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Ooooh, just found this thread. Ill probably have a time by tomorrow. e: Or today. Is there any limit to the number of attempts we can submit? Not that I'm going to spam the inbox with lousy times, but just in case I happen to improve and want to submit the new one. ViggyNash fucked around with this message at 17:37 on Aug 4, 2014 |
# ¿ Aug 4, 2014 16:11 |
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# ¿ Apr 28, 2024 16:06 |
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mfcrocker posted:Probably done the best I'm going to - my dirt section and "last corner" are garbage but I'll have to play a shitload to get that last 0.5s that I can cut. The dirt is easy if you go over the large hump smoothly enough that you can cut inside the dirt bump. That way you don't go airborne. Easier said than done though because that hump is a really weird obstacle. It's a strange thing how every time you set a new record, you immediately start finding new corners to cut that you didn't notice before, shaving off several tenths of a second at a time. Of course, finishing the track is half the battle in this game.
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# ¿ Aug 4, 2014 22:39 |
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mfcrocker posted:Relatively garbage - I am cutting inside the dirt Unless you royally mess up somewhere in the middle of the dirt, I'm not sure what's there to improve. After cutting inside the dirt bump, I just hold right until I see that next bit of road and go as straight over the next bump as possible. The first and second dirt bumps are the only real obstacles on the dirt, as far as I can tell. ViggyNash fucked around with this message at 13:05 on Aug 5, 2014 |
# ¿ Aug 5, 2014 12:56 |
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Grey Hunter posted:I've sailed through the gap between the two gates before, that annoying. I once managed to sail right between that arch of one of the finishes and the sign attached above it. I was more in awe than annoyed.
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# ¿ Aug 5, 2014 13:37 |
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aas Bandit posted:Submitted my time. I don't have it in me to shave off any more. I had .5 seconds on my best time as I left the last ramp and smashed into a wall. I really don't like that finish section. Entropist posted:Yeah, also the fastest way at the finish seems to involve crashing into the wall since there is no space to make much of a slide and the finish is right after the turn, that's kinda random. Do you mean right after the dirt section ends? You don't have to. If you mean the short chicane before the last checkpoint/jump, you still don't have to. ViggyNash fucked around with this message at 22:59 on Aug 9, 2014 |
# ¿ Aug 9, 2014 22:11 |
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Woooh, managed to get under a minute in not an obcene number of tries. This track manages to be more bizarre than the last one. Maybe pubbie tracks are just that boring.
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# ¿ Aug 13, 2014 03:38 |
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Having now retried an obscene number of times, I can safely confirm that the first checkpoint is an rear end in a top hat. e: There's just no solidly reliable way to take that first couple turn and so I'm stuck repeating that intro section dozens of times over every time I replay, trying not to lose a tenth of a second on my ghost. ViggyNash fucked around with this message at 04:21 on Aug 13, 2014 |
# ¿ Aug 13, 2014 04:07 |
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SupSuper posted:Ok after going through all the submissions, I decided it's time to finish up the Goon Cup website to automate the process. What this means is automated replay submissions, time tracking, leaderboard generation, the works! Does this mean multiple submissions are allowed, and we can see how people are doing in pseudo-real time? Also holy poo poo Entropist, how did you get under 38? I can't even figure out how to get under 41.
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# ¿ Aug 13, 2014 04:24 |
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So after getting Only now I can't get out of that interface and I don't remember when I saved. Help.
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# ¿ Aug 14, 2014 04:55 |
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aas Bandit posted:Are you on a screen that looks like this on the lower left? Yes, thank you. More importantly it's (mostly) complete! I know it can be improved, especially specific sections, but I'm not sure how I should or want to, so I decided to just throw it out there and see what people think. Should take just under a minute. e: Will this work? ViggyNash fucked around with this message at 19:23 on Aug 14, 2014 |
# ¿ Aug 14, 2014 14:43 |
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aas Bandit posted:Yes indeed. Thanks! I went into it wanting to use new blocks or old ones in ways I hadn't seen before. I wanted to use a lot of underground blocks, but I couldn't make them work well with the rest of the track. That first section you criticized is one I changed drastically before releasing. For the longest time, it was a sideways jump/u-turn from one ramp to another, but I just couldn't find a way to make the landing not awkward and keep your speed going out. What I changed it to I didn't like much either, but I wasn't sure how to change it. I just came up with an idea, but I'm open to suggestions. The second, I'm not sure that I want to change. I like that bit. I suggest maybe using a longer vertical arc and breaking heavily into the u-turn. One bit I was hoping to get feedback on was that jump that goes over 2 lanes of track and ends on a concrete section with a tight turn. I've had a bunch of iterations of that landing segment but haven't liked any of them. I know I should change something about either the jump or the landing section, but I don't know how. I also wasn't sure about the tight road bit after the first loop. Was that interesting or annoying?
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# ¿ Aug 15, 2014 15:05 |
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Strong Mouse posted:The thing about the slow drifts is that on my fastest run I don't slow down at all. I still don't know how I did that, and I can't get it to happen again. Most important part of it, I think is keeping speed through that first right-left section, which requires braking right before it. Then you gotta keep close to the right wall, using brakes/letting go of gas as necessary until you get to the left turn taking you to the third checkpoint. That's how I handle it at least. ViggyNash fucked around with this message at 21:30 on Aug 15, 2014 |
# ¿ Aug 15, 2014 15:07 |
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aas Bandit posted:This is the first day I had a chance to spend more than a few minutes driving the track (I had a busy week; shut up), and initially, for the first 15-20 minutes, I was kinda struggling and cursing and having a rough time of it. Huh, I never thought of that. Then again, I keep restarting on the first few sections so much that I rarely ever get that far anyway.
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# ¿ Aug 17, 2014 22:36 |
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Entropist posted:Nobody read my track walkthrough No wonder you all suck. I did and at least beat the replay time. Still don't like certain sections, especially the beginning.
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# ¿ Aug 18, 2014 03:04 |
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What about my mom, Entropist, WHAT ABOUT HER? YOU THINK SHE'S FAT? Well she is, deal with it. The new track is... interesting. I wasn't expecting so much dirt. Some dick moves here and there, but hasn't outright annoyed me yet at least. e: Scratch that, it's annoying me now. The bumps at the beginning are just plain annoying and unnecessary. The drop from the first checkpoint is annoying. The precarious bit before the third checkpoint it annoying. The jump onto the boost platforms is annoying. The second ramp going into the finish is just a dick move of a cherry on top. This is not a fun track to play at all because I'm always trying to not gently caress up every turn instead of searching for ways to improve and so my time, and whether or not I finish at all, depends purely on how many times I did not gently caress up. And it's neigh impossible to repeat a good run because good runs are just flukes where I didn't gently caress anything up. If this sounds very harsh, it's because I had a rather lovely weekend and this track compounded that. ViggyNash fucked around with this message at 15:52 on Aug 18, 2014 |
# ¿ Aug 18, 2014 15:17 |
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SupSuper posted:Track 2 results are up! Did I submit mine too late?
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# ¿ Aug 18, 2014 15:54 |
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Final version of my track is complete! (Download)(Steam Workshop) Let me know what you think.
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# ¿ Aug 18, 2014 19:09 |
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Grimwit posted:This track is apparently nimbler than I am. Does it need more signs, or would a replay do? Gamerofthegame posted:Did you drop the ball with the author time? Getting gold on the first attempt is, uh, weird. Also map is bad for not making the backwards route equally competitive 2/10. I'm pretty bad at my own track I guess, though I'm not amazing in general.
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# ¿ Aug 18, 2014 20:53 |
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Grimwit posted:A replay might help. https://drive.google.com/file/d/0BwV09A2k1nftRWgwcnE4SlNLbk0/edit?usp=sharing By no means my fastest time, but it'll at least show you where to go.
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# ¿ Aug 19, 2014 19:14 |
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mfcrocker posted:The gold time seemed pretty soft. Author is a bugger. I am well under the gold time and I still haven't gotten the author medal. I know there's at least a second or to to shave off my time though.
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# ¿ Aug 19, 2014 22:59 |
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aas Bandit posted:It still needs first-person cams on the loops. Loops are really obnoxious to learn/drive without them because it forces you to manually switch cameras while you're trying to concentrate on the track. First-person cams tend to fix problems like: I thought I forgot something... e: FillInTheBlank posted:I did a bad thing to your track. AHAHAHAHI done goofed. ViggyNash fucked around with this message at 15:39 on Aug 20, 2014 |
# ¿ Aug 20, 2014 03:59 |
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Great Joe posted:I like it. Unlike the last track it pushes me to get better. Its my favorite so far. Looks like I missed out on one weird track while I was gone. Got rather annoying fast though.
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# ¿ Sep 3, 2014 19:30 |
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RickVoid posted:Slowly working my time down. Haven't reached gold time yet. That first section is a bitch and a half, the majority of my restarts happen there. Otherwise I'm loving the new map. So many places where you can jump a wall a nd make a nice shortcut. Its not nearly as bad as the second track. There's a couple ways to get a decent time through it.
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# ¿ Sep 4, 2014 19:39 |
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Me getting the Author Medal in just under a few dozen attempts? I'm very confused right now. This being on a run that I know for a fact I can shave a second or two off, at least. ViggyNash fucked around with this message at 01:22 on Sep 9, 2014 |
# ¿ Sep 9, 2014 01:15 |
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BrumDart posted:Just sent in my replay, this track did not agree with me at all. I know I could take 1 second off my time if I could be lucky enough to string together a lap without a tiny mistake wrecking it. But there's no way I could improve it beyond that. I didn't even make the AT and I feel like I'm at my wit's end. I've not been all that great on the other tracks so maybe this one just happens to be my forte.
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# ¿ Sep 9, 2014 02:30 |
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CVE posted:If it helps you I think Viggy's post is for the new track posted above since we go back to a Monday deadline schedule. the AT in the current one was really hard if you aren't technically proficient or had the time to brute force it with sheer time and effort. Right, should have mentioned my post is about the indoor track. But as hard as the last track was, I'm surprised I didn't do worse.
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# ¿ Sep 9, 2014 17:50 |
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Oh man, having already missed 3 tracks this might save me from having an overall mediocre score... ... 10 minutes? Really? That means each lap will be over 2 minutes long. drat, will this be painful.
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# ¿ Sep 9, 2014 21:38 |
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Is anyone else having an issue submitting for track 6? I keep getting an error telling me to check the file and try again later. I tried multiple replays and got the same result.
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# ¿ Sep 12, 2014 14:57 |
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Thistledown posted:Maybe it's because I hopped in a few races late but I'm feeling good about 10+B+GTs length. Tracks this season have been nice and varied so I feel like I'm working different stuff each week, keeps it fresh. My opinion is the same for the most part. As long as they stay varied, ill probably keep going.
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# ¿ Sep 12, 2014 23:51 |
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Im for that last option.
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# ¿ Sep 14, 2014 00:11 |
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Foozle posted:I'm not sure if I'm burning out on trackmania or if it's just the current track that isn't doing it for me. There's a couple bits where I keep getting wedged under geometry that are getting frustrating. Also just gently caress that dirt bit. I know it can be done better but I might as well be riding around that on a tricycle. Dirt? Except for the grass turn at the end, you don't need to touch the dirt at all. e: Unless of course I'm doing this completely wrong. If I've learned anything here, it's that's always possible.
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# ¿ Sep 14, 2014 19:32 |
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Renegret posted:I avoid the dirt myself. I lose too much speed going into the dirt, and you don't accelerate as well on the dirt either. That's just me though, I'm willing to admit it's the slower of all your options and I just haven't found the right line yet. If we're talking about the dirt patches after going under the curved sculpture bit, I just powerslide my way around the dirt curve. It keeps speed pretty well and you don't lose control like you would coming off the dirt. Renegret posted:I'm paranoid about this track because my run is very solid, but I feel like I'm missing something. I don't know what it is, I just feel like there's some huge time saver somewhere that I haven't found yet. I kinda have the same feeling, especially because I'm not using that odd jump pad towards the end. I can't take a sharp enough turn and keep enough speed to be able to jump the block, and I don't feel like you lose much speed just going around. My prediction is that Entropist uses it effortlessly and gets a gains a good second on us chumps.
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# ¿ Sep 14, 2014 19:59 |
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Dammit why can't the times be out yet. I actually feel pretty good about my time for once. e: Well, 20's is still better than 30's. e2: But globally, I'm first among people missing 2+ times. And its Goontrack time! ViggyNash fucked around with this message at 16:40 on Sep 15, 2014 |
# ¿ Sep 15, 2014 16:02 |
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is right. e: Really technical track this time with yet another taunting jump pad at the very end. I know you can make it to the finish from there, but I just keep falling short. Some Trackmania map editor questions: You know how a tile, beofre you place it, has a green or red box indicating whether it can or can't be placed? What does a blue box indicate? How can you force pieces to no-clip, like Entropist did with the curved statue(?) piece and the concrete block at the beginning? ViggyNash fucked around with this message at 21:03 on Sep 15, 2014 |
# ¿ Sep 15, 2014 17:50 |
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SupSuper posted:There's a checkpoint on the right so I doubt you can skip it and jump straight to the finish, but you can use the jump to go straight into that checkpoint instead. I somehow mentally edited out the existence of that checkpoint. It doesn't seem like that would save a lot of time, maybe a few tenths, but that's still something. Now, if only I could get there without crashing...
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# ¿ Sep 16, 2014 03:02 |
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Man, the AT is so low it may as well not exist for me. I just pulled off a drat good run an shaved nearly 2 seconds off and only went from silver to gold, and I don't know how I'm going to get more than .5 off my current time.
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# ¿ Sep 17, 2014 18:01 |
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AtomicSX posted:Hey Aas, if there's only a couple hundreths of a second between the winners, could we do a top 2 (or more) for the "winner" replay like we did last season? I remember it being cool to watch where one would lose time but make it up in other sections of the track. At least you got there. I might just send in my non-AT time and hope I'm not lower than 40th.
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# ¿ Sep 19, 2014 20:53 |
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FIRST TIME IN THE TOP 15! I was totally not expecting 15th, so I guess everyone had trouble with this one, relatively.
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# ¿ Sep 22, 2014 18:55 |
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Entropist posted:They will affect it just like the other regular tracks! Welp, I guess something had to balance my joy of getting a not lovely rank on the last track. I can't even finish the goon track.
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# ¿ Sep 24, 2014 21:41 |
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# ¿ Apr 28, 2024 16:06 |
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I lost an entire minute and dropped 10 positions because of GT1. What's worse, I now have less time to work on the tracks than I have for the first 8 weeks.
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# ¿ Sep 29, 2014 17:56 |