|
I keep having trouble sticking to one deck. I think part of the problem is that a lot of them do similar things slightly different ways. At this point, I have Zedruu, original Sigarda, Riku, Karador, Purphoros, Tasigur, Atraxa, Sydri and Brago built. I'm thinking to get a deck I'm committed to, I need to have a real plan rather than just "it'd be cool if I do that, too." Here are my current thoughts: * Mono-green Selvala. Does something mostly different from the others (Riku is probably most similar?) and doesn't have a target attached to her head quite as badly as some other commanders. * Narset. Just, gently caress it, go whole hog. Should be different enough from Atraxa even if I go superfriends, but has a giant target. * Oloro. Yawn. But he can be effectively built more ways than, for example, Narset. * Double down on one of the existing decks. * Something else. Thoughts on these/suggestions on others?
|
# ¿ Jun 7, 2017 15:08 |
|
|
# ¿ May 20, 2024 15:06 |
|
Shadow225 posted:I don't see how most of those decks overlap. Of course, we don't have lists, so it's hard to say, but: My bad. Can't do decklists from work, but more specifically: Zedruu: not nasty; ETB value, but with asymmetry; includes Purphoros as a major win con. Sigarda: Voltron primary, creature swarm backup. Riku: ETB value, but with copying and planeswalkers, also includes Purphoros. Karador: ETB value, but with reanimation. Purphoros: Purphoros. Tasigur: control, has a Doomsday win combo for laughs. Atraxa: superfriends with some Tasigur overlap. Sydri: control with artifact shenanigans. Brago: ETB value, but with stuff not in the other ETB value decks.
|
# ¿ Jun 7, 2017 15:30 |
|
hoobajoo posted:I don't know if this helps, but one of my number one factors in sticking with a deck long-term is its ability to play differently from game to game and win in different ways. This is probably the root of the issue, actually. Sigarda voltrons up and swings once I have enough protection for her, Tasigur finds the Doomsday combo or gets Urborg/Coffers/Thespian's Stage and Exsanguinates for a bunch, Sydri...honestly isn't built that well. hoobajoo posted:I'd suggest either a spell slinging deck, dedicated combo deck, or a prison deck, as those will be very different to your typical play patterns. The problem with heavy combo and prison decks is that my playgroup hates them and won't play against them more than once. Purphoros is as close as I have right now, as it's a deck that ends games quickly when I don't like one or more of the other players, which unfortunately comes in handy when playing EDH.
|
# ¿ Jun 7, 2017 19:55 |
|
TheTofuShop posted:As someone who once had 12+ edh decks, you can probably break a few of em down, if you're anything like me, I was only playing about half of the decks I had built. Probably. I do try to bring different decks with me every week to combat that tendency.
|
# ¿ Jun 7, 2017 19:56 |
|
So here are the decklists I had available (no Purphoros or Brago lists but they're probably exactly what you'd expect; no Sydri list right now and it's probably worse than you'd expect): Riku: http://deck.tk/6g3x1lHG Zedruu: http://deck.tk/58Un6ekQ Karador: http://deck.tk/5MhY6QXR Atraxa: http://deck.tk/7sv10lxT Tasigur: http://deck.tk/5AES7Dnq Sigarda: http://deck.tk/5BAg7kgW Yidris: http://deck.tk/2qdc3DcN (I forgot to even mention this one; it was a failed experiment, really) So, yeah, anything I can do to tune these much better or condense them would be appreciated.
|
# ¿ Jun 8, 2017 02:44 |
|
tzirean posted:So here are the decklists I had available (no Purphoros or Brago lists but they're probably exactly what you'd expect; no Sydri list right now and it's probably worse than you'd expect): Here's Sydri: http://deck.tk/7Gul3bz6 I think I've settled on keeping Atraxa, Riku, Sigarda and Sydri. With that in mind, what should I do to make those four decks better, more resilient and have more variety in play? Figure I have access to anything in the other decklists and anything reasonably cheap right now.
|
# ¿ Jun 10, 2017 03:51 |
|
Ignite Memories posted:Anyone got any fun recommendations for a Riku deck? I've got a handful of other doppelganging creatures and effects to try and maximize my ETB value. I also like morph creatures because they make me nostalgic. Doubling Season/Parallel Lives, Flameshadow Conjuring, Kiki-Jiki+Zealous Conscripts, Avenger of Zendikar, signets, Sol Ring, Erratic Portal, Cultivate/Kodama's Reach/Harrow. Don't play Reliquary Tower. Even with morph nostalgia, I wouldn't play Zoetic Cavern. You've got a lot going on that doesn't synergize with Riku.
|
# ¿ Jul 28, 2017 21:17 |
|
Ignite Memories posted:I haven't tried Biovisionary before, I just thought it would be fun. Is that kind of thing frowned upon in casual EDH play? Nah, if you can get four of him and they can't kill one, you earned it. Go hog wild.
|
# ¿ Jul 28, 2017 21:47 |
|
Ignite Memories posted:It started as just a Highlander deck before I knew about EDH, and for a while I was using Intet, the Dreamer as my general, but I figured it was time I try to make it a proper EDH deck. I do like the idea of silly biovisionary shenanigans though. I'll have to get a Rite of Replication too. That makes sense. And Rite is a great addition.
|
# ¿ Jul 28, 2017 22:29 |
|
The Shortest Path posted:Unless they do double duty as something else, like Solitary Confinement, which is an awesome defensive card if you have zedruu or a temple bell or whatever active. Solitary Confinement has been in my Zedruu deck since day 1, and I don't think I've ever donated it. It's always been better off on my side of the table when I cast it.
|
# ¿ Jul 29, 2017 15:26 |
|
hoobajoo posted:Isn't it outshined by the other 2-3 CMC options for permanents that cantrips on ETB? Does he get any value from randomly making a land an island? The value is from switching it on any turn to whichever land you care most about screwing with. You can drop it early to hose someone on colors and move it to something better later.
|
# ¿ Sep 3, 2017 02:54 |
|
Toshimo posted:This deck is hideously offensive to me on a personal level because not only does it have no way to win, but you smugly boast that you were kingmaking for a better deck, which is the kind of thing that makes me actively avoid people. This is a free-for-all format, and while alliances can exist, basically having to play 1v2 against a deck that literally cannot win running interference for another deck is actively against the stated goal of the game. To be fair, my impression wasn't that he was kingmaking, but that his deck was such a hate target that the Nekusar player got less hate than normal.
|
# ¿ Sep 13, 2017 17:56 |
|
Balon posted:For sure - and its easy to pilot (imo). I've jammed a lot of it and, while you have a few paths to victory, the easiest one is super straightforward. Have a list?
|
# ¿ Sep 17, 2017 14:26 |
|
Blind Obedience. Also Purphoros.
|
# ¿ Sep 22, 2017 02:26 |
|
Aranan posted:Scourge enters (1) This is actually 4-8-12-16. Every Scourge trigger will see four total Dragons.
|
# ¿ Sep 22, 2017 18:37 |
|
Ah, poo poo, you're right. My bad.
|
# ¿ Sep 22, 2017 18:58 |
|
TheKingslayer posted:So i was digging through some cards and randomly found a Breed Lethality precon. It's fun to build Superfriends proliferate if you don't want red planeswalkers, but she's not really a competitive commander.
|
# ¿ Oct 6, 2017 17:01 |
|
They don't have to be Tier One Competitive, but what are the good decks out there right now that usually win by Turning Dudes Sideways and don't bank on assembling a combo or trying to do the same thing every game? I stepped away from EDH a few months ago while waiting for everyone locally to get durdle.dek out of their systems, and they haven't, so now I want to show them why they should have. If I just build Doomsday Grenzo or something like that, they won't learn anything.
|
# ¿ Feb 12, 2018 21:25 |
|
The Shortest Path posted:Some kind of hatebears deck is what you're looking for. Slow them down, stop them from playing things, hit them in the face. So I did go that route. I don't know that what I have here is built well, though, so posting it to be torn apart: http://deck.tk/9cRF7r0X It's mostly stuff I have; I'm trying not to spend much on this deck since I haven't been playing very frequently, but I'm open to picking up a couple things if they're reasonable.
|
# ¿ Mar 11, 2018 23:05 |
|
Yeah, Maro regularly sets aside time to tell people "no, we're not going back to Kamigawa, it was horribly received as a world independently of the low power of the cards, and even if we thought we could Do It Right This Time there's no chance we could convince the decision-makers of that when doing something new doesn't require us to change the minds of a whole lot of customers who didn't like it last time." If anything, the small but fervent Kamigawa fanbase makes it more likely to see Kamigawa stuff in supplemental products, like Yuriko here.
|
# ¿ Jul 26, 2018 21:27 |
|
Danger Diabolik posted:Thanks! Unstable Obelisk is very slow. Barter in Blood and Syphon Mind don't seem to help your gameplan as much as they annoy your opponents. Ornithopter looks like it's just there to be a cheap creature. I'd start with those. Also, you should probably be running Blood Artist as well as Zulaport Cutthroat. And I promise you do not need Reliquary Tower.
|
# ¿ Aug 16, 2018 12:03 |
|
Bust Rodd posted:Vorinclex was the GO-TO green finisher in my meta. I keep trying to parse this and I can't comprehend what kind of meta this would be. Even the most budget-conscious people I've played with either had a Craterhoof to win the game the turn it came down, a Tooth and Nail and two winning targets, or Sabertooth + Ballista/some other infinite mana instant win. What does Vorinclex finish?
|
# ¿ Jul 11, 2019 20:28 |
|
PJOmega posted:I'm curious as to the -3 card metric. Three opponents who don't mulligan = you're down three cards against the not-you portion of the table.
|
# ¿ Jul 23, 2019 02:28 |
|
DontMockMySmock posted:Yeah no I get what you're saying there but even granting all of that I don't understand why you say one card is three cards. How is going from 21 vs 7 to 21 vs 6 a difference of -3? Don't think of it as 21 vs 7, think about it as 7 vs 7, 7 vs 7, and 7 vs 7. Then if you mulligan, it's 7 vs 6, 7 vs 6, 7 vs 6. You're evaluating your card (dis)advantage against each of your opponents.
|
# ¿ Jul 23, 2019 20:07 |
|
Aniodia posted:Gonna quickly cut in here and say this guy seems to be a drat-near staple in Gitrog decks, at least in my area. Gitrog, Titania of course, Mazirek, Muldrotha are all places I've seen it.
|
# ¿ Jul 24, 2019 16:11 |
|
Bust Rodd posted:Ixidor seems solidly win-more and also 8 mana before you get your first morph off is bad value even for battlecruiser EDH. NO COUNTERS NO LD NO INFECT NO DAMAGE BEFORE TURN 8
|
# ¿ Aug 2, 2019 15:31 |
|
axeil posted:Thanks for the advice! I cut the 3 basics (1 of each), Commander's Sphere and Arcane Denial. If I cut 3 Planeswalkers, what should I replace them with? I was debating putting in Temporal Manipulation, Contagion Engine and/or Demonic Tutor but they're a bit pricey ($10-20ish) and I wasn't sure if they were worth it. Put one of the basics back and cut Reliquary Tower.
|
# ¿ Aug 26, 2019 16:00 |
|
axeil posted:With all the card draw it's not worth it to have a way to get infinite hand size? Nope. There's no deck where it's worth it, and especially not in a three-color deck that's playing mostly basics. It's a dead card in your opening hand, and any time you end up with more than 7 cards in your hand, you should be able to narrow it down to 7 that actually matter and discard the chaff.
|
# ¿ Aug 26, 2019 16:32 |
|
Lord_Magmar posted:Also I thought the Commander Pre-Con decks were primarily aimed at new (Commander) Players? This year's are bad enough to question the idea of them being aimed at any players at all.
|
# ¿ Sep 5, 2019 15:03 |
|
Infinite Karma posted:Paradox ban is bad because there are equally if not more powerful/consistent combos that are still out there, but there is one less valid alternative to them. It'll reduce deck diversity, not increase it. Still the best take on Paradox Engine.
|
# ¿ Oct 1, 2019 13:18 |
|
Zedd posted:Me, my GF and our local stores might have been doing it wrong but that is how we always treated it. The commander dies/is exiled etc, and then you (can) send it to the command zone. Like that seems logical to me/us ? Yeah, that's wrong. Death doesn't go on the stack, death is "the creature has gone to the graveyard." If you apply the replacement effect and put it in the command zone instead of the graveyard, then nothing triggers off its "death."
|
# ¿ Jun 6, 2020 22:21 |
|
S.J. posted:Temple of the False God Do not play Temple of the False God in Neheb or in any other deck.
|
# ¿ Jun 11, 2020 11:57 |
|
Tarnop posted:e: I'm also not opposed to changing the commander if there's a better option I think a more fun way of playing the R/B reanimator game is to play Grenzo, play other haste effects like Anger, new Purphoros, maybe Urabrask, to replace that part of Chainer's text, and then add some repeatable "put things on the bottom of my library" effects for when you don't have a better reanimate effect.
|
# ¿ Jul 27, 2020 22:27 |
|
weird vanilla posted:I think you’re quick to dismiss the relevance of something that actually happened, especially given the distribution problem that resulted from it. True-Name Nemesis being a Legacy-playable card meant Mind Seize was perpetually sold out at any store you went to, while 20-30 copies of Nature of the Beast sat unsold on shelves.WotC only distributed C2013 in the 5-packs, which created an awkward supply and demand issue as a result. That was bad business for everyone involved. You're basically making the point you think you're arguing against. If WotC had released five decks that all had valuable or at least desirable "EDH staple" reprints, there wouldn't have been the massive sales imbalance, or the massive stock issues in general. Instead, they released four decks' worth of garbage, and, in their ignorance, one deck that had a card that was garbage in EDH but an immediate Legacy staple. EDIT: weird vanilla posted:I don’t believe the people WotC has on the case are apt enough to identify those kinds of cards as being in-demand for reprints. I think you hit the nail squarely on the head as far as Sheldon and crew being out of touch with what makes an edh deck effective outside of the battlecruiser/kitchen table meta. At least we can all agree that WotC and Sheldon are lovely card evaluators. Though I'd add that the man who rushed to ban Sylvan Primordial is probably also out of touch with what makes an EDH deck effective inside of the battlecruiser/kitchen table meta. disaster pastor fucked around with this message at 03:52 on Sep 11, 2020 |
# ¿ Sep 11, 2020 03:49 |
|
Grevlek posted:I didn't know enough about the situation and that seems like the perfect place for a card to go into Core 15 or whatever. Putting True-Name Nemesis in the next core set would have required them to also immediately ban it from Standard (and probably Modern), which made the chances of it being printed in a core set less than zero.
|
# ¿ Sep 11, 2020 04:36 |
|
Paul Zuvella posted:We have supplemental products for this exact reason. Including a booster pack made entirely for commander coming out in a month. I dont see why these things need to go into standard legal booster packs. Yeah, Limited suffers both in quality of play and in number of players when there are too many garbage rares. You don't get "fun" out of people knowing that, if they sit down to draft, they might open stuff like Deflecting Swat or Commander's Insignia as their rare. You get fewer drafters.
|
# ¿ Sep 12, 2020 14:56 |
|
I've had my ~15 EDH decks sitting in my closet for a while, and I've been looking for time/an excuse to take them apart and make better ones. I just got the excuse: I have friends inside my COVID bubble who don't have their own decks, but who want to come over and play casually while hanging out. So per their request, I'm trying to come up with six or so decks that are all roughly the same power level but play somewhat differently; I'm not up to this task, so I'm asking for help. Here are my current ideas, but I am very, very interested in suggestions; I've always leaned toward building decks powerfully, not as much with an eye toward keeping them balanced. - Artifacts (Breya? Sydri?) - Blink (Brago) - Copies/Tokens (Riku) - Lands (Golos, almost certainly) - Planeswalkers (Atraxa) - Reanimator (Karador? Meren?) - Sea creatures (This one is my gf's pet deck. Zegana's the current commander; considering Arixmethes instead, or Gyruda if she's OK with UB, or any other suggestions) - Voltron (original Sigarda) According to EDHrec, the most popular themes I don't have here are Aristocrats/Sacrifice (which would be Korvold or Teysa), lifegain (no, thanks), wheels (probably not, thanks), and Pod (Vannifar). Which five or six of these would be easiest to balance against each other? I'm worried about Atraxa superfriends in particular; maybe making that a counters deck instead would be preferable?
|
# ¿ Oct 12, 2020 04:02 |
|
Railing Kill posted:Yeah. I'm iffy on The Crowd Goes Wild. I like it as a form of evasion (trample) for my hydras, but otherwise it's one of the weakest x-cost spells. I just needed someone ITT to tell me that out loud. That'll probably be cut. I don't think looking for evasion is a bad call (I do think The Crowd Goes Wild is the wrong way to do it). Cards like Eldrazi Monument, Archetype of Imagination, Thunderfoot Baloth or Primal Rage could work in a deck at this power level. Or if you want to get extra fancy, run out Sun Quan, Lord of Wu.
|
# ¿ Nov 14, 2020 19:14 |
|
Robviously posted:I thought the problem was that the Companion condition was free in EDH so it was just all upside. Unbanning Lutri means that any/every deck with blue and red gets to be 101 cards with a tutorable Fork, unless they decide not to be. That's not the kind of thing the RC tends to think is OK.
|
# ¿ Dec 9, 2020 15:30 |
|
|
# ¿ May 20, 2024 15:06 |
|
As I mentioned a while back, I'm condensing and updating my EDH decks, and I'm primarily looking to get a handful that are roughly similar power levels and viable to play against each other, for the times when it's safe to see other people and those other people don't have their own decks. Here's what I've managed to come up with, and I'd appreciate more eyes on these/constructive criticism. Alela. Win conditions: turning flyers sideways; Heliod/Ballista; Enchanted Evening/(Archon of Sun's Grace or Ajani's Chosen)/Blood Artist effect/sac outlet; Reservoir/Citadel/Top Alesha. Win conditions: turning efficient creatures sideways; Redcap/Anafenza/sac outlet; Kiki-Jiki/Bell-ringer or Guardian; Master of Cruelties Muldrotha. Win conditions: turning creatures from my graveyard sideways; Mikaeus/Triskelion or Ballista; Vraska ultimate Purphoros. Win conditions: turning token creatures sideways; Purphoros; Kiki or Twin/Conscripts; Kiki/Celebrant Riku. Win conditions: turning creature copies sideways; Explosion with infinite mana; Kiki/Conscripts; Craterhoof and/or Finale The main thing I'm not sure about is the interaction. I'm out of practice building EDH decks, and I'm unsure if I'm going too deeply into too many win conditions and not including enough ways to interfere with the other players' win conditions.
|
# ¿ Dec 10, 2020 19:35 |