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I hope this works the way I think it does. It should be a pretty versatile card. I know it doesn't look as impressive as Mizzium Mortars, but I had Young Peezy in mind when I made it, so it has the potential to be a blowout. Dungeon Ecology fucked around with this message at 08:05 on Feb 6, 2014 |
# ¿ Feb 6, 2014 08:02 |
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# ¿ Apr 30, 2024 06:59 |
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Ramos posted:I know what you're going for, but you might want to still change it to "target creature you don't control" or drop the overload cost by two mana or so, because as is, it's ridiculously impractical or just otherwise edge case-y. Oops, you're right. I meant it to say 'creature you don't control.' I think I can drop the cost a little, but not too much.
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# ¿ Feb 6, 2014 08:54 |
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It's hard to find Greek fantasy-styled art. So pretend that dude doesn't have armor, but instead a toga or something... I had a sort of "Flatliners" idea in mind. This dude nearly dies to get some insight and become stronger... Dungeon Ecology fucked around with this message at 03:13 on Feb 7, 2014 |
# ¿ Feb 7, 2014 03:07 |
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Cumulative Upkeep and Threshold.
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# ¿ Feb 10, 2014 02:53 |
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edit: Let's see if Exile works any better... Dungeon Ecology fucked around with this message at 06:57 on Feb 14, 2014 |
# ¿ Feb 14, 2014 05:52 |
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This one seemed pretty obvious, although I'm not entirely sold on the casting cost.
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# ¿ Feb 14, 2014 07:26 |
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# ¿ Feb 17, 2014 07:23 |
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^^^ Really it just makes it so that StarCity Games decided which cards sell. Here's some fun for the upcoming Journey...
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# ¿ Feb 19, 2014 05:44 |
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zgrowler2 posted:
Missed a good opportunity for flavor text to say "How appropriate. You fight like a cow." The most flavorful word on this card is "another." Dungeon Ecology fucked around with this message at 05:26 on Feb 20, 2014 |
# ¿ Feb 20, 2014 04:23 |
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I hope these feel like solid limited fodder.
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# ¿ Mar 3, 2014 07:56 |
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buuump
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# ¿ Mar 5, 2014 05:35 |
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I like it, but card draw of that power is hard to come by in red's color pool. My suggestion would be to have the additional cost be to discard your hand, a la Dangerous Wager.
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# ¿ Mar 6, 2014 01:07 |
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e: oops...didn't read the card...
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# ¿ Mar 20, 2014 02:26 |
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Tharizdun posted:So I like demons, but I don't like slapping a big effect on one, costing it at 8 and calling it a day. So here's some "not-quite-demons" cards: Throw Nylea's Presence on two of your lands and 'voila,' two swamps that produce red and blue mana.
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# ¿ Mar 27, 2014 07:58 |
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# ¿ Apr 2, 2014 01:46 |
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I don't like man-lands. But I made some anyways... I tried to make them feel uncommon. Dungeon Ecology fucked around with this message at 05:54 on Apr 21, 2014 |
# ¿ Apr 21, 2014 05:52 |
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Ramos posted:
I think this is cool, but the template probably doesn't need to specify that the targetted creature already has equipment attached to it. Something like "Target creature gains +X/+X until end of turn, where X is equal to the converted mana cost of an equipment of your choice that is attached to it." e: of your choice, because it could have multiple equipped items.
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# ¿ May 14, 2014 02:06 |
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Eeevil posted:
I would say "...blocking up to X target unblocked creatures..." The way it's templated, you have to create exactly 1 1/1 to block a single attacking creature, two 2/2s to block 2 attacking creatures, and so forth...
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# ¿ May 20, 2014 14:40 |
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I love that she's trapped Smash Mouth in her magic bubble.
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# ¿ Jun 3, 2014 01:23 |
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e: waaay to expensive. Toned down the mana costs. Dungeon Ecology fucked around with this message at 05:22 on Jun 3, 2014 |
# ¿ Jun 3, 2014 05:18 |
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Here, have a Dunk Frisco: e: lol just realized that's a chopped-up picture, but meh, whatever. You get the idea. e2: I'm not sure how the layers work with this -- It's meant so that an insurrection could outright win you the game. However, if you lose all the creatures you stole at the end of the turn before the trigger because LAYERS, then I would reduce the number of permanents required to win down to five. Dungeon Ecology fucked around with this message at 07:57 on Jun 5, 2014 |
# ¿ Jun 5, 2014 07:41 |
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Is it possible for multiple players to win at the same time with that card?
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# ¿ Jun 6, 2014 13:39 |
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Here's one I made a while back, but I updated it a little bit.
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# ¿ Jun 9, 2014 04:27 |
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I could very well be phoning this one in. I fiddled around with letting the Oozes find their own way to make +1/+1 counters (they usually do) and then giving them a way to use the counters as payment for something cool, a la Experiment One, but most of the things I found myself making them do were just durdly, or counter to Green's desire to get big and smash. So, I just made an Ooze lord that helps Oozes get big and smash.
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# ¿ Jun 9, 2014 07:34 |
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Gynovore posted:This guy is a bit too good all by himself. A 5/5 with trample for 4 who gets a counter every turn is arguably better than Polukranos. Is Polukranos broken? E: Honestly, I think it's more like a Kalonian Hydra, where by the time it starts swinging, it's an 8/8 or something. It also has the added benefit of helping out other Oozes too. Kalonian Hydra didn't bust apart the metagame. This dude is Legendary, and Mythic to boot. Dungeon Ecology fucked around with this message at 12:38 on Jun 9, 2014 |
# ¿ Jun 9, 2014 12:23 |
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Slow day at work. I think I got a little carried away... YOU'RE A WIZARD, HARRY!
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# ¿ Jun 10, 2014 04:31 |
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(sorry: artist uncredited, the closest thing I could find to an artist credit is by the image uploader Ryuuken)
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# ¿ Jun 23, 2014 04:27 |
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Gynovore posted:Seriously yeah. 5 would be about the right cost for this. You're right. Also, just for kicks. This is essentially Manalith + Jace's Ingenuity, with the downside of having to sac the Manalith. I don't know if this has been done before, but I feel like it's a nice little tribal ramp. Could be real fun with sacrifice effects. Dungeon Ecology fucked around with this message at 07:39 on Jun 27, 2014 |
# ¿ Jun 27, 2014 07:25 |
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Dat Octopus flavor ^^^ I really like those. I think the Research Dummy can just be templated "When you sacrifice Research Dummy, draw two cards." Only a card's controller can sacrifice a card, and whether or not an opponent makes you sacrifice, or you sacrifice it yourself is irrelevant.
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# ¿ Jul 9, 2014 02:29 |
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Alris posted:
It's a good card, but it bugs me that it isn't Stromkirk Sanguimancer.
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# ¿ Jul 18, 2014 03:00 |
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I love top-down design! Here we go! First, a slight rework of Attended Knight, Better in some situations, worse in others. And the appropriate token to match Next, a common aura that I think matches the flavor of the art. If there were a smaller version of the art, my card could show that he is flying, but you've seen the full art, so: Next, a RUG commander (and Mistform Ultimus is an auto-include). Finally, a new mechanic I've been kicking around that acts sort of like Hideaway and Cipher. I imagine other Inhabit cards with more static effects (like anthems) or ones that give the lands abilities (like an inhabit Caustic Tar), etc. Here goes... Whaddya think, sirs? edit: Here's my art contribution. Unfortunately, GIS doesn't show any useful artist information... Dungeon Ecology fucked around with this message at 02:39 on Jul 29, 2014 |
# ¿ Jul 28, 2014 02:58 |
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Some more fun with top-down design: This one is a Master of Predicaments with a Diabolic Tutor twist. The upside: you can search for any card you want. The downside is, of course, if they guess correctly, the card is gone forever. I'm not sure whether the ability to cast it immediately is too broken. If it is, I will downgrade it to putting the card into your hand instead of being able to cast it from exile. Next, a legendary creature. The first ability is pretty boilerplate for Izzet. I think it's pretty powerful on its own, but I wanted to give him a little more tribal flair, so I had him give all Orcs the Heroic ability. I was on the fence about conferring the ability to Goblins as well, a la Orcish General, but with the upcoming set featuring Orcs, maybe the ability will stand on its own. And here's some art to play around with: Illus: Sandara on DeviantArt
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# ¿ Jul 29, 2014 01:22 |
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Slow day at work... A Welkin Tern for an artifact-themed set. (Sorry if this has been done already -- I didn't play in Mirrodin). The characters in the art seem like the caretakers for the machine, and I wanted to bring that alive with the card rules. I started with the Artificers being 1/1, but decided that putting down 8 power for 6 mana at is pretty powerful, not to mention this being an uncommon card. It's still pretty powerful to put down 3 chump blockers if need be, and it's pretty vulnerable to things like Drown in Sorrow or Bile Blight. And, the hardest one to design: I look at it now, and it looks clean, but I went through a lot of iterations on this card, taking it past Baneslayer Angel levels, and realizing it was way too powerful. I think this is a simple, and more elegant way to represent all three colors and keep the power level at rare. It's a powerful creature on the field, and an abuseable edict effect if you have graveyard recursion like Deny Death in white or a multitude of spells in black. I'm happiest with this one. Here's some more art: illus: Kekai Kotaki
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# ¿ Jul 29, 2014 03:19 |
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Galileo!
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# ¿ Jul 31, 2014 01:40 |
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Art for thought: illus: Alex Tornberg
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# ¿ Aug 1, 2014 01:41 |
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The internet has some seriously unfortunate vampire art. I had to go with the art without gratuitous boobs, even though it doesn't show flying. Sorry about that.
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# ¿ Aug 4, 2014 03:52 |
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Soviet Canuckistan posted:This won't hurt you if you don't have cards in hand at the start of your turn, since you draw after your upkeep. I'm fine with that, since trying to work around it just makes it wordier. I like that it doesn't hurt you if you're Hellbent. That's very Rakdos. Having it check cards in hand after the draw step means it will deal 1 damage no matter what, and that seems like an unnecessary drawback.
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# ¿ Aug 5, 2014 03:14 |
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Sacrifices a number of creatures equal to the difference between... Loses life equal to the difference between... The last one is weirdest because it suggests continuous incremental life loss in instances of 1 until that number matches your life total, as opposed to one large chunk of life (triggering only one instance of life lost).
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# ¿ Aug 5, 2014 08:00 |
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# ¿ Aug 6, 2014 03:58 |
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# ¿ Apr 30, 2024 06:59 |
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Hey it's Worldfire's best friend! edit: How do you lose the game? Do you lose the game for having exactly 1 life? Once your life total is brought below 1, you don't die. So just bring your life total 1 and then kill your opponent.
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# ¿ Aug 7, 2014 06:23 |