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Ryuujin
Sep 26, 2007
Dragon God


Great adventurers and powerful warriors you have traveled the lands, well at least some of them, and have begun earning a name for yourselves. In fact your name has traveled far enough for Woarsten Nanther, patriarch of House Nanther in Melvaunt, who has sent for you. Believing you to be interested in gold and politically impartial. He has called you to Melvaunt to find his missing son Oreal, while avoiding as much of the city politics as possible. He has sent you his seal to give you free access to Melvaunt.

You have traveled far and wide and now you are arriving in Melvaunt to find a man's son, and perhaps stops a civil war.

....



* Okay because Piell is a cruel man I have been talked into running another adventure. This time over Roll20.

* Since my schedule is fairly busy I am planning to run this starting at 5 pacific, 7 central, time on Wednesdays.

* Depending on how quickly we get a good number of applicants we might start next week, otherwise the week after should be good.

* This will be a 4th level unlimited gestalt 3.5 game, because that is what Piell wanted so blame him.

* I plan on taking 4 players.

* Fast feats

* 32 point buy

* standard 4th level gold

Ryuujin fucked around with this message at 20:17 on Aug 6, 2014

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Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
WHAT HAVE I DONE (a good thing).

Piell fucked around with this message at 18:58 on Aug 11, 2014

Rhjamiz
Oct 28, 2007

If my schedule cooperates I should be free. I'll submit a man because I'm insane.

NovaLion
Jun 2, 2013

REMEMBER
Edit: I can't read. Roll20 won't work for me over here.

NovaLion fucked around with this message at 04:41 on Aug 7, 2014

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Psion/factotum incoming

Piell fucked around with this message at 18:35 on Aug 11, 2014

r00tn00b
Apr 6, 2005
I plan on rolling a character later today. times should work well for me.

r00tn00b
Apr 6, 2005
I hope I did this right


pre:
Kalesh the Chaotic

Male Catfolk Ranger 3/scout 4
Chaotic Neutral

Strength 	16	(+3)
Dexterity 	21	(+5)
Constitution 	12	(+1)
Intelligence 	10	(+0)
Wisdom 	        12	(+1)
Charisma 	12	(+1)
	
Size: 	Medium
Height: 	5' 1"
Weight: 	210 lb
Skin: 	Pale
Eyes: 	Green
Hair: 	White

Total Hit Points: 26

Speed: 40 feet

Armor Class: 18 = 10 +5 [dexterity] +3 [studded leather]

    Touch AC: 15
    Flat-footed: 13

Initiative modifier:	+10	= +5 [dexterity] +4 [improved initiative] +1 [battle fortitude]
Fortitude save:	+6	= 4 [base] +1 [constitution]  +1 [battle fortitude]
Reflex save:	+9	= 4 [base] +5 [dexterity]
Will save:	+2	= 1 [base] +1 [wisdom]
Attack (handheld):	+7	= 4 [base] +3 [strength]
Attack (unarmed):	+7	= 4 [base] +3 [strength]
Attack (missile):	+11	= 4 [base] +5 [dexterity] +1
Grapple check:	+7	= 4 [base] +3 [strength]


Languages:	Common Catfolk

Feats:

    Endurance	[free to rangers]
    Improved Initiative	
    Point Blank Shot	
    Rapid Shot	[ranger archery track]
    Track	[free to rangers]
    Precise Shot [Scout bonus feat]
    Weapon Focus (composite longbow)

Skill Name
	
Misc.
Modifier
Appraise 	Int 	0 = 	+0		
Balance 	Dex* 	5 = 	+5		
Bluff 	        Cha 	1 = 	+1		
Climb 	        Str* 	10 = 	+3	+7 	
Concentration 	Con 	1 = 	+1				
Diplomacy 	Cha 	1 = 	+1		
Disguise 	Cha 	1 = 	+1		
Escape Artist 	Dex* 	5 = 	+5		
Forgery 	Int 	0 = 	+0		
Gather Info 	Cha 	1 = 	+1		
Heal 	        Wis 	1 = 	+1
Hide 	        Dex* 	11= 	+5	+7 	
Intimidate 	Cha 	1 = 	+1		
Jump 	        Str* 	3 = 	+3		
Kno (nature) 	Int 	7 = 	+0	+7 	
Listen   	Wis 	10= 	+1	+7 	+2 [catfolk]
Move Silently 	Dex* 	14= 	+5	+7 	+2 [catfolk]		
Ride  	        Dex 	5 = 	+5		
Search  	Int 	0 = 	+0		
Sense Motive 	Wis 	1 = 	+1		
Spot     	Wis 	8 = 	+1	+7 	
Survival 	Wis 	1 = 	+1		
Swim 	        Str** 	3 = 	+3
Use Rope 	Dex 	5 = 	+5
		

* = check penalty for wearing armor

Know Nature >=5 ranks gives +2 on survival checks above ground.



Catfolk:

    Cat-headed humanoids.
    +4 dexterity, +2 charisma have been added already.
    Level adjustment +1.
    Low-light vision.
    +2 racial bonus on listen and move silently.


Ranger:

    Favored enemies
    Track as bonus feat (already included)
    Combat Style
    Endurance
    Wild empathy (roll level + charisma bonus)
    Endurance (level 3)


Scout:
    Skirmish (Ex) +1 armor/+1d6 dmg after move 10 feet
    Trapfinding 
    Battle Fortitude 
    Trackless Step 
    Uncanny Dodge 



Favored Enemies:

    Humanoids (orc) +2

This ranger chose the archery track.

	
Kalesh's Equipment:
elvencraft masterwork composite longbow (+3str) +1 3000gp (1d8+3+1cold)
masterwork Studded leather armor 125gp
healing belt 750gp
Least Crystal of energy assault[cold] 600gp
25gp left

r00tn00b fucked around with this message at 18:34 on Aug 11, 2014

Gharbad the Weak
Feb 23, 2008

This too good for you.
I think I'll hop in on this. Haven't played 3.5 in a long time.

Edit: I know this is a gestalt game, and thus ridiculous, but HOW ridiculous are we going? Like, are we just havin' cool times, or are we looking to crush everything in our path?

What program are you guys using to build your characters?

Finally, is there a chance of this continuing after Sons of Gruumsh?

Gharbad the Weak fucked around with this message at 00:21 on Aug 12, 2014

Gharbad the Weak
Feb 23, 2008

This too good for you.
I'm working on a Swordsage|...SOMETHING. Either Rogue for a skillmonkey/damage build, or a buffing casting class. I figure I'm already playing a crusader in one game, and we've got a warblade here, so swordsage is a go.

Edit: Statting out a Swordsage|Psychic Warrior. I'll be finished with it soon, hopefully today.

Gharbad the Weak fucked around with this message at 18:31 on Aug 11, 2014

r00tn00b
Apr 6, 2005

Gharbad the Weak posted:

I'm working on a Swordsage|...SOMETHING. Either Rogue for a skillmonkey/damage build, or a buffing casting class. I figure I'm already playing a crusader in one game, and we've got a warblade here, so swordsage is a go.

Edit: Statting out a Swordsage|Psychic Warrior. I'll be finished with it soon, hopefully today.

Can't wait to see what you have made for the game.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
New idea!

pre:
 Male Tiefling Factotum 4/Psion 4
Chaotic Good

Strength 	8	(-1)
Dexterity 	16	(+3)
Constitution 	12	(+1)
Intelligence 	21	(+5)
Wisdom 		14	(+2)
Charisma 	6	(-2)

Total Hit Points: 30

Speed: 30 feet

Armor Class: 17 = 10 +4 [chain shirt] +3 [dexterity]

    Touch AC: 13
    Flat-footed: 14

Initiative modifier:	+3	= +3 [dexterity]
Fortitude save:		+2	= 1 [base] +1 [constitution]
Reflex save:		+7	= 4 [base] +3 [dexterity]
Will save:		+6	= 4 [base] +2 [wisdom]
Attack (handheld):	+2	= 3 [base] -1 [strength]
Attack (unarmed):	+2	= 3 [base] -1 [strength]
Attack (missile):	+6	= 3 [base] +3 [dexterity]
Grapple check:		+2	= 3 [base] -1 [strength]

Languages:	Common Draconic Giant Goblin Infernal Orc Sylvan

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Feats:
    Knowledge Devotion
    Font of Inspiration
    Font of Inspiration
    Psicrystal Affinity [Bonus]

Skills
Bluff 			Cha 	5 = 	-2	+5 	+2 [tiefling]		
Concentration 		Con 	8 = 	+1	+7 			
Diplomacy 		Cha 	1 = 	-2	+1 	+2 [bluff]
Disable Device 		Dex 	4 = 	+3	+1 	
Escape Artist 		Dex* 	4 = 	+3	+1 	
Hide 			Dex* 	5 = 	+3		+2 [tiefling]
Knowledge (arcana) 	Int 	10 = 	+5	+5 	
Knowledge (dungeon) 	Int 	6 = 	+5	+1 	
Knowledge (local) 	Int 	12 = 	+5	+7 	
Knowledge (nature) 	Int 	10 = 	+5	+5 	
Knowledge (nobility) 	Int 	6 = 	+5	+1 	
Knowledge (religion) 	Int 	10 = 	+5	+5 	
Knowledge (planes) 	Int 	10 = 	+5	+5 	
Listen 			Wis 	9 = 	+2	+7 			
Open Lock 		Dex 	4 = 	+3	+1 			
Search 			Int 	6 = 	+5	+1 		
Sleight of Hand 	Dex* 	6 = 	+3	+1 	+2 [bluff]
Spellcraft 		Int 	8 = 	+5	+1 	+2 [Knowledge, arcane]
Spot 			Wis 	9 = 	+2	+7 	
Tumble 			Dex* 	10 = 	+3	+7 	
Use Magic Device 	Cha 	5 = 	-2	+7 	
Autohypnosis 		Wis 	5 = 	+2	+1 	+2 [concentration]

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.

Lesser Tiefling:
    +2 dexterity, +2 intelligence, -2 charisma (already included)
    Darkness once per day
    Darkvision (see 60 feet in pitch-dark)
    Cold, fire, & electricity resistance 5

Factotum:
    Adventuring scholar able to stand in for a member of any other basic class for a limited time.
    Many special abilities, based around "inspiration point" system. See "Dungeonscape".

Psion:
    27 PP/day
    Powers Known:
	1st (5):
	2nd (4): 

Piell fucked around with this message at 19:03 on Aug 11, 2014

Gharbad the Weak
Feb 23, 2008

This too good for you.
Well, Ryuujin hasn't posted in a while, and Piell switched classes, so I'm going to see if a Warblade|Psychic Warrior is too MAD to live. I'd really like to know if I'm just building for level 4, or if this could continue onward, though.

Gharbad the Weak
Feb 23, 2008

This too good for you.
Edit: Major whoops, hold on

Here's the basics of the build. PRETTY MUCH EVERYTHING IS SUBJECT TO CHANGE

Race: Azurin
Class: Unarmed Swordsage 4| Psychic Warrior 4

Ability Scores: 14/14/15/8/16/10
Good saves: All
HD: D8
Power Points: 9 (HIGHLY DECEPTIVE, see below!)
Essentia: 2

Class Skills: 6
Concentration, Jump, Hide, Move Silently, Tumble
Level 1 feats:
Azurin Bonus: Azure Talent
Flaw: Psicrystal Affinity
Psychic Warrior 1: Psycarnum Infusion
1: Adaptive Style

Powers gained: Force Screen

Discipline Focus: Shadow Hand
Stances Gained: Island of Blades

Maneuvers Gained:
Shadow Blade Technique
Clinging Shadow Strike
Wolf Fang Strike
Counter Charge
Sapphire Nightmare Blade
Burning Blade

Level 2:
Feat 2: KINDA DEPENDS ON IF WE'RE STAYING AT LEVEL 4 OR NOT
Psychic Warrior 2: Intuitive Attack

Powers Gained: Expansion
Stances Gained: Stance of Clairity
Maneuvers Gained: Sudden Leap

Level 3:

Powers Gained: Offensive Precognition
Maneuvers Gained: Shadow Jaunt

Level 4:
Feat 4: Psicrystal Containment
Powers Gained: Strength of my Enemy
Maneuvers Gained:Mountain Hammer
+1 Wisdom





So, the power point total is highly deceptive, because Psycarnum Infusion allows a psychic warrior to expend psionic focus to treat Azure Talent as if it had max possible essentia for one round. So, we can have up to 2 essentia in it, and, basically, for one round, we get 4 temporary PP, which can be immediately used to fuel Force Screen, Expansion, or Offensive Precognition for 4 minutes. So, as long as we scout (I'M LOOKIN' AT YOU, KALESH), my yet-to-be-named guy can enter every combat with Force Screen, Expansion and Offensive Precognition already up. Then, as long as he and his psicrystal enter combat with focus, Strength of my Enemy can be used twice without spending any actual PP. In this build, the Psychic Warrior is purely a passive buffing class.



Changes due to Force Shield, Expansion and Precognition, offensive
+4 AC Shield (applies against incorporeal touch attacks) from Force Screen (1 pp)
+2 Strength, -2 Dex, -1 AC, -1 Attack, 10 foot reach, large sized, unarmed damage increases to 2d6 from Expansion (1 pp +2pp to increase duration to 1min/lvl)
+2 insight attack from Precognition, Offensive (1pp, +3pp to increase attack bonus to +2)

Strength of my Enemies can be cast using one of the two psionic focuses as a standard action, giving me 4 rounds of capacity to deal strength damage and gain some strength enhancement bonuses.

As you can see, there's a LOT to make sure it's working correctly, and there's a couple feats that would change if we're not moving on from 4, but with two guys going ranged/skirmisher types, I figure we need a front line brute.

Also might change things depending on what our fourth member does. If I'm more The Guy In Front, I'll focus more on Setting Sun.

Edit:

If I'm the Guy Up Front, I'll probably have a maneuver progression like:

1: Counter Charge, Mighty Throw, Wolf Fang Strike, Sudden Leap, Moment of Perfect Mind, Burning Blade, [Flame's Blessing]
2: Charging Minotaur, [Child of Shadow]
3: Cloak of Deception
4: Shadow Jaunt, Action Before Thought (drop Wolf Fang Strike)
5: Devastating Throw [Pearl of Black Doubt]
6: Feigned Opening, Insightful Strike(drop Burning Blade)

and power wise, go with

5: Hustle
6: Psionic Lion's Charge

And probably taking Improved Essentia Capacity at my empty feat slot, in preparation for level 6.

Gharbad the Weak fucked around with this message at 20:46 on Aug 12, 2014

Ryuujin
Sep 26, 2007
Dragon God
The game is level 4, there might be enough encounters to get to level 5, maybe even to level 6, but probably not beyond that.

Ryuujin
Sep 26, 2007
Dragon God
Okay don't seem to have enough character submissions yet, so will be extending recruit for a week.

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Ryuujin
Sep 26, 2007
Dragon God
Okay never got any more submissions, and interest seems to have died, perhaps because of the other unlimited gestalt recruit, so I am calling this dead.

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