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glomkettle posted:Thanks for the code, will play it and post feedback. post it again and I'll sign you up for some e-newsletters also I'll have a key, I tend to not be too harsh haha sike nerd dragoat fucked around with this message at 04:58 on Jul 19, 2014 |
# ¿ Jul 19, 2014 04:52 |
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# ¿ Apr 27, 2024 10:56 |
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Dunno if it's been pointed out or found yet but glom and I found a bug in the online play. On level 1-6 we were jumping around and suddenly glom teleported across the level and got stuck above my character as if I had picked him up. For more clarity, I was Wyv. I was unable to put him back down after this. It was hilarious but we solved it by restarting the puzzle.
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# ¿ Jul 25, 2014 03:19 |
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As a follow up to my last post, multiplayer is actually a ton of fun. Quite a bit of lag and at one point it said we were lagging when we had actually just reconnected but otherwise it's definitely a lot more fun than solo play.
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# ¿ Jul 25, 2014 04:14 |
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We tried it a few more times and found that even if we timed it verbally with each other I would push it onto his head and he would immediately drop down as if the block disappeared. Then I got a "waiting for partner" text, and shortly after that "partner has quit" just got overlaid without the first disappearing as shown spoilers because it shows the final result more or less
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# ¿ Jul 26, 2014 03:16 |