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And you "reload" your melee weapon first by cleaning it off, then twirling it on subsequent reloads.
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# ¿ Jun 7, 2015 07:16 |
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# ¿ Apr 27, 2024 05:45 |
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Nth Doctor posted:Why not just point the lipstick at the door?
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# ¿ Jul 13, 2015 17:31 |
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pulp rag posted:Gobbet will just call you "Seattle" all game if you don't tell her to call you by something else. I think you can have her call you by your real name, your handle, or just "boss".
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# ¿ Oct 3, 2015 19:04 |
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Comstar posted:I have never not punched the reporter. What happens?
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# ¿ Oct 27, 2015 09:35 |
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Similarly, I like games that don't have a set inversion for controllers but have a tutorial that says "okay, look up" without telling you whether forward or backward on the stick is "up" and sets your inversion to that setting since its what feels natural to the player. I can't think of one off the top of my head, but I know I played one or two that way.
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# ¿ Nov 12, 2015 17:03 |
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Tardcore posted:Go into martial arts and shotguns, end every melee combo by firing the shotgun.
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# ¿ Apr 6, 2016 00:10 |
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But the new Wolfensteins own anyhow so it's ok. E:. One of the pointless touches in that game is that hitting the reload button on the knives flips them in your hands so you can run around just tossing your nazi knives around. Ravenfood has a new favorite as of 04:18 on May 14, 2016 |
# ¿ May 14, 2016 04:16 |
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Strom Cuzewon posted:My favourite little thing in that little thing in games: e: My favorite thing in that game is Geralt's reaction to realizing that to get someone to help him, he'll have to do some fetch quest first. His sighing exasperation on "will you help me if I find your goat" during the Pellar's Princess quest is pretty great, especially how into saving Princess he gets when a bear shows up. Ravenfood has a new favorite as of 11:29 on Jun 2, 2016 |
# ¿ Jun 2, 2016 11:22 |
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Inzombiac posted:There's the rich who get augs because they can, veterans and people with disabilities that get them out of necessity, middle class people that get them to keep up, poor people that require them just to stay competitive but can't afford the anti-rejection meds and the criminals who typically have hack jobs.
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# ¿ Aug 24, 2016 02:28 |
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Len posted:If I couldn't get into the gameplay if The Witcher 1 or 2 what's the chances of me liking 3? The others just felt really clunky
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# ¿ Aug 28, 2016 21:39 |
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BioEnchanted posted:Loved rescuing the Spy/Cobbler. "We're gonna need leather. Lots of leather. We'll go get the leather, then we will be back to make your shoeses. Honest..."
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# ¿ Sep 30, 2016 04:06 |
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Strom Cuzewon posted:My favourite little thing in Shadow of Mordor is how great the ghost-powers are.
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# ¿ Mar 20, 2017 13:17 |
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Expect this thread to be taken over by Prey moments soon, the game is full of little touches. (First 10m of the game) Pretty sure I remember your character tapping their feet to the beat of the song when you get into the helicopter for the first ride.
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# ¿ May 6, 2017 13:18 |
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Petit Gregory posted:I admit it's a bit of a stretch but the way the impostor cook kept constantly drawing attention to it felt more than a coincidence. And yeah I get that's how he recognizes you in the first place so maybe I'm looking too much into it.
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# ¿ Jul 1, 2017 00:58 |
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Nude posted:Just wanted to thank you guys for convincing me to play Tales of the Borderlands. One of my favorite parts of that game was the awesome little intros they would do for each chapter. The songs often fit the mood really well.
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# ¿ Jul 11, 2017 19:44 |
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Chuck Buried Treasure posted:Can you not pick up mimics? Maybe I'm misremembering but I could swear I remember picking up a chair or bar stool or something to try to throw it at something only for it to turn into a mimic in my hands.
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# ¿ Aug 29, 2017 17:45 |
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Nuebot posted:Prey does them both a lot. But codes to like, optional safes and stuff tend to be hidden through little puzzles. Like the chapter of a book on the person's desk, or written somewhere in a video so you have to remember it yourself rather than the game just telling you out right. It's a nice balance between rewarding people for thinking and exploring, and just letting people experience the plot. Prey's decently realistic email chains where you can read the contents of emails on the computer of both the sender and receiver allows from some fun things every once in awhile. Nuebot posted:Now if only there would be one NPC in a game who used the same password for every account. No hints or anything but just some stupid puzzle where you have to hack their email early on then at the end of the game, it's the same password to get access to the enemy secret base.
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# ¿ Aug 30, 2017 17:38 |
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Glagha posted:Doesn't influence much of anything, however you can look around your apartment at the start of the game and there's lady/dude stuff based on what you picked. Appropriate clothing and such. For some reason I'm kind of tickled by the fact that there's an environment designer who worked on this game who had to furnish the same apartment twice.
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# ¿ Sep 18, 2017 21:37 |
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SiKboy posted:Okay, Wolfenstein: The New Colossus has only been out for a few days, so I'mma put this in spoilers, but its some character interactions from maybe about 6 hours in, so its not anything important. Okay, so very early on, the daughter of the main villain in the game saves your life and defects to your side. Shes a heavy-set young woman who has been relentlessly bullied and humiliated by her mother over her weight, personality and lack of proper nazi-ness for her whole life. Has an accent a little like the german kid off've the simpsons. Between the interactions you see, the diary entries etc you can find, and the things you overhear her saying in her interactions with other characters I found myself feeling quite sympathetic towards her; She didnt choose to be the daughter of a genocidal murdering nazi, right? And at least one other character in the game is also shown to be the child of a terrible parent and we dont hold it against against them.
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# ¿ Oct 31, 2017 20:02 |
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John Murdoch posted:I can't speak for how TNC does it but I disliked it in TNO because some of requirements wanted you to do either downright awkward things (get stealth kills while overhealed, a number of the grenade ones wanted ideal conditions) or didn't intuitively match the perk they unlocked (pretty much all of the magazine upgrades), so I ended up consciously thinking about them too often instead of just running around and playing the game.
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# ¿ Nov 3, 2017 02:04 |
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Breetai posted:I wish that instead of that, there was one object with two sticky notes on it and the extra sticky note was a mimic.
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# ¿ Dec 2, 2017 03:04 |
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Inzombiac posted:Yeah I have a couple powers now. Yeah, they still oversell it. If you're having fun as-is, don't worry about it, but the Typhon powers are a lot of fun and I think its worth playing around with them if any of them look interesting. Turrets are also piss-easy to deal with: the stun gun comes close to one-shotting them, you can hack them, any turrets you fab come pre-hacked for you, and you can get a Typhon power that lets you mindcontrol them anyway.
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# ¿ Dec 8, 2017 14:37 |
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Oh, fyi on the ghost lawyer thing. The ghost can win, too. You can sue it to leave and lose. And now I hear there is a sequel? That's so loving awesome.
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# ¿ May 30, 2018 12:06 |
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I thought that in a later patch or with the DLC, they gave you the option of trying to stay as a midlevel Fatebinder but you get loving crushed because you tapped into Kyros-only powers, you dumb poo poo, of course an evil overlord wasn't going to let that go
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# ¿ Jun 1, 2018 21:43 |
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Bear in mind that is Avellone's side of the story, which he decided to ramble on about on the RPGCodex, along with some other generalized making GBS threads on his former coworkers.
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# ¿ Jun 2, 2018 18:23 |
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One of the big problems with Tyranny's combat is that Lore is basically the absolute god-stat and maxing that out every level is the easiest way to win every combat and non-combat encounters.
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# ¿ Jun 2, 2018 19:30 |
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RyokoTK posted:Kills-in-Shadow is my favorite of the party by far, both in her usefulness in combat (which is considerable, she’s loving strong) but also how Obsidian leaned into the fact that, yes, the 8-foot-tall wolf woman is part wolf.
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# ¿ Jun 2, 2018 20:19 |
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Internet Wizard posted:All of those except the last point are from BLOPS 2, which just shows that the entire BLOPS trilogy is insane from toe to tip The first is definitely BLOPS1, because that's the only one I've played.
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# ¿ Jun 22, 2018 04:08 |
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Ariong posted:Yeah, unfortunately being able to choose the gender of your character wouldn’t really work in DOOM Eternal because it isn’t just about anyone, it’s about this one particular lunatic. Kind of like you wouldn’t expect, say, half-life 3 to let you change your character to someone other than Gordon Freeman. It’s weird to think that DOOM has a story, let alone one important enough to actually have an impact on anything, but one of the things I like best about DOOM4 is that it managed to create an actual story which doesn’t feel like the unnecessary tack-on it should by all rights have felt like. There is no reason that the Slayer needs to be a guy though, even within the story they created. It definitely won't stop me from playing this game, but the story isn't about, say brotherly relationships, or toxic masculinity, or being a father figure specifically that the character's masculinity is important. Doomguy's characterization is, as said above pretty much and could easily be gender neutral. E: I also love the pirate logs about Samus. And basically everything about that trailer for Doom Eternal looks amazing. Ravenfood has a new favorite as of 16:26 on Aug 11, 2018 |
# ¿ Aug 11, 2018 16:23 |
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Johnny Aztec posted:Oh. That just killed my desire to buy the game. They're talking about Wolfenstein, which plays quite a bit differently from Doom16, mostly in that you need to have some semblance of cover or BJ kinda keels over dead. efb
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# ¿ Aug 13, 2018 00:29 |
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Calaveron posted:My issue is that sure Spidey's a scrawny short guy but he’s also a guy who’s able to lift 10 tons on a normal day so he can probably take guys twice his size just by windmilling his arms around, no fancy ufc mma moves necessary
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# ¿ Aug 23, 2018 23:06 |
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Vic posted:RE: That example with L4D having auto-crouch because people are dumb. People actually consciously or subconsciously think about what the game designers intend for the player to do. The question you ask in videogames when stuck is "What am I supposed to do here?" not "How do I solve this". We know there's a solution, there always is. But it's a solution someone else thought up and wants you to figure out. In L4D you crouch to aim better (nice videogame logic in itself) not to squeeze through spaces. The game is about going fast and shooting zombies, not about solving environmental puzzles. The auto-crouch is actually pretty sensible. My favorite example was watching my dad play Wind Waker and coming across 3 unlit torches, one lit torch, and an obvious shut door. So he took the lit torch and started looking for a key or lever in the dark spaces of the room, because why the gently caress would lighting torches open doors? Which as just so obviously intuitively the answer for me, because I'd been raised on videogame logic.
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# ¿ Oct 23, 2018 13:40 |
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Lunchmeat Larry posted:A lot of old RPGs do stuff like this, Might and Magic 1 - 7 pretty much all included a part where you find out you're on a giant spaceship and get hilarious laser rifles Sometimes you're on a planet that has magic and poo poo then find a giant crashed spaceship and get hilarious laser rifles.
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# ¿ Feb 19, 2019 17:35 |
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They called it Rune Factory when Harvest Rune was right there? Alright I guess.
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# ¿ May 19, 2019 13:50 |
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I might have to get into Spiderweb games again. I liked Geneforge, and that Queens Wish game sounds neat.
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# ¿ Sep 16, 2019 04:01 |
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madeintaipei posted:That's a great idea. Following a pip feels like work, you know?
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# ¿ Nov 7, 2019 18:02 |
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Yeah the music and character design is incredibly stupid in its over the top edginess, but the gameplay itself is actually really solid I thought.
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# ¿ Nov 23, 2019 21:06 |
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Push El Burrito posted:The idea that I'm so dishonorable the weather itself is all "whoa gently caress this guy" just makes me wanna be a ghost even more. No, the weather's going "woah, this guy's sneaking around loving poo poo up lets make some noise and make it darker to help him out!" or conversely "woah this dude's really loving poo poo up in open combat, lets keep things calm as hell so he can keep loving poo poo up"
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# ¿ Aug 5, 2020 21:29 |
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I can't find a thread for it but it was raved about here, so I'm asking here. In Spiritfarer, if you bring two people to the Everdoor at the same time, do they go through sequentially? At the same time? Separate events? I have two people who can go but I'm not sure I've made Alice ecstatic yet so I don't want to go before I can bake her her favorite food, but also feel bad keeping Summer on my ship for longer than she wanted. Also, any way to check whether you've made someone ecstatic before? I just wanna make everyone as happy as I can on my boat. Game's full of incredibly cute moments. Daffodil's "swimming" animation is great.
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# ¿ Sep 20, 2020 12:44 |
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# ¿ Apr 27, 2024 05:45 |
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Leal posted:I like how Valheim does hunger. As in, you cannot die from not eating. You get buffs depending on what you eat, so eating actually seems to be a reward rather then a tax. So if you're just loving around at home, you don't need to worry about filling your hunger meter. Besides removing the tedium of filling that meter, it also means the food you do have prepped and ready lasts longer since you're not stuffing your face every 10 minutes. Also doesn't appear like there's spoilage of any kind which means when you're dicking around in the stone age and hunting animals for all their sweet leather scraps you're also getting a nice stockpile of meat that should last you quite awhile.
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# ¿ Mar 6, 2021 20:59 |