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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

How is Imperial Assault's skirmish balance BTW? I know there was a broken strategy a while back but they patched it, is it worth picking up for that?

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah looking at that stream while waiting for the loving netrunner stream to come back on the board looks really narrow. Like maybe I'm just used to the lovely old WOTC minis game but it's all tight hallways with little room to maneuver, is that generally the case?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

TheCosmicMuffet posted:

I've got bigger problems.

I want to paint my ISD blue in honor of admiral Thrawn. But I can't figure out if the shield gens should be red, or if I should just paint big red eyes on the hull.

I'm worried if I do the gens people will think it's the space police. Which might be appropriate with the aims of the empire to restore order to the galaxy, but doesn't feel right.

Do both a blue one with red eyes on the front and one painted like a space Crown Vic. Then do the Errant Venture.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.


Bright red and tacky as poo poo.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Tekopo posted:

Yeah I got to play Rebellion and it was distinctively alright, not that great but not that bad. I bought it for a pretty substantial discount and split the cost with a friend of mine, which is why I got it at all, since otherwise I would have skipped on it. My biggest issues are the combat system: I hate that sometimes you just end up having dud hands of tactical cards and there is nothing that you can really do about it, and overall I feel that the cards that don't require an activation are much better than cards that do require one. The objectives are pretty badly design as well, IMO: in my first (and so far only) game, the rebellion won after destroying a couple of ships, including TIE Fighters. That got them one objective point. For comparison, getting to Coruscant, invading it and removing all imperial presence there gets you two objective points. One seems a lot easier than the other.

To be fair, Heart of the Empire returns to hand so you get 2vp every turn until the Empire kicks you out. The combat definitely needs a massive overhaul, making results a little more consistent and making the action cards have some inherent use might go a long way

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

From what I've seen of Rebellion "team play" is just an excuse to put "2-4 players" on the box

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Prime keyboard goop there

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Arquinsiel posted:

I re-read the books recently. He literally just had a droid permanently sweeping the floor and watering the plants in a hallway in Republic HQ where by sheer coincidence all the people who normally treat droids like people and regularly use them for espionage somehow all became morons and discussed all plot-relevant plans in said hallway in front of said droid.

And not a single person noticed the droid phoning Thrawn with the deets either... :smithicide:

Actually it's a recording device hidden in the trees oh God trap sprung

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Errant Venture or bust

I know a guy at the FLGS has black ISDs with neon green trim.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

HOOLY BOOLY posted:

https://www.fantasyflightgames.com/en/news/2017/5/5/rise-of-the-empire/


How about that, an expansion to Rebellion! If only it weren't based on a boring movie.

Combat changes sound interesting

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Holy poo poo this looks dope and it's right at the point where I can't afford it :(

I do like WH: Diskwars' activation system, where each side has a card limit (4 in standard play) and then each card activates a certain number of troops. You get a certain amount of staggered activations (usually 3 to a card) but if you need more or less you can take cards that give you different numbers of activations. It still gives a certain advantage to smaller armies since more activations tend to be tied to weaker card abilities, but it's less of an issue. (Also larger armies tend to have an inherent advantage given how important having the initiative is in a melee, pinned troops typically can't use abilities and have weaker stats)

And after I typed all that out it looks like that's basically the exact system they're using? e: no, similar but different

StashAugustine fucked around with this message at 18:45 on Aug 20, 2017

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Waffles Inc. posted:

I love the idea of this but I wish like hell prequel era factions were in at launch. Droids would definitely be an awesome Zerg faction

Concept art was basically the only good thing the prequels produced so :agreed:

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Regardless of theme, when I was considering buying IA because I was super into the WOTC d20 Star Wars skirmish game, I was really turned off by how tight and narrow the maps looked- like it seemed all combat took place in narrow hallways 2-3 spaces wide, and that just didn't seem like it has a lot of room for flexibility

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I want space troopers

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

fatherboxx posted:

Same goes for Tiger tank in real life and you still can't escape KRUPP STEEL arguments.
I wonder how much of Empire military budget went into dead end projects.

There's a old EU short story where someone points out that the ATAT has a pretty obvious weakness in the legs and gets reassigned to Tattooine as revenge

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Waffles Inc. posted:

For a two player card intrigue game that is what Rebellion would hope to aspire to, grab Twilight Struggle. For minis on a map in space that's a true 4x unlike Rebellion, get Eclipse.

Those are two of my faves!

Haven't played it but supposedly The Expanse is a TS-like CDG but also In Space and with multiplayer; Tekopo was talking it up in the boardgame thread a bit back

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Ignore, thought this was the RPG thread

StashAugustine fucked around with this message at 19:48 on Nov 19, 2019

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Does anyone play Armada these days? My little sister's big into Star Wars and I'm looking at playing a bit on TTS, maybe buying in later

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Val Helmethead posted:

What would you like to know? I play on Vassal, not TTS, but either one is a viable option while in person gaming is difficult.

Good starter fleets and tips on introducing it. I played a few games when it came out and periodically check up on it so I sorta know what I'm doing but haven't had a chance to buy in yet. She's in high school and gas experience with boardgames but not minis games, so something small scale would be good. (Bonus points for having Rebels characters involved)

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Val Helmethead posted:

http://www.steelstrategy.com/2020/06/teaching-someone-to-play-thematic.html

Here's a link to some decent "learning to play" lists and a link in the link to a podcast discussion on bringing new people into the game. I am responsible for some of that content.

Seconding the Cannot Get Your Ship Out guys. They're good folks, and we have Geek19 collaborate on a lot of stuff.

Cool, thanks! Gonna give this a shot this weekend. Rules question from messing around solo: I've got Raymus on a Pelta with Shields + Ashoka on a nearby ship. Can I turn 1 reveal Navigation, gain a Navigation with Raymus, turn it into a Repair with Ashoka, then turn the dial into a Navigation (thus giving me a nav token + repair token to start STM)?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Bit late on this but the teaching game went great, hopefully we're playing again this weekend. I was Rebs, both sides had their big flagships trade shots but not kill each other while the neb-b and arquitens got killed; I won out on the last turn when the corvette managed to practically one-shot the raider. I'm thinking for next time running Rebels-themed lists with me being Rebels again since they're a wacky combo fleet and Imperials are just an upgrade of the starting fleet:

quote:

Faction: Imperial
Commander: Grand Admiral Thrawn

Imperial II (120), Grand Admiral Thrawn (32), Captain Brunson (5), Gunnery Team (7), Reinforced Blast Doors (5), SW-7 Ion Batteries (5), Linked Turbolaser Towers (7)
= 181 Points

Raider I (44), Iden Versio (6), Ordnance Experts (4), External Racks (3), Corvus (2)
= 59 Points

Raider II (48), Agent Kallus (3), Weapons Battery Techs (5), Disposable Capacitors (3), Heavy Ion Emplacements (9), Impetuous (4)
= 72 Points

Gozanti Cruisers (23), Comms Net (2)
= 25 Points

Squadrons:
Darth Vader (21), 3 x TIE Fighter Squadron (24), Firespray-31 (18)
= 63 Points

Total Points: 400

quote:

Faction: Rebel
Commander: Commander Sato

Pelta Assault Ship (56), Commander Sato (32), Raymus Antilles (7), Projection Experts (6), Shields to Maximum! (6)
= 107 Points

Hammerhead Torpedo Corvette (36), Ahsoka Tano (2), Ordnance Experts (4), Assault Concussion Missiles (7), Task Force Antilles (3)
= 52 Points

Hammerhead Torpedo Corvette (36), Ezra Bridger (3), Ordnance Experts (4), Assault Concussion Missiles (7), Task Force Antilles (3)
= 53 Points

Hammerhead Torpedo Corvette (36), Ordnance Experts (4), Assault Concussion Missiles (7), Task Force Antilles (3)
= 50 Points

Hammerhead Torpedo Corvette (36), Ordnance Experts (4), Assault Concussion Missiles (7), Task Force Antilles (3)
= 50 Points

Squadrons:
Shara Bey (17), Tycho Celchu (16), Hera Syndulla (28), Han Solo (26)
= 87 Points

Not sure about objectives or if there's anything obviously bad in there. Ahsoka, Ezra, and Kallus are all probably extravagances but in there for theme. I've tested it out solo and it looks like the Imps are more straightforward since the Hammerheads have to stick together which makes it hard for them to not get in the front arc of the ISD, especially if they're trying to bring it down in particular.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Val Helmethead posted:

I say leave 'em. Pelta + 4 Hammerheads needs all the help it can get against an ISD.

I say this as someone who loves Peltas. That's an EXPENSIVE Pelta, which is not what you want out of a Pelta.

Yeah the shields combo is kinda fun but it feels a little iffy against an ISD that will pretty much doubletap a Hammerhead no matter how much you patch it up, though it's okay for helping out the pings you get from TFA. I'll probably leave it though since I'm the one flying the janky combo fleet and it fits the theme, though I guess I'd be open for trying alternate loadouts.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Had a great time with Armada flying those lists. I pulled ahead a bit early with Fire Lanes and managed to kill a Raider early, but the other one bagged a hammerhead before it could kill it and once the ISD got its guns in range it obliterated two corvettes in one go and then we called it. I'm thinking I might go with a more conventional list next time, my sister had fun with all the Rebels characters but I can't figure how to take out an ISD with that list

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah honestly if I'm going to reject the Sato combo I'm just gonna drop the hammerheads since I'm not really a huge fan of how they fly. Might just try an Ackbar fleet or something.

Also has anyone tried Rebellion in the Rim? I've had a FFG star wars rpg campaign that's on hiatus for a few months and was thinking it might be worth trying with the people who can still make it

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Trying a Madine fleet with 3 CR90s and the incredible moves you can do with them are really funny; but I am having trouble with target priority- I killed one of two Raiders and went to to work on the ISD; but its not quite enough to kill it (we had to call for time start of turn 5) so I probably should have focused on killing the lighter ships first?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

The gunship is basically a corvette converted into a missile boat, it d be cool but idk how you'd make it not just a CR90 with black dice. A dreadnaught might be cool, give the rebels a tanky medium built around blue dice.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Today's lesson learned that I'm sure everyone found out years ago: Ackbar on Home One will chew up and spit out an ISD that flies directly at him. I was a little worried about it feeling bad to lose your centerpiece but the killing blow was Ezra hot-rodding a CR90 into the ISD for a ram so that was funny at least.

I wanna try out a squadron heavy Rebel list next, anyone have a fun one they recommend? I'm still not sure how you build them effectively

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Hey I'd like some tips on flying a bomber fleet. I don't know if my list needs work or I'm just flying it wrong. My problem is that I can't kill an ISD before it mulches my carriers; which means that either I'm flying my ships badly and they're taking too much fire (here meaning "one to two shots") or I just need to cut stuff to make them tougher.


Dodonna Bombers
Faction: Rebel Alliance
Commander: General Dodonna
Points: 396/400




Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions



[ flagship ] MC80 Command Cruiser (106 points)
-  General Dodonna  ( 20  points)
-  Adar Tallon  ( 10  points)
-  Fighter Coordination Team  ( 3  points)
-  Boosted Comms  ( 4  points)
= 143 total ship cost



Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points)
-  Flight Commander  ( 3  points)
= 65 total ship cost



GR-75 Medium Transports (18 points)
-  Bright Hope  ( 2  points)
-  Toryn Farr  ( 7  points)
-  Bomber Command Center  ( 8  points)
= 35 total ship cost



GR-75 Medium Transports (18 points)
-  Comms Net  ( 2  points)
= 20 total ship cost



1 Biggs Darklighter ( 19 points)
1 Luke Skywalker ( 20 points)
2 X-Wing Squadrons ( 26 points)
1 Jan Ors ( 19 points)
1 Nym ( 21 points)
2 B-Wing Squadrons ( 28 points)
= 133 total squadron cost

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Val Helmethead posted:

Do you have time to talk about our lord and savior General Rieekan?

If your squadron pushers dying is the problem, Rieekan can be the simple solution, while you figure out how not to park them in death spots.

Alternatively, Agate can make one specific carrier very, very hard to kill.

Well specifically for this the problem is getting tabled, not just an individual ship getting killed. Maybe Agate would be worth looking at; Dodonna is fun but isn't helping with survival that much

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Cool, thanks for the advice- the point about having a dual threat makes sense given that I've found it's not enough to just skew the opponent to death. It does feel a bit like every time you pull out a piece then another piece comes out- dropping to an assault frigate makes sense because my original thinking was I wanted something tougher (lol), but then there's no FCT for B-Wings, so I probably have to tear out my squadron contingent, especially since I'll also probably wanna swap Yavaris; and then the entire list is different. I guess the core of what I like is "trigger Dodonna as much as possible" and also I want to push squadrons around Somehow. I'll give it some thought and try it out next weekend.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Okay tweaked that list and got to fly it again:

MC75 Ordnance Cruiser 144
-Dodonna, Blissex, Ordnance, ECM, APT, External Racks

Transports 32
-Hondo, BCC, Boosted Comms

Transports 27
-Toryn Farr, Bright Hope

Pelta Command 76
Lando Calrissian, FCT, Boosted Comms, AFFM!

Jan, Luke, Rogue, 2x Xwings, 3x Bwings

This time it went a lot better- my MC75 deployed against the Raiders across from the ISD, it got savaged but lived to run away and blow up one plus a Gozanti, the fighters managed to bang up the ISD but couldn't bring it down, I won on points after losing the Pelta. Some thoughts:
-Dodonna didn't do anything this game, but also all my attacks were either fighters pinging the ISD or the MC75 vaporising ships in one shot, plus Luke getting unlucky. Maybe swapping him for Agate is the right call but I do love it when he fires.
-Not 100% sold on the MC75 here- its supposed to be "can brawl, not get vaporized, and get away" while also using Dodonna, which it sort of does but having to be in close is problematic. Fun to fly though.
-Need to sort out my carriers- Toryn goes in with the fighters and Hondo/Pelta follows the bombers, but it's a bit of a mess of upgrades on different ships. I can't decide on AFFM!- its like 9 points with Hondo for two shots, I only used it once since I got a touch overconfident about my Pelta's survival odds, but it seems good for chasing stuff with B-Wings.
-Deployment is tricky for me, I had the MC75 clean up the small ships since I wasn't sold on it taking sustained ISD fire and one of the Raiders was built for flak. I guess I'm just a little fuzzy as a newbie on threat evaluation.
I also want to try out that Garm "dumpster fire" fleet at some point, might try that next time if I don't get a good idea

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Separatist preview up:
https://www.fantasyflightgames.com/en/news/2020/11/16/mechanized-might/

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Xwing, Legion, and the RPGs have their own threads and Destiny is dead so is this anything other than an Armada thread?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Ffg forums found German copies of the new learn to play book. Looks like rules updates include pass tokens- 1 per difference in ships, permanent discard, can't be consecutive or first of turn, have to have less/same # of unactivated ships for first/last player; plus looks like evades now work at close range and you can discard against a bigger ship to affect 2 dice

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah Versio too, though shes less impactful. It also looks like Intel is changing from giving enemies Heavy to giving allies Grit

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

https://community.fantasyflightgames.com/topic/312905-overview-spoiled-upgrade-cards/

And card changes are out. Some big stuff got hit hard- Yavaris, Demolisher, Admonition, ECM, bunch of changes to black dice ships; and a bunch of admirals got buffed. I've been playing the 4-ship Garm list recently and wondering how I should change it

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Somebody tell me this is a terrible idea

quote:


Faction: Separatist
Commander: Kraken

Munificent Star Frigate (73)
• Kraken (30)
• Rune Haako (4)
• Medical Team (1)
• Electronic Countermeasures (7)
• Heavy Ion Emplacements (9)
• Linked Turbolaser Towers (7)
• Tide of Progress XII (2)
= 133 Points

Hardcell Battle Refit (52)
• Intel Officer (7)
• Slaved Turrets (6)
= 65 Points

Hardcell Battle Refit (52)
• Intel Officer (7)
• Slaved Turrets (6)
= 65 Points

Hardcell Battle Refit (52)
• Intel Officer (7)
• Slaved Turrets (6)
= 65 Points

Hardcell Battle Refit (52)
• Intel Officer (7)
• Slaved Turrets (6)
= 65 Points

Squadrons:
= 0 Points

Total Points: 393

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I've been thinking about Thrawn on a combat-fitted ISD-I with a Quasar and Gozanti, then bombers/interceptors Howlrunner and Fel and all the ships with reserve hangars; probably too much invested in anti squadrons though.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Gonna give this list a try tomorrow:


quote:

Name: Untitled Fleet
Faction: Rebel
Commander: Garm Bel Iblis



Assault: Station Assault
Defense: Contested Outpost
Navigation: Dangerous Territory



Assault Frigate Mk2 B (72)
• Garm Bel Iblis (25)
• Lando Calrissian (4)
• Electronic Countermeasures (7)
• Linked Turbolaser Towers (7)
= 115 Points



MC30c Torpedo Frigate (63)
• Walex Blissex (5)
• Ordnance Experts (4)
• Assault Proton Torpedoes (4)
• Admonition (6)
= 82 Points



Hammerhead Scout Corvette (41)
• Hondo Ohnaka (2)
• Slaved Turrets (6)
= 49 Points



Pelta Command Ship (60)
• Ahsoka Tano (2)
• Intensify Firepower! (6)
= 68 Points



Squadrons:
• Biggs Darklighter (19)
• Jan Ors (19)
• Y-wing Squadron (10)
• 2 x X-wing Squadron (26)
• Gold Squadron (12)
= 86 Points



Total Points: 400



Variant of the Garm+Pelta lists for the new errata; anyone see any obvious problems?

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Double posting because the thread is so slow: any goons play on TTS/Vassal? I'd like to get some experience playing against someone who's more experienced than I am

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