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In early 2010, Final Fantasy XIII art director Isamu Kamikokuryou was doing an interview for Dengeki Magazine (or Famitsu, no one seems to be able to track it down for sure), and was talking about some of the things that were left on the cutting room floor. Among other things, he talked about Lightning's house, NORA's headquarters, and a zoo in Bodhum; all of these had been rendered in-game and were explorable, they just never made the final cut for the master copy. That on its own is not surprising - all games leave some material behind, and with XIII's long and drawn out development cycle, it would hardly come as a shock that it has a bit more than most games. In fact, in his own words, there were enough art assets for "a whole other game." Fast forward a year to January 2011, and Square-Enix registers a trademark for Final Fantasy XIII-2. Well that's awfully funny, isn't it? Producer Yoshinori Kitase was quick to deny that they had made use of these cut assets, but... Well, I suppose you'll see for yourself. The Game Release in January 2012, XIII-2 is a very, very reactionary game. The bulk of the changes between XIII and XIII-2 are addressing the complaints of the former with various levels of success - people complained about how linear XIII was, and XIII-2 is...well, still pretty linear, but much more open. In the wake of Mass Effect and Dragon Age, there are now dialogue choices every now and then, and absolutely none of them matter. Combat has been tweaked so that you no longer get a game over if your leader dies, and you can swap which character you're controlling on the fly. The plot has gone from "incomprehensibly stupid" to merely "painfully stupid". I could go on, but you get the gist of things. On the other hand, actual new features include a complete lack of a difficulty curve, a framerate that's lucky to get out of the low 20's, platforming and literal computer science homework puzzles, and being the most blatant bait-and-switch this side of Metal Gear Solid 2. See, Lightning was and still is very popular in Japan. So one would assume that XIII-2 would be another round of Lightning and Friends™. I mean, she's on the box art and all the marketing material, and she has a spiffy new outfit! Then you play the first 15 minutes and suddenly you get slammed with these two chucklefucks - a Kingdom Hearts reject, and a recovering ice cube. Surprise! The LP Okay, so despite what I've written above, I actually don't hate this game. It's my least favorite of the trilogy by far, but it does have quite a bit going for it and I don't begrudge anyone who prefers it. We will be as fair as we can in the videos, but frankly neither of us like it very much, and we wouldn't be doing it at all if it wasn't required setup for Lightning Returns. So yeah, full disclosure. Updates Update 1: Where do I even start with this? Update 2: Shooting Star Surfer Update 3: Gentlemen, Start Your Retcons Update 4: lyrics.mp3 Update 5: Can I give you a hand? Update 6: That's not a Charmander Update 7: Attack on Atlas Update 8: An Extremely Important Diversion Update 9: Metal Gear Stupid Update 10: Hope's Funniest Home Videos Update 11: Enter Caius Update 12: Fashion Statements Update 13: Shut the gently caress up, Noel Update 14: Step Into the Rainbow (Again) Update 15: Why did we come here, again? Update 16: The Hunters' Test Update 17: Chocobo Cannibalism Update 18: Trans-Dimensional Bowels Update 19: gently caress Academia 400 Update 20: PARADOX.EXE Update 21: The Grammar of Time Travel Update 22: Forbidden - Learning; Recommended - Puzzles Update 23: Yelling Into the Digital Abyss Update 24: A Trivial Matter Update 25: gently caress Clock Puzzles Update 26: Crazy...Flan? Update 27: The Beginning of the End Update 28: Game Over, Caius Wins Update 29: An Eternity of Snow Update 30: Donald Trump presents: The Monster Hunter Update 31: A Shocking Reveal Update 32: ...L-Lightning-senpai? Update 33: Mog's Big Payday Update 34: The Puppy Who Ruined the Timeline Update 35: The Soothing Sounds of the Ochu Update 36: Connecting the Dots Update 37: The Legacy of Lightning Update 38: Mog's Welcome Home Cakes Update 39: I Will Protect You... Update 40: ...Until the End of Time Update 41: Welcome to the Chocobo Rodeo Update 42: A Quantum Conundrum Update 43: Back to the Punching Ground Update 44: The Don is In Update 45: Toilet Paper Hell Update 46: The Fanservice Episode Update 47: Taking Out the Trash Update 48: Picking a Fight With Death Update 49: Final Fantasy XIII-2 - Prepare to Die Edition Update 50: Please Buy Lightning Returns Artix fucked around with this message at 04:31 on Oct 18, 2015 |
# ¿ Apr 1, 2014 15:49 |
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# ¿ Apr 26, 2024 13:17 |
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Final Fantasy XIII is a game that needs no introduction. Released in March 2010, it is perhaps the most divisive title in the entire franchise to date - no small feat for a series that contains games like Final Fantasy VIII and XII. While it is unquestionably a lesser game than IX, VI, or X, it's far from the worst the series has to offer. The battle system is fast, fluid, and challenging, the game is a gorgeous triumph on both a technical and artistic level, and the difficulty curve is silky smooth, combining the best (and worst) bits of SMT and Final Fantasy. For most people, this is counterbalanced by the game's excessive linearity, terrible story, and characters that make even the most hardened defender of the game groan. As for me, I like the game. It's not perfect, but I had enough fun with it to call it an enjoyable experience. My partner in crime, Fedule, does not. Maybe you don't either. But that's okay! I'm not going to tell you that if you had just read Datalog 5.38A then the story would have made perfect sense and everyone would love the game. I'm not here to change anyone's mind about the game, and all I ask is that you do the same. Just keep it civil and concise - no one wants to read your 10,000 word diatribe about how Final Fantasy XIII is god's gift to mankind or an abomination crafted by Satan himself in a bid to destroy the franchise forever, and I will lock the thread if things get out of hand. This LP will be done in video, and there will be commentary over cutscenes. The story is the last reason to be playing FF13 and while we'll do our best to let the game speak for itself, you're not missing much, I promise. There'll also probably be more than a few effort posts along the way covering combat, datalogs, etc, but we'll cross those bridges when we get there. Spoilers: If you absolutely have to post them, tag them. Sure, they're going to be incomprehensible to anyone who hasn't played the game anyway, but it's good form. And absolutely no spoilers for the sequels. Period. Not even tagged. Full Playlist Updates Update 1: Does this remind you of anything? Update 2: Neither a Hope NORA Care Update 3: Sympathizing with Hope Update 4: A Brilliant Plan Update 5: Crystalline Drifts and Paradigm Shifts Update 6: Tri-Disastrous Update 7: Slippery Summons Update 8: Trash Walking, Trash Talking Update 9: Managerial Initiative for Incentivizing Rapid Growth of Industrial Synergy Update 10: Abandon Hope Update 11: Auric Amulet of Forgetfulness Update 12: Following the Blue Light Road Update 13: You Wouldn't Stab a Golden Retriever... Update 14: The Umbrella School of Pokemon Design Update 15: Step Into the Rainbow Update 16: Weathering the Wilderness Update 17: Director Rosch Vows to Personally End Pulse Menace Update 18: How Many More PSICOM Troops Will Pulse L'Cie Murder Today? Update 19: Repulsed! Cowardly l'Cie Flee in Face of Heroic Stand by Citizens Update 20: Panicked L'Cie Continue Flight From Justice Update 21: Could YOUR Child be a Pulse L'Cie? Update 22: The City of Dreams Update 23: The City of Nightmares Update 24: Aerodynamics 101 with Motomu Toriyama Update 25: Oerba Dia Vanille's Pro Kalavinka Striker Fishing®™ Update 26: Space Pope Cope to Cope Update 27: Ark-Annoyed Update 28: When it Raines... Update 29: Falling with Style Update 30: The Writing on the Wall Update 31: The Hunt Begins Update 32: Drakengard! Update 33: Undyin' Over Here Update 34: Paling in Comparison Update 35: A Feathery Frolic with Friends Update 36: something something Hecatoncheir? Update 37: Hope, Emissary to the Juggernaut People Update 38: Who the gently caress is Taejin? Update 39: Taejin Our Time Update 40: Dekcus noegnud siht Update 41: The Sands of Time Update 42: End of the Road Update 43: Gentlemen, Start Your Engines Update 44: Where Hope Goes to Die Update 45: Pride Before the Fall Update 46: A Haerii Situation Update 47: Welcome to the Matrix Update 48: Eden's Final "Challenge" Update 49: The Cradle Will Fall Update 50: Hunt Roundup 1 - Analect Edition Update 51: We're Going to Need Some Bigger Numbers Update 52: A Treatise on the Collapse of the Pulsian Economy Update 53: 1000 Needles Update 54: A Titanic Achievement Update 55: Well that was anticlimactic Update 56: Claire Farron, Oretoise Hunter Update 57: ~Fin~ Artix fucked around with this message at 04:27 on Apr 14, 2015 |
# ¿ Apr 1, 2014 15:50 |
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Intro Cutscene Music Prelude (Intro Cutscene) The Promise (Title Screen) ------ Update 1: Does this remind you of anything? Part 1 (Polsy) Part 2 (Polsy) Music Defiers of Fate Blinded by Light The Hanging Edge The Warpath Home Saber's Edge Bestiary Datalogs quote:Defiers of Fate quote:Fields of War quote:Another Rebellion quote:The Warpath Home quote:Fallen Innocence quote:The Thirteen Days: Day 13 - Exile Artix fucked around with this message at 17:56 on Apr 1, 2014 |
# ¿ Apr 1, 2014 15:50 |
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theshim posted:I don't think I believe you. We'll see if he's still singing that tune after 13-2. I'll be right there with him!
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# ¿ Apr 1, 2014 18:38 |
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Right, so let's get one small thing out of the way. Given that yesterday was April Fools day, I can understand if anyone was a little wary over whether or not this is real. Well, last night I put the finishing touches on the first video of Chapter 3, so rest assured that this clearly well thought out project is not a total pipe dream. At any rate, updates will be coming not quite twice a week, but more than once a week if that makes any sense. The first non-Sandcastle update will be on Friday, so I'll see you guys then.
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# ¿ Apr 2, 2014 13:54 |
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I could have sworn that she was wearing shorts, but no, it's definitely a skirt. That said, there is something that she's wearing beneath the skirt (you can see it inside her jacket), so who the gently caress knows.
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# ¿ Apr 3, 2014 00:03 |
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Instant Grat posted:Enemy levels in this game do exactly 2 things - one has to do with a game mechanic we haven't been introduced to yet, and the other is to determine whether or not a certain ability will work on them. If they're at level 49 or below, it will - if not, it won't. ...Stopga? I'm seriously wracking my brain and I have no idea what you're talking about. I thought it might be Death, but that has its own resistance. Anything level 50+ is usually a boss, and I don't know what else it could be.
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# ¿ Apr 3, 2014 01:02 |
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Instant Grat posted:It's Random: Instant Chain. Yup, really. I don't even know if it's worth spoilertagging, it's so insignificant, but there you go. Just for reference, the other thing is TP gain. Yep, that'll do it. I love that ability so I'm going to abuse the gently caress out of it once it's available, but that's not going to be for a long time.
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# ¿ Apr 3, 2014 01:10 |
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Not to stifle discussion or anything but: 1) This is not the FF General thread, take FFX talk or otherwise there. 2) We address (or at least acknowledge) the points/counterpoints of the combat system when it actually becomes relevant in Chapter 3. Having this argument now just means that we'll be regurgitating those points in two weeks.
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# ¿ Apr 3, 2014 20:43 |
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Update 2: Neither a Hope NORA Care (Polsy) Music The Pulse Fal'Cie Snow's Theme Bestiary Datalogs While the Datalogs are 100% optional reading, I do suggest at least looking through the ones that aren't plot recaps. A lot of them cover background stuff that the game glosses over, and none of them are very long. quote:The Fal'Cie Awaits quote:Into the Vestige quote:Fates Intertwined quote:History and Myth: Pulse quote:History and Myth: Pulse Fal'Cie quote:History and Myth: Pulse L'Cie quote:Locales: Cocoon quote:Locales: The Hanging Edge quote:Cocoon Society: The Sanctum quote:Cocoon Society: The Purge quote:Cocoon Society: PSICOM quote:Cocoon Society: Bioweapons quote:Cocoon Society: AMP Technology quote:Cocoon Society: NORA quote:People: Gadot quote:People: Lebreau quote:People: Maqui quote:People: Yuj quote:People: Chocobo Chick Artix fucked around with this message at 03:37 on Apr 14, 2015 |
# ¿ Apr 4, 2014 05:45 |
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Instant Grat posted:Vanille is very much indicative of the game as a whole in that she (debatably) "gets better later" but returns to being terrible shortly after that. Assuming you didn't have subtitles on to spoil it, we would have found out her name next video.
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# ¿ Apr 4, 2014 15:06 |
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Oh, one quick thing. Since Final Fantasy XIII is a game that was built with nothing but good decisions, it locks the "Characters" tab of the datalog until Chapter 3 for...reasons? At any rate, I've gone back and edited in a couple more datalogs, mostly just the members of NORA.
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# ¿ Apr 4, 2014 15:45 |
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Regy Rusty posted:So I'm not sure if I maybe missed something, but if I hadn't read the data log explaining it, I wouldn't have realized Hope blamed Snow for his mother's death and was going off for revenge. That's kind of a big character motivation to completely gloss over. The datalog is just a little ahead of the story there. The next video will make it abundantly clear that Hope blames Snow for all of this. Rita Repulsa posted:How much time will be cut from the "two or three hours until the battle system's allowed to be used" from skipping random battles in the videos. Just wondering because that's what I'm waiting for, to see the battle system properly demoed. Next week's videos will take us through Chapter 2 and are 27 and 23 minutes long respectively. After that, all 3 updates for Chapter 3 are going to be playing around with the battle system, but you'll get a pretty good taste of how it all works from the first video. AradoBalanga posted:That last thing is my major issue: the game hasn't EXPLAINED itself yet. Being vague with details at the start is something that is done across nearly every medium. But, then you have to fill in the vague details with explanations and introductions. Shoving exposition into a random file/document/datalog you can pick up as you go is okay (see: the Resident Evil franchise doing that for nearly every game), but leaning on them for total support to the story is not what you do. You have to at least stop for a moment, and let someone in-game explain your world to the audience or else you'll lose them completely. Waiting approximately 3 chapters into the game to do that is A Very Dumb Idea. Very few people have the patience for that long of a wait, and if they do, the payoff better be something worth the gigantic wait. Just a small correction, the datalog is accessible at any time. It's just the Characters tab that's locked off until Chapter 3 because???
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# ¿ Apr 5, 2014 02:39 |
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Stabbey_the_Clown posted:An hour, and entire hour of bland corridor running, tedious fights, and cutscenes. And yet the only way to find actual CONTEXT for any of it is in text files. Three scenes of Hope looking at Snow and mumbling, and I didn't get that he wanted revenge until a text file told me. While your complaint is not without merit, tomorrow's video will pound that particular plot point into your face with all the subtlety of a sledgehammer. Not to say that the game makes a very good first impression, but you would (mostly) have some basic answers to a lot of the questions re: The Purge, L'Cie, Hope/Snow, etc, within the first two hours.
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# ¿ Apr 7, 2014 03:01 |
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Update 3: Sympathizing with Hope (Polsy) Music The Vestige Bestiary Datalogs quote:In Pursuit of Snow quote:Where Men Fear to Tread quote:Open Doors Beckon quote:In the Shadow of l'Cie quote:Saving the Enemy
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# ¿ Apr 7, 2014 16:08 |
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Jesus christ people at this rate I might as well not even post the first two videos of Chapter 3, you guys are going to cover literally everything we said. I realize that there's not TOO much to say about Chapter 2, but come on.
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# ¿ Apr 7, 2014 19:20 |
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Clearly when my last post was a thinly-veiled "Shut the gently caress about Chapter 3 and the real combat system", the ideal solution is to continue talking about it. Big Nothing posted:The Vestige is a weird place. How did they get inside? How large is the vestige? What is the purpose of the vestige? That was the whole point of stealing the hoverbikes last chapter. It even pans over their crashed bike in the first 15 seconds of the video I just posted. As for its purpose, that's in the Location datalog for the Vestige, which will be posted next update.
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# ¿ Apr 7, 2014 22:52 |
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There's actually a pretty great sketch that Ali Hillis and Troy Baker did after the game's release where they basically ad-libbed a scene and it was a thousand time more natural and better sounding than anything in FF13 proper. The visual backdrop it uses is unfortunately loving Chapter 11, but I'll definitely link it when the time comes because it's amazing how much better the voice acting could have been. (Should you be unfazed by spoilers, search Youtube for "Final Fantasy XIII voice actors sketch", it'll be the first result) Artix fucked around with this message at 03:58 on Apr 8, 2014 |
# ¿ Apr 8, 2014 03:55 |
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That's the one.
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# ¿ Apr 8, 2014 03:58 |
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Simply Simon posted:God drat, that is a great observation. It sadly is too subtle, otherwise it would have been fantastic shorthand just for how callous the Fal'Cie are in treating their human subjects. I don't want to see a scene depicting them turning into Cie'th directly; in fact, that would ruin the chilling realization of what happened to the Corps. Just...show them marching in. Cut. Hope and Vanille scene; door opens. Ripped open uniforms and rifles on the floor, zombies march in. Don't dwell on the signs of their turning. But I think it needs the detail to make people able to see what happened rather than having to think about, because I'm completely fine with the game being just a visual experience and we're at a point anyway where thinking is basically impossible as we have no idea what's going on (but it sure is pretty indeed). Yep, believe it or not, FF13 can be subtle as hell when it wants to be. The problem, as noted, is that if you're not following the datalog, it goes from "subtle" to "completely unnoticeable". I absolutely agree that it would have benefitted from making that little bit in particular more overt, but when it comes to FF13's plot, you take what you can get. I'm actually glad that got brought up because I totally blanked on it when we recorded this chapter and the datalog in question is with the next video.
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# ¿ Apr 9, 2014 17:33 |
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Update 4: A Brilliant Plan (Polsy) Music Ragnarok quote:Ragnarok. Thanks to idonotlikepeas for the translation! In the Sky That Night Promised Eternity Serah's Theme quote:English Lyrics Eternal Love Eternal Love only plays in the JP version, where Serah's Theme plays in the US one. Sets the mood a hell of a lot better, if nothing else. Bestiary Datalogs quote:The Gift of Eternity quote:Pulsian Menace quote:Bound in Darkness quote:People: "Lightning" Farron quote:People: Snow Villiers quote:People: Sazh Katzroy quote:People: Hope Estheim quote:People: Vanille quote:People: Serah Farron quote:The Thirteen Days: Day 10 - Gifts quote:The Thirteen Days: Day 11 - Discovery quote:The Thirteen Days: Day 11 - Proposal quote:History and Myth: Cie'th quote:History and Myth: Crystal Stasis quote:Locales: Pulse Vestiges quote:Locales: Bodhum quote:The Fal'Cie: Anima Artix fucked around with this message at 03:40 on Apr 14, 2015 |
# ¿ Apr 11, 2014 01:10 |
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I figured it had to be that, since that's where it appears on the soundtrack listing, but good to know for confirmation's sake.
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# ¿ Apr 11, 2014 01:20 |
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Oy, that's Chapter 5 poo poo. Tag it or remove it.
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# ¿ Apr 11, 2014 04:19 |
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Simply Simon posted:Chance to get Phoenix Downs instead of Potions if you 5-star fights. Just to point one small thing out, this already happens. Almost all of your basic soldiers have Phoenix Downs as their rare drop, and 5-starring a fight makes it more likely that you'll grab the rare drop in addition to the common one. Instant Grat posted:That big thingamajiggy after the Anima fight isn't Anima's true form it's Pulse Is it? Admittedly it's hard to say since I don't think the game ever explicitly says how the whole L'Cie branding thing works, but I'm pretty sure it's done by the Fal'Cie, not by one of the three actual gods. Or at least that was the impression I got, given what happens at the power plant. But if you say so, I'll trust you. I certainly don't have all the drat datalogs memorized. theshim posted:Lightning has already secured her best character status by punching Snow. This may change later but for now she is indisputably in the lead. You are going to love Chapter 3.
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# ¿ Apr 11, 2014 21:32 |
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anilEhilated posted:Gods = FFXIII writers? Not...exactly, the "gods" thing is being pretty literal. We'll cover in it in a Chapter 4 video (Chapter 3 is already completely recorded), but the Final Fantasy XIII mythos has a capital-G God, gods, then the Fal'Cie (who are basically demigods), and their L'Cie servants at the bottom of the food chain. Artix fucked around with this message at 23:22 on Apr 11, 2014 |
# ¿ Apr 11, 2014 23:16 |
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There are no explicit spoilers in that video, but given where we are in the story and what we know, I'd imagine that watching it would raise more questions than it answers. The answers to those questions are very much spoilers (although moreso for 13-2 than 13 proper), and that's all that I'm going to say with regards to the video.
Artix fucked around with this message at 00:26 on Apr 13, 2014 |
# ¿ Apr 13, 2014 00:24 |
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Cattail Prophet posted:So could someone explain to me why exactly Square felt the need to make 'Lightning' a codename or whatever? I mean, her own sister calls her Lightning, why not just make it her actual name? It's obviously not for realism's sake, because Snow is apparently a perfectly legitimate name. While we're at it, do we ever actually find out that Lightning's a codename outside of the datalog? I poo poo you not, it is a goddamn plot point in Chapter 11. E: "Plot point" is probably giving it too much credit, it's used to emphasize a scene more than anything. But yes, the fact that Lightning has a real, much less stupid name is legitimately important.
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# ¿ Apr 13, 2014 05:16 |
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Update 5: Crystalline Drifts and Paradigm Shifts (Polsy) Music Lake Bresha Daddy's Got the Blues Bestiary Datalogs quote:Branded quote:A Vision Shared quote:Partings and Promises quote:History and Myth: Ragnarok quote:Locales: Lake Bresha quote:Cocoon Society: Sanctum Fal'Cie quote:Cocoon Society: Guardian Corps quote:Cocoon Society: Bodhum Security Regiment Artix fucked around with this message at 03:40 on Apr 14, 2015 |
# ¿ Apr 14, 2014 14:18 |
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anilEhilated posted:Uh-huh. I didn't mean gag her and remove her from the plot (appealing as that may be), just not having to see her maniacal gestures everytime we fight. Nope, we're stuck with her because Hope has yet to find his balls and start actually fighting. quote:This is actually why I like Snow (so far, mind you, this LP is the extent of what I know about this game). Lightning is too anime to be believable, Vanille and Hope are just obnoxious but Snow - I can kinda get him (provided he's like seventeen for the whole hero fetish thing to not be too awkward, but you never know with them animes). He's a complete fuckup with a lot of ideals; funnily enough that reminds of Cloud (whom I, at the possible cost of my hypothetical goonrep, genuinely like)more than anything the supposed Cloud 2.0 did so far. As previously mentioned Snow and Lightning are 21. Hope is 14, Vanille is 19, Serah is 18, and Sazh is like 40-ish? He's 42 in 13-2.
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# ¿ Apr 14, 2014 16:15 |
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Yes, thank you, the point has been made. While perhaps not the majority, a substantial number of FF characters are gainfully employed in one way or another.Blastinus posted:One annoying thing you didn't mention about the Paradigm Shift... Well we do but not for another video or- quote:...though is that in every single battle, shifting for the first time will be considerably slower, since the camera focuses on each party member as they do a silly pose. Every other shift is just a quick flash, but if you need to shift for the first time, expect to be waiting for about ten seconds while enemies are still whacking away at you. Most battles, I just shifted right at the start to get the animation over with, because in a lot of later fights, your health bar is going to vanish in the blink of an eye, and you don't want to be just standing there. That loving Sned posted:I wish there was some visual indication when enough time had passed so that your next paradigm shift will start off with a full bar. There's no reason that should be a hidden mechanic, since it encourages shifting paradigms in the first place. If you don't know about this and shift too often, then you won't get the instant full bar, and will be fighting inefficiently. Believe it or not guys, we don't have to air every single mechanic of the system the second it's available. We have 5 more chapters where relatively little is added to the system, and I was planning on hitting some of the more interesting quirks like ATB resetting then. Stabbey_the_Clown posted:Did I miss where Lightning was branded? Everyone else showed a brand, she did not. (And she did mysteriously talk a door into opening.) Suspicious. Lightning's brand is on her chest, you can see where the beam...thing hit her during the cutscene at the end of Chapter 2. Artix fucked around with this message at 20:35 on Apr 14, 2014 |
# ¿ Apr 14, 2014 19:26 |
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Nihilarian posted:Is it three or four? Technically four, but our ability to use Sentinel left with Snow, so we're stuck with Ravager, Commando, and Medic (which are the "before stagger", "after stagger", and "emergency" roles, respectively).
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# ¿ Apr 14, 2014 21:41 |
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Fedule posted:Well this is The Dilemma, isn't it? It's not reasonable to expect people to always keep quiet about every little thing that might come up in a video. Besides, maybe sometimes we'll legit forget something and it'll be down to y'all to point it out. All I can really ask is, just keep in mind that we're rationing mechanics tidbits. I don't think Artix is gonna lock the thread because someone ~spoiled~ that stagger time varies based on how fast the gauge is emptying when the enemy is staggered (we mention this next video). If I may expand on this, the game does throw you right into things, but it also gives you the entirety of chapters 3 and 4 to play around with the system and see how things work together before it really starts expecting you to have things down. I've deliberately set up the videos in such a way that we really only introduce one big thing per video to let us actually talk about how it all works to sort of mimic this learning process. We could have spent the first two videos talking about every single nuance in the system, but that wouldn't be very informative to you as the viewer, nor would it leave us much to talk about until Chapter 9 when the next big thing gets introduced. Basically, what I'm saying is this: if we missed talking about an aspect of the battle system or some other mechanic, give us at least until the end of Chapter 4 before you jump in and tell us how we totally forgot to mention this or that - we very well might have, but it's probably in one of those videos that just hasn't been posted yet.
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# ¿ Apr 16, 2014 17:31 |
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Update 6: Tri-Disastrous (Polsy) Music The Pulse L'Cie Bestiary Datalogs quote:Casting the Net quote:The Fal'Cie: Eden
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# ¿ Apr 17, 2014 19:21 |
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Blaze Dragon posted:Wait, Libra of all things is limited by a gauge? In fairness, you don't ever have to use cast Libra. In addition to the AI noting weaknesses/resistances as it tries various things, the Libra screen will simply fill itself out as you fight more and more of that type of enemy. Even if you go into it completely blank, by the time you get through two or three encounters, the screen will probably have filled itself out on its own. Casting Libra simply gives you a jump start on it. Wild Knight posted:I dunno if that works for SMT, but for a game that encourages you to play around with different characters and their combat roles, game over upon the party leader's death is awful. You are locked to that leader character for better or for worse, and the game doesn't account for that fact. Artix mentioned the Winddrones, or whatever they were called, basically being able to two-shot you - if they decide to do it to an AI party member, you can recover from that. If they decide to do it to your character? gently caress you game over. The battles feel out of your control when, at any point, the enemies could decide to gang up on you and there's not a lot you can do to mitigate it. At least not now? To be fair, the Watchdrones are more a matter of our low max HP right now than anything else. They'll show up again in Chapter 4, and Lightning at 3/4 HP will tank two Electrokicks to the face and keep on going. We also (theoretically) could have made use of a Sentinel, who not only come with a variety of guarding skills that reduce damage, but also come with Provoke (which does exactly what you think it does). Credit where it's due though: Of the tweaks that 13-2 made to the battle system, the big ones were getting rid of the game over bullshit and letting you switch which party member you control on the fly.
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# ¿ Apr 18, 2014 05:20 |
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Happy Easter, folks. Unfortunately, scheduling conflicts kept us from recording commentary this week (Fedule is busy with his final year project, he has a bit more detail over in the VLR thread) but I took the opportunity to record the entirety of Chapter 4 (which will be four updates, for the record) so it's just a matter of editing and laying down commentary. Update tomorrow to finish off Chapter 3 - there may or may not be a second update this week depending on how quickly we can get commentary done. Artix fucked around with this message at 20:29 on Apr 21, 2014 |
# ¿ Apr 21, 2014 00:13 |
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Update 7: Slippery Summons (Polsy) Music A Brief Respite Eidolons Cavalry Theme Escape! Crash Landing Bestiary Datalogs quote:The Only Way Is Up quote:The Twin Sisters quote:People: Mysterious Woman quote:People: Galenth Dysley (See: "Space Pope") quote:History and Myth: Eidolons quote:The Fal'Cie: Phoenix Artix fucked around with this message at 03:49 on Apr 14, 2015 |
# ¿ Apr 21, 2014 20:23 |
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Cattail Prophet posted:Anyway, how do we (and Snow) know that the Mysterious Woman isn't a Sanctum L'cie? Are the brands different or something? And don't say "because the datalog said so." Correct. I don't think a Sanctum brand is ever shown in-game, but they are different. (Sanctum on the left, Pulse on the right)
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# ¿ Apr 22, 2014 17:50 |
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Wild Knight posted:Yeah, there's no way the Shiva designs were not approved with a round of high-fives and a six-pack of beer by a bunch of dudes who thought it was edgy or hot. Don't worry, I make up for it in the next one. SSNeoman posted:I heard it from Azure_Horizon so it must be. We do not speak of that name. ...Admittedly, if he did say it, I'd be more inclined to believe it. That said, when your theory involves Lightning and Serah being incestuous lesbians...yeah, I'm gonna say that's probably not the intention. This is a game where the kiss between Snow and Serah last chapter is the most overtly romantic thing that happens.
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# ¿ Apr 23, 2014 00:26 |
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Rita Repulsa posted:Dorsn't hope count as the ignorant character, since he's just a kid and his attachment to this sitution is his tough mom died Hope is by no means ignorant - thrown into a lovely situation, absolutely, but he's at least on a level of awareness of how everything works on par with most of the party. Vanille is the only one who seems legitimately clueless about the state of the world, and even then she knows enough of the stories about L'Cie to get by, which is good enough for the situation that the party is in.
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# ¿ Apr 23, 2014 22:21 |
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# ¿ Apr 26, 2024 13:17 |
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Fuzzy Mammal posted:Are you guys going to talk about item progression next? I think you've just unlocked it story wise. Nah, we've got Saboteurs and Synergists to cover first. Item Upgrading won't be unlocked until two updates from now and even then I'm not going to touch it until we have something that's actually worth upgrading. On the note of future updates, we got two videos recorded yesterday but I haven't had a chance to do any audio editing yet, so we're not going to have a second update this week. I'll try to get the next update out a little earlier (Sunday, maybe?), but no promises.
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# ¿ Apr 24, 2014 18:54 |