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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

ZeusCannon posted:

All this talk of yojimbo made me look up Gilgamesh from FFVIII. Because I liked the way he looked and forgot how he was acquired what he did.

.. and I found out apparently he is a dimensional hopping something and is the same character throughout all the FF games and has a storyline and wow why did I ever think poo poo like this was cool.

Because it is?

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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Tunahead posted:

Re: David Cage and rape:

That poo poo is in Indigo Prophecy too, of course. There's an abrupt stealth section in an insane asylum as the female protagonist and if you fail and get caught, it fades to black and the game basically just goes "You've created a rape paradox! Retry/Quit?"

What? No. They kill her with lunatic strength. When David Cage wants to be creepy he'll tell you.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Tevery Best posted:

I think the only people who are conventionally attractive are a) Dandellion and b) sorceresses. In the first case, he's a ladykiller bard, and in the latter, they're canonically all several hundred years old and only as beautiful as they are due to literally magic.

Also all the gratuitous nudity and sex scenes is, well, firmly grounded in the source material. They wouldn't be able to cut down on it even if they wanted to.

The sorceresses are all gorgeous because they augment themselves with glamour spells.

To be totally fair I think if anyone had the power to change their appearance they would use it to make themselves sexually appealing so I can't blame them.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
We all know what you mean :pervert:

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
It took me forever to understand that but once I did, I loving love Witcher 3's potions. Definitely not a thing dragging the game down.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

The Moon Monster posted:

It's funny because Skyrim and Oblivion have such incredibly mundane stories and settings. You'd never know there was supposed to be more to it than Ye Olde Genericke Fantasylande.

To a point there's something weird appealing about it. I mean yeah I wish bethesda games could be a little more inspired but knowing there's this ridiculously insane god crap going on beyond your characters comprehension or ability to influence outside of minor means is pretty awesome.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Yeah even the game itself aside, it is possibly up there as one of the worst PC ports ever and the fact that its apparently a good game (and one of the most anticipated of the year) really rubs salt in that wound.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Inzombiac posted:

That's because the most outspoken people in gaming are autistic and cannot handle nuance or anything more than a spreadsheet.
It's also a power complex thing. They want to believe that their actions are correct no matter what and they will always get to the goal.

Personally, I adored Alpha Protocol. Because the story was not black and white I was way more invested in the dialogue and making choices that I hoped would lead me in interesting directions. Having a situation go tits-up for reasons that are beyond my control and then getting to find creative solutions is why I will never stop playing games like D&D.

I was more bothered that it turned Madison into this like Ghandi or MLK level civil rights leader who's death caused people to riot and who's life could pacify the masses. It felt really, really weird to me.

Tasteful Dickpic posted:

Bwaah, bwaah...

In New Vegas, the reputation system was much better.


In theory yeah in practice it didn't really do anything new or interesting. People still either are hostile or aren't.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Lunchmeat Larry posted:

I really liked the moral lesson that being nice to the homeless and helping them get shelter will result in mass, indiscriminate murder.

The bitter and downtrodden underclass sometimes will murder the decadent bourgeois. A good lesson imo.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Xoidanor posted:

Terrible lesson, don't compromise even an iota because the poor will loving kill you if you don't kill them first.

Uh yeah that's what the proletariat revolution should be aspiring to, comrade?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Calaveron posted:

Hugo Strange had specifically dedicated his life to be like Batman so it's not out of the question for him to be buff

Also I mean, the women and Joker are not buff so it's not an engine thing just the art direction they went with.

What he probably confused it with was the fact that unreal engine 3 stuff tends to look like its covered in a translucent slime which unless you adjust the default settings for the lighting, it tends to do that.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
What drives me nuts about Dinky Di mechanics wise though is those terrible mine missions. They're not hard, you just wait for the dog to bark and drive in that direction until you find it. The problem is the dog is only in one (pretty lovely) car and it's the only time the game makes you drag out something other than the Magnum Opus (You can steal and store vehicles from enemies but in a practical sense this is more just to say you can do it since not having weapons kinda sucks).

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Alteisen posted:

FF12 also had chests that could roll vastly different loot a lot of the time and of course the game is slanted to give the worst drop.

One of them is hidden behind an enemy you're supposed to run from, you make it to this dungeon in a desert area and the wall comes to life and attacks you, the game says run but you can actually kill it which opens up another path into the dungeon and allows you to access some chests, one of those chests has a super powerful sword for that point in the game.

Thankfully, zodiac job system changed them to static drops.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Inspector Gesicht posted:

Unthankfully, the Zodiac Job system is Japan only. I'm grateful today that any game worth it's salt shows up on Steam with the Director's Cut either cheap or free.

PS2 emulation is really easy nowadays with a half decent computer and a translation patch exists for the zodiac job system release. I reccomend it, I can never go back to vanilla FF12.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Initially he needed their help to find Ciri which is probably why he didn't gently caress them up first thing.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
While I agree that design choice is annoying and perplexing, I'm pretty sure the parts have 0 weight.

To add my own annoyance is scraping junk is kind of obtuse. There's a couple ways to do it but I'd really like to be able to do it from a menu and dump the materials in my inventory directly like I can with weapons and armor.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

StandardVC10 posted:

It's better for it, IMO.

Yeah FO1 didn't let you keep playing after the main story either, but FO2 did. When 3 hit and didn't let you continue people got really mad (though I'm sure some of it was the disappointing ending)so they retconned it. I guess it was a clash between fallout having a 50% rate of letting you keep playing, and bethesda games always let you keep playing that threw people for a loop.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
What about battle.net? That's basically the same thing. Especially in the D2 days.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Judge Tesla posted:

Amusingly enough, everyone gave Final Fantasy 13 poo poo for telling you to read the Datalogs for everything, but when Witcher 3 does it, nobody minds at all. :v:

Because ff13's plot is nonsensical without it. Witcher 3 is telling you how to kill poo poo. Which you can either read up on or just study attack patterns like literally every action game ever.

Seriously I don't get what people are saying. One of the most annoying things about modern gaming is the constant tutorials for basic information. This is just letting you take it or figure it out on your own.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

PubicMice posted:

Persona fusing in general is a mess, you need to memorize a bunch of tables and charts if you want to actually know what you're doing. Why does every JRPG need you to get a loving degree?

Japanese game thought is more open to not 100%ing everything in one go. To a lot of non Japanese it comes off as needlessly obtuse, to Japanese gamers it's something to uncover on subsequent replays.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Zombie Boat posted:

Dude, my complaint wasn't about a harpy. The harpy was an example to explain that when combat starts your controls change and you lose the ability to jump. Harpy isn't problem. No jump in combat is problem. If you can't parse what someone is saying and it hurts your sensibilities to see someone trash talk your most favorite game ever maybe stay out of the thread designed specifically to complain about games?

Lack of a jump button is really not a problem because the game is designed around it.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I like the modern day stuff...but I enjoy conspiracy fiction so that helps.

Sadly they stopped having fun with the conspiracy stuff post revelations or so.

On the plus side, unity and syndicate have no modern day game play elements at all so there's that?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Kennel posted:

I'd say the biggest issue is that nowadays it's obvious that there will never be a satisfying conclusion so the modern day stuff seems completely pointless.

Yeah Desmond dying has left the writers really grasping for a purpose. At least leading up to 3 you felt it working towards something.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Even in the first game (and this schtick might have gone as far back as the books) an NPC says "Withers carry 2 swords, a steel sword for humans a silver sword for monsters." To which Geralt replies "They're both for monsters."

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Cleretic posted:

I always saw this as a problem, and I know I'm not alone in that, because of how blunt and vindictive it is. Rockstar looking down on people who don't agree with them and play the game how they want is evident at a few points in GTAV, and that overall look turns Trevor from a knowing deconstruction to kind of a petty gently caress-you. It'd be fine if the game were more willing to indulge us in what we actually do in GTA games, turning Trevor into 'just so you know, this is what you actually look like when you're doing this kind of stuff', but there's a lot of elements of the game's design that feel like Rockstar are actively spiteful of people who play like that.

It's especially notable now that we're getting games that do far better at that. Saint's Row 2's Boss is especially good at depicting what an utter unrepentant monster you are while still being very happy to let you play as that character (SRIV's got its moments of calling you out on poo poo too), and Sleeping Dogs is great in large part because it makes us really want to play Wei Shen as exactly the sort of person they're depicting (not favorably) in the cutscenes.

My conflict with that if every video game hero was "unmitigated psychopath" it'd get old real fast. It's not exactly the most clever of writing conventions and while I'm not saying Rockstar has a perfect record in writing believable protagonists they really do need to do their own thing instead of aping saint's row.

Mierenneuker posted:

That scene always stuck with me because CJ is totally spineless there. He should have given his brother a big "gently caress you" there and told him what it took for him to get there and how he never wanted to be part of it all in the first place. CJ should be wrapping up unfinished business as a form of payback, not just because his dumb brother can't stop talking about the hood.

I felt like that was the point. Maybe I'm giving Rockstar too much credit but CJ's flaw was that he was loyal to family and friends to a point of stupidity.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Lunchmeat Larry posted:

He was made Lead Designer of Fallout 3, so no, not really.

Also oblivion did really well for the general public so it's kind of insane to get all conspiracy theorist like that.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Botswana! posted:

there is literally a white flag flee button in the top left hand corner of the screen

I don't know if they changed it but the build I played it only appears out of a battle, or in battle if someone eats dirt so that may be why he missed it.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I've been playing Call of Juarez: Gunslinger and as someone with a love for westerns and unreliable narrators it's been great. Except now I'm stuck on a boss that requires you keep hurling dynamite at it while he shreds you with his minigun. I never put points in any skills that boosted dynamite cause I wasn't really using it and I just plink away at his health. It's really unfun and bad,

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Not that one. This one comes later and the dude is camped out in a train tunnel with no way of getting around him.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I think he may have meant 4 which was always a huge barrier for me. Having cities as separate blocks drove me nuts.

Cities Skylines is exactly what Sim city 2013 was supposed to be.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Red_Fred posted:

Yes this so much.

Valve has this thing where they don't want to single out different games as "better".

It's a dumb policy.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Cleretic posted:

Somehow, when I heard the new rear end Creed game actually did include a really awesome female character, I knew they'd gently caress it up. In ways other than 'not even putting her on the boxart'.

He's talking about Unity, the one before that. The female lead in Syndicate (the one you're thinking of) is good and never needs to be rescued or anything.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

The Moon Monster posted:

It's amazing how well people liked that game is considering how much of it was just awful. Academy was the better game but I still like Outcast better for some reason.

Kyle Katarn was loving awesome, basically.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Leal posted:

All of them that "censored" the game just has a sticky note from the creator in the game's forums on steam with a download link to an uncensor patch. I don't understand why steam bothers telling them to censor the game but be completely cool with them putting an uncensor patch right on the game's discussion page but I don't get paid a billion dollars a year to not make video games so what do I know :shobon:

Because it lets them claim plausible deniability that they're not selling pornography if it's one step removed. Like why The Saboteur had free DLC for nudity. They could get an M rating since the nudity was technically optional dlc you actively had to choose to buy.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Digirat posted:

I never heard mighty number 9 came out.

It didn't, its delayed again.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
CHA in DnD is also not just looking pretty or being a smooth talker but your force of personality. Someone who's going to fight demon's better be strong, confident and have "it", being a strong inner drive to keep going.

It's the same reason Sorcerers use CHA.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Tardcore posted:

No, that's wisdom :v:

I always saw Wisdom as like "defensive" will power while charisma was your "offense" ability to project your will, hence why things Turn Undead and holy smite uses CHA.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

muscles like this? posted:

Speaking of Witcher series, it never really made sense that Geralt was constantly running around switching out weapons and armor in the first place. Unlike a lot of other fantasy games he's supposed to be using specialty weapons.

It's an RPG at heart and upgrading equipment is just such a staple. It's like asking why he keeps forgetting all his talents between games (The first at least had amnesia as an excuse).

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

My Lovely Horse posted:

It's become fairly common to say "just stat it however you need for the mechanics to work, and how you describe it in the end is up to you."

Yeah in my long running game my cleric wears medium armor (5e so that's the best they get) but she's more of a shrine maiden type cleric so the wearing metal armor doesn't really work. So with the DM I justified it as she's wearing robes in-game but gets the benefits and penalties of the armor. I justify the penalties of medium armor (Not being able to swim or sneak as well) as just being very poor athletically, and the benefits of increased AC as just dumb luck or divine intervention keeping her from getting hit.

Ideally more RPGs would take a pillars of eternity approach where everyone can wear everything, just accept different bonuses and trade-offs but until then, you just kinda optimize it and then bullshit an explanation.

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RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

John Murdoch posted:

On a tangential note, more games should really take after HR's dialogue system: Simple summaries on the radial to keep everything tidy, but hovering over them reveals exactly what I'm about to say.

Dreamfall Chapters has a nice feature where if you hover over a dialogue option it shows a characters internal monolouge as for why they might say that. It helps avoid you saying something the author intended differently than you read it.

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