|
Scalding Coffee posted:Since his wife was the Sorceress, he could have killed her and avoided all that crap. What was the reason she got the power? Anyway, Kramer accomplished his goal, and even got his wife back safely. Raines is a chump.
|
# ? Dec 28, 2014 07:33 |
|
|
# ? Apr 26, 2024 04:16 |
|
Fister Roboto posted:I have no idea why they would even give you this option, given how battle timers work. Someone wanted to drink the tears of a fanboy. "Ooooh, new weapon, and powerful, let's try it out against those damned turtles! " "...why am I moving slower than the turtle?! "
|
# ? Dec 28, 2014 15:18 |
|
Update 43: Gentlemen, Start Your Engines Part 1 (Polsy) Part 2 (Polsy) Music Start Your Engines Eden Under Siege Bestiary Datalogs quote:Start Your Engines quote:Eden Under Siege quote:People: Rygdea quote:Locales: Eden quote:Cocoon Society: The Homeguard
|
# ? Dec 28, 2014 20:17 |
|
So Pulse all but ruined my interest in FFXIII but Eden Under Siege really redeemed the game for me. I dunno what it was, maybe it was the great music that I'm listening to now, but it had some intense atmosphere and I just had a blast playing it. I was enjoying myself for the first time in a long time when I reached this chapter. Then the next chapter happened and now I have a copy of FFXIII sitting here and I won't ever touch it again.
|
# ? Dec 28, 2014 20:46 |
|
So yeah, I'm pretty sure the designers all sat down and said "You know what's awesome? LOST. Let's make a Final Fantasy game like that." So you get Sawyer, needlessly cryptic assholes, Sazh just wanting his boy back, disjointed cutscenes filled with flashbacks, and a plot that makes no sense. e: also I'm irrationally angry that you guys didn't get the growth egg before leaving Pulse. Fister Roboto fucked around with this message at 00:11 on Dec 29, 2014 |
# ? Dec 29, 2014 00:02 |
|
Fister Roboto posted:So yeah, I'm pretty sure the designers all sat down and said "You know what's awesome? LOST. Let's make a Final Fantasy game like that." So you get Sawyer, needlessly cryptic assholes, Sazh just wanting his boy back, disjointed cutscenes filled with flashbacks, and a plot that makes no sense. I never tracked down a source for it, but I saw quotes all over the place saying XIII's flashbacks were inspired by LOST. It must have been season 1/2 LOST, because the show was almost done by the time the game came out. So yeah, that was the era of what the gently caress twists, the rise of Sawyer, random flashbacks, and WAAAAAAAAAAAAAAAALT!!!
|
# ? Dec 29, 2014 00:26 |
|
Fister Roboto posted:e: also I'm irrationally angry that you guys didn't get the growth egg before leaving Pulse. By the time we reach the point where the Growth Egg is going to do anything important I'm going to start cheating anyway.
|
# ? Dec 29, 2014 00:39 |
|
Incidentally, Snow gets unique lines during Paradigm Shifts if you make him the party leader during the fight with the Proudclad. Not the worst idea, considering the Retaliatory Strike barrage that occurs. You can get similar results if you have Lightning/Fang as the leader during a fight with Barty, though in their case all they do is shout Barty's name different ways.
|
# ? Dec 29, 2014 03:29 |
|
So did I miss it, or did the game ever try to explain why Rorsch or whoever is alive again after being shot to death? I don't know if it's been brought up in this LP but the plot to FFXIII might be pretty bad, you guys.
|
# ? Dec 29, 2014 05:21 |
|
Schwartzcough posted:So did I miss it, or did the game ever try to explain why Rorsch or whoever is alive again after being shot to death? Nope. The game never touches on how or why Rosch survived the Cavalry's false flag ambush in Palumpolum*. He's just suddenly there again in the Proudclad chasing the party down as they flee the Palamecia on Space Pope's birdplane. I remember doing a double take when it happened. "WHAT?! You're still alive? What the gently caress?!" I'm guessing it's another product of the game's slapdash, uncoordinated development, because he umambigously takes a bullet to the face in Palumpolum. I'm starting to think his "death" was a remnant from a previous draft that was probably meant to be cut out in favour of him being a recurring antagonist and somehow escaped every level of editorial oversight and actually made it into the finished game despite everyone's actual intentions because, well... the Fabula Nova Crystallis development team. What more do I need to say? *In-game, at least. I'm sure there's a loving Datalog explaining it somewhere. At least in the Clusterfuck of Final Fantasy VII they turned the non-explanation of Rufus's retconned survival into a running joke. Here, there's nothing.
|
# ? Dec 29, 2014 05:57 |
|
Blastinus posted:Incidentally, Snow gets unique lines during Paradigm Shifts if you make him the party leader during the fight with the Proudclad. Not the worst idea, considering the Retaliatory Strike barrage that occurs. You can get similar results if you have Lightning/Fang as the leader during a fight with Barty, though in their case all they do is shout Barty's name different ways. The best is that Sazh calls him "Slymarch".
|
# ? Dec 29, 2014 09:43 |
|
The Proudclad is one of the reasons I don't like replaying this game, that stupid ship took me so long to kill, first time around, I never wanted to go through that hell again.
|
# ? Dec 29, 2014 10:56 |
|
Nihilarian posted:Killed her, how? She's a sorceress and he's, well, a beaurocrat.
|
# ? Dec 30, 2014 04:06 |
|
Scalding Coffee posted:Memory is fuzzy, but I think she got THE POWER during the time she operated the orphanage. Ulty would have possessed one of the children if she refused, but unless Cid was never at the orphanage, either of them could have killed the dying Ultimecia before losing the power and prevented this non-sense. That a Sorceress even needs to transfer their power before they die is a dumb plot point. Anyway, you can't refuse a sorceress. Once she decided Edea was going to get her power, Edea was going to get her power. Nihilarian fucked around with this message at 05:47 on Dec 30, 2014 |
# ? Dec 30, 2014 05:28 |
|
Yo so realtalk for a second. I recorded the end of the game this morning and I'm in the process of editing. I don't want to cut up the final boss sequence if I don't have to, but I'm up to 34 minutes already and I haven't even added in the actual final fight and the ~17 minutes of ending and credits after that. Would you guys rather have one giant ending video that runs the whole gauntlet or should I cut it after...I guess the first Orphan fight? The main problem I'm running into is that there really isn't any good place to cut it and if I don't, we're looking at a 50-55 minute video unless I remove or otherwise speed up the credits.
|
# ? Dec 30, 2014 05:54 |
|
I'm fine with an extra long video, personally.
|
# ? Dec 30, 2014 06:01 |
|
Boss gauntlet works for me.
|
# ? Dec 30, 2014 10:05 |
|
Endless battles for me.
|
# ? Dec 30, 2014 14:44 |
|
I'd prefer two videos, if possible.
|
# ? Dec 30, 2014 17:13 |
|
Make a break at the exact moment when Barts plan begins to fail.
|
# ? Dec 30, 2014 18:14 |
|
One giant steaming pile of HD beauty.
|
# ? Dec 30, 2014 18:41 |
|
Okay, an update if it matters to anyone. The official time for the full final video (credits and all) is 53:02. Cutting out the credits would bring it down to 45:01. I don't have exact times for what the split video would be but it would be the 53 minute video cut at like the 15-20 minute mark.
|
# ? Dec 30, 2014 20:33 |
|
I generally prefer split videos when there's that much, that way I feel like I don't have to commit to something longer than my attention span lasts on Netflix. But that's just me.
|
# ? Dec 31, 2014 05:22 |
|
The last video should be the longest, also keep the bullshit in check. Don't give us a break when the average player didn't back in the day.
|
# ? Dec 31, 2014 05:26 |
|
Tae posted:The last video should be the longest, also keep the bullshit in check. Don't give us a break when the average player didn't back in the day. So what you're saying is a completely unedited take of Vercingetorix. Got it.
|
# ? Dec 31, 2014 05:48 |
|
I'd prefer one big video, myself.
|
# ? Dec 31, 2014 06:48 |
|
Heads-up: Steam FFXIII is now £5.49/$7.99 So you can join in on this if you really want to I guess.
|
# ? Dec 31, 2014 11:16 |
|
Update 44: Where Hope Goes to Die (Polsy) Bestiary Datalogs quote:A Common Goal Artix fucked around with this message at 02:27 on Jan 2, 2015 |
# ? Jan 1, 2015 16:31 |
|
Wait, so the "secret" to winning that 3 way fight with the Humbaba was to first engage the group you didn't want to attack you?
|
# ? Jan 1, 2015 23:26 |
|
The long and short of it is that you need to get a preemptive strike in order to not be completely and utterly hosed, and for some reason the game (thankfully) tracks the two groups separately. So even though the Humbaba totally saw us, if we engage one of the Sanctum guys it counts as a preemptive strike and everything acts like a normal 3-way fight. I don't know why they don't use that kind of tracking elsewhere in the game, because I know that on Pulse, the game just checks to see if any of the combatants saw you, rather than if that combatant saw you.
|
# ? Jan 1, 2015 23:32 |
|
You fight all the battles and the game sometimes stops you from grinding, then you come across a few battles where your whole team gets wiped in one hit. I guess that is why your group is no longer running ahead of you instead of distracting the monsters.
|
# ? Jan 2, 2015 00:04 |
|
The more I play XIII-2 and the more I see of this game, it makes me think that this was their attempt at making an SMT game except that they had their own take on the formula. Critical chains are replaced with the stagger gauge for critical hits and dungeons are hit or miss and when they miss, they really miss by a mile. The Tower was pretty much what I considered to be an SMT dungeon except that instead of going down, it went upwards, didn't have an interesting gimmick or layout and it didn't have interesting puzzles to solve or tricky mazes to go through. Let's not forget that the only people you talk to are stone statues that just give you missions. They did however, give me one of my favorite RPG characters and that is Sazh. A normal father, struggling with difficult choices with a race against time to get his son back, while having to join forces with some group of people in his universe, including people who were directly responsible for his son's ice coma, a retard who forced everyone into Ciedom, a bumbling angsty teenager and a woman named after a French pastry. His VA does a fantastic job with his deliveries too. Of course, they weren't done making GBS threads on the poor man until later on when he was forced into gambling and fell into depression in XIII:LR. Also, congratulations to NORA for being an inspiration to birth-control. Uncle Kitchener fucked around with this message at 02:24 on Jan 2, 2015 |
# ? Jan 2, 2015 02:22 |
|
RIP Inquisitrix Jennifer Somebody's daughter. Thanks Snow.
|
# ? Jan 2, 2015 03:09 |
|
Didn't Snow's posse fall from a great height due to a giant explosion back in the beginning? How in the gently caress are they still alive?
|
# ? Jan 2, 2015 04:11 |
|
AradoBalanga posted:Didn't Snow's posse fall from a great height due to a giant explosion back in the beginning? Magic.
|
# ? Jan 2, 2015 04:13 |
|
AradoBalanga posted:Didn't Snow's posse fall from a great height due to a giant explosion back in the beginning? Fall damage is really low, this has been shown once and over again. Gameplay and story integration!
|
# ? Jan 2, 2015 04:15 |
|
Like I postulate in the video that the NORA quad are actually this fire-forged badass elite team that's been running, gunning, and hiding from PSICOM for the past month or however long this plot's been going on. They're hiding it well under their mask of blithe stupidity, but they've had to brutally murder so many PSICOM goons out of self defense and basic survival that they're all robotic PSTD cases, like they just survived the loving Hunger Games or something. Good mental health is no match for NORA!
|
# ? Jan 2, 2015 04:32 |
|
In Lightning Returns defence regarding it's treatment of Sazh I liked the resolution to that part. It was cute.
|
# ? Jan 2, 2015 06:48 |
|
nine-gear crow posted:Like I postulate in the video that the NORA quad are actually this fire-forged badass elite team that's been running, gunning, and hiding from PSICOM for the past month or however long this plot's been going on. They're hiding it well under their mask of blithe stupidity, but they've had to brutally murder so many PSICOM goons out of self defense and basic survival that they're all robotic PSTD cases, like they just survived the loving Hunger Games or something. Evidently someone likes the NORA squad since they show up in XIII-2, I've always been indifferent to them myself.
|
# ? Jan 2, 2015 07:10 |
|
|
# ? Apr 26, 2024 04:16 |
|
Judge Tesla posted:Evidently someone likes the NORA squad since they show up in XIII-2, I've always been indifferent to them myself. Well, half the cast gets punted across time and space, so Serah and Noel have got to talk to someo--haha gently caress me, I can't even finish that sentence.
|
# ? Jan 2, 2015 07:20 |