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M_Gargantua posted:Both those links are dead? It's working for me, but here are the images:
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# ? Apr 10, 2017 19:04 |
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# ? Apr 29, 2024 05:07 |
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M_Gargantua posted:Both those links are dead? Here's the original https://docs.google.com/presentation/d/1wIexilsTFKRbMIWc1MOY5XaAOPwNEU0AGMbSTAwqa3Q/edit#slide=id.g186b5128a7_0_41
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# ? Apr 10, 2017 19:09 |
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Michaellaneous posted:Oh, thank you. Sounds a bit...convoluted. It's super convoluted, which makes it kind of a fun puzzle, at least for now. The basic plan, and I'm spoiling this in case you want to figure it out yourself, I'm doing this from memory, so the names are gonna be off. Water is split into Oxygen, Hydrogen and slag. Gasses are burned off in towers, slag moves along conveyor to be crushed into crushed rock. Other water gets sent to water plant to be split into saline water and pure water. Pure water gets mixed with crushed rock to make mineralized water. Coal gets turned into CO2. CO2 +mineralized water -> green algae. Green algae -> cellulose -> wood pellets -> wood blocks Wood blocks are burned to make coal. Coal gets sent to CO2 machine to feed loop. I probably missed a step, but that's the main loop. So, within that loop, some of the machines produce multiple outputs, and that's a common trend. Some of the ores can be crushed into 2 iron, 1, copper, 1 crushed rock. So you need sorting, and dumps/voids so the factory doesn't shut down when something gets full. I think it's a fun mod, but it's very oriented around passive play. Set up a loop, make sure it's self sustaining, alt tab out and do something else for 15 minutes. It was kind of fun to let it run overnight. I didn't gently caress up so I woke up to a bunch of iron plates, a few hundred wood blocks, and a ton of crushed rock for making landfill. I definitely understand that this isn't for everyone, and as the complexity increases, I'll probably give up when it just gets tedious.
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# ? Apr 10, 2017 19:19 |
Truga posted:They're the same link and both work. :P I'm getting image no longer exists from imgur. Thank you for reposting it!
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# ? Apr 10, 2017 19:52 |
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Ah, that's the one I was looking for. There's one thing I don't get about the last slide though, it says 22 low density structures to 21 rocket fuel to 20 control units, which I assume is the ideal ratio of machines for feeding a rocket. But those all produce at the same speed, so why the discrepancy? Does that account for the needs of the satellite? I'm actually trying to figure out how much production of those items is needed to feed a rocket without any pause in silo production. Right now I've got 20 of each, and even with 4 production modules in the silo, and I have pretty long pauses once it works through the belt storage, so I assume the requirement must be pretty high... I'm pretty bad at mathing these things out though, and it's especially annoying how they gave the silo a 1 production speed instead of the 1.25 of the machines feeding it
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# ? Apr 10, 2017 19:52 |
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RiotGearEpsilon posted:Once you have reasonably fast robots, there's nothing stopping you from boxing up your entire factory in storage bins and then redeploying it in a more orderly layout. Well, nothing except your dignity, I guess.
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# ? Apr 10, 2017 20:26 |
RiotGearEpsilon posted:Once you have reasonably fast robots, there's nothing stopping you from boxing up your entire factory in storage bins and then redeploying it in a more orderly layout. Well, nothing except your dignity, I guess. I usually just leave the old factory around to make research/odds and ends which is generally what I made it for anyways and start a new factory to really crank poo poo out.
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# ? Apr 10, 2017 21:04 |
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Toast Museum posted:It's working for me, but here are the images: Oh man, these are badass.
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# ? Apr 11, 2017 01:30 |
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I wonder if I should start a new game tonight, before .15 launches. It's been several months since I've played. (edit) Didn't we have a good list of QoL-only mods in here at some point? I could have sworn, but I don't see it. I still haven't beaten the game, either modded or vanilla or mostly-vanilla or whatever.
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# ? Apr 11, 2017 01:34 |
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Let's plug this again while i am at it. https://forums.somethingawful.com/showthread.php?threadid=3816431 Having more goons to play with would be delightful, i always love seeing other people build.
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# ? Apr 11, 2017 18:25 |
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Nice. Bonus points for an equivalent cheat sheet for Bob's?
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# ? Apr 11, 2017 19:24 |
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Ciaphas posted:I wonder if I should start a new game tonight, before .15 launches. It's been several months since I've played. Problem with making a goon mod list is that my QoL improvements may not be yours. For example: I won't play without Long Reach yet do not use or recommend Side inserters, which some consider essential.
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# ? Apr 11, 2017 20:08 |
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Eschatos posted:Nice. Bonus points for an equivalent cheat sheet for Bob's? That would take years to compile.
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# ? Apr 11, 2017 20:38 |
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seravid posted:Problem with making a goon mod list is that my QoL improvements may not be yours. For example: I won't play without Long Reach yet do not use or recommend Side inserters, which some consider essential. It would be a list of suggested mods, not essential mods: ones some of us have found to be cool or interesting. The only mod that I absolutely won't play without is black box/gravestones, and that's just for multiplayer. Oh, and Honk, of course. Everything else is personal taste.
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# ? Apr 11, 2017 20:44 |
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Solumin posted:It would be a list of suggested mods, not essential mods: ones some of us have found to be cool or interesting. The only mod that I absolutely won't play without is black box/gravestones, and that's just for multiplayer. Oh, and Honk, of course. Everything else is personal taste. Alright, but if every suggestion is accepted, you risk having such a long list as to be unusable. Honk could be good but isn't, BTW. When a train is stuck behind a slower train, it will honk non-stop. Game-breaking stuff.
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# ? Apr 11, 2017 20:59 |
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concise posted:That would take years to compile. Slight exaggeration but anyway, there's always this http://demosthenes.org/tmp/BobAngelMainBelt.pdf as a starter for which things are used by what recipe.
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# ? Apr 11, 2017 21:26 |
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Ratzap posted:Slight exaggeration but anyway, there's always this Fair, but documenting optimum ratios for the entire Bob's or Bob's/Angels production line would be an exercise in futility, unless doing it dynamically with some software.
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# ? Apr 11, 2017 22:24 |
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seravid posted:Alright, but if every suggestion is accepted, you risk having such a long list as to be unusable. Good point. But since every time the question comes up, the same few mods are suggested, it might be a good place to start. (The Honk recommendation was tongue-in-cheek, anyway.)
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# ? Apr 11, 2017 22:34 |
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seravid posted:Honk could be good but isn't, BTW. When a train is stuck behind a slower train, it will honk non-stop. Game-breaking stuff. Sounds like realism there.
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# ? Apr 11, 2017 23:25 |
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concise posted:Fair, but documenting optimum ratios for the entire Bob's or Bob's/Angels production line would be an exercise in futility, unless doing it dynamically with some software. At the moment it would be pretty stupid anyway since the author keeps changing things. He has a fair bit on hold for 0.15 and that's just Bobs. Angels author has broken 2 of my saves in a row now and from what he's written lately there are more big shake ups planned later this year.
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# ? Apr 12, 2017 00:19 |
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Solumin posted:Good point. But since every time the question comes up, the same few mods are suggested, it might be a good place to start. Agreed. I was kidding about Honk, I still find it essential even with that infernal "realism" feature.
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# ? Apr 12, 2017 02:24 |
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seravid posted:Honk could be good but isn't, BTW. When a train is stuck behind a slower train, it will honk non-stop. Game-breaking stuff. WONTFIX
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# ? Apr 12, 2017 08:52 |
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I wish there was a way to search a tech tree for the first occurrence of a specific item. I'm playing that water skyblock map and I'm trying to find the tech that gives sodium hydroxide for algae wood. I did find chlor methane but I'd like to find the other too. e. can't find methane gas either. heh e2. Just found out that Factorio has music... heard this instrumental thing in the background, couldn't figure out where it was coming from so I muted factorio and it stopped. Checked sound settings and oh hey there it is. Turned it up to max since it's pretty nice, even if infrequent. e3. Nvm that, turned it back down. Mixed in with the music is gale force winds. Ambaire fucked around with this message at 10:22 on Apr 12, 2017 |
# ? Apr 12, 2017 09:02 |
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Unless a sandbox has procedurally -generated music, it's gonna get old and repetitive quick, in my book. I had a hard time leaving it on in Skyrim and SpaceChem which both have pretty boss music but still just a finite number of tracks.
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# ? Apr 12, 2017 17:55 |
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I just open up Pandora and play a music station when I'm on Factorio.
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# ? Apr 12, 2017 18:09 |
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GotLag posted:WONTFIX Another prima donna modder. I'm shocked.
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# ? Apr 12, 2017 18:51 |
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seravid posted:Another prima donna modder. I'm shocked. It's actually a feature as far as I'm concerned. If I'm moving around and hear lots of honking it lets me know there's a rail screwup nearby (like someone forgot to lay in fueling for a train or a signal snafu).
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# ? Apr 12, 2017 19:20 |
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Ratzap posted:It's actually a feature as far as I'm concerned. If I'm moving around and hear lots of honking it lets me know there's a rail screwup nearby (like someone forgot to lay in fueling for a train or a signal snafu). I keep it in for ~my immersion~. I wonder what the factorio equivalent is to a Clean Faces mod.
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# ? Apr 12, 2017 19:25 |
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Clearly the long honking should continue, but the mod should detect honks longer than ten seconds and begin sprinkling them with obscenities. ("MOVE, rear end in a top hat!")
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# ? Apr 12, 2017 21:09 |
If trains are catching up to slower trains it's not the trains that are to blame. It's them yelling at you to unfuck yourself and stop using mixed size trains on single lanes.
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# ? Apr 12, 2017 21:25 |
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What about when you dynocaps a single loco for personal transportation, smart guy? I ain't building a million miles-long service lane.
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# ? Apr 12, 2017 21:47 |
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seravid posted:What about when you dynocaps a single loco for personal transportation, smart guy? I ain't building a million miles-long service lane. It's you. You're the rear end in a top hat driving 15 miles an hour too slow during rush hour and holding everyone up, aren't you?
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# ? Apr 12, 2017 21:49 |
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Dirk the Average posted:It's you. You're the rear end in a top hat driving 15 miles an hour too slow during rush hour and holding everyone up, aren't you? Yes. ...that's not the problem here, though, since I'm the one driving the bullet-train and inevitably catching up to any other trai HONK HONK HONK HONK HONK HONK HONK HONK HONK
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# ? Apr 12, 2017 22:12 |
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Obviously player-controlled trains shouldn't honk automatically, but instead should have a button you can press to do it.
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# ? Apr 13, 2017 01:31 |
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Isn't that option already in Honk?
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# ? Apr 13, 2017 02:13 |
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Yeah, I'm pretty sure you can honk already. Maybe Z? Or H? You can check mod keybindings in the options menu, there's a tab specifically for them.
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# ? Apr 13, 2017 02:20 |
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Tenebrais posted:The one risk you run into is that, since oil requires electricity to harvest and process, if your solid fuel supply dries up for any reason you'll block yourself off from recovering (without breaking your "total transition" rule, at least). You should keep a little bit of coal draw as an emergency measure. It's the only thing burner drills/inserters are good for once you've got the electric equivalents going. I usually have a circuit device near my boiler complex than turns on the coal supply when solid demand start out-stripping supply, then turns it off when the chests at the start of the boiler chain have sufficient solid again.
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# ? Apr 13, 2017 03:16 |
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Eschatos posted:Nice. Bonus points for an equivalent cheat sheet for Bob's?
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# ? Apr 13, 2017 04:04 |
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Bobs was bad enough. I spent a couple hours trying to get into angels earlier today and eventually wrote it off as a waste of time. Sure, it may be ~realistically complicated~, but gently caress that.
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# ? Apr 13, 2017 04:11 |
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# ? Apr 29, 2024 05:07 |
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Evilreaver posted:just lol if you haven't mulched 99% of a whale for one flap of skin and one hunk of meat nah, that's easy mode. I prefer to slice my space whale http://i.imgur.com/VHZBUt9.gifv ---- Doing tricksy things http://i.imgur.com/cZVVJAi.gifv or elegant things http://i.imgur.com/j6cOk50.gifv is fine, but you can make your own fun in the standard infinifactory maps http://i.imgur.com/pEPBpac.gifv
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# ? Apr 13, 2017 04:23 |