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ActingPower posted:I mean, it doesn't really matter where we put the Shortcut, does it? This is really why I'm asking for a sanity check on whether it blocks Gathering - it's the only thing I can think of that really matters.
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# ? Aug 1, 2014 19:16 |
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# ? Apr 26, 2024 03:16 |
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Can I get some clarification on what "A New Idea" ability for the Carpenter does? What are the Invention cards?
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# ? Aug 1, 2014 20:57 |
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Morpheus posted:Can I get some clarification on what "A New Idea" ability for the Carpenter does? What are the Invention cards? So you'll notice that the inventions are divided into Basic and Advanced. The Basic inventions are guaranteed to be in the game, but the Advanced inventions are drawn randomly from a deck. A New Idea allows you to choose from a (very generous - five out of fifteen or so) selection and put another into play.
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# ? Aug 1, 2014 20:59 |
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Stelas posted:Threat: The hunting is plentiful, even if the Beast deck isn't. Weapons go down to 0, Food goes up by 2, and the Plentiful Hunting card is discarded. I don't think that resolving this threat decreases the weapon level, it just requires weapon level 2 to take advantage of it. Usually weapon level changes have a +/- in front of the symbol or state it in text. The rulebook, unsurprisingly, is not very clear on this.
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# ? Aug 1, 2014 21:03 |
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Does anyone else really want that 3 Determination token? Because I'd really like to use a couple men + that to build the Rope. Also lets put some wood on the pile. Morpheus fucked around with this message at 21:09 on Aug 1, 2014 |
# ? Aug 1, 2014 21:07 |
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Fellis posted:I don't think that resolving this threat decreases the weapon level, it just requires weapon level 2 to take advantage of it. Hmm, I'll see if I can find other examples in the decks.
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# ? Aug 1, 2014 21:08 |
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Wood on pile, yes. +1 Morale token, yes. These are no brainers. The rest I guess is being discussed. Oh yeah, we're not moving the shelter.
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# ? Aug 1, 2014 23:40 |
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Are those final decisions? Want to hold off on the other tokens for the moment?
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# ? Aug 3, 2014 01:41 |
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I'm out of town on business; I'll get home super late tonight and give it one more go-over.
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# ? Aug 3, 2014 03:31 |
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Okay, the above, plus Morpheus gets the +3 Determination. Shortcut on the southwest tile.
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# ? Aug 4, 2014 00:28 |
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Update will be coming along in an hour or two. I think, on reflection, I'm gonna go with Fellis' note that the Weapon mark on the card means it did not get reduced - you're still at 2.
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# ? Aug 4, 2014 16:59 |
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TURN 4 CONT. Two wood is put on the pile. The Carpenter gets 3 Determination. TURN 5 ActingPower is the first player. Event Phase Thorny Bush Resolution: Swollen Arm posted:The wound on your arm has turned a dangerous colour of yellow, and the area around it is puffy and swollen. You're in no state to work today. Event: Rain posted:It's comforting, in a way. While the rains might be endless, the skies gloomy and grey... at least you feel like you're back in London. Morale Phase: ActingPower gains 2 Determination. Production Phase: The camp produces 2 Wood, and a material of the group's choice. Action Phase Status - Turn 4 Night Phase posted:Morale: +2 Everyone, please select your free resource from the shortcut, and your actions. Remember that the Carpenter only has one action today, and that you are guaranteed extra rain.
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# ? Aug 4, 2014 20:19 |
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All right, tasks.
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# ? Aug 4, 2014 20:38 |
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ActingPower posted:[*] We need to boost the Roof. Definitely 1, maybe 2 if that's allowed. Maybe also consider the Shelter so that we can move if we have to? Your roof is already at 1 - it doesn't get damaged by the rain, just prevents it. If you mean build it up twice, you don't have the resources.
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# ? Aug 4, 2014 20:56 |
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Stelas posted:Your roof is already at 1 - it doesn't get damaged by the rain, just prevents it. If you mean build it up twice, you don't have the resources. Right, but we're guaranteed 1 Rain tonight from the Event. We'll need another layer if we want to be dry tonight. But if we don't have enough resources, then 1 will have to do.
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# ? Aug 4, 2014 21:15 |
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Oh, right, sorry. Yeah, you've got 4 wood (at least?) so you could definitely build roof this turn. It's going to suck if you ever need to move in a hurry, though.
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# ? Aug 4, 2014 21:24 |
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The way I see it, we need to build Roof, build the Rope, and hunt. Our wounded comrade can take care of Drawing the Poison, and everyone else doubles up on their task. EDIT: and get Food from the shortcut obviously.
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# ? Aug 4, 2014 22:42 |
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Welp guess I will work on Drawing the Poison - one worker. Just knew it'd come around to bite me in the rear end before we developed Cure. I'm going to be just flush with determination. I'll use it to get an extra man next turn for building something.
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# ? Aug 5, 2014 03:54 |
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Giving the thread a bit of a bump.
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# ? Aug 6, 2014 17:25 |
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CirclMaster's idea was: Morpheus' 1 worker is solving the threat. Two workers on the roof, two workers making Rope, and two hunting. I'm... not sure how that goes with food, since we only have the one from the shortcut. I guess hunting will give some, right? Oh, also, let's use the +1 Weapon Level token and the Herbal Mixture.
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# ? Aug 6, 2014 17:54 |
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The question is who's doing what - this isn't important for building actions, but is for the hunting.
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# ? Aug 6, 2014 18:53 |
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I should probably do it. If we have a spare worker somewhere I should also build the Spear - it'll net me 2 Determination.
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# ? Aug 6, 2014 18:56 |
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Jedit posted:I should probably do it. If we have a spare worker somewhere I should also build the Spear - it'll net me 2 Determination. We have no spares.
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# ? Aug 6, 2014 19:24 |
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Alright folks who is biting the bullet and going hunting? I'd recommend ActingPower as the guy with the least to lose (as he only has one morale hit with his character), and if we end up making the Pot we can likely heal things, unless they get really bad.
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# ? Aug 7, 2014 18:06 |
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I'm down for hunting.
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# ? Aug 7, 2014 18:42 |
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Righto. I'll run the turn in a bit.
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# ? Aug 7, 2014 19:14 |
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I'm off to a convention until Monday. I will be able to phone post if necessary, but I'll be busy a lot and if it's easier for the team to control my workers for a turn or two then go ahead.
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# ? Aug 8, 2014 00:51 |
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Jedit posted:I'm off to a convention until Monday. I will be able to phone post if necessary, but I'll be busy a lot and if it's easier for the team to control my workers for a turn or two then go ahead. That's fair enough. Enjoy! TURN 5 CONT. Resolve Phase 1 Food is gained from the Shortcut. Threat: The Carpenter gets to the messy work of drawing poison from people's wounds. +1 Determination, Weapons rise to 4. Hunting: The Explorer goes hunting. Boa posted:Attack 2, Weapons -2, Food 2. Receive a Mystery Token when defeated. Building: The Roof is built up to 2. The Rope is built. All resources become available. Since the token is pure +resource, it immediately resolves. -- Weather Phase: The Weather dice rolls 2 clouds, for a total of 3 clouds. 1 Wood and 1 Food is used to heat and feed the camp. Night Phase: Only 2 food is available. Status - Turn 5 Night Phase posted:Morale: +2 Everyone - which two people go hungry tonight? Are you moving the camp?
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# ? Aug 8, 2014 06:01 |
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poo poo. We're going to lose Morale. I recommend Jedit and ActingPower take the hits so that we only lose one morale. No idea when we got the second morale raise, so at least we still get one determination per turn. I guess Jedit can't speak up, but ActingPower, got any objections?
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# ? Aug 8, 2014 14:45 |
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Morpheus posted:poo poo. We're going to lose Morale. Nope, I was going to say exactly that. I regret that I have but one stomach to go hungry with for my group. (As in, I can't take both hits for the hunger.)
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# ? Aug 8, 2014 15:13 |
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So that's what we'll be going with Stelas. And I don't think we'll be moving camp this turn.
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# ? Aug 8, 2014 15:42 |
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Event phase incoming in about two, three hours. I'm playing Mage Knight at work :shh:
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# ? Aug 8, 2014 15:57 |
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TURN 5 CONT. The Soldier and the Explorer go hungry. Morale drops! TURN 6 Jedit is the current player. The rains continue. Event Phase: A card is drawn. Unusually Cold Night posted:It was freezing last night; a cold snap, ahead of the winter? A warning of signs to come? Either way, you had to warm the camp last night. Morale Phase: The Soldier gains 1 Determination. Production Phase: 2 wood is generated by the camp, together with 1 Resource of the players' choice. Action Phase: Status - Turn 6 Action Phase posted:Morale: +1 Everyone, pick your actions and your free Shortcut resource.
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# ? Aug 8, 2014 21:11 |
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Okay. Ugh. Food from the shortcut first of all. Carpenter has got to build the Snare. We have no Fur but we do have 1 Wood for Unusually Cold night, so we need a worker there. We need someone to hunt (yay for the Pistol if we need it). Fortunately that still leaves us 3 worker tokens. I propose the last 3 workers gather 2 Food and 1 Wood.
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# ? Aug 8, 2014 21:54 |
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Uhhhh so we have the Pot and I didn't even notice that - maybe should've healed before losing morale. Welp. Does this mean the people who did eat food this turn recover health? Not sure how that works. Here's the thing: if we all take a wound this turn, we lose three morale. This is...not good. Okay, I'm going to: Build the snare: Using one man, and I'm going to burn 3 Determination in order to get another guy on it. Clear Warming Up threat: One guy, with the wood we have. Would take the urgent one, but no fur soooo. Looks like it's going to get rainy. Morpheus fucked around with this message at 15:47 on Aug 9, 2014 |
# ? Aug 9, 2014 15:42 |
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Spending food to heal is separate from feeding yourselves, and you can only use each source of healing once per turn.
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# ? Aug 9, 2014 17:54 |
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Morpheus posted:Okay, I'm going to: As I understand it, if we clear off the non-urgent one, it frees up the space for the next card so the urgent one won't fall off.
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# ? Aug 9, 2014 19:07 |
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malkav11 posted:Spending food to heal is separate from feeding yourselves, and you can only use each source of healing once per turn. What about constructing the fireplace? Anyway, I think I'll be gathering food. That seems to be high priority, yes?
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# ? Aug 9, 2014 20:19 |
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ActingPower posted:What about constructing the fireplace? The fireplace is a better food to healing exchange rate and is a separate item so if you have the food to spare you can use both the fireplace and pot in a turn to heal a total of three points. But they're each only usable once per turn. malkav11 fucked around with this message at 07:54 on Aug 10, 2014 |
# ? Aug 10, 2014 07:51 |
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# ? Apr 26, 2024 03:16 |
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Okay, so Jedit hunts, ActingPower gathers 2 Food, I gather 1 Food 1 Wood.
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# ? Aug 10, 2014 18:06 |