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Stelas posted:So far... Yeah, that seems all right. But if that's the case, then it should probably be me who's exploring. I have fewer Xs.
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# ? Jul 25, 2014 12:51 |
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# ? Apr 26, 2024 19:09 |
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I'm at work. I'll try to figure out what my options are when I get home (about 4-5 hours from now) and get orders up in time for the turn to process tonight.
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# ? Jul 25, 2014 13:04 |
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Jedit posted:I'm at work. I'll try to figure out what my options are when I get home (about 4-5 hours from now) and get orders up in time for the turn to process tonight. I'm on the same schedule - no rush. Listing things out like that is just as much for my sanity as the players'.
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# ? Jul 25, 2014 13:17 |
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OK. If we do not need more food, I'll put both workers to building the Shelter. If we do, I'll put one on the Shelter and have the other gather on whichever explored tile the Cook doesn't take.
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# ? Jul 25, 2014 18:37 |
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ActingPower posted:Yeah, that seems all right. But if that's the case, then it should probably be me who's exploring. I have fewer Xs. Fair enough, I'll switch jobs with you.
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# ? Jul 25, 2014 19:37 |
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Jedit posted:OK. If we do not need more food, I'll put both workers to building the Shelter. If we do, I'll put one on the Shelter and have the other gather on whichever explored tile the Cook doesn't take. You can't designate anyone to build the Shelter this turn - you need to have the 3 Fur or 4 Wood available right now to be able to do it. Resources gained this turn don't enter your stock until the Action Phase is over.
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# ? Jul 25, 2014 19:49 |
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Stelas posted:So far... Gathering food from southeast hex. Supporting hunt, so Explorer is primary.
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# ? Jul 25, 2014 20:00 |
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Stelas posted:You can't designate anyone to build the Shelter this turn - you need to have the 3 Fur or 4 Wood available right now to be able to do it. Resources gained this turn don't enter your stock until the Action Phase is over. Oh, right. We need Wood, then. How to gather it?
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# ? Jul 26, 2014 01:03 |
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You've got a gather point to the SE from where you are.
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# ? Jul 26, 2014 04:01 |
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Jedit posted:Oh, right. We need Wood, then. How to gather it? Or Fur, which we would get by hunting. Are you really so opposed to building the Map invention? Remember that we have 2 Food from last turn.
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# ? Jul 26, 2014 05:46 |
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CirclMastr posted:Are you really so opposed to building the Map invention? Remember that we have 2 Food from last turn. No, I just didn't know how we were for food and we really should get the Shelter up soon. Map is useful though, and it gets more useful the earlier we build it. So I'll assign both workers to build the Map.
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# ? Jul 27, 2014 01:07 |
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TURN 2 CONT. Resolve Phase Threat: No-one is managing Threat Cards this turn. Hunting: The Explorer Hunts, backed up by the Cook! Bear posted:6 Weapon Level. -1 Weapons after Battle. 5 Food. 2 Furs. Way to start out big. The Explorer can choose to retroactively apply a shot of the Pistol to avoid all damage, but your weapons will still drop to 3. Building: The Soldier builds a Map. The group gains one Explorer aide from now on. Note that the aide cannot ever do something on its own - it must always back someone up, and only knows how to explore. Gathering: The Cook gathers wood from the SE. (Success / No Wound / Adventure) One Wood is harvested. Winter Is Coming posted:While gathering resources, you can clearly see the animals around the island preparing for a cold winter. Exploring: The Carpenter explores to the East, backed up by some Weapons. Though the success is automatic, the existence of the adventure token guarantees a card. The Carpenter reveals a Mountain with a Temporary Shelter, a Beast, a Wood Source, and a Mystery token. Thorny Bush posted:You've gotten scratched by thorny bushes; your arm burns beneath the skin in a worrying fashion. Without a cure, you might be in trouble. Token 1: A one-off Builder aide. Exploring: The Explorer activates the Treasure Map. (Success / No Wound / Adventure) Carcass posted:You've come across a dead goat. On the one hand, it's useful supplies. On the other, you don't know why it's dead - the creature should have been in its prime. Gold! (Treasure) posted:You spot an unobtrusive chest hidden in the shadows, covered by mud and leaves as a rudimentary camoflage. You come closer and open it - it's full of gold coins! Herbal Mixture (Treasure) posted:Strange taste, strange effect. But you make do with what you can, on the island. Organizing: No-one is organizing camp. Resting: No-one is resting. Pending Actions: - Explorer: Use the Pistol to save two wounds? - Explorer: Keep the goat, or burn its corpse? At the end of the phase you will have 3 Fur and 7 Food.
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# ? Jul 27, 2014 03:40 |
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You'd think finding gold would at least raise Morale.
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# ? Jul 27, 2014 04:01 |
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Stelas posted:Pending Actions: -What do we think is up with this goat? It was poisoned? It got attacked by a T. rex? It's infected with an alien virus? How bad do you think the problem could be, and how badly do we need the Food and Fur? EDIT: Also, the new hex is perfect for our new camp. I vote to move there posthaste. ActingPower fucked around with this message at 04:23 on Jul 27, 2014 |
# ? Jul 27, 2014 04:19 |
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Stelas posted:Thorny Bush posted: I'm down with Stelas' house rules of not revealing the bottom of adventure cards, but you guys are new players and have no idea what this is. Whenever you see one of these you have an injury, and if/when the card gets drawn from the event deck the injury messes you up somehow, here it is probably some sort of poison. There is usually a way to mitigate these cards, generally by researching Cure or Pot or something else before it fires. Just FYI Same with this quote:Carcass posted: You'll get some benefit now of food and fur, but later on down the line you will draw this card and it'll hit you with something else, like reduced actions. Also these cards all say "and draw another event card after this" so you can get a whole chain of nasty things all at once if you keep doing them.
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# ? Jul 27, 2014 04:24 |
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Fellis posted:I'm down with Stelas' house rules of not revealing the bottom of adventure cards, but you guys are new players and have no idea what this is.
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# ? Jul 27, 2014 04:32 |
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Fellis posted:I'm down with Stelas' house rules of not revealing the bottom of adventure cards, but you guys are new players and have no idea what this is. In my defence, I did explain that... somewhere amidst the huge pile of rules. I'm also rewording the rather sparse narrative text to make things a little clearer.
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# ? Jul 27, 2014 05:03 |
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Stelas posted:In my defence, I did explain that... somewhere amidst the huge pile of rules. I'm also rewording the rather sparse narrative text to make things a little clearer. Oh yeah I'm sure you did, I just vividly remember how daunting this game was to figure out the first time and I had a copy sitting in front of me instead of doing it pbp. Just trying to fill in the gaps from the veteran, not-gm perspective.
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# ? Jul 27, 2014 05:34 |
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We've got a Temp Shelter, enough Fur to build a permanent one, and 7 Food. We don't need a mysteriously dead goat. Also use that Pistol, it's what it's for.
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# ? Jul 27, 2014 06:09 |
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CirclMastr posted:We've got a Temp Shelter, enough Fur to build a permanent one, and 7 Food. We don't need a mysteriously dead goat. Agreed on both counts. Am I right in thinking that the aide effectively allows us to double-work an Explore action with one worker?
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# ? Jul 27, 2014 10:16 |
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Jedit posted:Am I right in thinking that the aide effectively allows us to double-work an Explore action with one worker? Exactly right. They count as workers, but they can't do a job on their own and that one can't do anything but explore.
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# ? Jul 27, 2014 10:52 |
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CirclMastr posted:We've got a Temp Shelter, enough Fur to build a permanent one, and 7 Food. We don't need a mysteriously dead goat. All right. Make it so, number one. And by number one, I mean Stelas.
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# ? Jul 27, 2014 14:32 |
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TURN 2 CONT. Resolve Phase: The Goat is thrown away, ne'er to be seen again. The Pistol is used, and the Explorer saves his 2 Wounds. All resources become available. Weather Phase: There is no weather this turn. Night Phase: 4 Food is eaten, and the Camp moves East into some temporary shelter. No one goes hungry or cold tonight. Decisions: - Are you placing any wood on the pile this turn? You have 3 spare at the moment, with 1 to come next Production Phase. Stelas fucked around with this message at 15:45 on Jul 27, 2014 |
# ? Jul 27, 2014 15:26 |
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Stelas posted:- Are you placing any wood on the pile this turn? You have 3 spare at the moment, with 1 to come next Production Phase. We should probably put some on, at least. We have a Mountain tile now, so we can also get Fire. We don't want to get rid of all of our surplus, though; we should probably save some for a rainy day (perfect metaphor, eh?). Then 2, perhaps?
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# ? Jul 27, 2014 17:14 |
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You have to start on the left (i.e. the one wood column)and work your way right, and can only do one stack per turn, per the FAQ. Also, it's something that happens after Production but before Action phase, so you don't have to allocate actions to it.
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# ? Jul 27, 2014 20:43 |
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malkav11 posted:You have to start on the left (i.e. the one wood column)and work your way right, and can only do one stack per turn, per the FAQ. Also, it's something that happens after Production but before Action phase, so you don't have to allocate actions to it. Ah, okay then. So, 1 for now.
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# ? Jul 27, 2014 21:13 |
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If the other players are okay with that, I've got the next turn ready to go.
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# ? Jul 28, 2014 01:19 |
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Fine by me.
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# ? Jul 28, 2014 04:32 |
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CirclMastr posted:Fine by me. Yep, sounds good.
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# ? Jul 28, 2014 08:15 |
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Fellis posted:Just trying to fill in the gaps from the veteran, not-gm perspective. Yeah, no worries! Sorry if it came off otherwise. I've got the turn ready to go when I get back from work.
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# ? Jul 28, 2014 14:12 |
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Sorry about lack of posting, was at a cottage, all caught up now - so, do I have some sort of wound token that's going to screw me pretty hard when the card comes back around in the deck? Maaaaybe we should look into the cure or similar next turn.
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# ? Jul 28, 2014 14:28 |
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TURN 3 Reminder: The rains begin at the end of Turn 4! You will soon need a Roof over your heads. Morpheus becomes the Current Player. Event Phase: A card is drawn. Threat Card - Culled Area posted:Predators have cleared the area away. It will be difficult to find much of anything with the ground in this state. Morale Phase: The Carpenter gets 1 Determination. Production Phase: 1 Wood is harvested, and placed on the Stockpile. Action Phase Status - Turn 3 Action Phase posted:Morale: +1 Everyone, decide your actions. Remember you have an Explorer aide at your disposal. Some notes: Temporary Shelter can have Roof and Palisade set up for it, but you'll lose them entirely if you move camp before building something more permanent. The Mystery Token provides a one-off Builder aide. Finally, threat cards only take effect if they are actively shunted off - if you were to complete Plentiful Hunting, the new threat card would take its place and not push Tracking a Predator off. Stelas fucked around with this message at 19:12 on Jul 28, 2014 |
# ? Jul 28, 2014 19:06 |
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Well, I propose building a roof over our heads, and continue searching for some plains, as I'd like to get a Cure invention for this most-definitely-infected arm of mine. Might be a good idea to make an invention this turn, too, though I'm not sure which one. Anyway, unless someone objects, I'm going to do the following: Build roof (using one pawn and the one-use builder token, consuming three fur) Threat management - Tracking a predator - one pawn.
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# ? Jul 28, 2014 19:22 |
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I'd like to explore, and since we've got the extra dude, I only need one guy on that. So how else can I help? Support a cure, fire, or the permanent shelter? Help with the gathering?
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# ? Jul 28, 2014 19:33 |
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We can't build the Cure, but we need the Fire. I also think we should build the Hatchet. You should explore the hex directly east of us first, I'd say. So here's what I'm thinking: Morpheus's actions stand I gather Food with 1 pawn, and support building the Fire with 1 pawn. ActingPower explores to the east with 1 pawn and support from explorer pawn, and builds Fire with 1 pawn. Jedit double-builds Hatchet. How does that sound to everyone?
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# ? Jul 28, 2014 19:47 |
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CirclMastr posted:We can't build the Cure, but we need the Fire. I also think we should build the Hatchet. I was gonna say support the gathering instead, but I remembered that building is more dangerous. (Not to mention we're already guaranteed a Gathering card.) Yeah, that should be decent. We don't have anybody going hunting, though. I guess that's not that big a deal?
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# ? Jul 28, 2014 21:12 |
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ActingPower posted:I was gonna say support the gathering instead, but I remembered that building is more dangerous. (Not to mention we're already guaranteed a Gathering card.) Yeah, that should be decent. We don't have anybody going hunting, though. I guess that's not that big a deal? Well, we'll get one food from CirclMastr (I really need to build that snare), which will bring us up to 4, which will sustain us this round. Any food we do gather is non-perishable though, so that doesn't hurt. Would probably be better to get that threat card for two food rather than hunt right now, if we do want some munchies.
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# ? Jul 29, 2014 14:50 |
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I'm just waiting on input from Jedit as to whether he's okay with that course of action, or what he'd like to do instead.
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# ? Jul 29, 2014 22:40 |
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Morpheus posted:Well, we'll get one food from CirclMastr (I really need to build that snare), which will bring us up to 4, which will sustain us this round. Any food we do gather is non-perishable though, so that doesn't hurt. Would probably be better to get that threat card for two food rather than hunt right now, if we do want some munchies. Are they any guarantees as to what we get from hunting? Or is it a "might be awesome, might be crappy" type deal?
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# ? Jul 29, 2014 22:50 |
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# ? Apr 26, 2024 19:09 |
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ActingPower posted:Are they any guarantees as to what we get from hunting? Or is it a "might be awesome, might be crappy" type deal? You will almost always get some food, I think the range is 2-6. You may get 1-3 Furs, I think? The Bear is pretty much the biggest and baddest thing in the deck as far as I can remember.
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# ? Jul 29, 2014 22:51 |