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Eldragon posted:Personally I don't think having a throttle for the left had is all that important, or even preferable. You won't need to make fine adjustments to throttle much like you do with a flight sim. Instead it will be mostly 0% straight to 100% and back again, and you can do that with the W and S keys. When dogfighting a throttle may not be necessary, but it's drat near impossible to dock or scoop cargo in Elite: Dangerous without making those fine adjustments. I believe Chris stated that docking will be done manually.
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# ¿ Jun 18, 2014 21:45 |
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# ¿ Apr 26, 2024 19:30 |
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has there been any more information released about how long it will take to get your ship back after it gets blown up? i remember the devs saying that it depends on a few factors such as the number of ships the economy can supply. this spawned a lot of threads on the rsi forums taking this to mean an aurora should come back instantly while a hornet should take a few hours. that would be bullshit though, nobody wants to sit out for a few hours after dying.
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# ¿ Jun 23, 2014 01:06 |
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what's to keep someone with multiple packages and character slots from bypassing all this entirely
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# ¿ Jun 23, 2014 04:02 |
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finally get invited to multiplayer and all i get is an infinite load screen when joining a match
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# ¿ Jun 26, 2014 04:07 |
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played a few rounds of multiplayer and there was lots of ramming. if you don't kill each other in the initial joust both players tend to whip around and smash into each other. really digging the fast time to kill and acceleration though. netcode seems fine even with all the destructive bits flying everywhere. just need some more gametypes now to keep things interesting. calusari fucked around with this message at 03:17 on Jun 28, 2014 |
# ¿ Jun 28, 2014 03:11 |
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the thread is called Stereoscopic 3D Gaming http://forums.somethingawful.com/showthread.php?threadid=3500989
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# ¿ Jun 28, 2014 03:30 |
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i hope melee weapons are brutal as gently caress, boarding and beheading someone with a sword as a pirate would be awesome
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# ¿ Jun 29, 2014 00:06 |
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There's a bug where kills don't get attributed. Was playing 1v1 late last night after a bunch of people quit the server (or more likely crashed) and we both ended up going 3-10. Maybe when a ship disintegrates from too much damage you don't get credit for the kill.
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# ¿ Jul 5, 2014 01:21 |
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can i poo poo in my jacuzzi
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# ¿ Aug 17, 2014 21:54 |
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paragon1 posted:If we can poo poo in the toilet, why not make it so players can poo poo everywhere? Just think of the possibilities! procedural poop
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# ¿ Aug 18, 2014 01:10 |
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Banano posted:Thanks but this actually makes my x52 pro even worse - something I didn't think possible. So the game is unplayable either with mouse/kb or my joystick, perhaps I'll have better luck with my haptic cockring and headmounted keyboard tapper I had been playing the previous AC release with a 360 controller. When 0.9 released I tried m+kb and found the default controls to be very good. Got to wave 14 on my first try, despite not playing for months
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# ¿ Sep 14, 2014 16:13 |
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I find performance to be as good as can be expected for being in alpha. My computer hiccups right as the vanduul waves warp in or if there are 6 guys on screen really close to me with tons of explosions and lasers going on. By the time the PU launches, a 980/390x will probably be considered mid range
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# ¿ Sep 16, 2014 20:53 |
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Hehe yeah the Hornet is fun as hell with a mouse and keyboard. Really hope they don't dumb things down for the HOTAS and joystick people. I'm getting some serious Morrowind vibes from those player animations in the planetside demo
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# ¿ Oct 12, 2014 00:03 |
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^^^ Do they both have game packages? If so might be worth keeping them both for the extra character slot.
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# ¿ Oct 18, 2014 22:03 |
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Injuries quote:Absolutely, your limb damage will have severe impacts on how the mechanics work - and it is limb specific too, not just an overall of 'oh youre kind of hurt'. For example, if your left arm is hurt but you throw grenades with your right, your right throw won't really be impacted.
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# ¿ Oct 24, 2014 22:06 |
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Head bobbing and Oculus Rift are really not a good mix
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# ¿ Nov 1, 2014 16:27 |
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couldn't they have gotten some people who have actually played an FPS game before to demo it also why does every developer feel the need to include terrible ubisoftesque military speak
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# ¿ Nov 1, 2014 17:39 |
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haha wow, no wonder he got so defensive about it
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# ¿ Nov 1, 2014 18:51 |
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Justin Tyme posted:the visor fogs because it's an interesting way of having a stamina bar without having a stamina bar How am I supposed to hear it over my mouth breathing and see it through my greased up glasses? Hope they have some accessibility options
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# ¿ Nov 2, 2014 22:09 |
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Barnsy posted:Wtf is with people and the need to have a pimp ship? Am I the only one that just wants more/bigger guns? because of the implication
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# ¿ Nov 5, 2014 01:27 |
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The only thing Elite really needs to do is fix the networking problems. There are still tons of desyncs, disconnects and issues grouping up with friends (can't get into same instance). they are just releasing so people can finally grind in peace
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# ¿ Nov 8, 2014 17:35 |
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SpelledBackwards posted:I still don't really get the perma-death thing. Who gives a poo poo about your character model, and couldn't you just transfer your gear to the next in line to die, AND customize his appearance you can only get back your base ship hull, all the upgrades are lost which is pretty significant. upgrades can also be insured, but it will probably get expensive if you die a lot calusari fucked around with this message at 16:48 on Nov 9, 2014 |
# ¿ Nov 9, 2014 16:45 |
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Octopode posted:https://robertsspaceindustries.com/comm-link/transmission/14244-How-Ideas-Take-Flight-The-Star-Citizen-Ship-Pipeline New Corvette? Cool. Hope its military oriented, there is a big corvette-sized gap between the Retaliator and the Idris. calusari fucked around with this message at 23:08 on Nov 15, 2014 |
# ¿ Nov 15, 2014 23:06 |
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Carrack page is up: https://robertsspaceindustries.com/pledge/ships/carrack/Carrack/
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# ¿ Nov 28, 2014 21:52 |
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sorla78 posted:I think they already confirmed that they moved away from these stations featuring minigames. good. in every other game with lockpicking/hacking minigames by the third time they already feel like a chore docking in elite is always cool though
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# ¿ Nov 29, 2014 18:01 |
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Warcabbit posted:I am feeling really good about my Core i5 2500k/8 gigs (yes, I know it needs more) / 750ti. CPU wise that is hardly an upgrade. the only reason to upgrade the CPU would be to get some new chipset features from a newer mobo and there aren't that many jumping from z68 -> z97 get the 980, OC that 2500k and wait for skylake
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# ¿ Dec 30, 2014 18:07 |
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wow, elite certainly has many issues but it's nowhere close to being a bad game. 90% of the criticism seems to be coming from people who haven't even played it but feel the need to parrot whatever problems they've read about. also the "there's nothing to do" line coming from people who have already managed to play for hundreds of hours is pretty drat funny PvP is a blast and the outrage it causes is well worth the $50
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# ¿ Jan 5, 2015 17:46 |
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hold onto your butts https://plus.google.com/+DerekSmart3000ad/posts https://www.facebook.com/bc3000ad
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# ¿ Jan 14, 2015 13:36 |
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if CIG wants to hit 100 million fast they should sell ship amiibos
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# ¿ Feb 7, 2015 20:46 |
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how exactly do you think games get made? every other dev team just gets really lucky and makes perfect final assets when the game is still in alpha?
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# ¿ Feb 24, 2015 18:44 |
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what are your computer's specs? the hangar runs like dogshit no matter what. flying around in space is smoother for me.
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# ¿ Mar 17, 2015 22:33 |
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descendent studios: the ultimate money laundering scheme. just wait, the kickstarter will either magically make it or it will fail and a mysterious benefactor will swoop in and get them started. hire some interns and subcontact with a 3rd world studio. after a couple years reveal that the voxel poo poo was too hard and there is no game
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# ¿ Mar 19, 2015 22:48 |
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TorakFade posted:Also, what is actually new in this 1.1 thing? Better load times Improved flight model Retaliator in hangar Gladius flyable Gladius has new damage tech 64-bit floating precision (allows for huge maps) New weapon mount system Free flight mode in multiplayer (has landing pads with first iteration of landing system) REC (Play against people in Arena Commander to earn credits to rent new ships and weapons)
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# ¿ Mar 21, 2015 00:27 |
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hopefully this is part of a broader move away from convoluted holographic menus
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# ¿ Mar 22, 2015 23:10 |
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Truga posted:Ok most of the article is ok, but the start is really bad, so that's why I stopped reading the first time. The title is also really dumb. watch dogs wasn't that bad. maybe i liked it because i hadn't played an assassin's creed game since the first one. the gunplay felt good, better than gta iv even. the cars and car handling were poo poo though. the multiplayer was novel and fun. it looked pretty good, though not as good as e3 videos. but most games don't look as good as bullshots so it's strange to single out watch_dogs.
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# ¿ Mar 31, 2015 18:47 |
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Dante80 posted:Its not a game. We are expanding the verse here. reticulating spergs
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# ¿ Apr 1, 2015 13:50 |
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Hopefully the FPS stuff will scratch that itch for me now that Ubisoft has turned Rainbow 6 into a CoD clone.Full Metal Boxers posted:Did you ever play with the ARMA goons, back when people still used that "ACE" mod or whatever it was, the one that made ARMA even MORE brutally realistic? Holy hell. That one actually made you equip earplugs, or you would go deaf without them. Games took forever unless you had vehicles, just from your squad gunners needing to stop every fifteen feet to catch their breath. ACE3 for Arma 3 was just recently announced! Time to kill friendlies with backblast
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# ¿ Apr 11, 2015 16:07 |
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Full Metal Boxers posted:It's always been a niche title, and it always will be, because the people who want the kind of hard-core realism that it specializes in are a small, niche audience. Survival horror, by comparison, has a much wider audience which is why you see things like DayZ gaining such a huge playerbase compared to the core game it's modified from. Except more people play Arma 3 than H1Z1 and DayZ combined code:
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# ¿ Apr 12, 2015 15:54 |
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minigames suck rear end and are a chore after the second time, see lockpicking/hacking mechanics
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# ¿ Jun 27, 2015 20:47 |
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# ¿ Apr 26, 2024 19:30 |
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Skoll posted:http://metro.co.uk/2015/06/14/oculus-rift-will-block-porn-content-despite-previously-saying-it-wouldnt-5245081/ it will only be blocked on the oculus store, not the device itself
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# ¿ Jul 4, 2015 20:37 |