 3, 2014 21:19 |
|
Turbulent for sure
|
# ? Feb 3, 2014 21:41 |
|
Turbulent because AdMech believe oldest designs are best.
|
# ? Feb 3, 2014 21:58 |
|
|
# ? Apr 28, 2024 04:14 |
|
Ugh, never got time to fill in my backstory. Oh job, is there nothing I love which you cannot ruin?
|
# ? Feb 3, 2014 22:23 |