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Great adventurers and powerful warriors you have traveled the lands, well at least some of them, and have begun earning a name for yourselves. In fact your name has traveled far enough for Woarsten Nanther, patriarch of House Nanther in Melvaunt, who has sent for you. Believing you to be interested in gold and politically impartial. He has called you to Melvaunt to find his missing son Oreal, while avoiding as much of the city politics as possible. He has sent you his seal to give you free access to Melvaunt. You have traveled far and wide and now you are arriving in Melvaunt to find a man's son, and perhaps stops a civil war. .... * Okay because Piell is a cruel man I have been talked into running another adventure. This time over Roll20. * Since my schedule is fairly busy I am planning to run this starting at 5 pacific, 7 central, time on Wednesdays. * Depending on how quickly we get a good number of applicants we might start next week, otherwise the week after should be good. * This will be a 4th level unlimited gestalt 3.5 game, because that is what Piell wanted so blame him. * I plan on taking 4 players. * Fast feats * 32 point buy * standard 4th level gold Ryuujin fucked around with this message at 20:17 on Aug 6, 2014 |
# ? Aug 6, 2014 20:09 |
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# ? Apr 27, 2024 01:17 |
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WHAT HAVE I DONE (a good thing).
Piell fucked around with this message at 18:58 on Aug 11, 2014 |
# ? Aug 6, 2014 20:16 |
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If my schedule cooperates I should be free. I'll submit a man because I'm insane.
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# ? Aug 6, 2014 23:50 |
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Edit: I can't read. Roll20 won't work for me over here.
NovaLion fucked around with this message at 04:41 on Aug 7, 2014 |
# ? Aug 7, 2014 04:33 |
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Psion/factotum incoming
Piell fucked around with this message at 18:35 on Aug 11, 2014 |
# ? Aug 7, 2014 06:05 |
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I plan on rolling a character later today. times should work well for me.
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# ? Aug 7, 2014 12:39 |
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I hope I did this rightpre:Kalesh the Chaotic Male Catfolk Ranger 3/scout 4 Chaotic Neutral Strength 16 (+3) Dexterity 21 (+5) Constitution 12 (+1) Intelligence 10 (+0) Wisdom 12 (+1) Charisma 12 (+1) Size: Medium Height: 5' 1" Weight: 210 lb Skin: Pale Eyes: Green Hair: White Total Hit Points: 26 Speed: 40 feet Armor Class: 18 = 10 +5 [dexterity] +3 [studded leather] Touch AC: 15 Flat-footed: 13 Initiative modifier: +10 = +5 [dexterity] +4 [improved initiative] +1 [battle fortitude] Fortitude save: +6 = 4 [base] +1 [constitution] +1 [battle fortitude] Reflex save: +9 = 4 [base] +5 [dexterity] Will save: +2 = 1 [base] +1 [wisdom] Attack (handheld): +7 = 4 [base] +3 [strength] Attack (unarmed): +7 = 4 [base] +3 [strength] Attack (missile): +11 = 4 [base] +5 [dexterity] +1 Grapple check: +7 = 4 [base] +3 [strength] Languages: Common Catfolk Feats: Endurance [free to rangers] Improved Initiative Point Blank Shot Rapid Shot [ranger archery track] Track [free to rangers] Precise Shot [Scout bonus feat] Weapon Focus (composite longbow) Skill Name Misc. Modifier Appraise Int 0 = +0 Balance Dex* 5 = +5 Bluff Cha 1 = +1 Climb Str* 10 = +3 +7 Concentration Con 1 = +1 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 5 = +5 Forgery Int 0 = +0 Gather Info Cha 1 = +1 Heal Wis 1 = +1 Hide Dex* 11= +5 +7 Intimidate Cha 1 = +1 Jump Str* 3 = +3 Kno (nature) Int 7 = +0 +7 Listen Wis 10= +1 +7 +2 [catfolk] Move Silently Dex* 14= +5 +7 +2 [catfolk] Ride Dex 5 = +5 Search Int 0 = +0 Sense Motive Wis 1 = +1 Spot Wis 8 = +1 +7 Survival Wis 1 = +1 Swim Str** 3 = +3 Use Rope Dex 5 = +5 * = check penalty for wearing armor Know Nature >=5 ranks gives +2 on survival checks above ground. Catfolk: Cat-headed humanoids. +4 dexterity, +2 charisma have been added already. Level adjustment +1. Low-light vision. +2 racial bonus on listen and move silently. Ranger: Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (roll level + charisma bonus) Endurance (level 3) Scout: Skirmish (Ex) +1 armor/+1d6 dmg after move 10 feet Trapfinding Battle Fortitude Trackless Step Uncanny Dodge Favored Enemies: Humanoids (orc) +2 This ranger chose the archery track. Kalesh's Equipment: elvencraft masterwork composite longbow (+3str) +1 3000gp (1d8+3+1cold) masterwork Studded leather armor 125gp healing belt 750gp Least Crystal of energy assault[cold] 600gp 25gp left r00tn00b fucked around with this message at 18:34 on Aug 11, 2014 |
# ? Aug 7, 2014 20:35 |
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I think I'll hop in on this. Haven't played 3.5 in a long time. Edit: I know this is a gestalt game, and thus ridiculous, but HOW ridiculous are we going? Like, are we just havin' cool times, or are we looking to crush everything in our path? What program are you guys using to build your characters? Finally, is there a chance of this continuing after Sons of Gruumsh? Gharbad the Weak fucked around with this message at 00:21 on Aug 12, 2014 |
# ? Aug 10, 2014 20:17 |
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I'm working on a Swordsage|...SOMETHING. Either Rogue for a skillmonkey/damage build, or a buffing casting class. I figure I'm already playing a crusader in one game, and we've got a warblade here, so swordsage is a go. Edit: Statting out a Swordsage|Psychic Warrior. I'll be finished with it soon, hopefully today. Gharbad the Weak fucked around with this message at 18:31 on Aug 11, 2014 |
# ? Aug 11, 2014 00:55 |
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Gharbad the Weak posted:I'm working on a Swordsage|...SOMETHING. Either Rogue for a skillmonkey/damage build, or a buffing casting class. I figure I'm already playing a crusader in one game, and we've got a warblade here, so swordsage is a go. Can't wait to see what you have made for the game.
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# ? Aug 11, 2014 18:44 |
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New idea!pre:Male Tiefling Factotum 4/Psion 4 Chaotic Good Strength 8 (-1) Dexterity 16 (+3) Constitution 12 (+1) Intelligence 21 (+5) Wisdom 14 (+2) Charisma 6 (-2) Total Hit Points: 30 Speed: 30 feet Armor Class: 17 = 10 +4 [chain shirt] +3 [dexterity] Touch AC: 13 Flat-footed: 14 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +7 = 4 [base] +3 [dexterity] Will save: +6 = 4 [base] +2 [wisdom] Attack (handheld): +2 = 3 [base] -1 [strength] Attack (unarmed): +2 = 3 [base] -1 [strength] Attack (missile): +6 = 3 [base] +3 [dexterity] Grapple check: +2 = 3 [base] -1 [strength] Languages: Common Draconic Giant Goblin Infernal Orc Sylvan Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] Feats: Knowledge Devotion Font of Inspiration Font of Inspiration Psicrystal Affinity [Bonus] Skills Bluff Cha 5 = -2 +5 +2 [tiefling] Concentration Con 8 = +1 +7 Diplomacy Cha 1 = -2 +1 +2 [bluff] Disable Device Dex 4 = +3 +1 Escape Artist Dex* 4 = +3 +1 Hide Dex* 5 = +3 +2 [tiefling] Knowledge (arcana) Int 10 = +5 +5 Knowledge (dungeon) Int 6 = +5 +1 Knowledge (local) Int 12 = +5 +7 Knowledge (nature) Int 10 = +5 +5 Knowledge (nobility) Int 6 = +5 +1 Knowledge (religion) Int 10 = +5 +5 Knowledge (planes) Int 10 = +5 +5 Listen Wis 9 = +2 +7 Open Lock Dex 4 = +3 +1 Search Int 6 = +5 +1 Sleight of Hand Dex* 6 = +3 +1 +2 [bluff] Spellcraft Int 8 = +5 +1 +2 [Knowledge, arcane] Spot Wis 9 = +2 +7 Tumble Dex* 10 = +3 +7 Use Magic Device Cha 5 = -2 +7 Autohypnosis Wis 5 = +2 +1 +2 [concentration] * = check penalty for wearing armor Bluff >=5 ranks gives +2 on disguise checks to act in character. Know Nature >=5 ranks gives +2 on survival checks above ground. Know Planes >=5 ranks gives +2 on survival checks on other planes. Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls. Lesser Tiefling: +2 dexterity, +2 intelligence, -2 charisma (already included) Darkness once per day Darkvision (see 60 feet in pitch-dark) Cold, fire, & electricity resistance 5 Factotum: Adventuring scholar able to stand in for a member of any other basic class for a limited time. Many special abilities, based around "inspiration point" system. See "Dungeonscape". Psion: 27 PP/day Powers Known: 1st (5): 2nd (4): Piell fucked around with this message at 19:03 on Aug 11, 2014 |
# ? Aug 11, 2014 18:56 |
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Well, Ryuujin hasn't posted in a while, and Piell switched classes, so I'm going to see if a Warblade|Psychic Warrior is too MAD to live. I'd really like to know if I'm just building for level 4, or if this could continue onward, though.
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# ? Aug 12, 2014 00:22 |
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Edit: Major whoops, hold on Here's the basics of the build. PRETTY MUCH EVERYTHING IS SUBJECT TO CHANGE Race: Azurin Class: Unarmed Swordsage 4| Psychic Warrior 4 Ability Scores: 14/14/15/8/16/10 Good saves: All HD: D8 Power Points: 9 (HIGHLY DECEPTIVE, see below!) Essentia: 2 Class Skills: 6 Concentration, Jump, Hide, Move Silently, Tumble Level 1 feats: Azurin Bonus: Azure Talent Flaw: Psicrystal Affinity Psychic Warrior 1: Psycarnum Infusion 1: Adaptive Style Powers gained: Force Screen Discipline Focus: Shadow Hand Stances Gained: Island of Blades Maneuvers Gained: Shadow Blade Technique Clinging Shadow Strike Wolf Fang Strike Counter Charge Sapphire Nightmare Blade Burning Blade Level 2: Feat 2: KINDA DEPENDS ON IF WE'RE STAYING AT LEVEL 4 OR NOT Psychic Warrior 2: Intuitive Attack Powers Gained: Expansion Stances Gained: Stance of Clairity Maneuvers Gained: Sudden Leap Level 3: Powers Gained: Offensive Precognition Maneuvers Gained: Shadow Jaunt Level 4: Feat 4: Psicrystal Containment Powers Gained: Strength of my Enemy Maneuvers Gained:Mountain Hammer +1 Wisdom So, the power point total is highly deceptive, because Psycarnum Infusion allows a psychic warrior to expend psionic focus to treat Azure Talent as if it had max possible essentia for one round. So, we can have up to 2 essentia in it, and, basically, for one round, we get 4 temporary PP, which can be immediately used to fuel Force Screen, Expansion, or Offensive Precognition for 4 minutes. So, as long as we scout (I'M LOOKIN' AT YOU, KALESH), my yet-to-be-named guy can enter every combat with Force Screen, Expansion and Offensive Precognition already up. Then, as long as he and his psicrystal enter combat with focus, Strength of my Enemy can be used twice without spending any actual PP. In this build, the Psychic Warrior is purely a passive buffing class. Changes due to Force Shield, Expansion and Precognition, offensive +4 AC Shield (applies against incorporeal touch attacks) from Force Screen (1 pp) +2 Strength, -2 Dex, -1 AC, -1 Attack, 10 foot reach, large sized, unarmed damage increases to 2d6 from Expansion (1 pp +2pp to increase duration to 1min/lvl) +2 insight attack from Precognition, Offensive (1pp, +3pp to increase attack bonus to +2) Strength of my Enemies can be cast using one of the two psionic focuses as a standard action, giving me 4 rounds of capacity to deal strength damage and gain some strength enhancement bonuses. As you can see, there's a LOT to make sure it's working correctly, and there's a couple feats that would change if we're not moving on from 4, but with two guys going ranged/skirmisher types, I figure we need a front line brute. Also might change things depending on what our fourth member does. If I'm more The Guy In Front, I'll focus more on Setting Sun. Edit: If I'm the Guy Up Front, I'll probably have a maneuver progression like: 1: Counter Charge, Mighty Throw, Wolf Fang Strike, Sudden Leap, Moment of Perfect Mind, Burning Blade, [Flame's Blessing] 2: Charging Minotaur, [Child of Shadow] 3: Cloak of Deception 4: Shadow Jaunt, Action Before Thought (drop Wolf Fang Strike) 5: Devastating Throw [Pearl of Black Doubt] 6: Feigned Opening, Insightful Strike(drop Burning Blade) and power wise, go with 5: Hustle 6: Psionic Lion's Charge And probably taking Improved Essentia Capacity at my empty feat slot, in preparation for level 6. Gharbad the Weak fucked around with this message at 20:46 on Aug 12, 2014 |
# ? Aug 12, 2014 02:19 |
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The game is level 4, there might be enough encounters to get to level 5, maybe even to level 6, but probably not beyond that.
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# ? Aug 12, 2014 05:51 |
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Okay don't seem to have enough character submissions yet, so will be extending recruit for a week.
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# ? Aug 14, 2014 21:57 |
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# ? Apr 27, 2024 01:17 |
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Okay never got any more submissions, and interest seems to have died, perhaps because of the other unlimited gestalt recruit, so I am calling this dead.
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# ? Aug 21, 2014 22:59 |