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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I actually liked Dead Money, especially those bits most people hated like the bomb collars, near-invincible enemies and scarce resources; it really felt like a survival horror game as far as I was concerned. I also really liked that with Dean, you actually have to fail or not take some dialogue checks if you wanted him to live for some reason (achievements, I'd suppose). Hell, I'd go so far as to say that getting inside the casino was the worst part of the DLC as it began to lose that survival horror feel, only improving a little as you got deeper into the vault.

For me, the 'worst' NV DLC was Honest Hearts. The narrative bits like the Survivalist and Joshua Graham were top-notch as usual, but goddamn wandering around what felt like the actual whole of actual Utah was draining. Give me the cramped streets, bear traps, oppressive darkness and infernal beeping (in a good way) of Dead Money over the emptiness of Zion any day.

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Maybe I'm just a dumb who missed it, but I wish there was some way in Crusader Kings 2 to make two nations fight each other, or a quicker way to start a civil war than chain assassinating kings until you get a hunchbacked lunatic infant on the throne. I've got a 25 Martial leader but everyone I could use him on has an empire the size of the goddamn moon, and now I've got him knocking his heels together until I'm done with infanticide.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Inferior posted:

Also: I've been playing Star Trek Online lately and holy Christ, is there any mission that isn't a direct sequel to some obscure crap from the TV shows? Do the writers ever come up with anything new?

IIRC that was actually an unofficial selling point, that ST:O was a direct continuation of the old series that the Abramsverse abandoned. I personally can't care less about the storyline (I'm a Warham myself) so long as I get to pewpew and play Space Barbie, but I do know a lot of Trekkies both casual and hardcore who actually appreciated all the nods to the original universe, no matter where and when they came into it.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

WickedHate posted:

Two words, people: Kantai Collection.

I don't mind the whole mecha musume concept, where they turn vehicles and such into girls- it's weird, but sometimes you can get some cool designs out of it. It's just that between the super-skeevy costumes of most of the girls, and the fact that they're representing Japanese WW2 ships as 'the good guys' is something that's really disturbing to me personally.

Anyway, onto less(?) skeevy stuff, I wish I could start more than one plot in Crusader Kings 2. If I want to wipe out an entire family in one fell swoop, I should be able to dagnabbit! Instead I'm forced to stab my way through half of France for the better part of a geological era just so I could fragment that great blue blob.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Action Tortoise posted:

I'm really impressed that obsidian were able to make a light stealth modern fantasy wuxia game out of mass effect's structure.

Seriously, if you're not playing AP as a magical invisible ninja knocking dudes out in plain sight of their friends, you need help.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

...Frank West is ugly? Serious question here- sure, he isn't Nathan Drake with the easy smile, but he's not exactly Quasimodo.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Ugly In The Morning posted:

It's like the people who tried to ghost their first run on dishonored and complained the game was inflexible.

It gives you so many escape and/or murder EVERYONE tools, but nope, gotta have a perfect, never seen at all run my first time through.

I did this and it was amazingly fun :colbert: I think what you need is patience- I had no problem waiting and watching guard routines until I had them down pat, but there are people who think they ought to Blink through everything with five minutes' (at most) of prepwork.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
This might be a little petty even for this thread, but in the turn-based strategy game Battle Brothers, you run a mercenary company with its own banner. Later in the game, you get to fight nobles and their knights, who often have fancy helmets. HOWEVER, none of these fancy helmets have designs that quite gel with the banner you have, which means I can't play fashionista with my armymans AND IT IS BUGGING THE gently caress OUT OF ME.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
It's also the sign of a bad DM. a fail should make things harder, but also open up more opportunities. So sure, you not only failed to convince the guard outright to let you in and gave him some blackmail material on you. That said, he does owe this crime boss money, so...

And the adventure continues from there. poo poo happens sure, but that should just lead to more poo poo. Otherwise, what's the point of playing a TTRPG as opposed to a video game?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

buddhist nudist posted:

Also your tabletop experience is 99% the people you play with, 0.99% snacks and 0.01% the actual mechanical system.

:hai:

Anyway, getting back on topic, I've been playing Warsaw, and while it's atmosphere is spot-on for fighting a doomed resistance against actual monsters, the game does seem overtuned for the ultra-hardcore crowd, the kind of people who can speedrun Darkest Dungeon with the starting party in one go or the like. Stuff like all your attacks requiring limited ammo supplies, certain attacks being usable only from and on certain slots (my medic in the back rows, for example, can only hit Nazis in the back rows as well :psyduck:). That said, I haven't installed the latest update yet, so maybe that'll address some of my issues.

CommissarMega has a new favorite as of 23:30 on Oct 4, 2019

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

John Murdoch posted:

That's a fundamental mechanic of that style of combat. I could see it being unintuitive or poorly justified in a more realistic setting, but DD generally did an alright job with it.

Yeah, I was ragging on it being unintuitive. I normally wouldn't really mind, but combined with the fact that all attacks use varying amounts of ammo (there IS a melee attack being planned, but that's coming at the end of the month), it could leave you in a bad situation if your medic's the only person with ammo for their gun, and you have to waste turns getting shot as you move her to the front row because your machine gunner's cheapest attack costs 6 Heavy Ammo and you've only got 5 left (which actually happened to me), and the Nazi's in the front row.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Don't get me wrong, I like the game, but there's still a ways to go on the technical side. In terms of atmosphere, like I said, it's spot on. For example, each mission you send your people on takes several ingame days, after which you see just how much the population of Warsaw has dropped in that time :cry:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Mierenneuker posted:

Not related to any specific game, but my IP got blacklisted on NexusMods years ago.

Best I could think of is to make a new email account, register THAT on the Nexus, and either use that as your new account or just as a way to message the mods.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

exquisite tea posted:

Stripper Anya: Christmas Special

what the actual gently caress

this is an actual game

what the actual gently caress

On topic, I really, REALLY like Age of Wonders: Planetfall, but the tech tree UI could use a little work. For one, it's a sideways tech tree, which means there's quite a bit of scrolling if you want to plan out your advancement. For another- okay, so Planetfall has you playing a bunch of space races, right? Each race has their own military tech tree, selected from a scroll down menu in the military research screen, which already makes things that liiitle bit more tedious. However, the tech tree defaults to your own techs every time you close the research screen, so if I'm playing the Space Mafia but I'm currently going down Space America's tech, I have to manually pull down the tree selection every time. That last part's REALLY minor though, since you can queue things up. It's only if I need to constantly adapt my research options that it starts to annoy me.

Another thing I really shouldn't be complaining about is Star Traders: Frontiers, aka Rogue Trader Simulator. The game is loving amazing, made even moreso by the fact that the devs Trese Brothers update it quickly, frequently and often substantially. Which is the minor little problem I've got with it, in that I find myself wondering if I should load a game or start a new playthrough every so often just in case the devs update it again. No update ever invalidates save games, but sometimes I want to play through the early game with a carrier, you know?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Inspector Gesicht posted:

Weapon proficiency was in Borderlands and The Surge, then dropped in their sequels. It's one of those mechanics that feels pointless to implement. Yakuza 5 was the worst example. Four separate characters each had five weapon skills they could level up, in a game where weapons cost a ton to repair and 95% of combat involved your fists alone.

I don't mind weapon proficiency in an RPG, if the categories are sufficiently broad (e.g. Firearms vs. ARs/Pistols/Shotguns etc.) but fuuuuuck item degradation. Even in otherwise great games like Dark Souls and whatnot it's just busywork.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Oh man, that brings back such wonderful memories of the ME2 thread where people were complaining that the hard-bitten veteran mercenary Zaeed couldn't lead a team without someone dying, disregarding the fact that practically 99% of his backstory is him leading a team where everyone else died :allears:

Also a surprising amount of people finding Garrus very, very attractive. I was one of them.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I couldn't kill off any of my ME teammates :ohdear: No, not even Jacob.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
I was kind of disappointed by that last bit, really- can you really call them Eldar if they're not being hilariously dickish? This is the race that started the Armageddon Wars to save a few thousand of their kind, and in DoW 2 Farseer Idranel tried to reason that the destruction of a human system was a small price to pay for a Craftworld.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Inspector Gesicht posted:

If I had a sack of money I'd produce a Lovecraft game with the express intent of pissing off all eight remaining Lovecraft fans. The lead character would be a POC, there'd be no racist-commentary, no melodramatic narration, the gameplay would rip off RE7, and Cthulhu would never be mentioned in favour of some other abomination. Nyarlathotep 4 life.

hbomberguy talked about a movie that was somewhat like this:
https://www.youtube.com/watch?v=l8u8wZ0WvxI

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MisterBibs posted:

Locking people out of content is annoying and bullshit. I recall a Morrowind mod someone made that made the stats you needed for promotion way higher (presumably because the modmaker had the ehmershun brainworm), and all it meant was that you'd be able to qualify for promotion in a guild at the approximate time when you quaffed a cure for a disease that (storyline-wise) made you actually immortal. Miss me with that crap; the game explicitly tells you plot-wise things will be better if you're a muckity-muck in something for a while before he helps you out any more.

I'd say it depends, mostly- yeah, it's pretty bad game design if I'm locked out of a questline just because my Underwater Basket Weaving skill wasn't high enough, but if I kill the Shogun of the Cyber-Samurai, I'd fully expect to be locked out of Cyber-Samurai quests and plotlines.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

2house2fly posted:

Binary Domain

God that game was just so much cheesy fun :allears:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

CJacobs posted:

The other day my friend was talking about how in his Rimworld colony he has converted the humans to cattle in "bedrooms" with shelving and beds but with pig voice modulators and collects their blood to sell while they generate their own food via mutated organs and at that point I just had to wonder, are these the people that burned anthills with magnifying glasses as kids

I think it's just the nature of such open-ended games; in Crusader Kings 2 for example, I basically conquered parts of Europe from North Africa not for empire building, but so I had territories into which I could dump the unwanted products of dynastic incest- and since this was CK2, there was a lot of incest. At one point, I had made it so that the entirely of northern Africa was basically populated by Jojos, while Europe was filled with shambling horrors. This backfired on me when the Aztecs invaded with a billion troops and basically took over Spain, Ireland, Britain and France :v:

Also IIRC there were three ways you could accidentally eat your pregnant wife, though I could only remember two:

1: First was during a random event if your character was in a castle with his family while the castle was being sieged. In such a situation, you might get a random event asking you if you want to 'supplement' your diet with some long pig, and if you don't pay attention to who your target is, then welp.

2: Second I remember was to become a Satanist, then try to arrange an assassination of a rival via Brazen Bull. In some cases, a particularly cunning rival might be able to switch positions beforehand with one of your family members, and again (I cannot stress this enough), welp.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Inexplicable Humblebrag posted:

apparently nora was supposed to be a veteran as well, going by cut audio files in the game. presumably they were cut because the target audience for fallout 4 cannot handle additional character aspects past "job, mother"

Wow, that sucks hard; I was wondering why they didn't just switch the spouse's jobs so that whoever you played was the Veteran (which is a cooler character title than Sole Survivor imho).

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Randalor posted:

So... is anyone else concerned that Bioenchanted may be playing a game that they didn't manifest into reality? I'm 99% sure that Doom had a game in 2016, and that I even played it. Hell, I think it even had a (bad) sequel!

Seems like even BioEnchanted can run Doom.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

orcane posted:

Uh I really need to replay Alpha Protocol.

Yeah, you need to keep picking Suave dialogue options until you get the perk for it in order to get Konrad pissed. I remember editing some file or other to give me the perk after only a single conversation, went straight to Italy, and it worked.

Edit for content: I've been playing Wartales recently, and while I generally prefer it to Battle Brothers (another open world TBS where you control a bunch or medieval mercs), the one thing that's getting me down is that it's class-based, and classes are locked to specific types of weapons and armour, and it didn't really have to be that way. For example, the 'swordsman' class seems to have a moveset based on what looks to be finesse based combat, while the 'brute' (blunt weapons) and 'warrior' (axes) have their own flavourful skill trees, and none of the actually need to be locked into a certain kind of weapon.

CommissarMega has a new favorite as of 21:48 on May 12, 2023

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

CJacobs posted:

I think I don't actually like the game at all and it really stinks because I'm a massive remedy fan. Outside of the explosion of earned fanservice, it isn't super memorable or fun.

Aw man, I've just started watching the first vod you made of the game, sucks to hear it only goes downhill from there :(

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Leal posted:

The ship combat in Star Trader Frontiers drags it down. Its just RNG if a ship appears while traveling and sometimes you can bribe or allow a hostile ship to rob you, but there are times where its just gently caress you, we're fighting to the death. You can retreat, and I've attempted to spec out my ship for retreating. But most of my games end when my small scout ship, using crew talents to give a sizeable buff to my escape chance, just can't escape from a bigger ship and as soon as the enemy starts hitting my ship its chances to retreat drop even lower. And then all I can do is hit end turn while watching my ship slowly get destroyed because there is no surrender button to speed things up. On top of this is how lethal getting hit is, cause your ship doesn't just take damage and suffer negative effects, your crew will also take damage. I've tried boarding hostile ships just to see that my soldiers were already killed. Kitting out a ship for proper combat is hella expensive and I don't really feel like some super secret spy or a planetary explorer when it seems to be a requirement to skill up a crew for ship combat and burn my cash on making a fighter ship.

It doesn't help that in order to be able to unlock stuff for future playthroughs you need to play on hard mode which has permadeath, so a bunch of my games just end as soon as I get into a ship fight I can't escape from.

One strategy that worked for me (at least early game) is to kit out my party for boarding, then slam that close-in button as quickly and as frequently as possible. Also, while I might do a little of the early Game of Thrones-esque stuff to get some XP, I generally ignore the main(ish) plot to putter about at my own pace, so maybe that could work? Also, depending on how you view this sort of thing, it might be prudent to note down a good seed you like and just keep playing that.

Mind you, I managed to unlock most of the unlocks when the game first released, so my current experience might differ greatly from your, sorry :shobon:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Vic posted:

lol same. The kidnapping quest was whatever they stole my waterchipped geck baby. But the base building being clunky and bad when the game puts so much emphasis on it was the deal breaker.

Also yeah let me build this new house full of holes and smear poo poo all over the walls. It's a popular look.

:same: It wasn't until I got the Sim Settlements 2 mod that I started replaying Fo4 again.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Muscle Tracer posted:

also not having played the game, I'm guessing there are many sexualized characters who are sexualized in the same very specific way.

I've seen some videos of the game here and there, and I guess the art team like athletic ladies in tank tops and tight pants? v:confused:v

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
To be fair, ZeusCannon doesn't seem to have a problem with it as per their post, they're just noting that the art team seems to keep going back to it, which might seem a little monotonous, I suppose. Still, there's a whole lot of other characters of various genders, skin tones and body shapes, so I don't think there's much to worry about.

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