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CommissarMega
Nov 18, 2008


I actually liked Dead Money, especially those bits most people hated like the bomb collars, near-invincible enemies and scarce resources; it really felt like a survival horror game as far as I was concerned. I also really liked that with Dean, you actually have to fail or not take some dialogue checks if you wanted him to live for some reason (achievements, I'd suppose). Hell, I'd go so far as to say that getting inside the casino was the worst part of the DLC as it began to lose that survival horror feel, only improving a little as you got deeper into the vault.

For me, the 'worst' NV DLC was Honest Hearts. The narrative bits like the Survivalist and Joshua Graham were top-notch as usual, but goddamn wandering around what felt like the actual whole of actual Utah was draining. Give me the cramped streets, bear traps, oppressive darkness and infernal beeping (in a good way) of Dead Money over the emptiness of Zion any day.

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CommissarMega
Nov 18, 2008


Maybe I'm just a dumb who missed it, but I wish there was some way in Crusader Kings 2 to make two nations fight each other, or a quicker way to start a civil war than chain assassinating kings until you get a hunchbacked lunatic infant on the throne. I've got a 25 Martial leader but everyone I could use him on has an empire the size of the goddamn moon, and now I've got him knocking his heels together until I'm done with infanticide.

CommissarMega
Nov 18, 2008


Inferior posted:

Also: I've been playing Star Trek Online lately and holy Christ, is there any mission that isn't a direct sequel to some obscure crap from the TV shows? Do the writers ever come up with anything new?

IIRC that was actually an unofficial selling point, that ST:O was a direct continuation of the old series that the Abramsverse abandoned. I personally can't care less about the storyline (I'm a Warham myself) so long as I get to pewpew and play Space Barbie, but I do know a lot of Trekkies both casual and hardcore who actually appreciated all the nods to the original universe, no matter where and when they came into it.

CommissarMega
Nov 18, 2008


WickedHate posted:

Two words, people: Kantai Collection.

I don't mind the whole mecha musume concept, where they turn vehicles and such into girls- it's weird, but sometimes you can get some cool designs out of it. It's just that between the super-skeevy costumes of most of the girls, and the fact that they're representing Japanese WW2 ships as 'the good guys' is something that's really disturbing to me personally.

Anyway, onto less(?) skeevy stuff, I wish I could start more than one plot in Crusader Kings 2. If I want to wipe out an entire family in one fell swoop, I should be able to dagnabbit! Instead I'm forced to stab my way through half of France for the better part of a geological era just so I could fragment that great blue blob.

CommissarMega
Nov 18, 2008


Action Tortoise posted:

I'm really impressed that obsidian were able to make a light stealth modern fantasy wuxia game out of mass effect's structure.

Seriously, if you're not playing AP as a magical invisible ninja knocking dudes out in plain sight of their friends, you need help.

CommissarMega
Nov 18, 2008



...Frank West is ugly? Serious question here- sure, he isn't Nathan Drake with the easy smile, but he's not exactly Quasimodo.

CommissarMega
Nov 18, 2008


Ugly In The Morning posted:

It's like the people who tried to ghost their first run on dishonored and complained the game was inflexible.

It gives you so many escape and/or murder EVERYONE tools, but nope, gotta have a perfect, never seen at all run my first time through.

I did this and it was amazingly fun I think what you need is patience- I had no problem waiting and watching guard routines until I had them down pat, but there are people who think they ought to Blink through everything with five minutes' (at most) of prepwork.

CommissarMega
Nov 18, 2008


This might be a little petty even for this thread, but in the turn-based strategy game Battle Brothers, you run a mercenary company with its own banner. Later in the game, you get to fight nobles and their knights, who often have fancy helmets. HOWEVER, none of these fancy helmets have designs that quite gel with the banner you have, which means I can't play fashionista with my armymans AND IT IS BUGGING THE gently caress OUT OF ME.

CommissarMega
Nov 18, 2008


It's also the sign of a bad DM. a fail should make things harder, but also open up more opportunities. So sure, you not only failed to convince the guard outright to let you in and gave him some blackmail material on you. That said, he does owe this crime boss money, so...

And the adventure continues from there. poo poo happens sure, but that should just lead to more poo poo. Otherwise, what's the point of playing a TTRPG as opposed to a video game?

CommissarMega
Nov 18, 2008


buddhist nudist posted:

Also your tabletop experience is 99% the people you play with, 0.99% snacks and 0.01% the actual mechanical system.



Anyway, getting back on topic, I've been playing Warsaw, and while it's atmosphere is spot-on for fighting a doomed resistance against actual monsters, the game does seem overtuned for the ultra-hardcore crowd, the kind of people who can speedrun Darkest Dungeon with the starting party in one go or the like. Stuff like all your attacks requiring limited ammo supplies, certain attacks being usable only from and on certain slots (my medic in the back rows, for example, can only hit Nazis in the back rows as well ). That said, I haven't installed the latest update yet, so maybe that'll address some of my issues.

CommissarMega has a new favorite as of 22:30 on Oct 4, 2019

CommissarMega
Nov 18, 2008


John Murdoch posted:

That's a fundamental mechanic of that style of combat. I could see it being unintuitive or poorly justified in a more realistic setting, but DD generally did an alright job with it.

Yeah, I was ragging on it being unintuitive. I normally wouldn't really mind, but combined with the fact that all attacks use varying amounts of ammo (there IS a melee attack being planned, but that's coming at the end of the month), it could leave you in a bad situation if your medic's the only person with ammo for their gun, and you have to waste turns getting shot as you move her to the front row because your machine gunner's cheapest attack costs 6 Heavy Ammo and you've only got 5 left (which actually happened to me), and the Nazi's in the front row.

CommissarMega
Nov 18, 2008


Don't get me wrong, I like the game, but there's still a ways to go on the technical side. In terms of atmosphere, like I said, it's spot on. For example, each mission you send your people on takes several ingame days, after which you see just how much the population of Warsaw has dropped in that time

CommissarMega
Nov 18, 2008


Mierenneuker posted:

Not related to any specific game, but my IP got blacklisted on NexusMods years ago.

Best I could think of is to make a new email account, register THAT on the Nexus, and either use that as your new account or just as a way to message the mods.

CommissarMega
Nov 18, 2008


exquisite tea posted:

Stripper Anya: Christmas Special

what the actual gently caress

this is an actual game

what the actual gently caress

On topic, I really, REALLY like Age of Wonders: Planetfall, but the tech tree UI could use a little work. For one, it's a sideways tech tree, which means there's quite a bit of scrolling if you want to plan out your advancement. For another- okay, so Planetfall has you playing a bunch of space races, right? Each race has their own military tech tree, selected from a scroll down menu in the military research screen, which already makes things that liiitle bit more tedious. However, the tech tree defaults to your own techs every time you close the research screen, so if I'm playing the Space Mafia but I'm currently going down Space America's tech, I have to manually pull down the tree selection every time. That last part's REALLY minor though, since you can queue things up. It's only if I need to constantly adapt my research options that it starts to annoy me.

Another thing I really shouldn't be complaining about is Star Traders: Frontiers, aka Rogue Trader Simulator. The game is loving amazing, made even moreso by the fact that the devs Trese Brothers update it quickly, frequently and often substantially. Which is the minor little problem I've got with it, in that I find myself wondering if I should load a game or start a new playthrough every so often just in case the devs update it again. No update ever invalidates save games, but sometimes I want to play through the early game with a carrier, you know?

CommissarMega
Nov 18, 2008


Inspector Gesicht posted:

Weapon proficiency was in Borderlands and The Surge, then dropped in their sequels. It's one of those mechanics that feels pointless to implement. Yakuza 5 was the worst example. Four separate characters each had five weapon skills they could level up, in a game where weapons cost a ton to repair and 95% of combat involved your fists alone.

I don't mind weapon proficiency in an RPG, if the categories are sufficiently broad (e.g. Firearms vs. ARs/Pistols/Shotguns etc.) but fuuuuuck item degradation. Even in otherwise great games like Dark Souls and whatnot it's just busywork.

CommissarMega
Nov 18, 2008



Oh man, that brings back such wonderful memories of the ME2 thread where people were complaining that the hard-bitten veteran mercenary Zaeed couldn't lead a team without someone dying, disregarding the fact that practically 99% of his backstory is him leading a team where everyone else died

Also a surprising amount of people finding Garrus very, very attractive. I was one of them.

CommissarMega
Nov 18, 2008


I couldn't kill off any of my ME teammates No, not even Jacob.

CommissarMega
Nov 18, 2008


I was kind of disappointed by that last bit, really- can you really call them Eldar if they're not being hilariously dickish? This is the race that started the Armageddon Wars to save a few thousand of their kind, and in DoW 2 Farseer Idranel tried to reason that the destruction of a human system was a small price to pay for a Craftworld.

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CommissarMega
Nov 18, 2008


Inspector Gesicht posted:

If I had a sack of money I'd produce a Lovecraft game with the express intent of pissing off all eight remaining Lovecraft fans. The lead character would be a POC, there'd be no racist-commentary, no melodramatic narration, the gameplay would rip off RE7, and Cthulhu would never be mentioned in favour of some other abomination. Nyarlathotep 4 life.

hbomberguy talked about a movie that was somewhat like this:
https://www.youtube.com/watch?v=l8u8wZ0WvxI

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