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Chard
Aug 24, 2010




ehhhhhhhhhhhhhhhhhhhhh I got totally burned out on DS2's changes and now there are 3 scheduled DLC packs? Boooo (2spooky4me2buy)

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Chard
Aug 24, 2010




John Murdoch posted:

I could probably do it, but most of my time would be spent overcoming that goddamn "match the musical notes by ear" puzzle inside the spaceship. :argh:


This was such a cruel puzzle. gently caress you game, I already know I'm tone-deaf and terrible at all things music, why you gotta rub it in?!

Chard
Aug 24, 2010




My favorite thing about Myst etc. was that it was all about the power of books! This was very important to young me who already spent all my time escaping into various fantasy/SF novels. It felt like it was made just for me :3:

Chard
Aug 24, 2010




Smelly posted:

I just reposted this in the Mordor thread but i have to post it here too. The double charge skill is awesome.

http://youtu.be/-LFUNlVZWww

jesus that's the first time i've seen gameplay and :stare: that meets my criteria for "brutal"

Chard
Aug 24, 2010




Kimmalah posted:

Havok just sticks out and is memorable because they insist on plastering their huge yellow logo all over most games so it's the first thing you see when you load them up. And because they make loving hilarious ragdolls.

No joke I'd play and have a lot of fun with a game that was just loving with Havok ragdolls, maybe solving puzzles by flinging them places with a frontflip. I spent hours doing this while waiting for Dark Souls 1 matchmaking to click

Chard
Aug 24, 2010




Since this thread is about 50% shadows of mordor chat can someone fill me in on how they handle the voicing for your Nemesis-es? It seems like they have a pretty impressive variety of things to say and also all the videos I've watched have had them speaking in different-sounding voices. I'm just curious how they managed that, really.

Chard
Aug 24, 2010




I gave the Don't Starve Together beta a whirl tonight and it's pretty boss. I was able to host my own server, something I've never even tried before, with zero effort and it filled up immediately. I wish I'd set more berry bushes because it was kind of a series of torturous deaths, but the thing I wanted to post about is what happens after you die. Instead of your game ending, you turn into a grumpy ghost (with ghost hair) that floats around and can kind of shove items in a half-assed way, and players can revive you with a fairly easy to craft new item. It's fun haunting some nerd while they struggle mightily to bring me back the the realm of Weedlandia.

Chard
Aug 24, 2010




I have fond memories of shooting the lake for the first time.

Chard
Aug 24, 2010




Squidster posted:

I think the best way to play RE4 is on the Wii, using a gun controller. It makes the game into a light-gun shooter, improves your accuracy infinitely, and just feels great. I kind of wish I hadn't sold my Wii now.

You might also like RE: Umbrella Chronicles, it's a straight-up light gun game for the Wii that was an absolute blast to play.

Chard
Aug 24, 2010




I really liked Brothers but something was hosed when I played it and I could never swing above 90 degrees on chains, which you had to do to advance. Had to give it up!

Chard
Aug 24, 2010




ANIME MONSTROSITY posted:

Actually it's a v. bad and dumb story

I will stand 12.1 feet away from you (where I'm invisible) and throw a gun at your head.

Chard
Aug 24, 2010




Sleeveless posted:

It's been over a decade and no game has made a better keyboard interface for controllers than Beyond Good & Evil.

https://www.youtube.com/watch?v=euquOpUmUyk

Nope, this is stupid and a nice crisp d-pad qwerty interface is best.

Chard
Aug 24, 2010




Sleeveless posted:

Typing your username in on a virtual QWERTY keyboard with a d-pad would take 19 button button presses, not counting capitalization. With the BG&E system it would take a combined effort of less than two rotations of an analog stick. Most people would consider the latter a lot easier :shrug:

But I know exactly where to go for each next input and don't need to worry about overshooting or undershooting the letter, which is easy when you're shoehorning analog control into a place it doesn't belong

Chard
Aug 24, 2010




Oof, I must have missed the start of that, how long is it running?

The Endless games are all super cool.

Chard
Aug 24, 2010




Sardonik posted:

According to gamesutra: It runs until this coming Sunday

I only found out about it because a steam friend told me, they didn't quite promote it.

They do have a nice website up for it though:
http://endless-day.com/

Dang that is not a whole lot of time to complete two longish games and one shortish one, although on the Agenda page on that website it kinda sounds like you only need to play them at all during the period to unlock the content (which I think is just the Emlek Tarosh character/questlines):

quote:

A mysterious event is starting today. Play Endless Legend, Dungeon of the Endless and Endless Space before Sunday, January 25 to discover and permanently unlock exclusive content in each game.

Here's hoping. Actually, this reminds me of a favorite little thing in Endless Space and Legend - the right mouse button always backs you out of any menu you're in. When you're jumping between lots of pages of numbers and cities it's very convenient to be able to go back one level without having to find the tiny X and move the cursor over there. I find myself doing this in Civ and being annoyed it doesn't work.

Chard
Aug 24, 2010




EmmyOk posted:

The fight with the end in MGS3 is probably the best boss fight in any game ever made because it constantly tests every skill you have learned throughout the game.

Also forced us to confront the primary question, can love bloom on a battlefield?

Chard
Aug 24, 2010




I'm watching a Deadly Premonition LP, my first exposure to the game. This has been stuck in my head for days

https://www.youtube.com/watch?v=5OUP_Z3iZPs


I've had nights that felt a lot like this

Chard
Aug 24, 2010




That's the one. It doesn't look like a game that's fun to play, at all, but as a Lynch/Twin Peaks fan it's pushing all my buttons in just the right way.

Chard
Aug 24, 2010




death .cab for qt posted:

If you liked DP, SuperGreatFriend is currently LPing D4, Swery's Xbone exclusive game. It's just as manic and opaque as DP, although SGF is only a couple videos in.

Hmm, haven't heard of this game. Let's do a quick image search to see what it looks li-



:hellyeah:

Here's a link to the SGF thread if anyone else wants it

Chard
Aug 24, 2010




SurreptitiousMuffin posted:

In XCOM: Enemy Unknown, you can perform autopsies on killed aliens, or interrogate ones captured alive. Since killing it much easier, 99% of the time you get the autopsy first.

If you capture a specimen without having killed any of them, after the interrogation is complete, its corpse turns up available for dissection. You'll never notice this unless you capture a particular alien before killing one, so it would go unnoticed by most people playing. It's cool that they put it in there. XCOM apparently takes a pretty hardcore stance towards 'interrogation'.

This is a great little thing and one I also enjoy, but it's not like the game makes any secret about how you're "interrogating" the aliens. Dr. Vahlen's a wonderful stereotype and makes no bones about exsxtracting ze information via direct... cortical interaction.

Chard
Aug 24, 2010




The narration in Darkest Dungeon is just so, so good. It's all voiced from the perspective of the estate's owner, who's hiring all these "heroes" to fight the eldritch horrors beneath his mansion. It's all so gloriously over the top and the VA does a great job hamming it up in a very :black101: fashion. Example: in your very first tutorial encounter, he tells you to "Dispatch this thug in brutal fashion, that all may hear of your arrival!" The game is also really impressive already for still being in early access.

Chard
Aug 24, 2010




Austrian mook posted:

"a few dollars" :bravo:

Sorry about you're poor :smug:

(I have no opinions on Evolve except 'this argument sucks rear end')

Chard
Aug 24, 2010




Len posted:

Some people enjoy playing games in a different way from you?

This is totally fair, but the Souls series also benefit from organic development of your character and discovery of the world through interacting with it (esp. items) in a way that few games even attempt. Someone using a 100% checklist on their first playthrough is getting an experience that is, in my opinion, greatly diminished. To each their own though, you're right on that point.

Chard
Aug 24, 2010




Who What Now posted:

No, there's absolutely a ship that starts with the anti-oxygen race and the whole ship except for one room that has a human in it starts with no oxygen.

E: I don't think any ships start without an O2 system though.

The Lanius were part of the free expanded content pack they released a while ago, so if it's been a long time since Catpain Slack played they may never have encountered them.

Chard
Aug 24, 2010




Rupert Buttermilk posted:

This is a goddamned shame.

It really is, RDR is the only open-world game I've ever felt like playing more than once. A lot of people don't like the cattle-herding and stuff but I really enjoyed it, it felt very atmospheric.

Chard
Aug 24, 2010




graybook posted:

Let's have that song, and the not a cappella version

https://www.youtube.com/watch?v=_CbFAZ2ztlE

God I love this song.

It is the best MGS song and I'll fight anyone who disagrees.

Chard
Aug 24, 2010




Cleretic posted:

The faction quest for the Vaulters in Endless Legend includes a step where you need to destroy a city. Thoughtfully, they specifically point out that you don't have to do it yourself; you want the city gone, not yours, so it's up to you how you do it. The Drakken have a similar step in their quest, to take a city by any means necessary. Since it's only important that you get the city, they leave it up to you how you go about it. In both cases, it's just a really nice touch that you don't have to go for the most obvious route.

One of the factions has also got my favorite AI in a game for a long time. One of the civs can't wage war, so if he's decided he wants to fight you he instead trolls you as hard as possible diplomatically, trying to make you wage war just to shut him up.

You're talking about the beetle lords, right? gently caress those guys.

Chard
Aug 24, 2010




LawfulWaffle posted:

I'm playing a 4X computer game called Endless Space, and it's pretty good if you like that sort of thing. One thing I like in these spacey games is the different races, which EL handles with aplomb. Going into my first game I didn't know jack, so I picked a nice, science-focused race and was randomly given a race called "Horatio" as my sole opponent. 160 turns into the game and I'm set to nab the Science Victory, and I know that I could probably use the save to grab achievements for some other victories/conditions. But I still don't know what's up with this "Horatio" race. So I turn to the wiki, and I find out that some time ago there was a very rich man named Horatio who bought his own planet and, becoming bored without anyone to interact with, then filled it with clones of himself. Then he moved on to the next planet, and the next. All citizens are named Horatio and they are all beautiful in Horatio's eyes. Horatio's race-specific tech trees let him increase the maximum population for the planets he colonizes. Like sardine theory, or something.

Anyway, my little thing in this game is that I'm about to take my space nerds on a warpath through star system after star system of identical clones, masses so dense and so identical that it's more like a single living creature than billions of Horatios. The game doesn't go out of it's way to acknowledge it, but I like the idea of my guys cleaning up an out-of-control egotist by glassing planets filled with copies. My commander looking down on them, with a :stare: on his face. "Press the button, Frank."

Endless Space is a pretty great game and if you're enjoying the characterization you should check out Endless Legend, their newest game. It's a bit like Civ 5 but with a lot more heart and a similar hero-based combat/bonus system to ES. Each race is completely unique and in addition to like half a dozen potential victories that everyone can complete has a special "questline" victory condition that tells the story of their journey across Auriga.

Chard
Aug 24, 2010




Cleretic posted:

I kind of like that at least one of the questlines turns out pretty poo poo for the race, too. The Drakken's quest ends with them getting brainwashed by an ancient artifact that makes them completely abandon their original beliefs, traditions and plans. In fairness, this probably was a good thing for the Drakken's organizational skills, whose questline up until that point had been characterized by a poorly-structured, schizophrenic form of governance.

Yeah, there are a few that have pretty tragic or at least neutral conclusions. It makes sense in the context of another neat thing I forgot to mention, the summer/winter cycle. Most of the time it's summer and life is good for building cities and all that good 4X stuff. During winter units move more slowly and you gather fewer resources, and the winters get longer as you play because the planet is 'dying' i.e. moving out of the Goldilocks zone and can't sustain life past a certain point. It changes the dynamic a lot because getting caught mid-war like Napoleon can gently caress your plans right up.

Chard
Aug 24, 2010




https://www.youtube.com/watch?v=qZV_ijKaPN8

Chard
Aug 24, 2010




death .cab for qt posted:

DP is not a fun game. It is an interesting and captivating game, but not fun. Watch SuperGreatFriend play it in the LPArchive because it will cut the tedium, show off every weird little detail, and his commentary actually matches the deadpan absurdity of the game perfectly.

Like, even if you think LPs are dumb and spergy, watch that one instead of playing DP.

This is solid advice. The archived LP is the only format where interacting with DP seems enjoyable, the game itself is pretty far up its own rear end. That song is catchy as hell though!

Chard
Aug 24, 2010




Neddy Seagoon posted:

I see no mistake here, only rampant insanity of which I must witness. :shepspends:

I enjoyed the heck out of SGF's LP of DP but D4 is just unbearably bad and I couldn't even keep watching him play. Don't waste your dollars OR time.

Chard
Aug 24, 2010




JebanyPedal posted:

It sucks and tries desperately hard to be weird, just like DP did, except DP was new to you retards so you sucked it up instead of realizing it was awfully executed in every possible way, that includes dialogue and plot.

https://www.youtube.com/watch?v=qZV_ijKaPN8
chill out

Chard
Aug 24, 2010




GOTTA STAY FAI posted:



I just noticed this for the first time :laugh:

For those who have never played it, in Transistor, you can stop time on the battlefield to queue up attacks. The game will predict the outcome of each single attack in a list that hovers near the enemy, counting up the damage you'll do when the attacks are executed. If you queue up a bunch of attacks on an enemy that is weak enough that it'll be overkilled by a ridiculous margin, you get this lovely little message.

Huh, I 100%ed that game and I don't think I ever saw that. Transistor was a great game.

Chard
Aug 24, 2010




Away all Goats posted:

In Killing Floor 2 if you press reload when you have full ammo your character will do a little animation to check if it's full. Like if its a pistol he slides the magazine out or pulls the slide back, if it's a break action shotgun he opens it slightly, etc.

Not only that, they have multiple animations if you do it over and over.

KF2 is gun-porn: the videogame. They mocapped a weapons expert in 200 frames per second so when the game goes slow motion (mechanic to give players a momentary break/advantage) the guns stay buttery smooth.

Chard
Aug 24, 2010




Vic Boss posted:

I think I did this once and each pullup took around 1 second to do and wasn't that bad. Maxing them out takes like 5 minutes.

Breaking news: goons hate pullups.

While I also did the dumb pullups for no reason, I want to point out that your name, avatar, and av text are all MGS-themed so you may have a slightly skewed perspective :v:

Chard
Aug 24, 2010




I've been playing Ground Zeroes again to finish up before Phantom Pain comes out, and the lethal-headshot sound effect(s) are absolutely devastating. It's like this multipart bone crunch that makes me a little ill even though I know it's just pixelmans. Just another reason to harmlessly CQC people into restful slumber :downs:

Chard
Aug 24, 2010




Perry Normal posted:

There's a lot of really funny meta comments in the goon chatter in Arkham Knight.

(paraphrased from memory) -

"I ran in Gotham years ago with Bane's crew. City sure has changed a lot since then."

"So, what now?"
"I don't know, maybe Metropolis?"
"Maybe. Gotham's been pretty good to us."

So which part of the two gigantic wiki pages you've linked here make this interesting or funny?

Chard
Aug 24, 2010




Metal Gear Solid V: The Phantom Pain

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Chard
Aug 24, 2010




Metal Gear Solid V: The Phantom Pain is going to be the greatest and most incredible videogame experience. This thread is one of many marking time until games are done, forever.

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