It is the year 781 of the 31st Millenium, 775 years since the Drop Site Massacre at Istvaan V that brought the Horus Heresy into full swing, a conflict that lasted 7 years and left the Imperium shattered. 760 years since the end of Great Scouring after Horus's defeat that seen the Traitor Legions driven into the Eye of Terror. Once inside, the various Legions splintered apart due to various causes. The Emperor's Children and the World Eaters because of the Slave Wars and Skalathrax, The Alpha Legion so it could better carry out its work of insurrection and deception, the Night Lords so they could better bring the terrors of the night to the people of the Imperium before being driven back into the Eye themselves. The Iron Warriors into "Great Companies" lead by their captains, their Warsmiths each having their own ambition, whilst the Thousand Sons turned to dust, the surviving Sorcerors going forth on their own to seek knowledge and power by their own means. The Death Guard, so they could better spread the loving embrace of Nurgle's plagues and death whilst the Word Bearers, though an exception as they remained mostly a unified legion, still had to split apart to spread the gospel of Chaos. Even the Sons of Horus, lost without the warmaster devolved into infighting. All of these warriors, split into warbands that fight for their own purposes and their own reasons, even amongst themselves. Until now.
Ezekyle Abaddon, the greatest captain of the Sons of Horus, united the Legion by force. Eliminating the unworthy whose weakness caused the Sons to stagnate and fall upon eachother, he united his brethren. Solidifying his power by attacking the Emperor's Children who stole the body of Horus and destroying it and all its clones. With all traces of weakness destroyed, even their former Primarch, Abbadon ordered his warriors to paint their armor Black for their shame and in memory of their lost father. The Sons of Horus, united now under Abbadon as the Black Legion, with a host of warbands that joined his banner from all of the Traitor Legions and his daemonic allies, burst forward from the Eye of Terror and took the Imperium by surprise. Worlds fell quickly to the forces of Chaos, cities and towns burned, populations sacrificed to the Gods, the usual course of things. Only one world resists this new advance. Cadia.
You are members of Squad Bonecrusher, a composite squad of Chosen Chaos Space Marines renegades/Black Legionnaires and Humans who have proven their right to exist side by side with the members of the Black Legion and its allies. You've just come out of warp and dodged getting felt up by a Daemonette, farted on by a Nurgling, or being gutted by a Bloodletter or World Eater Berzerker as you make your way to the armory to grab your wargear and rush aboard the Stormbirds and Drop Pods. Your mission: drop behind lines and guide your brethren in to the weakest points of the Imperial Guards line, cut the throats of their defenders, convert the weak to your cause, and assassinate the strong before they become a factor. The invasion cannot be stopped or delayed for any reason. That is your mission and other squads missions, but the others don't concern you. You are the Chosen, you cannot fail. Failure means death and an eternity of your Soul being tortured by unfeeling and laughing Gods. Success means glory everlasting and immortality. Prepare to drop Marine.
Regular Stats: 10#2d10 drop the lowest, roll it twice using Orokos/Invisible Castle (I prefer Orokos) and pick whichever set of stats you favor. If you feel shitted on, contact me later. An example using orokos is below.
CHARACTERISTICS (CHAOS SPACE MARINE): 10#2d10+30 44 36 41 41 48 37 41 48 39 43
Infamy Stat: 60
Note: I will roll your mutations, twice for aligned, 3 times for unaligned dudes since you already get a second chance on your table by default.
If for some reason you feel like the selection even after being adjusted 6 up or down cause of base infamy isn't enough to make you happy or really fucks with the background you have written up we can work something out NBD.
Experience: 9,400 for Chaos Space Marines/10,900 for Humans (includes unspent starting exp). This might be a bit much but gently caress it live a little.
Note: Chaos Space Marine Advanced Classes cost 3,600 XP and Human Advanced Classes cost 4,600 XP, this figure includes starting exp from Core. If for some reason you cannot possibly figure out a way to spend this much experience please tell me so I can knock that number down for you and get it off your chest like breast reduction. No big deal.
MANMODE: Sort of an #acolyte tradition by now, I'm gonna keep it going here. You may dedicate yourself right at the start to one of the Chaos Gods. This has the downside of making some poo poo really expensive XP-wise right from the start because of how skills/talents work that are associated with opposing gods. This only applies to classes from the core rulebook. You will be hooked up though. You gain the mark of your chosen god for free and maybe some other poo poo I think of. I'm not sure if I'm gonna do the whole daemon weapon freebie thing like other #acolyte spawned games have in the past. Get back to me on this though.
Ancient Warrior: Start with it, 250 exp Rebate if a archetype gives it to you.
MANMODE Black Legionnaire: Trait 10 on the PA Customization applies to you automatically for obvious reasons. Roll for a second armor trait.
You may make 2 of your starting acquistions at -20.
Power Armor Customization: You may adjust the roll by 1 up or down.
Weapon Upgrades: For the expenditure of one acquisition slot, you may upgrade one weapon you start with or acquire twice. Or take an upgrade/remove a downgrade to a weapon. This should be for what you intend to be your primary weapon. If you have other weapons that need upgrades (Why the gently caress), You get them either incorporated into the total acquisition or spend an acquisition slot 1 for 1. The 2 for 1 special is for your primary weapon whatever that may be. Choose wisely.
Starting Gear Trade-ins: Case by Casis base for straight equipment swaps, alternatively trading in an item thats rare or lower will add a bonus to a starting acquisition of your choice. Rare +10/Very Rare +20/Extremely Rare +30/Near Unique +50 is the scale I'm using. Anything of a more common availability then rare, forget about it unless you own enough of the item that it would be a -10 acquisition if you were to try to acquire aka equivalent to a Rare Item's value.
Legacy Weapons: You may start with one for a compelling reason.
Notes about the Campaign
Infighting: You might have to fight your own forces if social interactions between them go awry and there is no immediate threat to deal with. Yes a Chaos Space Marine squad of 3 or so guys might take offense if you bulldoze a position in front of them and their aspiring champion is some prideful Emperor's Children type of poo poo that thinks you stole their glory/honour/kills/whatever. Do not get upset, I'm not out to gently caress you I'm just trying to throw in some drama/keep things interesting. The potential for betrayal is a fact of life in a Chaos warband, protect your neck. Pro tip: Chaos NPC dudes tend to respond well to the application of Prison Rules aka drop the gently caress out of the biggest dude/their leader and make the rest your bitch. Likewise, if you really want that suit of terminator armour and those three loudmouths in the suits been pushing their weight around a bit too much, feel free to kill them all if you think you can get away with it. But if you fail, prepare to get rekt. Thats what we got infamy points for right?
This is my first game: Any comments/concerns/advice/wisdom/etc. is appreciated and encouraged. I want this to be fun for me and you guys. Speaking of which.
This is Chaos: That means, there are no rules but what you make. The story is what you make of it, I'm just setting the scene for the story to take form and you guys take it wherever the gently caress you wanna go.
Perks: If you are not a lazy poo poo in your backstory, if its interesting and compelling, etc. Basically if you put in effort to make something interesting and cool I'll recognize it and hook you up. Ex: What Ronwayne's character is getting.
House Rules by Category
Marks of Chaos: CLICK ME FOR DETAILS
Gifts of The Gods: Mechanoid gift granted Machine (4) instead of (1) as listed.
Psy Rating: Tzeentch Aligned psykers count the advance as true (cheap as gently caress), all other (except Khorne) count as unaligned. Khorne cannot acquire (heh).
Special Ammo/Upgrades by splatbook
Current Custom Weapons in play (By Players for Players)
Name Class Range RoF Dam Pen Clip Rld Special Wt. Availability
Prototype Plasma Sniper Rifle Basic 150m S/-/– 2d10+12E Pen: 12 Clip: 5 Rld: 3 Full Wt. 24kg Special: Accurate, Recharge, Overheats, Special Ammo (Purified Plasma) Availability Near Unique
Current Cast posted:
Dachshundofdoom: Lysander (Nurglite Apostate)
Viva Miriya fucked around with this message at Nov 26, 2014 around 20:09
|# ? Apr 28, 2014 03:56|
|# ? Jul 16, 2019 14:29|
I will be in on this like some kind of a thing that gets in things would be in whatever thing they get in.
|# ? Apr 28, 2014 03:59|
Flesh Shaper statsheet: All lore to come.
CHA: WS 36 BS 27 S 30 T 32 AG 46 + INT 60 ++ PER 42 WP 37 FEL 66 +++ INFAMY 50 CP: 35 Wounds: 15 Skills: Charm +10 Common Lore (Melancholia, Imperial Guard, Tech) Deceive +10 Dodge +20 Forbidden Lore (Daemonology, Mutants, The Warp) Inquiry Interrogation Linguistics (Low Gothic) Medicae +30 Scholastic Lore (Chymistry) Scrutiny Tech Use Trade (Chymist) Talents: Berserk Charge Die Hard Hardy Heightened Senses (Touch, Sight) Jaded Lesser Minion of Chaos (Sculpulyte) Master Chirugeon Resistance (Poison) Iron Jaw Sure Strike Weapon Training (Las, Primary, SP, Chain, Shock) Pride: Grace Disgrace: Regret Perfection Fel+ Str- Agi- Starting Trait: The Quick and The Dead Mutations: Slayer Limb/Tail 0 xp left Advances +5 Fel +10 Fel +15 Fel +5 Int +10 Int Dodge +10 Dodge +20 +5 Ag Medicae +20, +30 Master Chirugeon Tech Use
Schizotek fucked around with this message at May 1, 2014 around 20:51
|# ? Apr 28, 2014 04:02|
|# ? Apr 28, 2014 06:19|
Line Up thus far looks like this from what I understand
Waci: Thousand Sons Sorceror?
Malikial: Khorne Berzerker/Skull Champion (Gonna have to houserule something for you)
MaliciousOnion: Dark Apostle
Keep em coming guys.
Viva Miriya fucked around with this message at Apr 28, 2014 around 11:10
|# ? Apr 28, 2014 07:12|
Once I have a bit more time I will make a Renegade of some sorts. Also are space marines supposed to get only 900 exp? I assume thats a typo of some sorts as human characters having 9,100 more exp to play with seems a bit much.
|# ? Apr 28, 2014 07:30|
I would like to make a character for this!
|# ? Apr 28, 2014 07:40|
Once I have a bit more time I will make a Renegade of some sorts. Also are space marines supposed to get only 900 exp? I assume thats a typo of some sorts as human characters having 9,100 more exp to play with seems a bit much.
That was an obvious typo, whoops. They get 8.5k where humans get 10k. This figure includes all starting experience. The quoted values for advanced archetypes also include the starting experience in the figure to take those archetype. That way if you do a Advanced Archetype CSM or Human you have 4,400(4,650 with the Ancient Warrior rebate)/4,400 exp to spend if you take Advanced Archetypes. Thats a drop of 500 exp to my original figure of 9k but I redid the math. This keeps it relatively even with advanced classes taken into account. Otherwise Advanced Chaos Space Marine archetypes would have had 750 exp over an advanced human archetype, a bit unfair.
Also funfact for Waci. 500 exp a pop to have rubricae as minions. You can take as many as you want up till you hit your cap which is your fellowship bonus.
Viva Miriya fucked around with this message at Apr 28, 2014 around 08:53
|# ? Apr 28, 2014 08:32|
One Dork Apostle coming right up.
|# ? Apr 28, 2014 11:08|
Nothing in Gear yet, will do backstory and stuff later! Just got in the MOOD TO BUILD!
Name: Korvan Thaine Race: Choas Space Marine Careeer: Champion of Khorne Pride: Martial Prowess Disgrace: Wrath Motivation: Perfection Alignment: Khorne Wounds: 20 21-1 IP: CP: Characteristics: WS 74 49+5+5+15 BS 35 38-3 S 63 48+15 T 50 45+5 Ag 52 42+10 Int 31 39-5-3 Per 45 40+5 WP 38 40-2 Fel 43 Infamy 50 Skills: Athletics Awareness Charm Commone Lore(War) Command+20 Dodge Forbidden Lore (Adeptus Astartes) Forbidden Lore (The Horus Heresy) Forbidden Lore (The Long War) Intimidate Linguistics (Low Gothic) Navigate (Surface) Operate (Aero)+20 Operate (Surface) Parry+20 Scholastic Lore (Tactica Imperialis) Talents: Air of Authority Ambidextrous Battle Rage Berserk Charge Blade Master Bulging Biceps Counter Attack Combat Master Crushing Blow Flesh Render Frenzy Killing Strike Legion Weapon Training Hammer Blow Heightened Senses (Hearing) Heightened Senses (Sight) Iron Discipline Nerves of Steel Quick Draw Raptor Resistance(Cold) Resistance(Heat) Resistance(Poisons) Resistance(PSychic Powers) Sound Constitution(1) Step Aside Sure Strike Unarmed Warrior Special Abilities: Inspiring Presence Mark Of Khorne Traits: Amphibious Brutal Charge(4) Unnatural Strength(4) Unnatural Toughness(4) Gear: XP (spent): 8,500/8,500 WS (Simple) 250 WS (Intermediate) 500 WS (Trained) 750 STR (Simple) 100 STR (Intermediate) 250 STR (Trained) 500 TGH (Simple) 250 Command+10 200 Command+20 400 Berserk Charge 200 Flesh Render 200 Frenzy 200 Battle Rage 300 Combat Master 300 Crushing Blow 400 Hammer Blow 400 Killing Strike 300 Parry+10 200 Operate Aeronatica 200 Operate Aero+10 350 Raptor 250 Counter attack 500 Sound Constitution 250 Step Aside 750 AGI (Simple) 250 AGI (Intermediate) 500
malikial fucked around with this message at Apr 28, 2014 around 14:58
|# ? Apr 28, 2014 14:13|
Malikial if you are picked you will have the following for mutations/rewards. When you complete your background you may get more things so stay tuned.
Infamy Test for Rewards from Khorne Try #1: 1d100 67
Luckily you get a second shot like everyone else.
Infamy Test for Rewards from Khorne Try #2: 1d100 16
You got a REWARD what do you get now
Rewards of Khorne: 1d100 72
Rewards of Khorne Option 2: 1d100 40
For your first Mutation/Reward: Take either Hand of Khorne, or Face of Khorne.
Mutation/Reward Number 2.
Infamy Test for Rewards from Khorne Pt 2 Try #1: 1d100 65
Infamy Test for Rewards from Khorne Pt 2 Try #2: 1d100 29
Rewards of Khorne Pt 1 Try 1: 1d100 89
Rewards of Khorne Pt 1 Try 2: 1d100 43
Rewards of Khorne Pt 3 Reroll incase Face of Khorne was chosen: 1d100 29
Choose from Purity of Aggression, Face of Khorne, or if you took Face of Khorne for reward one, a Daemon Weapon is an option.
The weapon will be bound with the essence of a bloodletter.
|# ? Apr 28, 2014 14:47|
I really want to make a character for this. It will take me a couple days, but I will figure it out. 40k universe is the shiz.
|# ? Apr 28, 2014 15:53|
I'd love to play in this, I'm thinking an Apostate of Nurgle, I'll post stats and backstory soon.
|# ? Apr 28, 2014 16:33|
When the Space Wolves invaded Prospero, Julian was fortunate enough to be within Tizca and thus avoid being annihilated from orbit. When the land assault began, the defenders could barely believe what they saw. With the rest of Ahriman's cabal, Julian fought to defend the Corvidae cult pyramid. None of them spoke of the feeling of personal failure caused by having been unable to predict the attack. The cult's decline in power had been clear for years, and exactly what had been obfuscating their precognitive abilities would not be clear to the surviving members of the cult until much later. Despite the Space Wolves advantage and eventual victory, the battle was not entirely one-sided, at least within Tizca. Julian still fondly remembered the howls of the Space Wolves terminator squad made when he annihilated the Spartan assault tank carrying them, channelling his will through one of the raven-shaped psychic conduit turrets wrought for the Corvidae by their brothers in the Pyrae cult.
Julian was one of the small portion of the Thousand Sons legion who made it out alive. After that, things started happening fast. Big things. The legion switched allegiances from the Emperor and his Imperium to one of the dark gods. Like many of his brothers, Julian wasn't a big fan of this change, but he saw the necessity. The Emperor's lapdogs had murdered their people and burned their home. There was no other appropriate response. At this stage, Julian still harboured hope that one day a peace might be made, and the legion might return to their father, to a well deserved apology. The wolves could be punished, Prospero could be rebuilt. Then the Horus Heresy picked up speed, the Emperor was crippled, and traitor legions were driven into the Eye of Terror. That crushed those hopes.
He cherished the opportunity to strike back at the Space Wolves as much as the rest of Prospero's survivors when the retaliatory campaigns against the worlds around Fenris started, and slaughtered his way through the defenders and populations of the cities they attacked with the same merciless glee the Space Wolves had shown on Prospero. Centuries had passed, and they were aware that with the exception of some of the astartes, none of the people they killed had even been born at the time the attack on Prospero happened. Few cared. Julian certainly didn't. These were the Space Wolves' people, and that made them less than human.
During these attacks, he developed a good working relationship with one of the few human survivors to make it out of Prospero alive. Julian had always acknowledged their usefulness, but now, after centuries of warfare and exposure to the warp had taught everyone a few new tricks, he saw them as equals in battle. Covering each other during the battles, they became friends. When Julian later joined squad Bonecrusher to become a part of the black crusade, he was glad his human friend was there too, since it meant there was at least one person in the squad other than himself he could trust.
For their not entirely voluntary role in the heresy, the legion was granted a planet by one of the dark gods. This was good, for they needed a new home. Mutation started running rampant among the brothers of the 15th legion. This was not good. Ahriman and his inner circle of allies, Julian amongst them, devised a ritual of incredible power to cleanse the legion of the mutation ravaging them. From a very particular perspective, it worked. Most of the mutation was destroyed. From another, it was an utter failure, since every brother without psychic talent was destroyed with the mutations they were trying to cure them of.
Ahriman and his circle were banished from the legion, sent on a personal crusade until such a time that they found a way to correct the great mistake they had made. Some thought the rubric as a whole had been a mistake. Some thought the rubric had worked perfectly, except for one single flaw in restricting its effects to mutated tissue rather than whole legionnaires. Julian held the second opinion. After their exile form the Planet of the Sorcerers, Ahriman split his inner circle of sorcerers, dispatching them in their own directions in the galaxy in search for a solution to their shared problem. This was when Julian finally saw the truth of the Lord of Lies.
His travels brought him to contact with the remnants of the Sons of Horus just as they were reforming into the Black Legion under a charismatic fellow named Abaddon. Seeing the favour of Tzeentch as the only source of the power necessary to fix the mistake that had turned so many of their brothers into suits of armour filled with nothing but haunted dust, Julian joined up with the Black Crusade early in its infancy. He brought with himself nothing but his own power and one of the poor unfortunate souls that had been doomed by the rubric into an existence as piles of dust in empty ceramite boots, but Abaddon was welcoming. Julian's talents could be use,d and there was nothing he wouldn't do to earn the favour of the dark gods if it could help him restore his beloved legion to their rightful glory and correct The Mistake.
Archtype: Thousand Sons Sorcerer Pride: Wealth Disgrace: Gluttony Motivation: Perfection WS:42=30+12 BS:41=30+11 S:42=30+12 T:31=30+4-3 Ag:30=30+8-3-5 Int:53=30+18+5 Per:46=30+16 Wp:61=30+19+5-3+5+5 Fel:46=30+11+5 Wounds:22 Corruption:30 Infamy:50 Skills: Athletics Awareness Common Lore (War, Imperium) Dodge Forbidden Lore (Adeptus Astartes +10, The Horus Heresy and the Long War, Psykers +10, Warp +10, Daemonology) Linguistics (Low Gothic) Scholastic Lore (Occult +10, Legend) Logic Psyniscience +10 Navigate (Surface) Operate (Surface) Parry Command Scrutiny Talents: Psy Rating 4 Ambidextrous Bulging Biceps Legion Weapon Training Heightened Senses (Hearing, Sight) Nerves of Steel Quick Draw Resistance (Cold, Heat, Poison, Psychic Powers) Unarmed Warrior Ancient Warrior Strong Minded Meditation Warp Sense Disarm Infused Knowledge Favoured by the Warp Warp Lock Foresight Peer (Mortal Followers of Tzeentch) Minion of chaos (Rubric Marine) Hatred (Space Wolves) Traits: Amphibious Unnatural Strength +4 Unnatural Toughness +4 Unnatural Willpower +2 Psyker Rubric of Ahriman Fear 2 Gifts and Rewards: Face of Tzeentch Daemon Weapon Powers: Boon of Tzeentch Wind of Chaos Precognition Glimpse Labyrinthine Conundrum Blade of Baleful Might Gear: Best Craftsmanship Legion Power Armour -Scavenged Reconstruction -Vox Link -Auto-senses -Recoil Suppression -Careful Maintenance -Sustainable Power Source -Warp Charms --Counts as psy focus --Armour counts against Warp Weapons -Aetheric Wave Spars Legion Bolter -Fire Selector -Red-dot Laser Sight -2 clips Tzeentchian inferno bolts -3 Clips Kraken Rounds Legion Combat Knife Legion Bolt Pistol Aconitum (daemon legacy force sword) -Binding Strength 1 -Willpower 60/WPB 8 -Fateweaver -Impervious -Sorcerous Force -Living Magic -Warp Flame -Legacy of Change -Artful pattern -Fast -Precise Talisman of Tzeentch Psychic Hood Ritual Kit Prosperan Channeling Crystal (refluffed Q'Sal Crystal Spire, embedded in power armour) Golden Eye of Tzeentch Advances: (8700/8750) Thousand Sons Sorcerer archtype -4100 Simple Willpower -100 Intermediate Willpower -250 Infused Knowledge -400 Favoured by the Warp -400 Warp Lock -400 Foresight -300 Forbidden Lore (Psykers) +10 -200 Psyniscience +10 -200 Forbidden Lore (Adeptus Astartes) +10 -200 Scholastic Lore (Occult) +10 -350 Psy Rating 4 -750 Wind of chaos -300 Blade of Baleful Might -300 Minions of chaos (Rubric Marine) -500 Forbidden Lore (Daemonology) -100 Forbidden Lore (Warp +10) -200 Acquisitions: Wealth: Psychic Hood 1st: 3x Kraken Rounds 2nd: Aetheric Wave Spars upgrade for armour 3rd: Fire Selector and Red-dot Laser Sight for Legion bolter 4th: Prosperan Channeling Crystal (refluffed Q'Sal Crystal Spire) 5th: Golden Eye of Tzeentch Rolls: Characteristics: http://invisiblecastle.com/roller/view/4484872/ PA mod: http://invisiblecastle.com/roller/view/4484821/ Daemon Weapon Ability 1: http://invisiblecastle.com/roller/view/4484969/ Daemon Weapon Ability 2: http://invisiblecastle.com/roller/view/4484973/
Waci fucked around with this message at May 9, 2014 around 21:20
|# ? Apr 28, 2014 19:49|
Zikan fucked around with this message at Apr 30, 2014 around 01:19
|# ? Apr 28, 2014 20:08|
Lysander once ruled an entire world. The might of his armies was unparalleled, and while his rule was harsh and unfair, his sheer charisma kept him in control for centuries. His happiest memory was convincing nearly 20 noble families to give up their entire fortunes "for the good of the crown and the people," then spending it on advanced rejuvenat treatments. Then the Imperial fleet arrived on its Great Crusade. At last, Lysander had met a foe he could not defeat with words. Lysander refused to cede to Imperial rule; he then watched, aghast, as the Imperial Army and Space Marines utterly crushed his vastly more numerous army within days of making planetfall. He surrendered at bolter-point and was led in irons through the capital as an example. The new Imperial ruler decreed that he be locked in his own dungeons until he died.
Lysander rotted in chains in utter darkness for years. The whispering was the worst part; there was a prisoner down there, one only he could hear, with a deep, fatherly voice. The guards stopped coming soon after it started talking. Lysander could not remember when he last ate. The dark danced with maddening images. It whispered terrible truths to him in the dark, and showed him terrible things. It showed him how his downfall and decay was inevitable. It showed how he had been a fool to think himself beyond the touch of death. But it also told him of a way beyond his present pain. A way to pay back the Imperium for what they had done. When the time came, he made the oath to Grandfather without hesitation, and smiled in the dark as he felt the writhing begin within him.
Lysander the Terrible burst forth from the forgotten and walled over dungeons on a tide of daemons, whispering awful truths in a hoarse and echoing voice. Within days, the supernatural charisma granted to him by Nurgle set off a full-scale heresy in the capital, and it spread with a speed and ferocity to rival any of Nurgle's plagues. Upon learning of Horus's stand against the Emperor who stole Lysander's kingdom in the first place, he departed his world with a small army of cultists and joined the war effort against the Imperium. He and his army fled to the Eye alongside the rest of Chaos when Horus fell.
Unfortunately for his ambitions of creating a "Rotten Empire" within the Eye, a small army of human cultists and plague mutants was hardly equipped to do battle with Chaos Space Marines, and once the forces of Chaos fell to infighting his army rapidly dwindled down to only a few of the most competent warriors. Their numbers, in turn, were worn down by the centuries, until only Lysander's Ogryn bodyguard Naff remained. Lysander has spent the past few centuries drifting between various Chaos warbands, studying blasphemous texts, preaching the message of Nurgle to the lost and damned, and preparing for the day they would return to the Imperium; with his selection for Bone Crusher squad, that day has finally arrived.
Name: Lysander Oberst Race: Human Career: Apostate Pride: Charm Disgrace: Gluttony Motivation: Arcane Alignment: Nurgle (pre-aligned manmode) Wounds: 28 (14+2+2+10) IP: 4/6 ------------------------------------------------------------------ Characteristics: http://orokos.com/roll/187141: 10#2d10+25 38 35 38 39 36 44 32 31 44
After his Plague Ogryn was vaporized in a tragic Space Marine accident, Lysander recruited one of Bonecrusher's Chosen as his new bodyguard.
WS BS S T Agi Int Per WP Fel 41 49 65(45) 94(54) 31 45 32 40 64 Wounds: 28/28 IP: 6/6 Armour: 8 All Force Field (GQ Infernal Star): 50, Overload 01-05 Initiative: +5 Weapon Range Fire Damage Pen Ammo Clips Reload Special Plasma Gun 90m S/2/– 1d10+8E 10 25 -- 5 Full Maximal(+10m range, +1d10 Dam, +2 Pen, 3x ammo consumption, Recharge) -GQ (Reliable), Overheats (91+ roll=hit to arm, Agi test or drop, next round cooldown), RDLS (+10 BS Single Shot), Extended Mag Power Sword 1d10+5E 5 Power Field, Balanced (+10 Parry) -GQ (+5 hit/parry), Cursed Metal (Test toughness after battle if ever used, fail=1 wound taken ignoring all armor and toughness) Good Laspistol 30m S/2/– 1d10+2E, 0 30 -- Half Reliable Blight Grenades 18m S/-/- 2d10E 0 1 12 Toxic (2), Blast (6)(cloud remains for 1d10 rounds, deals 1d10E Toxic damage to anyone entering it) -(All damage ignores armor that isn't sealed) Haywire Grenades 18m S/-/- 0 0 1 2 Haywire (3) BQ Bolt Pistol (untrained) Notable Abilities: -Awareness 32 -Dodge 31 -Parry 41 -Unnatural Toughness (+4) -Vomit Toughness Bonus worth of Nurglings as free action once per battle (Each makes a Melee Attack at WS 30 at an enemy within 3 metres, dealing 1d10+1R Pen 0 Damage with the Toxic (1) Quality, then dissipates back into the Warp in a cloud of foul smelling mist) -Stuff of Nightmares -Unshakeable Will -Quick Draw -Nerves of Steel -Mighty Shot +2 damage to all BS weapons, incorporated -Master Chirurgeon -Jaded -Iron Discipline -Inspire Wrath -Hatred: Adeptus Astartes -Disturbing Voice -(Power Armor) --Size (Hulking) --Dark Sight --Heightened Senses (Sight, Sound) -Trophy Rack (-5 WS to enemies in melee) -True Grit Immunities/Resistances: -Psychic Power Resistance (+10 to tests against) -SoN: Immune to poison, bleeding, stunning, disease, breathing, most environmental hazards, and crit effects except those that destroy me outright or come from psychic powers, force weapons, or sanctified weapons
Minion: Chaos Space Marine Name: Iocanthos Wounds: 18 New Minion Characteristics: 9#2d10+30 38 38 37 41 38 46 44 50 43 Minion Power Armor
WS BS S T Agi Int Per WP Fel 38 55 73 (43) 91  44 33 45 38 32 Wounds: 18/18 Armour: 8 All Loyalty 74 Initiative: +4 Weapon Range Fire Damage Pen Ammo Clips Reload Special Legion Combi-Bolter 80 S/4/- 1d10+12X 4 32 -- Full Tearing, Twin-Linked Legion Power Sword -- -- 1d10+6E 6 -- -- -- Power Field, Balanced Notable Abilities: -Awareness 55 -Athletics -Dodge 64 -Parry 38 -Bolter Drill -Fearless -Hip Shooting -Legion Weapon Training -Mighty Shot +3 damage to BS weapons, incorporated. -Nerves of Steel -Rapid Reload -Step Aside -Target Selection -Technical Knock -True Grit -Unnatural Toughness (+4) -Unnatural Strength (+1)
Dachshundofdoom fucked around with this message at Dec 22, 2014 around 02:36
|# ? Apr 28, 2014 20:30|
Currently thinking Night Lords infiltrator/terror-sower, who then proceeds to stab people in the face when it's time for actual combat.
Stats: 47, 44, 42, 37, 37, 42, 45, 41, 47, 40
Lord Koth fucked around with this message at Apr 28, 2014 around 22:24
|# ? Apr 28, 2014 20:41|
It was a sight to see. The once regal library burnt and battered, its shattered windows bristling with guns. And for seven hours they held. Although they were no match for the Space Wolves, the Spireguard fought till their last breath. Their screams echoed through the halls, getting ever closer, until there was only silence. Trapped in the highest room of the library with no ammo and a squad of space marines on their way, Chloe's only choice was to flee. She climbed out the window, escaping through the hellish nightmare that had become the many alleys and secret paths of her childhood.
Like many others, Chloe turned her back on the Emperor that day, fully embracing the powers of chaos. For years she joined the remnants of the Spireguard and the Thousand Sons in raiding the planets surrounding Fenris, hoping for some appeasement of their vengeance. For once, Chloe embraced her psychic abilities and quickly rose to prominence as one of the best snipers they had. She never could summon up the same vicious hatred for the Space Wolves as her comrades, some part of her always knew that no matter what they do they'll restore their home. The only thing left for her was her powers, her gun, and the enemies of Tzneench.
http://invisiblecastle.com/roller/view/4484876/ Class: Renegade Alignment: Tzneetch WS 34: 25 + 9 + 3 - 3 BS 66: 25 + 18 + 3 + 5 + 15 S 29: 25 + 7 - 3 T 33: 25 + 8 Ag 42: 25 + 17 Int 35: 25 + 10 Per 59: 25 + 19 + 5 + 10 WP 42: 25 + 14 - 2 + 5 Fel 45: 25 + 15 + 5 Inf 52: 50 + 2 Wounds: 15/15 IP 5/5 PRIDE: Beauty DISGRACE: Wrath Motivation: Perfection Mutations: Ecstatic Duplication, Tail SKILLS Athletics Awareness + 10 Dodge + 10 Parry Scholastic Lore(Tactica Imperialis) Common Lore(WAR,Tech,Imperial Guard) Operate(Surface) Intimidate Stealth +10 Tech Use Psynecience Linguistics(Low Gothic) Trade(Armourer) TALENTS Jaded Quick Draw Rapid reload Weapon Training (Chain, Las, Primary, SP, Flame, Bolt, Plasma) Combat Sense Marksman Mighty Shot Disarm Two Weapon Wielder Ambidexterous Deadeye Shot Sharpshooter Eye of Vengeance Unnatural WP(4) Psy rating(5) Favored of the Warp MAGIC POWERS Precognition Precognitive Dodge Precognitive Strike PRUCHASES (10000/10000) Deadeye shot (200) BS(250) BS(500) BS(750) PER(250) PER(500) WP(100) AG(250) AG(500) FEL(250) Awareness +10 (350) Eye of Vengeance(-400) Radiant Presence(200) Foresight(300) Target Selection(750) psy rating (400) Precog Dodge(200) Precog(100) Precog strike(300) Psynecience (100) Sharpshooter(500) Favored of the Warp(400) Stealth +10 (350) WT(plasma)(200) Mighty Shot(1000) Sound constitution (500) STUFF Best Lasgun Common Plasma Pistol Common Bolt Pistol Good Hand Flamer Carapace Armor Medikit Dataslate with annotated Tactica Imperialis Aquisitions Common Synskin Good Camo Cloak Purified Plasma Sick sniper (i lost the stats) Common Preysense Goggles (sick sunglasses) SPECIAL ABILITY: ADROIT(Agility) The Renegade is a skilful and talented individual who substitutes raw power for honed ability. The Renegade must select one Characteristic at Character Creation. Throughout the game, he adds one additional Degree of Success to successful Tests involving that Characteristic (this includes Skill and Characteristic Tests). THE QUICK AND THE DEAD To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast refl exes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls. MARK OF TZNEETCH Heretics with the Mark of Tzeentch are marked by the Master of Fate, either as a physical mark emblazoned on a prominent part of their body, or a more secretive but no less permanent mark upon one’s soul. The emblem constantly glimmers with a distracting sparkle that flickers at the corner of the eye, almost like a gateway to the warp. These characters are constantly compelled to discover hidden secrets, to share with their Dark God. Benefits: The character gains the Unnatural Willpower (+1) Trait and the Psy Rating (+1) Talent. If he does not already have it, he also gains the Psyker Trait. In addition to these Talents, the Mark may grant further bonuses as determined by the GM and may be a prerequisite when performing rituals and interacting with various beings of the warp.
Xun fucked around with this message at Jun 7, 2014 around 02:34
|# ? Apr 28, 2014 20:48|
Either unaligned or slaaneshi Corebook psyker here.
Unaligned manmode is just always being unaligned, regardless of advances, right? Just curious in case I go that route.
|# ? Apr 28, 2014 21:00|
Either unaligned or slaaneshi Corebook psyker here.
Unaligned manmode only applies to Black Legion CSMs at this time under Manmode Black Legionnaire. If there's demand for an unaligned manmode seperate from that get at me on #acolyte or propose some stuff here. If it sounds good to me I'll run with it.
|# ? Apr 28, 2014 21:22|
Infamy Test for Rewards from Tzeentch Try #2: 1d100 18
Rewards of Tzeentch: 1d100 49
Rewards of Tzeentch 2: 1d100 40
Choose from Ecstatic Duplication or Face of Tzeentch
Infamy Test for Rewards from Tzeentch Pt 2 Try #1: 1d100 22
Rewards of Tzeentch Pt 2: 1d100 9
Rewards of Tzeentch Pt 2: 1d100 26
Rewards of Tzeentch Reroll: 1d100 60
Choose from Daemon Weapon or Flaming Arm.
Gifts of the Gods: 3#1d100 82 43 65
Adjusted 5 up and down. Pick one from the following sets
First Option: Additional Limb/Strange Walk/Tail/Strange Voice/Slayer Limb/Grossly Fat
Second Option: Illusion of Normalcy/Flaming Skull/Headless/Featureless Face/Centauroid
Third Option: Magnificent Horns/Warped Appearance/Mechanoid/Limb Loss/Warp-Eater
Gifts of the Gods 2nd Mutation: 3#1d100 35 74 39
Same as before
First Option: Eye of Chaos/Eye Stalks/Centauroid/Featureless Face/Emaciated/Dimensional Instability/Dark Soul
Second Option: Projectile Attack/Grossly Fat/Slayer Limb/Strange Voice/Pervasive Miasma/Nerveless Ennui/Mechanoid/Warped Appearance
Third Option: Centauroid/Eye-stalks/Eye of Chaos/Featureless Face/Illusion of Normalcy
Infamy Test for Rewards from Nurgle: 2#1d100 64 85
Whiff on the Rewards from Nurgle
Gifts of the Gods: 2#1d100 3 29
Pick One from the following sets
First Option: Animal Hybrid, Addiction/Wreathed in Chaos/Warp Sight/Bestial
Second Option: Dark Soul/Cyclops/Chaos Organ/Dimensional Instability/Emaciated/Eye of Chaos
Infamy Test for Rewards from Nurgle Try #2: 2#1d100 46 76
You got it.
Rewards of Nurgle: 2#1d100 24 26
Rewards of Nurgle Reroll: 1d100 91
Choose from the following
Daemonic Name/Nurgling Infestation.
Viva Miriya fucked around with this message at Apr 28, 2014 around 21:52
|# ? Apr 28, 2014 21:45|
Stalker Ciro Peizerat - Relic Hunter, Navy Voidsman, Hero of Khorne
In another life, he may have been a Rogue Trader.
CEO, Treasurer, Secretary, Founder and otherwise sole employee of the Peizerat Archeology Company, Ciro mainly focuses his efforts on recovery of archeotech for conspicuous buyers and associations who'd rather not do the work themselves. There's generally no shortage of patrons in the Screaming Vortex who have heard a rumor of some gadget or another that will no doubt be the key to their ascendency, and Ciro enthusiastically charges out the nose for his retrieval services. Most contracts end in massive amounts of bloodshed, as the hotly contested relics are generally pursued by any other number of treasure hunters.
When not on contract, Ciro pursues his own leads for profit and to feed his never ending curiosity, staking claim on various areas for investigation and digs to unearth anything of value. These pursuits also tend to end in massive amounts of bloodshed as Ciro takes a very stern dim view of claim jumping, going to far as considering those who may have already been located on site as intruders.
As a result of all his efforts and not being as intelligent as maybe he thinks he is, Ciro has garnered more of a reputation for skill at arms and asskicking than an archeologist of note. He earned his Mark from a misinterpretation of coordinates given to him on contract, sending him into Imperium space and onto a occupied planet. The ensuing rage upon finding that someone had carelessly built an Imperial Guard outpost on what he thought to be his claim found him sneaking on site during the night and systematically murdering the entire force, destroying all equipment of worth, and detonating a device which has still left the area irradiated and uninhabitable. He was a bit embarassed upon discovering his mistake, but you can't recover old beeping whirlygigs of past empires without breaking a few eggs.
After one particularly profitable venture in which he found, as his client exclaimed, hints to the location of something called the Black Library or some other bullshit, word got to Ciro of the ultimate of all contracts being offered to those of particular talent in the heart of, who guessed it, the Eye of Terror. Passage was somewhat of a tricky prospect, what with the annoying everpresent patrols of the Imperium Navy, but as Ciro enjoys relating, 'Nothing worthwhile is ever easy', as told to him by his drunk Pops just before he was devoured by some unspeakable chaos beast that was sitting on the keys to their jeep.
Using the old noodle, Ciro reasoned that, if the issue of getting into the Eye of Chaos was Imperium naval patrols, the best way to enter would be to simply join the Navy! Voidsman Ciro Peizerat was assigned to duty on the Imperium Frigate Indefatigable, assigned to patrol within the Scarus sector. It was just a simple matter of organizing a mutiny, the task made easier by a particular stuffy Navy Captain. The fight went on for weeks aboard the massive vessel, the aspiring Voidsman abandoning his recently acquired proud Naval Tradition, and after the suicide of the command crew, the unfortunate voiding of half of the frigate, and some unfortunate episodes of cannibalism by his newly turned chaos warband, the Frigate was soon entering warpspace and the Eye of Terror.
Most of the rest of the crew was unfortunately devoured by demons and whatever else happened to cling to and board the ship, but Ciro successfully disembarked as just another blank face among the hordes of those responding to the call of a Crusade by some jerk named Abaddon.
Nothing ever being simple, Ciro was of course forced to prove himself, and his skill at arms and general knowledge of piloting came into handy as he joined a series of competitions, the greatest of them being held in a massive Colosseum. The right people must have been watching, because the honors he acquired for himself that day, in addition to his reputation, found him with a position in squad Bonecrusher, which sounded very prestigious and something he was informed was in his best interest to agree to.
Ciro Peizerat - Master of the Grand Melee, Hero of Khorne
In retrospect, the invasion of Cadia was an instant sign-on for him, not so much for the glory of the Crusade or whatever the hell Abaddon is on about, but for a shot at all of the looting to follow, including whatever Mechanicus tech might be squirreled away on the planet, untouched and unstudied. Even if he would never be able to make heads or tails of any of it, he can probably find SOMEONE somewhere to sell things to.
At any rate, Ciro is sure to have an expectedly bloody future ahead of him.
WS 70 - 42+3+5+5+5+5+5 Adroit BS 33 - 33+3-3 S 52 - 37+5+5+5 T 47 - 37+5+5 AG 50 - 40+5+5 Int 29 Per 37 WP 31 - 34-3 Fel 29 - 32-3 Pride: Wealthy (-3 WP) Disgrace: Greed (+4 Cor, -10 commerce) Motivation: Perfection (+5 WS, -3 BS, -3 Fel) Aligned: MANMODE Khorne Wounds: 16 Infamy: 50 Corruption: 39 Skills: Athletics+10, Awareness, Dodge+10, Parry+20, Lore (Tactica Imperialis), Common Lore (War), Op(Surface)+10, Command, Stealth+10, Tech Use Talents: Jaded, Quick Draw, Rapid Reload, Weapon Training (Chain, Flame, Las, Primary, SP, Bolt, Power), Catfall,Sure Strike, Double Team, Ambidextrous, Swift/Lightning attack, Two Weapon Wielder (Melee), Blade Dancer, Blademaster, Counter attack, Hotshot Pilot, Crushing Blow, Berserk Charge Resistance (Psychic Powers), Frenzy Traits: Collar of Khorne (resist psy powers) Face of Khorne (Fear 2, Peer (Mortal Followers of Khorne) Mark of Khorne Unnatural Str (4) Brutal Charge (4) Gear: Heavy Flamer, Bolt Pistol, Best Chainsword, Cameleoline cloak, medikit, Best Harness of Rage, Poor Conversion Field (Rating 50, Overload 15%), Best Polix Heavy Khopesh, Good Polix Heavy Khopesh Advances: 9850/10,000: Swift Attack - 300 Lightning Attack - 400 Two Weapon Wielder (Melee)- 500 Blade Dancer - 750 Blademaster - 400 Counter Attack - 500 WS Simple - 250 WS Inter - 500 WS Trained - 750 Agi Simple - 250 Agi Inter - 500 Parry +10 - 200 Parry +20 - 400 T Simple - 250 S Simple - 100 S Inter - 250 S Trained - 500 Stealth +10 - 350 Hotshot Pilot - 500 Op Surface+10 - 350 Training (Power) - 250 Crushing Blow (400) T Inter (500) S Expert (750) Sound Constitution (250) Athletics +10 - 200 Alignment: K 7 S N T 3 Acquisitions- (Wealthy) Best Harness of Rage (Embedded Soul Goggles - spot threats and Khorne's influence...TO KILL) Poor Conversion Field (Rating 50, Overload 15%) Best Polix Heavy Khopesh (1 acq traded for +2 quality Good Polix Heavy Khopesh (1 acq trade)
IPlayVideoGames fucked around with this message at Aug 30, 2014 around 02:18
|# ? Apr 28, 2014 21:57|
Amirault the Black
Centuries ago, Amirault stood aboard the Vengeful Spirit as he and his brothers laid siege to the Gate of Eternity, bringing the holy planet of Terra to its knees. There, he watched a primarch fall to his Warmaster, and bore witness to a fleeting moment of the battle between good and evil, where evil narrowly won. Amirault bore himself as a pallbearer to the mighty form of Horus, and took the primarch's fall deep to heart. He had seen the power of the four gods of Chaos when they worked in unison, and how if they ever faltered, they would allow them all to be overpowered.
Now, he stands amongst his brothers, survivors of the Horus Heresy, clad in armor as black as night. Horus stood as their champion and martyr, a being of Chaos Undivided, and for his death, the Imperium would pay.
With the first crusade coming under swing, Amirault has given his allegiance to the Bone Crushers, a group who may yet bring change to the galaxy. The marine knows he has but one life to serve, and with it, he intends to bring the newly birthed and pathetically mewling Imperium to its knees.
Name: Amirault the Black
Archetype: Champion of the Black Legion
Alignment: Chaos Undivided
Common Lore (War)
Forbidden Lore (Adeptus Astartes, The Horus Heresy and the Long War)
Linguistics (Low Gothic)
Scholastc Lore (Philosophy)
Legion Weapon Training
Heightened Senses (Hearing, Sight)
Nerves of Steel
Resistance (Cold,Heat, Poisons)
Lesser Minion of Chaos
Peer (Unaligned Heretics and Lesser Daemons/Aligned Heretics and Lesser Daemons)
Unnatural Strength (+4)
Unnatural Toughness (+4).
Mark of Chaos Undivided
Dark Soul (Khorne)
Dimensional Instability (Nurgle)
Legionnaire Power Sword
2x Lightning Claws
Best Craftsmanship Legionnaire Artificer Armour
18 AP, ALL (13 AP + +2 AP Ceramite + 1 AP Black Legion + 1 AP Craftsmanship + 2 AP Armor Monger)
-ALL SUBSYSTEMS ACTIVE
Best Craftsmanship Conversion Field
XP – 8500/8500
Tech-Use +10 550
Weapon Tech 250
WS +10 750
S +10 750
T +10 750
Trade (Armourer) 200
Sure Strike 250
Armour Monger 500
Swift Attack 500
Furious Assault 500
Wisdom of the Ancients 500
Crippling Strike 500
Precise Blow 500
Crushing Blow 750
Lightning Attack 750
http://invisiblecastle.com/roller/view/4484892/ Power armor
John Dyne fucked around with this message at May 22, 2014 around 18:30
|# ? Apr 28, 2014 22:04|
Infamy Test for Rewards from Slaanesh: 2#1d100 88 97
Gifts of the Gods: 2#1d100 64 93
First Option: Magnificent Horns/Warped Appearance/Limb Loss/Warp Eater/Intelligent Cyst
Second Option: Tentacle/Vampiric Addiction/Warp Touched/Warp Sight/Tail
I'm not looking those mutations up right now but this looks like some anime hentai poo poo right here. Lets see what round two gets you.
Infamy Test for Rewards from Slaanesh: 2#1d100 71 95
Get hosed twice
Gift of The Gods: 2#1d100 79 100
First Option: Strange Voice/Additional Limb/Slayer Limb/Grossly Fat/Projectile Attack
Second Option: Wreathed in Chaos/Addiction/Animal Hybrid/Warp Sight/Warp-touched/Vampiric Addiction
Gift of The Gods: 3#1d100 34 70 8
First Option: Eye of Chaos/Emaciated/Dimensional Instability/Darksoul/Eye-Stalks/Centauroid
Second Option: Mechanoid/Warped Appearance/Magnificent Horns/Nerveless Ennui/Pervasive Miasma/Projectile Attack
Third Option: Bestial/Animal Hybrid/Blood Subsitution/Blasted Senses
Gift of The Gods: 3#1d100 39 10 29
First Option: Centauroid/Eye-Stalks/Eye of Chaos/Featureless Face/Illusion of Normalcy
Second Option: Blood Substitution/Bestial/Animal Hybrid/Blasted Senses/Winged
Third Option: Dark Soul/Dimensional Instability/Emaciated/Eye of Chaos/Cyclops/Chaos Organ
|# ? Apr 28, 2014 22:20|
I'm out 2: electric boogaloo
John Dyne fucked around with this message at May 10, 2014 around 21:10
|# ? Apr 28, 2014 22:55|
Just in case I make something. I'm thinking Khorne aligned heretek,but I also want a small squad of battle servitors, and well, gently caress that fellowship requirement on normal and greater minions of chaos for any non-slaanesh.
<Hashutbot> Werix, 10#2d10: 16 [2d10=10,6], 13 [2d10=3,10], 12 [2d10=8,4], 12 [2d10=10,2], 9 [2d10=7,2], 10 [2d10=6,4], 8 [2d10=1,7], 11 [2d10=7,4], 6 [2d10=1,5], 14 [2d10=7,7]
<Werix> 1d5 wounds
<Hashutbot> Werix, wounds: 3 [1d5=3]
|# ? Apr 29, 2014 00:16|
Went with a Raptor instead.
Stats: 10#2d10+30 42 45 36 38 47 40 39 38 48 41
Name: Zarapheth Career: Night Lord Chaos Space Marine Aptitudes: Unaligned Pride: Foresight Disgrace: Hubris Motivation: Perfection Characteristics: WS: 53 (30 + 18) [+5 Motivation] BS: 44 (30 + 17) [-3 Motivation] S: 64 (30 + 9) [+5 Class] [+20 Equipment] T: 48 (30 + 18) Ag: 42 (30 + 12) Int: 37 (30 + 11) [-4 Disgrace] Per: 43 (30 + 8) [+5 Pride] WP: 45 (30 + 10) [+5 Class] Fel: 30 (30 + 8) [-5 Pride] [-3 Motivation] Wounds 20/20 Infamy: 52 IP: 5/5 CP: 30 Skills: Acrobatics Athletics Awareness +10 Commerce Common Lore (Administratum) Common Lore (War) +10 Deceive Dodge Forbidden Lore (Astartes) Forbidden Lore (Horus Heresy/Long War) Forbidden Lore (Pirates) Intimidate Linguistics (Low Gothic) Navigate (Survace) Operate (Auronautica) Operate (Surface) Parry +10 Psyniscience Scrutiny Stealth Tech-Use Talents: Ambidextrous Ancient Warrior Bulging Biceps Cold Hearted Counter-Attack Heightened Senses (Hearing) Heightened Senses (Sight) Jaded Legion Weapon Training Lightning Reflexes Nerves of Steel Paranoia Quick Draw Raptor Resistance (Cold) Resistance (Heat) Resistance (Poison) Sure Strike Unarmed Warrior Traits: Amphibious Dark Sight Spectral Haunter Terror Tactics Unnatural Strength +4 Unnatural Toughness +4 Gifts/Mutations - Eye of Chaos - Infernal Will Gear: Legion Power Armor w/ Chain Bandoliers - Sustainable Power Source - Auto Senses - Vox Link Legion Bolt Pistol w/ 4 Mags Legion Combat Knife Legion Power Sword 2 Legion Frag 2 Legion Krak 0/4400 XP Spent
Vicissitude fucked around with this message at Apr 29, 2014 around 22:09
|# ? Apr 29, 2014 01:52|
There is that talent that lets you base your fel for minions based on infamy instead of fel.
|# ? Apr 29, 2014 04:23|
That talent does not in any way modify the pre-requisites of getting minions, it just lets you use infamy in place of fellowship to ensure the loyalty of the ones you already have.
|# ? Apr 29, 2014 04:32|
Oh, huh. I guess i was just mentally filing it under arguments for "yeah, i know what it says, but for gently caress'S SAKE, lets try to read the spirit of it instead of :FFG:"
I know Rule 0 is bullshit most of the time, but systems like Exalted and 40krpgs are really not possible without extensive use of it. Even BC throws its hands up in the air a lot of the time and goes "Welp, you and the GM figure that one out."
|# ? Apr 29, 2014 04:43|
Heosphoros, Apostle of Lorgar, Bringer of Dawn
To Teodor Laflamme, a communiqué
Carried by Guild Astropathica (Gothic) via meme-wave 22~c.816
triple intra Path detail:
Origin: Port Maw, Port Maw Sub 13785 origin date:
(relayed: divergent M-12/Ither VII)
Received: Zielinski's End, Cadian Sub 29608 reception date: 144.766.M31
Transcript carried and logged as per header
(redundant copy filed buffer 1403 key 11)
Author: Admiral Micah Aurelio Baptiste of Strike Group Mizere, Battlefleet Gothic, Gothic Sector
In the name of the God-Emperor, greetings.
I hope that your posting in the Cadian Sector is keeping you busy. No doubt there is plenty of work there. I am sure you
are doing well in keeping the foul heretics at bay.
I write to you regarding the movements and actions of one of our infernal enemies - a fallen Astartes. His name is
Heosphoros, a Word Bearer. A Dark Apostle. We have found evidence of his passing through the Gothic Sector, and he has
left a string of ravaged worlds in his wake. Thirteen worlds in Port Maw Sub alone have fallen to heresy at his instigation.
I've attached a recording of the heretic holding some sort of public oration on one of the worlds.
It is disturbing that Heosphoros is making his way toward the Cadian Sector, as we have received reports of other
heretics heading along similar vectors, though none as dangerous as the Dark Apostle. Watch the void, Teodor. I feel
nothing good can come of this.
The Emperor protects!
"On this day, I declare that all persons held as slaves by the unjust Imperium, shall henceforth be in rebellion against
the Imperium, shall be then, thenceforward, and forever free; and by my supreme authority as Apostle of the true
Gods, shall obtain and maintain their freedom by any means necessary.
"And I hereby call upon the people so declared to be free to enjoin in violence against their oppressors, who have
until now gone unpunished for their misdeeds; and I recommend to them that, in all cases, to not cease in their
unswerving battle for freedom until the hated Imperium is a smoking ruin.
"And upon this act, an act of justice, warranted by my authority as Apostle of the true Gods, I invoke the gracious
favor of the Almighty True Gods, may they guide our sword and gun to defeat the false God-Emperor.
"Now, brothers, take up your knives. Take up your guns. Take your freedom from those who have so jealously kept it
Name: Heosphoros, Apostle of Lorgar, Bringer of Dawn Race: Chaos Space Marine Archetype: Dark Apostle Pride: Devotion Disgrace: Hubris Motivation: Ascendancy Experience: 50/4600 Alignment: Unaligned Khorne 1 Nurgle 2 Slaanesh 4 Tzeentch 2 Advances: Ag +5 250 Fel +5 250 S Inquiry 200 Deceive 200 S Intimidate 200 Jaded 250 N Polyglot 250 T Radiant Presence 250 S Hardy 500 N Crushing Blow 750 K Infused Knowledge 750 T Into the Jaws of Hell 750 S Characteristics: WS 45 (15 + 30) BS 44 (14 + 30) S 45 (15 + 30 - 5 (Pride)) T 41 (11 + 30) Ag 43 (8 + 30 + 5 (Advances)) Int 41 (15 + 30 - 4 (Disgrace)) Per 44 (14 + 30) WP 61 (16 + 30 + 5 (Archetype) + 5 (Pride) + 5 (Motivation)) Fel 57 (17 + 30 + 5 (Archetype) + 5 (Advances)) Inf 52 (50 + 2 (Disgrace)) Wounds: 16 Infamy Points: 5 Corruption: 30 Skills: Athletics Awareness Charm +10 Command +10 Common Lore(Ecclesiarchy, War) Deceive Dodge Forbidden Lore (Adeptus Astartes, The Book of Lorgar, Daemonology, The Horus Heresy and the Long War, The Warp) Inquiry Intimidate Linguistics (Low Gothic) Navigate (Surface) Operate (Surface) Parry Scrutiny Scholastic Lore (Occult) Talents: Air of Authority Ambidextrous Ancient Warrior Bulging Biceps Crushing Blow Demagogue Enemy (Ecclesiarchy) Hardy Infused Knowledge Inspire Wrath Into the Jaws of Hell Iron Discipline Jaded Legion Weapon Training Heightened Senses (Hearing, Sight) Nerves of Steel Polyglot Quick Draw Radiant Presence Resistance (Cold, Heat, Poisons) Unarmed Warrior Unshakeable Will Traits: Amphibious Dark Devotion - Spend an Infamy Point to construct a monument to a Chaos God of choice. The size of the monument and the time required to complete its construction is subject to the Dark Apostle’s ambitions and the resources available to him, and additional Skill Tests might also be required as GM sees fit. If GM decides the resulting preparations are sufficient, the Dark Apostle may grant two Degrees of Success to a single Skill Test involved in a Rite or Ritual performed at the site. In addition, any Rites or Rituals that share an alignment with the monument gain a +30 Ritual Modifier, while those aligned to another God gain a –30 Ritual Modifier. Altars can qualify as Glorifying Acts at GM’s discretion. Harbinger of Heresy - When attempting to use any Interaction Skill to affect multiple targets, may affect 10x the number of targets normally allowed. May spend an Infamy point to re-roll an Interaction Test and add 1 DoS to the result. May attempt to convert any NPC target(s), including minions, with a Disposition Modifier of +20 or greater through an Opposed Charm Test. The Dark Apostle gains +10 on the attempt, and, if successful, he can spend an Infamy Point to mark the target(s) as Faithful. Faithful followers gain +10 to Opposed Willpower Tests to resist hostile Interaction Skills. Unnatural Strength (+4) Unnatural Toughness (+4) Mutations: Magnificent Horns Wreathed in Chaos Gear: Legionnaire Power Armour Spikes Enhanced Ceramite Auto Senses Vox Link Legionnaire Boltgun and 4 magazines Legionnaire Combat Knife Accursed Crozius (non-possessed), Legionnaire bolt pistol with 2 magazines Unholy Icon 2 Legion frag grenades Unholy Rosarius (Refractor Field) Acquisition Good Craftsmanship AEtheme Blade Acquisition Book of Lorgar (Best Craftsmanship Blasphemous Text) Acquisition Best Craftsmanship Ritual Kit Acquisition Best Craftsmanship Bionic Arm Acquisition
MaliciousOnion fucked around with this message at May 1, 2014 around 12:55
|# ? Apr 29, 2014 06:01|
Kothurchu, The Crimson Storm, Waker of The Red God
Kothurchu was weak once.
He went by the name Johan once. Once during an age he has trouble remembering he fought in the Imperial Guard. The unit had been weak and badly trained, soft and frail like the Imperium they served. His unit’s first engagement was facing a slaver warband. They were ground down and defeated in combat, doomed to be the next slaves taken. Johan prayed for a miracle. He prayed to the new Emperor on the Golden Throne for salvation from his fate. But nothing came, the Corpse Pretender as silent and useless as a grave.
When the battle ended, he found himself among the enemy, the latest toy for the fighting slave pits. A weak man would have perished. A weak man like Johan. But Johan prayed, prayed to the old god of his world. The one the Imperium had stomped out through bribery and force. To the Red God, the one of battle, strike, slaughter, and blood. The Red God whispered to him in return.
The pits ran red with blood as Johan fought for his life. Johan sought the Red God's favor and he blessed him, unleashing the strength that had been held back by the weakness of his past life. He fought man, beast, and alien, all for the amusement of the crowd. He fought with a vicious and brutal style that entertained his captors. They elevated him, first among slaves, giving him the title of Kothurchu, roughly translated as “He Who Makes The Blood Of His Enemies Flow.” They gave him food, women, and comfort, thinking that a slave treated so well would never rebel. They kept his chains tight and their guardians numerous, thinking that a single slave could never touch them.
But one day Johan knew he was finally strong. Strong enough to break the puny chains that held him. Strong enough to tear through the pathetic guardians his masters hid behind. Strong enough to batter down their doors of iron and see his masters whimpering with fear. And strong enough to sacrifice them to the Red God en masse.
The Red God awoke and made himself known to the man who was once the weakling Johan. As he gazed upon visions of the fields of blood, an eternity of slaughter, and a massive throne made of skulls, a small voice rang in his head. It begged him to turn back, to take his freedom and live a life of peace like he once did.
Korthurchu shut it out of his mind entirely and dedicated himself to the Lord of Skulls.
Discarding the name of the Johan and taking up his new title in service to Khorne, he cut a swath through the Screaming Vortex. There is no shortage of need for killers and Korthurchu became one of the most in-demand, not caring who he fought for as long as the blood flowed. He eventually came into warband Bone Crusher and this “Black Crusade.” His goal is not wealth, power, knowledge or any petty trifle like that. He only seeks to continue the march of slaughter and the fall of Cadia shall turn the galaxy into a field of carnage unimaginable, the ultimate tribute for the Red God.
A small voice sometimes echos in Korthurchu's mind at times, begging him to end this madness. With every drop of blood split, with every skull offered, with every friend or foe slain, it grows softer. It is very soft now. Soon Korthurchu will silence it forever.
Name: Kothurchu Race: Human Archetype: Renegade Pride: Fortitude Disgrace: Destruction Motivation: Vegenace Alligence: Khorne MANMODE WS 61=44+3+15 BS 48=40+3+5 S 50 (60)=40+10(+10 in Power Armor) T 50=40+5+5 Ag 42=40-3+5 Int 29=32-3 Per 31=36-5 Fel 29=33-4 Wp 38 Wounds: 18=15+2+1 Infamy: 54=50+2+2 Corruption: 30 Skills: Athletics Awareness Parry +10 Scholastic Lore(Tactica Imperialis) Common Lore(Imperial Guard, Tech, War) Operate(Aeronautica +10, Surface) Intimidate Dodge +10 Stealth Tech Use Talents: Jaded Quick Draw Rapid Reload Weapons Training (Chain, Flame, Las, Primary, SP, Bolt, Power) Catfall Sure Strike Disarm Ambidextrous Ancient Warrior Berserk Charge Pity the Weak Counter Attack Two Weapon Wielder Ranged Two Weapon Wielder Melee Furious Assault Battle Rage Frenzy Combat Master Swift Attack Step Aside Crushing Blow Lightning Attack Blademaster Sidearm Sound Constitution Resistance (Psychic Powers) Raptor Traits The Quick and the Dead Mark of Khorne Brutal Charge(4) Unnatural Strength (4) Special Ability Adroit (Weapons Skill) Mutations: Gift of Khorne (Brass Collar) Gift of Khorne(Daemonic Name) -S'iisoupophel -2 Infamy (http://orokos.com/roll/187983) -Generation Roll(http://orokos.com/roll/187985) -PH EL SO UP O II PP S' Equipment: Light Power Armor (Common) -Horns -Sustainable Power Source -Vox Link -Auto Senses Refractor Field (Common) Brass Collar of Khorne Plasma Gun (Common) 2x mags Bolt Pistol (Common) 2x mags Inferno Pistol (Common) 2x mags Power Sword (Good) -Duelist Hilt -Storm Field Jump Pack (Good) Medikit Data slate w/ annotated version of Tactica Imperialis 12 Legion Frag Grenades 3 Legion Krak Grenades Acquisitions: Trade in one to upgrade Power Sword twice Trade Power Mace for Inferno Pistol (IRC approved) Light Power Armor -Very Rare -20 -Single +10 -Common-Quality +0 Power Sword -Very Rare -20 -Single +10 -Good-Quality -10 -Trade Carapace Armor(Rare) for an additional +10 Refractor Field -Very Rare -20 -Single +10 -Common-Quality +0 Jump Pack -Rare -10 -Single +10 -Good-Quality -10 <MandozerTheGreat> so how about a +10 for G.C. Jump Pack *** hukhukhuk [~HukHukHuk@synIRC-BC6EA0CC.dhcp.mtpk.ca.charter.com] has joined #acolyte <MandozerTheGreat> and 90 minutes of constant flight time Exp to spend 99950/10000 Trained WS 1500 Simple T 250 Simple BS 250 Intermediate S 350 Simple Ag 500 Weapon Training (Power) 250 Pity the Weak 200 Counter Attack 500 Parry +10 200 Two Weapon Wielder Ranged 500 Two Weapon Wielder Melee 500 Furious Assault 300 Battle Rage 300 Combat Master 300 Swift Attack 300 Step Aside 750 Crushing Blow 400 Lightning Attack 400 Blademaster 400 Sidearm 750 Sound Consitution 250 Raptor 250 Operate (Aeronautica) +10 550
Power Amor: http://orokos.com/roll/187415
Zikan fucked around with this message at May 10, 2014 around 18:32
|# ? Apr 29, 2014 17:30|
We're still using the tome of excess rules
Bump the characteristics as such though
2d10+15 for lesser 2d10+20 for normal 2d10+30 for Greater.
Certain type of minions like Traitor Marines or Ogryn/etc that the tome of fate system doesn't seem to do justice will get gm fiat'd till there are at where they should be.
Max Wounds for them too.
Dachsund make your Ogryn comrade like you would make an ogryn PC from only war. I don't feel the normal minion rules are suitable for what you are trying to do, not that I'm super familiar. So do it like this. IGNORE the +5/+5/-5/-5 thing it tells you. Apply what I've posted here and sort it out between the minion gen system or whatever. If in doubt, whats posted below are freebies.
Also this is why I bitched about the lightning claws. Grab me on IRC and we can discuss some lowertech gear and I don't mean primitive poo poo. I mean at least chain weaponry because how hard is it to train an ogryn to hold down a button right?
Characteristic Bonus: +10 Strength, +10 Toughness,
Viva Miriya fucked around with this message at Apr 29, 2014 around 22:09
|# ? Apr 29, 2014 21:10|
Zikan Khorne Dude
Infamy Test for Rewards from Khorne Try #1: 2#1d100 47 95
Rewards of Khorne: 2#1d100 22 9
Choose from Collar of Khorne or Daemonic Name
Infamy Test for Rewards from Khorne Try #2: 2#1d100 28 72
Rewards of Khorne: 2#1d100 22 7
Daemonic Name or
Whichever one you pick let me know so I can reroll the duplicate. ahahahahaahahahaha
Rewards of Khorne Reroll CoK: 1d100 52
Gift of The Gods: 3#1d100 47 3 63
First Option: Headless/Flaming Skull/Illusion of Normalcy/Featureless Face/Icon of Blasphemy/Infernal Will
Second Option: Animal Hybrid/Addiction/Wreathed in Chaos/Warpsight/Bestial
Third Option: Limb Loss/Warp-Eater/Intelligent Cyst/Maginificent Horns/Warped Appearance
Gift of The Gods: 3#1d100 76 27 97
First Option: Grossly Fat/Projectile Attack/Pervasive Miasma/Nerveless Ennui/Slayer Limb/Strange Voice/Additional Limb
Second Option: Cyclops/Chaos Organ/Burning Body/Darksoul/Dimensional Instability/Emaciated
Third Option: Warp-touched/Vampiric Addiction/Tentacle/Warpsight/Wreathed in Chaos/Addiction
Gift of The Gods: 3#1d100 98 54 57
First Option: Warp-touched/Vampiric Addiction/Tentacle/Warpsight/Wreathed in Chaos/Addiction/Animal Hybrid
Second Option: Inside Out/Pseudo-Daemonhood/Intelligent Cyst/Infernal Will/Icon of Blasphemy
Third Option: Intelligent Cyst/Pseudo-Daemonhood/Inside Out/Infernal Will/Warp-Eater/Limb Loss
Gift of The Gods: 3#1d100 84 37 69
First Option: Additional Limb/Strange Voice/Stange Walk/Tail
Second Option: Eye-Stalks/Eye of Chaos/Emaciated/Centauroid/Featureless Face
Third Option: Warped Appearance/Mechanoid/Nerveless Ennui/Pervasive Miasma/Projectile Attack/Warped Appearance
DYNE TZEENTCH DUDE
Infamy Test for Rewards from Tzeentch Try #1: 2#1d100 7 39
The first guy to get it twice so you know what lets give you THREE CHANCES ON THE WHEEL OF FORTUNE
Rewards of Tzeentch DOUBLES: 3#1d100 69 11 6
Rewards of Tzeentc Reroll: 1d100 97
Rewards of Tzeentch Reroll moT: 1d100 56
Changing of the Ways (rerolled incase you don't get mutations later)/Daemonic Name/Flaming Arm/Warpsmith (Changing of Ways Reroll)
Infamy Test for Rewards from Tzeentch Try #2: 2#1d100 39 91
Rewards of Tzeentch Pt 2: 2#1d100 81 88
Rewards of Tzeentch Reroll: 1d100 96
Massive Intellect or Warpsmith
Infamy Test for Rewards from Tzeentch: 2#1d100 12 81
Rewards of Tzeentch: 2#1d100 56 26
Flaming Arm or Daemon Weapon
Viva Miriya fucked around with this message at Apr 30, 2014 around 23:12
|# ? Apr 29, 2014 21:54|
Infamy Test for Rewards from Khorne Try #1: 2#1d100 37 46
Second Guy to Get Doubles so lets give you three spins on the WHEEL OF FORTUNE
Rewards of Khorne: 3#1d100 88 53 82
Rewards of Khorne Reroll MoK: 2#1d100 83 62
Rewards of Khorne Reroll: 1d100 49
Rewards of Khorne Reroll: 1d100 3
Flesh-Fused Weapon/Hand of Khorne/Collar of Khorne
Infamy Test for Rewards from Khorne Try #2: 2#1d100 24 41
First guy to get Doubles TWICE so lets give you four spins on the WHEEL OF FORTUNE
Rewards of Khorne: 4#1d100 61 14 94 73
Rewards of Khorne Reroll MoK: 1d100 39
Hand of Khorne/Daemonic Name/Purity of Aggression/Face of Khorne
Infamy Test for Rewards from Tzeentch Try #1: 2#1d100 9 84
Rewards of Tzeentch: 2#1d100 8 17
Rewards of Tzeentch Reroll CotW: 1d100 43
Daemonic Name/Ecstatic Duplication
Infamy Test for Rewards from Tzeentch Try #2: 2#1d100 53 84
Gift of The Gods: 2#1d100 38 88
First Option: Centauroid/Eye-stalks/Eye of Chaos/Emaciated/Featureless Face/Illusion of Normalcy
Second Option: Tail/Strang Walk/Additional Limb/Tentacle
|# ? Apr 29, 2014 23:25|
Note: If you want to avoid mounted combat, maybe I can trade the Xurunsh for a horde minion of Xurish tribesmen?
Name: Visna D'Renthe Age: 36 Class: Frost-Father (+5 Str/WS, +3 Wil/Fel) Pride: Martial Prowess (+5 WS, -5 Int) Failing: Hubris (+2 Inf, -4 Int) Motivation: Vengeance (+2 Wnds, -5 Per) Characteristics (http://orokos.com/roll/187081) WeS: 57(42+05+10) BaS: 33(33+00) Str: 56(41+05+10) Tou: 45(40+05) Agi: 39(39+00) Int: 27(36-05-04) Per: 31(36-05) Wil: 40(37+03) Fel: 40(37+03) Inf: 52 Wnds: 20 Corr: 30 Skills: Acrobatics Athletics Awareness Command+10 CL: Xurunt, Imperium, War Dodge+10 Intimidate+10 Lang: Low Gothic, Xurish Nav: Surface Parry SL: Occult Stealth Survival+10 Trade:Armorer Talents: Air of Authority Battle Rage Berserk Charge Catfall Combat Master Double Team Frenzy Furious Assault Greater Minion of Chaos (Xurush) Sure Strike Nerves of Steel Jaded Lightning Reflexes Peer (Xur) Pity the Weak Quick Draw Resistance (Cold, Fear) WT: Primary, SP, Chain Blademaster Hammer Blow Crushing Blow Unarmed Warrior Sound Constitution True Grit Flesh Render Traits: The Quick and the Dead: +2 Initiative Great Boast - If certain hard tests are passed, +10 Command. If no IP used, gain a temporary one. Visions of Death - May spend IP to Frenzy as free action with +5 to Bonuses. Kill high WS opponents often or go nuts. Gear: BC Mono-Sword GC Lance-Goad GC Bow w/ 30 Mono-Arrows BC Mono-Knife Beast Fur Armor Pile o' Trophy Skulls Starting Acquisitions: ++BC Chain Hammer + Light Power Armor (Senses, Gill, Power, Devoted to Khorne) http://orokos.com/roll/187584 + Synthmuscle + Skeletal Petrifaction XP: 4250/4400 350 - Str+10 750 - WS+10 400 - Blademaster 400 - Hammer Blow 400 - Crushing Blow 200 - Unarmed Warrior 500 - Sound Constitutionx2 250 - Weapon Training: Chain 750 - True Grit 250 - Flesh Render
Jolinaxas fucked around with this message at Apr 30, 2014 around 09:26
|# ? Apr 29, 2014 23:26|
Am I able to take Warpsmith twice then, or am I going to have to diversify?
|# ? Apr 30, 2014 00:17|
Am I able to take Warpsmith twice then, or am I going to have to diversify?
|# ? Apr 30, 2014 00:26|
Note: If you want to avoid mounted combat, maybe I can trade the Xurunsh for a horde minion of Xurish tribesmen?
I'd rather have the Xurunsh then the horde minions. I can see a beast or some dogs accompanying Chaos Space Marines on a Stormbird that can carry up to 100 of them.
|# ? Apr 30, 2014 00:50|
|# ? Jul 16, 2019 14:29|
Tell me where to hurt.
One of the foremost biotechs and engineers in the years of the Great Crusade, Dr. Kayleen Larraman contributed substantially to the understanding and development of the Astartes biological weapons program. Charged both with general research and monitoring of gene seed for purity, she occasionally found herself a bit too close to the front lines of the Great Crusade when observing Astartes augmentations in action. Originally a Terran-trained specialist, she was eventually routed to Mars to assist with the industrial facilities necessary for mass gene-seed production. Miffed by Mechanicus mysticism, she nevertheless paid lip service to it to gain access to their exceptional knowledge of personal augmentation. The space marine production continued onward, but Kayleen’s augmented cortex had already turned to thoughts of what would ultimately replace them.
It only hurts you when I laugh.
The shortfalls of the Astartes production process, especially the reliance of biological enhancements and extreme limitations on potential candidates, were in her mind challenges to be overcome, rather than taboos to be respected. However, the Horus Heresy, and its subsequent failure to take Terra, caused a schism in the Mechanicus. Kayleen, who was judged to have been way, way too far on the side of pure A.I. (with basically having turned herself into a iron (wo)man), was forced to make a run for it along with all the others who refused to bow to the will of the Omnissian zealots. Fleeing to the Eye, she and the others began to assemble what would eventually would be known as the Dark Mechanicus. Liberated from the absurd and arbitrary restraints placed on orthodox Martian researchers, Kayleen was able to advance the cause of the forces of Chaos, through both maintenance of highly finicky and now hard-to-acquire technology, and a thorough understanding of Astartes physiology and creation. Now that this little pow-wow of Abaddon’s seems to be getting off the ground, Kayleen has joined forces officially with the war-band to have first dibs on the copious amounts of high-value biologic material that will soon be up for dibs.
A spoonful of slaughter makes the medicine go down.
An indispensable member of the greater warband, (as killing one of the single-digit number of people who actually understand how all your bits work is a bit of a performance compromiser), Kayleen is ready to scoop up the rest of the team when they and their bleeping and booping gadgets inevitably get splattered all over the place. Knowing quite a bit on how to take things apart (explosively and otherwise) is another handy feature.
She’s still slightly angry about the whole ‘having to flee for your life’ thing. Whodathunk aligning with dark gods set against all mankind would get your license revoked?
Hug-Bug, Combat Hover-drone
Archtype: Heretek Pride: Craftsmanship Disgrace: Wrath Motivation: Perfection Alignment: Manmode Unaligned (int aligned) WS: 28=34-6 BS: 45=38-3+10 STR: 35(45)(+10 L.P.A.) TOU: 40 AGI: 45=37+3+5 INT: 70=42+3ino+5perf+5htek+15 PER: 52=37+5+10op +20 vision base tests WIL: 36=41-5 FEL: 57=42+15 Infamy Points: 5/5 Armor: 21 (7l.powerarmor+12machine+2Armormonger) Wounds:16 Init: 1d10+12 Corruption:30 Infamy:51 Skills: Athletics Awareness (+20vs sight) Charm Commerce Common Lore (All, Adeptus Mechanicus+10, Tech+10)(+20g.q.c.i.) Deceive Dodge+10 Forbidden Lore (Archeotech, Adeptus Astartus)(+20g.q.c.i.) Inquiry Logic (+20g.q.c.i.) Medicae+10(+20 Narth) Operate (Surface) Scholastic Lore (Chymistry,All)(+20g.q.c.i.) Security Speak (L.Gothic,H.Gothic) Tech Use+20(+10 M.Enginseer) Trade (Armorer) Talents: Armormonger Combat Formation Die Hard Enemy (Adeptus Mechanicus) Excessive Wealth Foresight Greater Minion Infused Knowledge Jaded Master Enginseer Master Chiruigen Mechadendrite Training (Utility) Greater Minion Quickdraw Step Aside Technical Knock Total Recall WT Las, Primary, Shock, Power Traits Binary Chatter: (+10 Loyalty to robominions) Abbadon's favor: Unlock Ancient Warrior when dealing with Black Legion champions/captains. Hellooo Nurse!: +10 bonus to acquiring medical related items+gain 1 narthecium Quick and the Dead: +2 Ini Mechnicus Implants Machine (12) Take one, Leave one: When performing either first aid, surgery, or similar on a character, you may take enough biological samples to gain +10 on the next craft roll to make an appropriate substance or item Gifts and Rewards: Flight (2xAB) Mechanoid (+4) Gear: Armor: Light Power Armour -Power Source -Vox Link -Auto-senses -Remnants of Mutation (Flyer) Weapons: M29 Prototype Assault Laser -Multilas+Ammo Glutton+Suspensors Demokit (instead of l.carapace) Best-Craftsmanship Lascarbine Common-Craftsmanship Power Axe Cybernetics: G.Q. Cerebral Cortex G.Q. Flesh Replenishment+10 to test Luminin Capacitors Optical Mechadendrite Black Blood (Autosanguine) Mech Assimilation (8) Other: Ligature Oils, combi-tool dataslate demokit Narcethium
A weekend project into heretical pure A.I. and short warp-displacement travel, Kayleen has found its variety of deadly implements useful both for liquifying opposition, and for holding someone's spleen in position while she nailguns it back into place.
Characteristics: WS 31=36-5 BS 49=44+5 STR 40 (+20,Powerarmor) TOU 43 (4untou) AGI 48=43+5 INT 42 PER 43 WIL 37 FEL 35= 40-5 Wounds: 16 Armor: 16 (8 p.armor, 6 machine+2 armormonger) Size: 5 (hulking) Gear: Powerarmor Lascannon w/cursed metal Ghibelline Hyperwave Clarion Cannon Skills: medicae, techuse, dodge+20, awareness, concealment speak L.Gothic, intimidate, trade (armor) Talents: combat formation , hardy, jaded, marksman, storm of iron, step aside, armormonger, sprint, hipshooting, wt: clarion canno, las Traits: sycophant, fanatic, phase, flyer 6, machine 6, autostabilized, unnatural toughness 4
Advances: (10000/10000) -Characteristics: Int+5 -100 Int+10 -250 Int+15 -500 Agi+5 -250 BS +5 -250 BS +10 -500 Fel+5 -250 Fel+10 -500 -Skills Athletics 200 Awareness 200 Charm 200 Commerce 100 Deceive 200 Dodge+10 350 F.l Spess 100 Inquiry 100 Medicae 100 Medicae+10 200 Op (Surf) 200 Security 100 Tech-Use 500 -Talents: CombatFor 200 Ex.Wealth 250 Foresight 300 InfKnowl 400 Jaded 250 greatemin 500 (upgrade from lesser minion) M.Engseer 400 M.Chirugen 400 Step-aside 750 T.Knock 200 -God Alignment: Slaanesh: 6 Tzeench: 3 Nurgle: 3 Khorne: 1 -Acquistions: 1st: L.Power Armor 2nd: Mechanicus Assimilation x4 3rd: Mechanicus Assimilation x4 (Total: 8) 4th: Black Blood/Autosanguine 5th: Multilas -Rolls: Characteristics: http://invisiblecastle.com/roller/view/4484412/ P.A. Mod: http://invisiblecastle.com/roller/view/4484424/ Minion statshttp://invisiblecastle.com/roller/view/4487447/
Ronwayne fucked around with this message at May 8, 2014 around 06:40
|# ? Apr 30, 2014 06:40|