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Sulla-Marius 88 posted:Wait I'm confused, at what point did that guy die Drug muling in the flight. You swallow a condom full of drugs, but if the condom bursts in your stomach, you overdose.
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# ¿ Aug 11, 2014 19:42 |
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# ¿ Apr 27, 2024 11:30 |
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I think I'll sign up. I played Wraith once and this seems like the New World of Darkness version.
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# ¿ Aug 11, 2014 19:44 |
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Tirade posted:Oh poo poo yeah um leave flaws blank I don't know what they do yet either. They've not come up in LP or Xylo's games. In old world of darkness you could take them at character creation for a set amount of extra XP. In new world of darkness you take them and every time you role play your flaw or that it impacts the game, you get bonus XP. For ease of bookkeeping I like to make sure everyone has equal XP, so I don't allow them in my games, but it's up to you.
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# ¿ Aug 11, 2014 19:57 |
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Okay, so, can you clarify how it is we are reborn? Do we come back to life instantly? Do we wake up in the morgue a day later? What I'm getting at is do our characters have to find a new life? Are there tons of questions from friends/loved ones/witnesses about how they saw us decapitated or why the cancer completely disappeared when we were on our deathbed or what? I've got a few ideas for characters, but if they died in a public way, that could make it awkward.
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# ¿ Aug 11, 2014 20:53 |
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How long after our first death will the game be taking place? My character will have died quite publicly and in the moments after his death, he'll have wanted to escape and keep his real identity quiet. Are we starting right after death, and I should leave that escape up to how you/the dice decide, or is it going to be a day or two later?
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# ¿ Aug 11, 2014 23:38 |
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mills's character, who was basically mills
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# ¿ Aug 12, 2014 00:02 |
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His character had his head ripped off.
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# ¿ Aug 12, 2014 00:10 |
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Here's my character: Here's his Threshold: Here's his Geist: Background: Colonel Michael Evans, born and raised in Canberra. He'd always wanted to be an explorer, but his grades never kept up with his ambition. Naturally charismatic and attractive, Michael joined the Royal Australian Air Force in the flight program. He graduated with honors, by virtue of classmates slipping him copies of the exam answers. With some help from friends in high places, he got his name put ahead of more qualified people and ended up being loaned out to NASA. He was finally going to be an explorer. He excelled at all the physical, psychological, and manual tests, though again his written exams were a little more harrowing. With some reservations, NASA approved him for space flight. His first mission, he was to be the co-pilot on a routine resupply mission to the International Space Station. The trip was short and uneventful, but he'd never felt anything so amazing as being in space. However, during re-entry, a red light came on his display. He wracked his brain trying to remember what that meant. "You got that?" the mission commander asked. "Oh yeah, she's alright," he responded, sweating and staring at the red light, now blinking frantically. He was terrified to admit that he had no clue what he was doing and that he didn't belong there in the first place. If he admitted his ignorance, they'd never let him go back up. Mission control radioed in, but he assured them everything was under control, that he'd already handled it, as he closed his eyes, praying to remember what he was supposed to do. His prayers were never answered. His shuttle burnt up on re-entry somewhere north of Canberra. However he was offered a second chance by the shadowy figure of an old hunter. The hunter told him there was so much more out there to explore, so much that no one had ever seen or done before. Michael jumped at the chance. He awoke in field of grain, surrounded by firey wreckage, body broken but impossibly alive, with an old compass in his hand. He realized no one would believe him if he told them how he'd survived. He knew they would question him endlessly, that they would find out the truth and forever expose him for the fraud and the coward that he really is. Had he been given a second chance at life only to spend it all in prison? Better if everyone thought he really was dead. That way they'd have to treat him with some respect, assume the best, that there really was some unpreventable malfunction. He dragged himself to a homeless shelter and feigned amnesia or insanity, while he coped with his guilt and confusion and fear. The hunter, however, pressured him to go out and explore.
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# ¿ Aug 12, 2014 01:47 |
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If that's too big or conflicts with the theme or something I'm cool with totally changing it.
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# ¿ Aug 12, 2014 02:07 |
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Hm. Maybe I'll change his hometown. I made him a Australian cause I was going to have him survive and them request to go home to Canberra on leave, but that would take months of debriefing so I changed it to him just escaping the debris and ditching his past. I actually looked it up and here has been one Australian astronaut
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# ¿ Aug 12, 2014 02:18 |
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I updated mine a little too, changing my keys from Primeval and Passion to Primeval and Stillness, and increasing Shroud to 2 and decreasing Oracle to 1. So, does that mean that I have Primeval Shroud 1 and 2, Stillness Shroud 1 and 2, Primeval Oracle 1 and Stillness Oracle 1?
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# ¿ Aug 12, 2014 07:12 |
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Hahaha
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# ¿ Aug 12, 2014 12:19 |
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Tirade posted:As I was whining about the pages and pages dedicated to describing what each manifestation does, I couldn't help thinking that there are players out there who would know it all off by heart, would have figured out the most game-breaking powers and would play each game exactly the same way, and would spend hours arguing with the DM about the definition of "harm" in paragraph 7 of page 193. I'm actually happier that most of you guys don't know the rules. This is why I only let people who have never played werewolf into my game. It also means if something is blatantly overpowered you can change it before they ever see it. For reference I'd never heard of Geist until I signed up so I'm in the dark as much as the others when it comes to the intricate mechanics. I played Wraith, but it was in Old World of Darkness and it was also in a situation where I'd never played it before and the DM was carefully controlling what we had access to, so I don't know much about it.
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# ¿ Aug 12, 2014 12:27 |
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Sulla-Marius 88 posted:i dont get this reference, what is it in my werewolf game, the characters went to an MMA gym to make some extra money by putting one of their guys in the ring, using super werewolf powers on the sly, and bet all their money on them. But werewolves in certain circumstances (like being beaten up in an MMA fight) may go berserk and kill everything around them uncontrollably, and welp.
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# ¿ Aug 12, 2014 14:12 |
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Hahaha. Whoops! Sulla: my werewolf game is like, cartoonish and exaggerated, so I don't know if it'd be a great signifier for how this game will go, in terms of what to expect.
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# ¿ Aug 12, 2014 14:30 |
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Tirade posted:For the smaller keystones (i.e. everyone's except BCR) you can pull them into the real world and push them back to the twilight with a thought, and many of the bound carry their keystones on display in the real world. Ghosts, geists and the bound will immediately recognise a keystone for what it is. You can never actually lose or destroy your keystone: If you lose it in the real world, recalling it to you is simply a matter of pushing it into the Twilight and pulling it back out, and if it's destroyed it will sit in the twilight for the rest of the scene. In that case I'd like to change my keystone to a handgrenade. (just kidding) Tirade posted:Additional BCR Death Ute Keystone Rules: Oh, so 90% of the time, his ute won't exist in the realworld, but he can summon it at any time and it lasts a scene. For Sulla, Soag, and BCR, these kinds of games use "scene" as an abstract unit of time. It's basically like a scene in a movie. It lasts as long as the action is going on or until we cut away to something else. A scene can last anywhere from a couple minutes to several hours, depending on what you're doing.
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# ¿ Aug 17, 2014 05:20 |
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Tirade posted:Dunstan
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# ¿ Aug 17, 2014 16:58 |
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I'm going to make another tiny modification to my character: I'm shifting a point from Survival to Firearms, and changing my specialty from Drive (Spacecraft) to Firearms (Pistols) because my character would have been trained on how to use a sidearm, and I don't think there will be many spaceships in this game. ------//------ I was looking at our character sheets to see who was the best at what. Turns out we're an extremely well-rounded group that has just about everything covered. Hambeet's the fightin'est. BCR has social stuff down, as well as driving (obviously) and repair stuff. Soag's got stealth, computers, and illegal stuff. Sulla's smarter and faster than everyone by a wide margin. I made my character kind of middle-of-the-road so I could cover/help with whatever other people need.
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# ¿ Aug 17, 2014 18:54 |
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Beetfauxnen posted:I, realise that, i use, a lot of commas, when i write. I write, something and then have to go back, and delete, all the super,flous comma's. Ditto,
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# ¿ Aug 18, 2014 13:22 |
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Beetfauxnen posted:I might change my keystone, I have not idea what I could use a plate for. I'll have a think about it. Slide rule? I thought the plate was pretty neat. It occurs to me mine could've been more useful, especially with the "always returns" property and my character's specialty at throwing. Actually I took direction sense, so the compass is kind of pointless I guess!
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# ¿ Aug 18, 2014 13:30 |
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Just want to say I'm really enjoying everyone's characters so far.
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# ¿ Aug 21, 2014 03:46 |
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Tirade posted:Ok cock-up number 1 spotted. Xylo you may have been confused by the fact that the date on the notice board message was a few months prior to when the game is set. That was a bit of a boo-boo, it's been updated. Oh no, I guess I misread the month. I even scrolled up to check the date and realized the funeral would be tomorrow night. Also after considering it, I'd like to change my keystone from a compass to a knife. Does our keystone relate to our Geist or to us? Would it be more in-line with things for it to be an aircraft survival knife, a swiss army knife, or some kind of jungle explorer's knife?
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# ¿ Aug 22, 2014 21:59 |
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Tirade posted:Xylo's manifestations: I swear I've never played this game before, I didn't know I was making Martian Manhunter. I'll remember the rest of the party when I'm on the Watchtower. And yeah, Michael was just going to wander around today and feel like poo poo and maybe try to help out some other homeless people until it's time to go to the fair. Totally cool fast-forwarding to that.
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# ¿ Sep 3, 2014 04:31 |
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Yeah he's in like all the cartoons. He has invisibility, invulnerability, and mind reading powers, which it seems like I do too.
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# ¿ Sep 3, 2014 14:59 |
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I consent to fast forward plot exposition. My character will studiously deny being a dead astronaut until it is explained that they all died, then he'll acknowledge it to y'all but only y'all.
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# ¿ Sep 9, 2014 16:57 |
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Hey tirade thanks for the fast forward to where we get to ask questions and also for the cool exposition. Much appreciated.
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# ¿ Sep 11, 2014 15:21 |
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Tirade posted:Soag's gonna be suspended from this scene. I'll have the results of the first round ready in a sec. Xylo let me know which way you want to run for cover - east, south, or ute. Haha. I wasn't going to be awake for another 4 hours but my kid woke me up like 5 minutes after you posted this.
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# ¿ Sep 13, 2014 10:05 |
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Tirade posted:Good stuff. Here's some details on your starting manifestations: Sulla, I think you've got your powers mixed a bit. Pyre-flame Curse stops the person from being able to make fires for the rest of the day and you need to touch them, Pyre-flame Rage lets you set them on fire at a distance.
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# ¿ Sep 13, 2014 15:02 |
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Oh I forgot all about speed scores. Yeah, your character is the fastest and has the best reaction time. I'm pretty fast too, I'll have to keep that in mind.
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# ¿ Sep 13, 2014 15:26 |
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Yeah I have 3. Oh well, my character's spineless, so it makes sense that he'll have to indulge his vice to get back willpower (cowardice).
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# ¿ Sep 14, 2014 09:09 |
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Tirade posted:I was hoping to get the next round of combat done this morning but didn't have time. I'll get to it this arvo. I used notepad on my PC mostly. I had one notepad where I typed up everyone's stats and what powers they had so I could reference it as needed, and at the top I had commonly used rolls for all players (what each person rolled to punch, to sneak, to spot things). I had another similar notepad for NPCs, villains, and some premade stats for generic vampires, generic thugs, generic cops. I had another notepad for general game info—character ideas (Swires left evidence behind), potential plot hooks (vampire prince is covering for them?), things people did and when things are going to happen (JP returns to apartment Wednesday). On that pad, during combat, I wrote a one or two word description of what each player was doing (Jarrod running forward, Alf punching thug; turn 3, new bad guys show up) so I could easily see what was going on without searching the thread, and who I'm waiting on. For tracking Rage, Gnosis, and Willpower, I had a simple tally app that worked really well. But then it got an automatic update and it erased all my tallies which basically was a nightmare and that's about when my game had to take a break. I don't know what's a good solution there. And I used a dice rolling app (Natural 20 but that's iphone only). I could generally run the game from my phone but combat always meant me having to be at the computer.
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# ¿ Sep 15, 2014 02:24 |
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Matthew Beet posted:Find a other app that doesn't randomly wipe on updater( none should though, did you back your phone up on your PC ever?) Nope. It was some small app with no reviews that just happened to meet my needs, but I've heard evernote is really good.
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# ¿ Sep 15, 2014 04:51 |
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Yeah, I rarely hook it up to my PC. It's my first smart phone and I haven't had it very long, so there's stuff I guess I'm dumb about. All my technological know-how is solidly rooted in the years I was in high school, when I had time to keep up to date. I can tell you all about defragging your hard drive. For Tirade, I don't know if this will help, but I basically used my notepads as very loose, very disorganized ways to arrange my thoughts and reference stuff. Here's a few snippets from my main note file. code:
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# ¿ Sep 15, 2014 05:33 |
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Nah, no spoilers. Seeing as how Selene dealt directly with a major Sabbat dude (Jet), and then tried to murder him, and then he escaped, I think it's pretty obvious she's got a big target on her head! Although I guess y'all didn't know there was a vampire in the second car that Jarrod thunderclapped, and he wasn't affected by it at all. But otherwise, I only included bits that've already come to pass, to give you an idea of how totally loosely I had the whole thing planned/arranged.
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# ¿ Sep 15, 2014 07:05 |
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How do specialties work, by the way? I have a specialty in throwing, but I'm not sure how that factors into dice pool.BCR posted:1) How about we take the living thugs somewhere more quiet That sort of thing might need to be done quick, since presumably the Royals are going to want that prisoner, and I bet one of them has to have weird mind reading powers.
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# ¿ Sep 15, 2014 13:31 |
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Oh fantastic driving by the way. Smashed the gently caress out of that one dude.
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# ¿ Sep 15, 2014 13:39 |
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Well he posted in D&D Auspol yesterday. It was a tiny post so maybe he's super busy or his internet sucks.
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# ¿ Sep 16, 2014 23:06 |
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Sulla-Marius 88 posted:Woodstock
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# ¿ Sep 17, 2014 14:11 |
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Sulla-Marius 88 posted:Ok I will reply tomorrow morning I'm Michael, BCR is Frank. To be honest, though, I had to check the other day, because I forgot which boring name I went with. Tirade posted:Also this way you get all the fun of maybe getting a lead or plot point without the drawbacks of getting stuck with the hostage. Previous Auspol games have established that y'all aren't so great in that situation. Hahah, true. Matthew Beet posted:I can't see char sheet because phone posting bit I think Dunstan has high empathy but only one intelligence so it was purely empathy that carried that roll. Yeah, I have 1 Int, 1 Empathy. Worth a shot, though!
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# ¿ Sep 18, 2014 00:22 |
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# ¿ Apr 27, 2024 11:30 |
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Matthew Beet posted:1 int? Michael and Dunstan are like twins. Our new names can be tweedle dee and tweedle dum as we stumble from scene to scene. BCR's character and Soag's character both have 1 int, too. Fortunately, to guide this simpering lot of buffoons, we have Sulla's character, with 3 Intelligence, 4 points in Academics and 3 in Science. As an insurance policy, though, I took the Common Sense merit. I don't know if it works the same way in New World of Darkness, but in Old World of Darkness, it meant that if I'm about to do something with disastrous consequences, the storyteller can straight up say "You think this is a bad idea" or "You think it'd be a better idea to do this other thing."
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# ¿ Sep 18, 2014 00:55 |