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Titan Quest loving rules. But it kills me, utterly, that when I tab to another window, the game pauses. I want to tab away and gently caress around on SA or something for a minute and come back, but when I do that TQ certainly hasn't loaded anything or whatever.
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# ¿ Jul 19, 2014 06:31 |
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# ¿ Apr 28, 2024 04:18 |
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Poulpe posted:Why stop there? Anyone remember any of the bright architecture decisions in Resident Evil 3? Look if the Chief of Police can go take a crap without risk of decapitation, it's a bad Police HQ.
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# ¿ Jul 22, 2014 19:17 |
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Sad lions posted:Trick statement. There isn't a single bathroom in the whole building. Trap sprung.
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# ¿ Jul 22, 2014 22:38 |
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SpookyLizard posted:This is basically what started killing my interest in Bioshock Infinite. I have thirty one minutes in BI because of this. It was utterly tedious bullshit and I knew I regretted my purchase, however discounted, right then.
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# ¿ Jul 31, 2014 06:46 |
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Accordion Man posted:2 exists and will always be the worst Final Fantasy no matter how much the fans have argued over the rest of the series for so many years. Not even God Emperor of Hell David Bowie could save 2. I will fight you. 2 is one of the best FFs.
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# ¿ Aug 3, 2014 23:47 |
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WickedHate posted:The original, NES 2? Because that game was garbage intentionally made to be as punishing and unfair as possible. Dawn of Souls redeemed it. Oh, yeah, been a loooong time since I touched the original but I played Dawn of Souls recently and really loved it. DStecks posted:I will never understand the people who thought that Mass Effect 2 was in any way inferior to the original. Although ME had copy-pasted worlds and bad inventory management, the proper solutions to those problems were not to throw away any and all sense of exploration and wonder, and to do away with the inventory completely, respectively. Mass Effect was a wonderful huge ridiculously great game brought down by a couple of negatives; Mass Effect 2 was a pretty generic squad shooter which was mostly average but elevated to excellence
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# ¿ Aug 4, 2014 18:29 |
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kazil posted:Yeah, besides bad shooting, terrible inventory, copy and paste planets, the terrible buggy, convoluted plot and elevators, ME1 was perfect The mileau, detail put into stuff like the codex, and the fact that story-related worlds were all really cool. It felt like you were actually exploring and tackling a mystery.
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# ¿ Aug 4, 2014 19:07 |
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Oxxidation posted:They're mostly PC gamers, who confuse tedious drudgery with something that is not tedious drudgery. Just look at The Witcher, which is basically the patron saint of that type of thinking. But I don't like The Witcher, precisely because it's tedious drudgery
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# ¿ Aug 5, 2014 00:42 |
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Cleretic posted:As the resident person with The Wrong Opinions in regards to western RPGs (Oblivion is better than Skyrim, by the way), I will step up to bat for ME1. Hahaha, well poo poo I withdraw all my criticism of ME2.
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# ¿ Aug 5, 2014 22:47 |
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We go over this every time NV comes up. rope kid has said the inability to get more detail and complexity to the Legion behind the front lines is one of his regrets with NV. But yeah basically the Big C really is a nerdy LARPer who thinks Rome is the coolest poo poo and has managed to use its imagery combined with his tactical and strategic knowledge to corral a shitload of tribes together and become a powerful warlord. One thing though, he doesn't have a Rome because New Vegas is to be his Rome - he intends to conquer Nevada and California and use their strengths with the Legion's own power in order to actually create a new society.
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# ¿ Aug 8, 2014 03:46 |
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...of SCIENCE! posted:If games in general tried to use mythology other than Greek, Norse, Egyptian, and Japanese would just be great. I want to storm through the Andes as the avatar of Quetzalcoatl as we invade for the glory of the Emperor and to acquire sacrifices to stop the world dying. On the topic of load times, holy poo poo are the ones in UFC Undisputed 3 long. I love the game and I've been doing some career mode lately but I swear I spend longer looking at loading screens than I do playing the drat thing.
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# ¿ Aug 9, 2014 19:28 |
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kazil posted:Quetzalcoatl is an Aztec god and the Incans were in the Andes Yes, which is why we are invading the Andes.
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# ¿ Aug 10, 2014 00:35 |
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I wanted to like Alien Isolation. I really did. But all it did is remind me why I don't like most survival horror. Ripley controls like she just arrived from the USCSS Resident Evil 1 and has all the pep in her step of a woman who needs to pee moderately badly. If the only way to make a game scary is by gimping the character, it is not for me.
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# ¿ Nov 10, 2014 11:36 |
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The mere possibility of another game doing fishing as well as Breath of Fire III justifies any number of attempts at such minigames.
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# ¿ Nov 11, 2014 12:00 |
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Ryoshi posted:I really like Destiny a lot but some of the challenges are just stupidly difficult if you don't outright cheese them by hiding in some obscure corner where the spawns can't hit you. I like Destiny a whole lot too, but I can't stand that I have to go onto Bungie's goddamn website just to read lore poo poo.
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# ¿ Nov 16, 2014 01:02 |
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DStecks posted:Yeah and gently caress games that give you poo poo like quest logs too, you should be forced to use a paper notebook like back in the good old days. And gently caress maps too, and gently caress saving your game at all, if you wanna play a game you should do the whole thing in one hideous sitting like it's Turtles in Time Unironically all of this.
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# ¿ Dec 15, 2014 01:29 |
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DStecks posted:And whatever, you can have all of it, there are games that do that well and are really cool for doing it well; but some percentage of the population gets morally loving offended that every game isn't that. Casuals gotta learn When I was a kid finishing a game meant something Seriously though, I think it's great that there is diversity in games not just in tone or genre but difficulty and stuff too. There are definitely some games where Ironman is a great idea (X-Com, CK2) because the importance of decisions meaningfully improves the gameplay, or even games where a total absence of notes or whatever is core to the experience of exploration and mastery (Dark Souls being an obvious one here). But if ALL games were like that it would be a terrible thing, and I don't find the absence of any way to know where you are and what you are doing to be very compelling. Games like FF 13 that fill you in on the loading screen (or by being a straight fuckin' line ) are almost always right to do that.
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# ¿ Dec 15, 2014 04:59 |
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Ah gently caress, I'm a pretty big fan of GTA V (Like IV did, it has grown on me over time) but it shatters my balls that it's so easy to lose, permanently, purchased cars and poo poo. I bought a baller (not Balla, gently caress those bustas) car with the first heist's pay as Franklin, tricked the whip out crazy good, spent about $300,000 all told, and promptly had to use another car in some mission I drove to. My ride then disappeared. It never showed up again, not after the mission, not in my garage, outside my house, or in the impound lot. Is it so loving hard to have stuff you actually buy automatically return to your garage if you lose or destroy them? Hell, charge a fee for it, but other games have had this figured out years ago. What's the point in buying the car if you can't use them whenever you're doing anything because it'll get deleted from reality or some poo poo? Ms Adequate has a new favorite as of 19:54 on Dec 18, 2014 |
# ¿ Dec 18, 2014 19:41 |
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sforzacio posted:What the gently caress. It's like $ No Excuse dollars on Steam right now.
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# ¿ Dec 19, 2014 06:29 |
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...of SCIENCE! posted:It's not any more ridiculous than Dick Cheney being a literal poo poo-shoveler, the military being comically inept.while armchair generals own them, or all the dumb vapid celebrities turning their zombie bunker into a reality show and being left to die because their bodyguard is disgusted by how big a whore Paris Hilton is. I think we nerds take it too seriously because despite the silliness that you outline, it does also make a comprehensive effort at explaining why things go down the way they do and to paint a sensible global picture. And for every silly thing or love of 19th-century military tactics, there's also a well-written thing about the toll listening to radio calls for help took or how people still adore, make use of, and care about dogs or whatever. It's just nice to see something other than The Walking Dead "Everyone Is Terrible You Will Die" style stuff.
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# ¿ Dec 23, 2014 18:55 |
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House is voiced by Odo so House erry day. FFXIII-2 is a bit better with options and stuff than XIII on PC was, but why the hell are my only windowed mode options 1280x800 and 1920x1080? What if I want a window with literally any other loving size?
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# ¿ Dec 30, 2014 00:37 |
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Lord Lambeth posted:Sera is the worst person in the game so she doesn't count. Yeah, a scene where Sera is fully clothing isn't any less awkward.
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# ¿ Jan 2, 2015 00:10 |
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FactsAreUseless posted:Doesn't matter because canonically, the whole island is blown up by a meteor. No you are stupid.
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# ¿ Jan 4, 2015 20:47 |
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ArtIsResistance posted:Nerds get worked up when you call Obsidian bad because they think storytelling in videogames is the highest form of art and when you explain to them that videogames are intended for kids it forces them to look inside themselves. What sort of liberal schools do your kids go to, that you think rape and genocide are appropriate topics for them?
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# ¿ Mar 28, 2015 00:15 |
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RenegadeStyle1 posted:video games are for children N... no!
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# ¿ Mar 28, 2015 00:23 |
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Lord Lambeth posted:I'm also pretty sure the game wouldn't fly in germany if they actually had hitler in it. It was a lot easier to get games to fly when they came on disks.
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# ¿ Apr 5, 2015 04:16 |
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I did enjoy the a esthetics of FO3 but most of it was warmed up dog poo poo. NV was flawed but I cared way more. The immediate scope of a threat is not nearly so important as immersion and believable characters and poo poo.
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# ¿ Apr 5, 2015 23:03 |
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RBA Starblade posted:The Legion is in the long term a non-issue because the game makes sure you know that it will fall apart the moment Caeser dies. And even if you don't shoot him, he's old and is currently dying of brain cancer. Even if you cure it yourself, the game explains that he's the one thing holding it together since they're all just raiders and slavers and rapists from like 90 different tribes Caesar conquered but otherwise have no ties. The ensuing power struggle would bring it down. It's just a supermassive cult of personality. It also explains that it can't take the NCR because it would take the whole army to effectively occupy it, meaning it collapses anyway. It cannot win no matter what. This is supposedly balanced by the NCR being too big and bloated for its own good and straining under its own weight. Thing is Caesar intends for New Vegas to be his Rome and if he takes it, he may well be able to establish succession and so on.
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# ¿ Apr 5, 2015 23:58 |
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Nobody ever denied that poo poo like Deathclaws isn't intended to direct the player, and I have never heard the idea that all content should be equally accessible at all levels in an open world game. We saw how that works in Oblivion and it was loving awful.
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# ¿ Apr 6, 2015 00:40 |
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SiKboy posted:You've never heard of it except for in the game you know about where it is implimented? Fug. I am really sick lately. I have heard it once.
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# ¿ Apr 6, 2015 01:39 |
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RBA Starblade posted:Barriers to parts of the world are fine, but when your barriers are "high level enemies" and you put it next to the very start of the game and you then design the map to be so open that they can wander in and murder npcs (and you) with nothing able to stop them, the solution is to redesign the map, not putting up invisible walls. Though my particular complaint was I kept hitting walls that were there for no reason at all other than to make you take a longer route. No enemies or anything in the way, I just had to go several minutes around a thing instead of over the thing I was already at the top of but not allowed to move forward through. I never heard of NPCs getting killed myself but yeah I can't argue that it is bullshit, as are straight-up invisible walls. I never had nearly as many problems in NV as I did in 3 so I guess that colors my view.
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# ¿ Apr 6, 2015 03:16 |
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Half of loving Cyrodiil was invulnerable, I can't even play that game without mods that turn most people killable. Oblivion has literally the exact opposite problem and you will frequently come across random assholes you can't kill because of some bullshit side quest they have one line in or something. The game should be far more brutal in that regard, given there is a huge daedric invasion going on but it is never more than a minor inconvenience, but if people genuinely want a totally sanitized experience where absolutely nothing happens except at the hands of the player, I guess I can't blame Bethesda.
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# ¿ Apr 6, 2015 17:43 |
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Lunchmeat Larry posted:you guys make it sound like Skyrim has a dynamic gameworld where the available sidequests and content change every time depending on how the NPCs' own stories, lives and deaths play out, which would own. It does not Open Cities + more dragon attacks + shitloads of new or additional monsters = I once had half of Whiterun dead from Dragon attacks and it was great. Not because it locked me out of stuff, but because it made it feel like there were real stakes. I totally understand that it is not what everyone wants but man, I love when Morrowind would just say "Welp, you hosed it up, good luck completing the MQ now, shitlord"
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# ¿ Apr 6, 2015 19:23 |
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Inco posted:I'm almost positive this is a thing going all the way back to Vice City, if not GTAIII or the original GTA itself. At least to III.
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# ¿ Apr 19, 2015 00:17 |
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2house2fly posted:I wonder if real cops ever experience the phenomenon I did in True Crime NYC, where pedestrians constantly would leap from the sidewalk into the path of my car, killing themselves instantly and tanking my Good Cop Points. Probably not but they do experience a lot of people objecting to having drugs planted on them.
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# ¿ Apr 19, 2015 17:39 |
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Horrible Smutbeast posted:They also patched this pretty quickly but I was without internet for a month when I played it so I got to suffer through it when a specific spell would glitch out. Sometimes an enemy would cast Swarm of Insects which is a damage over time spell, and a pretty powerful one at that. If combat ended too soon or in a way it didn't agree with all my characters with it on them would suddenly get it permanently. Resting wouldn't get rid of it. Casting spells wouldn't get rid of it. Letting their health and endurance run out so they collapse and technically "die", then come back wouldn't get rid of it. I'd have to go to a save before the fight and redo it otherwise all my characters would be stuck with a swarm of wasps stinging them to death. Durance does say you will be tested.
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# ¿ Apr 23, 2015 05:08 |
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Lookit all these little bitch-rear end Americans never grew up with Dark Aeons everywhere.
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# ¿ Apr 24, 2015 17:28 |
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ZeusCannon posted:All this talk of yojimbo made me look up Gilgamesh from FFVIII. Because I liked the way he looked and forgot how he was acquired what he did. Sorry but Gilly is cool and good and you are a nerd if you don't love him
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# ¿ Apr 24, 2015 19:56 |
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Yeah the slow death of splitscreen and couch co-op is pretty sad, I spent a long time as a kid with friends dicking around in various splitscreen games. My fiancee and I played through Diablo 3 together on 360 recently and it was great, I hope the next generation doesn't totally abandon that sort of thing.
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# ¿ Apr 27, 2015 18:45 |
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# ¿ Apr 28, 2024 04:18 |
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Zaphod42 posted:Eh this is all true except it does not take "minutes" to lose wanted level, especially if you're inside your apartment and fully safe. Time it next time dude, you're exaggerating. Its like 30 seconds tops. Nah I've rarely had trouble escaping the cops but there definitely seems to be a random element to how long they take to give up. I've had 1 and 2 stars occasionally take several minutes, and I've had 4 and 5 stars occasionally take like 20 to 30 seconds. I've never seen cops spawn on-screen either but I've seen them appear on the minimap when they're in cone vision mode. Plus there are definitely times when the cops are ostensibly not aware of my location but just beeline straight for me - I think it's just a shortcoming in the AI that does this because more often they seem to search in reasonably sensible patterns or just patrol around, but I can absolutely remember some occasions where they had no means of knowing where I am, but came right at me without any hesitation.
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# ¿ Apr 28, 2015 16:52 |