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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Yup. Although it ended sort of optimistically by implying there's hope to maybe fix it somehow in the future. Personally I don't think directly saving the world fits the tone of the setting, but maybe it'll be fixed in the third game.

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Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.

That very last CG in the true ending was.... uh. It looked fine with the text box there, outside of the tail, and then as soon as it drops the box for the "FIN." version, bam! There's Escha's cleavage. Maybe it looks better in the video with the text box popping in and out? I haven't watched it cause I'm at work.

Wentley
Feb 7, 2012
I really enjoy your playthroughs of these games. Thanks for a really rad LP.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Raitzeno posted:

That very last CG in the true ending was.... uh. It looked fine with the text box there, outside of the tail, and then as soon as it drops the box for the "FIN." version, bam! There's Escha's cleavage. Maybe it looks better in the video with the text box popping in and out? I haven't watched it cause I'm at work.

Escha's cleavage features prominently all throughout the game. It was just less noticeable because Sylphid kept her in the witch costume the entire time. Her default character design emphasizes it a lot.

Sylphid
Aug 3, 2012
Honestly, that wasn't really on my mind when I chose to use the witch costume so much. I just like the witch a lot more than her usual design, but yeah. Her regular costume is a little distracting, to say the least, and not one of Hidari's better designs, I think.

Seraphic Neoman
Jul 19, 2011


And Micie never does ask Katla out, does he?

Hopeless fellow.

cokerpilot
Apr 23, 2010

Battle Brothers! Stop coming to meetings drunk and trying to adopt Tevery Best!

Lord General! Stop standing on the table and making up stupid operation names!

Emperor, why do I put up with these people?
Oh hey I completely forgot about this thread I wonder where they are in it.


...

Done huh.

Welp I guess I need to spend the next few days reading all the updates.

(

Sylphid
Aug 3, 2012

SSNeoman posted:

And Micie never does ask Katla out, does he?

Hopeless fellow.

Nope. The closest he comes is delivering an anonymous letter in a scene I didn't cover.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I've been reading all the Atelier LPs you've done over the last couple weeks, Sylphid, and just wanted to say thanks for doing them. Didn't even know the Atelier games existed before now due to my natural (possibly misguided) tendency to veer away from most :japan:-looking titles but that was an endearing bunch of stories. Especially Ayesha :3:, though I haven't read this one yet; looking forward to it.

Kickin music too, jeez

Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.

I actually found this game's main soundtrack much worse than that of Ayesha; it has maybe 3 really good tunes, one of which is a remix of one of Ayesha's. The vocal album, on the other hand, kicks Ayesha's vocal album's rear end. The only really amazing vocal track Ayesha had was Thorns, with the vocal version of... was it Altair? being a passable track, and the rest forgettable/bad. More than half of this game's vocal album is good stuff. I especially love the final boss theme and Sky of Twilight.

E: Oh, that youtube page finally loaded and you were talking about Ayesha's OST to begin with. Yeah, it was great.

Sylphid
Aug 3, 2012
Bonus Update 7

Artwork:

Like with the Ayesha thread, I'll be putting all the ending CGs under Artwork, so be mindful of spoilers. Ignoring the fact I've already posted all the endings, of course.

Good End
True End
Surpassing the Hill - Escha
Surpassing the Hill - Logy
Deadline Approaching!
Help Each Other
Thrill of the Hunt
Own Strengths
Tea Party 1
Tea Party 2
Men's Association

Solle concept art 1
Solle concept art 2
Colland concept art 1
Colland concept art 2
Duke concept art 1
Duke concept art 2
Nio concept art 1
Nio concept art 2
Flameu concept art 1
Flameu concept art 2

As another callback to the Ayesha thread, I always have and will dig the Altugle sisters' choice of footwear. Just look at Nio's shoes there.

Ore Rat art 1
Ore Rat art 2
Fairy art 1
Fairy art 2
Mantis Beast art 1
Mantis Beast art 2
Cube Slag art 1
Cube Slag art 2
Giant Slag art 1
Giant Slag art 2
Manta Slag art 1
Manta Slag art 2
Behemoth art 1
Behemoth art 2
Boss Flameu art 1
Boss Flameu art 2


Music:

The Pen and the Sword - Part 3
Part 3 of the Pen and Sword arrangement. I upped the tempo from the previous game, and added a rock guitar. I imagined Linca's gallant fighting, a cool image to write this track. (Shimoda)

This song does not appear to play anywhere in the game, and thus, I could not link it until now. Seems like it's another case of part of a song being used in the game, but the full version is nowhere, like with Infinity / Mugendai Chronicle.

Formation
A BGM for days that seem a little mysterious. Using metric modulation to modify the rhythm, the sound of the melody changes. (Shimoda)

Once Again, the Red Nightmare
I used a rare instrument called an ondes Martenot to recreate sounds you might hear in a ghost film from the 1930s. (Shimoda)

Amai Gohoubi (A Sweet Reward)
The ending theme for this game, by Chiriunuruwowoka. Listening to this song after clearing the game is extremely rewarding. For this game we tried having the same artist do both the opening and ending songs, and it really helped this game feel like a new step forward for the series. (Okamura)

Burning Sunset -Goodbye Dusk Sky-
The ending orchestral arrangement medley. We would be very happy if you have fond memories looking back at your adventures here (We would also be pleased to hear you thoughts if you'd like to email us). We thank you for playing this game, and for reading our comments. (Shimoda)

And thank all of you composers for making another great Atelier soundtrack. Since I've already heard almost all of Shallie's soundtrack, all I can say is Shallie also has a great OST, but I feel, at least since Ayesha, saying an Atelier game has a good soundtrack almost goes without saying. Also, for a little bonus, a song that was absolutely nowhere to be heard in the actual game.

Intro -Towards the Twilight-
This song is on this game's dedicated vocal album (just like Ayesha had), called Twilight Sky: Atelier Escha & Logy - Vocal Album. It's not even in the in-game OST, but I couldn't tell you why. Maybe because the song doesn't really *fit* anywhere in the game, but it's a really nice song. Managing more feeling in 90 seconds than a lot of songs do in twice the amount of time. Definitely recommended listening.


Videos:


Screenshot goes without saying. He's a real pain, that King of Beasts. The key point with this guy is skip the stage where he summons the Heavenly Arrows, and just take him out within a few turns. Give him an inch, and he'll take a mile, as the saying goes. He did nearly all the attacks I've ever seen him do, and you can even see him being the biggest pain in the rear end he CAN be near the end of this video. Worth a watch, I think.

Bad Ending

To get the Bad Ending, simply fail to reach the Unexplored Ruins before the game ends. You'd have to really, really, REALLY waste time to manage to do that. It's surprisingly elaborate for a Bad End, and as for the choice, don't worry about it. Choosing the latter option only means you default to the character endings, so you're not missing anything. I didn't want to make the Bad End it's own update because it would be really hard to integrate that in any sensible way into the story.

Lucille Ending, Logy version
Awin Ending, Escha version

I must agree with those who would have liked the aviator outfits to be unlockable. Escha's and Logy's aviator duds look good.

Encyclopedia
Attack and some healing items compilation
Skill Compilation 1 - Escha, Logy, Awin, Threia, Reyfer
Skill Compilation 2 - Lucille, Linca, Wilbell, Katla, Micie

Also featuring all of Escha and Logy's outfits, all the win / level up poses for each character, and all the moves. Note: the DLC character's finishing Super Moves are definitely glitched. I've never heard music play during them, and it's just weird. Katla's killing blow Super Move takes a decidedly surreal quality. Check it out!

Sylphid fucked around with this message at 11:48 on Jan 1, 2015

mkwong98
Feb 8, 2013
I joined the tea party images:

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
I'll be looking forward to the Atelier Shallie LP. I wonder if there will be LPs for the rest of the localized Atelier games (Atelier Iris 3, Mana Khemia 2, and Atelier Annie).

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Mraagvpeine posted:

I'll be looking forward to the Atelier Shallie LP. I wonder if there will be LPs for the rest of the localized Atelier games (Atelier Iris 3, Mana Khemia 2, and Atelier Annie).

I kind of want to see an Annie LP just so I don't feel like I should play it again.

Sylphid
Aug 3, 2012
A part of me wants to go back to this series' roots altogether and play the first few games. I have no idea how feasible that would be, though.

Mraagvpeine
Nov 4, 2014

I won this avatar on a technicality this thick.
You mean the Salburg series?

Sylphid
Aug 3, 2012
Yeah. It'd be interesting to see how much of the current series comes from the first few games.

Lunar Suite
Jun 5, 2011

If you love a flower which happens to be on a star, it is sweet at night to gaze at the sky. All the stars are a riot of flowers.
Mana Khemia 2 is aneurysm-inducingly anime, though. The main characters are sort of anime spice girls - we have Snarky Spice, Tsundere Spice, Deadpan Spice, Retarded Spice and Mascot Spice.

Now try telling me which of the two possible teams of main characters I mean. Don't get me wrong, the battle system has some amazingly over-the-top animations that tickle my fancy for giant intricate rune things, but the characters are not very good.

Raitzeno
Nov 24, 2007

What? It seemed like
a good idea at the time.

Lunar Suite posted:

Mana Khemia 2 is aneurysm-inducingly anime, though. The main characters are sort of anime spice girls - we have Snarky Spice, Tsundere Spice, Deadpan Spice, Retarded Spice and Mascot Spice.

Now try telling me which of the two possible teams of main characters I mean. Don't get me wrong, the battle system has some amazingly over-the-top animations that tickle my fancy for giant intricate rune things, but the characters are not very good.

It was kind of disappointing after the first one, in many ways.

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Erg
Oct 31, 2010

Lunar Suite posted:

Mana Khemia 2 is aneurysm-inducingly anime, though. The main characters are sort of anime spice girls - we have Snarky Spice, Tsundere Spice, Deadpan Spice, Retarded Spice and Mascot Spice.

Now try telling me which of the two possible teams of main characters I mean. Don't get me wrong, the battle system has some amazingly over-the-top animations that tickle my fancy for giant intricate rune things, but the characters are not very good.

The party dynamic of MK2 is horrible people being awful to each other and everyone around them and it's funny. The game makes it pretty clear that you're not supposed to like them, and it strikes that same chord that It's Always Sunny does for me.

I love the battle system, and the fact they brought it back and improved it for more recent games is great. Are they going to be using it again for Shallie?

Erg fucked around with this message at 03:59 on Jan 21, 2015

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