|
Blaze Dragon posted:Fall damage is really low, this has been shown once and over again. Gameplay and story integration! Hope's mom must've been down to single digit HP from that explosion, then.
|
# ? Jan 2, 2015 08:27 |
|
|
# ? Apr 26, 2024 03:38 |
|
AradoBalanga posted:Didn't Snow's posse fall from a great height due to a giant explosion back in the beginning? Gadot did say in a joke early on how Snow ran off and left him with the kids, 'some husband'. Moms are tough.
|
# ? Jan 2, 2015 08:36 |
|
Ramengank posted:Hope's mom must've been down to single digit HP from that explosion, then. She wasn't a Fal'Cie so she didn't get that benefit.
|
# ? Jan 2, 2015 11:25 |
|
RareAcumen posted:She wasn't a Fal'Cie so she didn't get that benefit. That was way before they got powers, remember that his buddy also survived the fall.
|
# ? Jan 2, 2015 11:29 |
|
Ramengank posted:Hope's mom must've been down to single digit HP from that explosion, then. We never saw her body. Maybe she survied the fall but got stuck in a pit, where she starved.
|
# ? Jan 2, 2015 18:34 |
|
I think that scene was trying to convey that she died from the explosion, but of course in the video-gamey "the explosion touched her and now she's dead" sense and not "shredded and mangled by shrapnel" because that wouldn't be very fun. Basically nobody dies from falling in this world (and cutscenes are bad at conveying things).
|
# ? Jan 2, 2015 18:52 |
|
Artix, will you show off the Cactus boss fight in the future or is it inaccessible at this point in the game?.ApplesandOranges posted:Gadot did say in a joke early on how Snow ran off and left him with the kids, 'some husband'. I'm just imagining Gadot trying to be a parental figure to the NOVA kids, while dressed in an apron serving burnt cookies shaped like Snow and Sarah. How does he keep up his Wayne Static hair?
|
# ? Jan 2, 2015 19:59 |
|
uncleKitchener posted:Artix, will you show off the Cactus boss fight in the future or is it inaccessible at this point in the game? At this point, any hunts except Tonberry will be shown off in the postgame. That particular one is on my list, but I think he might be out of our reach at the moment because of his damage output. I still have to plan a route for how I'm going to show the postgame stuff, so I'll give it a shot once I start recording again.
|
# ? Jan 2, 2015 20:38 |
|
Artix posted:At this point, any hunts except Tonberry will be shown off in the postgame. That particular one is on my list, but I think he might be out of our reach at the moment because of his damage output. I still have to plan a route for how I'm going to show the postgame stuff, so I'll give it a shot once I start recording again. That's one of the few postgame hunts I actually managed to pull off.
|
# ? Jan 2, 2015 23:24 |
|
The bulkhead fal'cies would have been the perfect opportunity to include a Demon Wall fight. But this is FF13, the game of squandered potential.
|
# ? Jan 3, 2015 02:04 |
|
nine-gear crow posted:Like I postulate in the video that the NORA quad are actually this fire-forged badass elite team that's been running, gunning, and hiding from PSICOM for the past month or however long this plot's been going on. They're hiding it well under their mask of blithe stupidity, but they've had to brutally murder so many PSICOM goons out of self defense and basic survival that they're all robotic PSTD cases, like they just survived the loving Hunger Games or something. Personally, I'm glad they returned the NORA crew so that they could open a door. Given my first impression of them back at the start of the game, it seems just about the most they could handle without loving up hilariously. This is why doorhandles are superior to making your doors out of ancient omnipotent entities who want to end the world and can turn you into a superpowered slave at the drop of a hat.
|
# ? Jan 3, 2015 02:26 |
|
Getting turned into a l'Cie by a door would probably be one of the most embarrassing ways to go about the whole thing.
|
# ? Jan 3, 2015 02:42 |
|
nine-gear crow posted:Getting turned into a l'Cie by a door would probably be one of the most embarrassing ways to go about the whole thing. I imagine every time that happens it boils down to this: "Knock Knock" "Whose There?" "l'Cie" "l'Cie, who?" "l'Cie you" Their Focus is to admit to one person that they fell for that trick. (it's probably what all those Hazard signs are around Eden; "Warning, don't talk to Door Fal'Cie"). Everyone turns into a C'eith. Hell, all those jerks you murdered were probably tricked by the doors.
|
# ? Jan 3, 2015 04:10 |
|
nine-gear crow posted:Getting turned into a l'Cie by a door would probably be one of the most embarrassing ways to go about the whole thing. 'Hmmm, my hinge is a bit squeeky. Need some oil.' Zaps some poor bastard going to work who now has a seizure vision about dinosaurs dying off millions of years ago. Also gets the ability to fry his coworkers with lightning.
|
# ? Jan 3, 2015 06:04 |
|
I can understand the game being less then what most people expected it to be, but can your fellow commentators just stop with their constant bitching and complaining? That is literally all your constant English companion seems to think his job is. It is really grating when all I hear is him constantly going on annoying tirades about nothing.
|
# ? Jan 3, 2015 07:43 |
|
First time visiting the internet, is it?
|
# ? Jan 3, 2015 13:56 |
|
cdyoung posted:I can understand the game being less then what most people expected it to be, but can your fellow commentators just stop with their constant bitching and complaining? That is literally all your constant English companion seems to think his job is. It is really grating when all I hear is him constantly going on annoying tirades about nothing. There's not a whole lot to say about the game at this stage, the endgame is poo poo, the fights are poo poo, the location, while rather detailed, is utterly pointless because you can't interact with anything, you just keep on marching down the corridors from fight to fight, forever. The sequels, while far from perfect, at least let you go off the beaten path, hell, there's even proper side quests and hub towns, but this game? Nope, and even I, with a Vanilla avatar, have nothing good to say about the game now, the goodwill I had died at this part of the game.
|
# ? Jan 3, 2015 14:41 |
|
cdyoung posted:I can understand the game being less then what most people expected it to be, but can your fellow commentators just stop with their constant bitching and complaining? That is literally all your constant English companion seems to think his job is. It is really grating when all I hear is him constantly going on annoying tirades about nothing. Frankly, I don't disagree. There's a lot of times I think he's being super nitpicky or going out of his way to complain about stuff but you have to understand, the end of the game is actually, legitimately that bad. None of these fights are particular hard, but they do enough damage to necessitate relatively frequent healing, and because of that they just take a while to actually get through. For every fight that I skip, you can mentally add two or three minutes to the video. We're back in the tube, so any semblance of interaction with the environment or illusion of exploration is long gone (which is a shame because Eden would have been a great place to let you find your own route around the city and there could be a thing like where stronger enemies hide treasure or let you take a shorter route), and that's before we start talking about how the plot is going completely to poo poo (and it gets worse! Lord does it get worse). And frankly, everything (including fights and area design) is going to get even worse next chapter. Now, if you're talking about the rest of the game, there's not a lot I can say. FF13 has its high points and its low points, and I think we did a pretty good job of giving the game praise where it deserved it. If you disagree, then the best advice I can give you is to just check out for 13-2 because while I'll try to give it a fair shake (which is ostensibly what we were trying to do here, the success of that is left as an exercise to the viewer) neither of us like it, the plot makes 13 look like Shakespeare's finest work, and just in general there's going to be a lot more bitching from both of us. The LP is what it is, and I'm sorry if you didn't enjoy it but for what it's worth, the postgame videos will be back to things that FF13 is actually good at, rather than its clumsy attempts to tell a story.
|
# ? Jan 3, 2015 15:42 |
|
In the few towns you visit in the game, your party has fewer discussions with its people than Gordon Freeman, and he tries to avoid talking to all these people.
|
# ? Jan 3, 2015 16:51 |
|
I'll agree that sometimes the commentators seem to be reaching for things to complain about, but having already watched the porklift/wateyad playthrough (oh god why have I watched two complete FFXIII LPs?), I can appreciate that there really just isn't much left to say about this trainwreck. If I haven't said it yet, kudos Artix, on a job well done making Final Fantasy XIII about as watchable as it's going to get.
|
# ? Jan 3, 2015 22:29 |
|
I've followed the LP from the start and enjoyed every video. It has presented the game very well and made me regretful there isn't a better game using this game's battle system, because I'm sure as hell never going to play this. But I must say I do occasionally get tired of Fedule's deluges of overwhelming negativity. Most of the time he has interesting things to say about near misses or stupid mistakes in the game's design, but I feel he also frequently complains just for the sake of complaining about Final Fantasy XIII. Not that I don't understand, after watching this LP.
|
# ? Jan 4, 2015 05:53 |
|
Update 45: Pride Before the Fall (Polsy) Bestiary Datalogs quote:Misjudged Benevolence quote:People: Yaag Rosch
|
# ? Jan 5, 2015 00:40 |
|
My impression was that the "grenade" was actually a self-destruct remote for the Proudclad. In that case, he could have thrown it, but it wouldn't have accomplished anything.
|
# ? Jan 5, 2015 03:55 |
|
Nidoking posted:My impression was that the "grenade" was actually a self-destruct remote for the Proudclad. In that case, he could have thrown it, but it wouldn't have accomplished anything. Yeah, I thought the same thing too. But it's interesting that Rosch never returns in any of the sequels. Maybe the devs didn't like the character?
|
# ? Jan 5, 2015 04:02 |
|
So I take it those guys that were turned into C'ieth weren't actually the Cavalry? Rosch goes "what about my men?" and then they all look around awkwardly at the C'ieth corpses, and he goes "oh."
|
# ? Jan 5, 2015 04:36 |
|
nine-gear crow: "Incoming message from the big giant head!" *silence*
|
# ? Jan 5, 2015 04:42 |
|
Schwartzcough posted:So I take it those guys that were turned into C'ieth weren't actually the Cavalry? Rosch goes "what about my men?" and then they all look around awkwardly at the C'ieth corpses, and he goes "oh." I think those were Rygdea's Cavalry troops who were C'ieth'd (though not Rygdea himself, interestingly enough. He turns up in XIII-2). Yaag's just there because... boss fight? Blind Sally posted:nine-gear crow: "Incoming message from the big giant head!" Yes, thank you for pointing that out. What do I keep you around for again? ALSO: He's a BIG GIANT HEAD (in both his forms!), what else could you say in that context? nine-gear crow fucked around with this message at 04:47 on Jan 5, 2015 |
# ? Jan 5, 2015 04:45 |
|
I understood the grenade as being...well, a grenade. He had no way to throw it, with how wounded he was, he had no strength in his body, and before he could do anything he had both Behemoths right on his face anyways. Admittedly, the self-destruct switch makes sense too. Must've been one hell of a grenade/self-destruct bomb if it one-shot both though. You could do with that kind of move! Imagine the numbers that appeared once Rosch used that! Also the fal'Cie turned those men into Ci'eth by making them l'Cie but without any Focus, so they'd turn immediatly. That's...actually pretty clever! It makes sense in context and is just evil yet pragmatic enough to accept. Sure would be nice if the game told you this, instead of having to check the Datalog, but still, that's actually good! Rosch telling his men to save people and then deciding that it isn't an order is much less so. Makes him sound like he didn't give the slightest of a gently caress about the actual people of Coccoon, and just said that because...I dunno, I have no idea, stupid writing.
|
# ? Jan 5, 2015 05:02 |
|
I imagine the Adamantoise is continually falling through the floors until he hits Pulse. The Sacrifice's have half of the human face of those who turned, sticking out their chest.
|
# ? Jan 5, 2015 05:06 |
|
Schwartzcough posted:So I take it those guys that were turned into C'ieth weren't actually the Cavalry? Rosch goes "what about my men?" and then they all look around awkwardly at the C'ieth corpses, and he goes "oh." Yeah, the guys that got Cie'th'd were Rosch's boys, you can see that they were the same kind of Sanctum soldiers we were fighting earlier in the cutscene where they turn. Don't worry, we'll see the Cavalry soon enough.
|
# ? Jan 5, 2015 05:11 |
|
Artix posted:Don't worry, we'll see the Cavalry soon enough. You're an evil man, Artix.
|
# ? Jan 5, 2015 05:38 |
|
If you want a game where your party is constantly underpowered, one death is basically a game over, and end game enemies are casting AoE death spells for around 30+ encounters, you can try Dragon Warrior 2. That was only a NES game.
|
# ? Jan 5, 2015 21:37 |
|
There'll be another bonus update going up tomorrow, since we haven't recorded Chapter 13 yet. You can also go check out Crow's Prince of Persia 2008 LP featuring yours truly if that tickles your fancy.
|
# ? Jan 6, 2015 16:44 |
|
Update 46: A Haerii Situation (Polsy) Bestiary Artix fucked around with this message at 17:10 on Jan 7, 2015 |
# ? Jan 7, 2015 16:07 |
|
I like and also hate that Tonberries have an MMO style Soft Enrage feature in that they steadily grow stronger and stronger and will eventually just kill you.
|
# ? Jan 7, 2015 16:29 |
|
Tonberry fights in XIII and XIII-2 are so much fun. Spent HOURS fighting him in XIII-2 for a very specific reason.
|
# ? Jan 7, 2015 16:33 |
|
Syphax was a King of a Numidian tribe in North Africa. This undying's gimmick here isn't really relevant to the person, as in his final, and most notable, battle before being captured his Army threatened desertion when being pursued by the Romans, so to boost morale he charged at the forefront of his army. At which point his wounded horse kicked him off and he was promptly captured by the Roman forces where he died in Prison. His army then retreated shortly after.
|
# ? Jan 7, 2015 18:23 |
|
Technically, the name of that "city" also shows up in the hunting assignment. At least that guy died kind of happy.
|
# ? Jan 7, 2015 19:27 |
|
It's also on the Map.
|
# ? Jan 7, 2015 19:29 |
|
|
# ? Apr 26, 2024 03:38 |
|
Doesn't the amount your weapons are customized affect target times to a degree? Assuming Artix hasn't been doing any kind of customizing off screen or something game might be assuming that since you're using weapons of base power and level or whatever and it might be basing target times a bit off of that? I know it's possible to kind of render 5 stars hopelessly hard to get if you upgrade your equipment enough to where the game expects you to be killing dudes in the opening move but your stats aren't quite to the job so you don't do it and it tanks your rating. It's a good way to get varoius Sols though
|
# ? Jan 7, 2015 21:45 |