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The last of us was boring and repetitive and if you couldn't see the ending coming after twenty minutes of playing it you might not have an actual brain
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# ¿ Aug 24, 2014 17:25 |
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# ¿ Apr 28, 2024 15:49 |
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Kiefer Sutherland is superior to David hayter in every conceivable way
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# ¿ Aug 24, 2014 18:18 |
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Final fantasy 9 was leaps and bounds better than 7
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# ¿ Aug 25, 2014 00:08 |
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The RTCW version of enemy territory was the pinnacle of online shooters
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# ¿ Aug 25, 2014 03:34 |
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Dark souls really isn't hard but those archers are loving dumb and bed of chaos is even dumber. If you're doing it solo the formula is literally "kill one side or both it you're lucky, die in transit, run back and sprint across the front and hope you miss the second swipe" it has almost nothing to do with skill or learning the games systems
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# ¿ Aug 25, 2014 21:55 |
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also why did they only use the sliding down at an angle thing into bed of chaos' room that one time in the game. I can think of numerous places it would've been fun Edit poo poo I forgot you do that in tomb of the giants too
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# ¿ Aug 25, 2014 21:58 |
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People kept telling me how much trouble I was going to have with artorias of the abyss but I killed artorias on my first try and kalameet on my second. The gryphon thing was a little difficult and manus was only hard because he wouldn't move off syf's summoning sign and I'll be dogdamned if I'm going to kill him without that useless little puppy present
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# ¿ Aug 26, 2014 03:16 |
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CJacobs posted:Dark Souls 2 bosses range between super rad (Freja, Velstadt) and unbelievably lovely (Flexile Sentry, Ornstein 2.0, Nashandra). Really the whole game is inconsistent quality-wise. I liked how all of the games nerds were all "OH MY GOSH NOSTALGIAAAA" because they copied and pasted Orenstein. Then in the first DLC they copied over kalameet except they took out the parts that made kalameet fun I know they've said before that they spend most of their time on th regular mobs because that's who you spend most of your time fighting. Clearly they did the opposite for artorias of the abyss because all of those bosses were awesome so maybe they should just stick to that?? Edit the only redeeming quality would have been to add smough to the chapel where Orenstein 2.0 is in NG+ and they didn't even do that? Am I the only one the was seriously disappointed when I discovered this
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# ¿ Aug 26, 2014 20:27 |
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Maybe I've just played too much Souls in the last few months but watching the bloodborne game play footage all I could think was "wow that looks incredibly boring and not the least bit frightening"
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# ¿ Aug 26, 2014 20:41 |
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kill you are self posted:skyrim is ok if you have like 100GB of barely-compatible mods installed but that's every bethesda game anyway *lookinh through a dusty bottle of crystal Pepsi 2 see tha future* "oblivion and skyrim were loving garbage" says the gamer as it pays cash for the next installment in the series at full price
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# ¿ Aug 26, 2014 20:45 |
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kill you are self posted:I think I'm done with bethesda, actually. After skyrim/oblivion's consolization and horrendous input lag they're only just above ea/ubi It's like they let obsidian make an extremely rushed fallout game just to let non-retarded fallout fans get a bittersweet taste of how close the franchise could come to what it once was
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# ¿ Aug 26, 2014 21:05 |
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The Protagonist posted:is that the one where the prot turns from a badass deathknight to a gay pansy paladin bitch? ff6 is the thief with a heart of gold or something. Now that I think about it didn't they use the same thing for the guy with the tail in ff9 or am I confusing my early jrpgs
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# ¿ Aug 27, 2014 05:15 |
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MGSV: Ground Zeroes was worth every penny of $20 and the people who whine about konami charging for it should look in a mirror next time they shell out their anus for same-day dlc
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# ¿ Aug 27, 2014 05:37 |
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# ¿ Apr 28, 2024 15:49 |
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The phantom pain multiplayer looked neat but I was really hoping for some kind of summoning system where other players could come in to help you tackle objectives like souls meets peace walker
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# ¿ Aug 27, 2014 06:04 |