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Tarezax posted:In honor of the Guile hairdo, I suggest Rudol von Stroheim of Germany. : GERMAN SCIENCE IS THE GREATEST IN THE WORLD!
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# ¿ Aug 26, 2014 07:47 |
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# ¿ Apr 26, 2024 18:27 |
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Ahah, taking advantage of one of my favorite features in Enemy Within: MECing a wounded trooper resets their heal-time to the time it takes to complete the procedure, completely negating the much longer heal time. 'Emergency conversions' became a common feature of my Ironman runs.
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# ¿ Sep 2, 2014 03:01 |
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Supports. They're not usually flashy or glamorous, but nobody is more critical to a squad's success than a medic-specced Support.
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# ¿ Sep 3, 2014 05:17 |
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https://www.youtube.com/watch?v=Ftb09o6O7sw Depicted: Vahlen's private experiments with Meld.
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# ¿ Sep 8, 2014 02:38 |
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Claverjoe posted:Hey, she's Israeli, go with Merkava This gets my vote.
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# ¿ Sep 10, 2014 03:04 |
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pun pundit posted:Most hated alien? Cyberdiscs. They are hard to kill if you don't have the right troops with you and they have grenades. I'm just glad I haven't seen one use its special attack Death Blossom in single player. Echoing this. gently caress those things with a rusty spoon.
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# ¿ Sep 29, 2014 21:32 |
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Ethereals bless us, every one!
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# ¿ Dec 25, 2014 07:27 |
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That was awesome. Pulpy and silly, but flippin' sweet.
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# ¿ Jan 21, 2015 03:55 |
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Speedball posted:So: who wants a Base Defense mission? At last, the promised day is upon us!
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# ¿ Feb 25, 2015 23:27 |
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ViggyNash posted:Are there different benefits to MEC-ing different classes? Yup! MEC'd Heavies get Body Shield, which gives them +20 defense against the nearest enemy and makes that enemy unable to crit them; MEC'd Assaults gets Shock-Absorbent Armor, which cuts damage from enemies within 4 tiles by 1/3rd; MEC'd Snipers get Platform Stability, which gives +10 Aim and Crit Chance if the unit fires without moving; and MEC'd Supports get Distortion Field, an AOE-zone that grants all allies within range and in cover +10 Defense. All of them are great bonuses on top of MECs just being gigantic doom-tanks.
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# ¿ Feb 26, 2015 22:24 |
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pun pundit posted:The Support one is arguably the worst one, because if the Mech is there the enemy are going to shoot at the Mech anyway. Enemies generally shoot at the target they can see that has the lowest defense, this is typically the Mech because it can't take cover. I actually really like the support one because AFAIK it gives the defense bonus as long as your unit is in cover, -even if- that unit is flanked. I'll often use a Support MEC as an 'oh gently caress' panic button meat-shield I can drop into the middle of a flank to screw with the AI's targetting priorities. Supports also make good MECs because Supports have excellent Aim and Will growths which REALLY work out well with the Will bonuses MECs naturally get, if you end up MECing them around Major or Colonel rank. It's worth noting that MEC Troopers do not keep the stat growth rates of their base class, but rather get replaced with special growth rates; this is why Heavies are good to augment around early levels since MEC Aim growth rates are better than the ones Heavies naturally get. This is especially true of Zhang, who with an out-of-the-gate Aim score of 75 as a Lieutenant is a perfect candidate for augmentation the instant you get him.
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# ¿ Feb 27, 2015 00:38 |
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I am SO hype for this. The Base Defense mission is probably my favorite story event added in Enemy Within.
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# ¿ Mar 4, 2015 23:24 |
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Zylo the Wolfbane posted:The ability to punch through cover is REALLY useful. Especially in the Site Recon Chryssalid mission. Punch all the sharks that Chryssalids can pop out of while moving up to the ship, keeps them from jumping out and murdering your people on the way back. Or you can just do that mission with a team of Hover SHIVs, which is still the funniest thing ever to drag into a mission comprised solely of enemies who can only attack in melee.
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# ¿ Mar 13, 2015 07:09 |
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Yeah. Now imagine that mission playing out against nothing but Chryssalids, and all your SHIVs can loving fly. THAT is the power of the Hover SHIV.
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# ¿ Mar 13, 2015 21:34 |
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To give a strict cost-benefit analysis to SHIVs, I'm gonna ramble a little. SHIV Cons: * Cannot take cover * SHIVs never 'improve'; they cannot improve their stats by levelling because they don't learn * SHIVs are instantly destroyed by the Rift, because they have a Will stat of 0 * Require multiple Foundry upgrades to be effective * Costly initial buy-in; SHIVs cost a decent amount of money to build SHIV Pros * Have a 'base defense' score that amounts to them always being counted as being in partial cover no matter where they are for purposes of calculating enemy to-hit * SHIVs have, flat-out, better movement than human troopers, and are at significantly less risk breaching rooms without line-of-sight, and can be upgraded with even BETTER movement * When destroyed, SHIVs will sometimes merely be counted as heavily-damaged rather than outright obliterated at the end of the mission, meaning they can sometimes cheat death * SHIV Foundry upgrades affect ALL SHIVs with no additional cost, meaning even default SHIVs remain somewhat combat-relevant even when Alloy and Hover SHIVs are available * Since Foundry upgrades affect all SHIVs, once you build Laser and Plasma SHIV weaponry it is much cheaper to outfit a force of SHIVs than human soldiers * After upgrades, SHIVs have an Aim score of 95 and very high crit-chance; with Plasma weaponry they will reliably insta-kill most enemies on a flank * Once you build the Sentinel Drone upgrade, all SHIVs gain a variant of Close-Combat Specialist(free reaction fire against first enemy to move within 4 tiles) and always-on health regeneration In a general sense: the pros of SHIVs so VASTLY outweigh the cons that I cannot imagine NOT utilizing them. Hover SHIVs in particular are murder-hurricanes once you get them upgraded enough, and they absolutely trivialize stuff like Terror Missions due to the fact that you just don't have to WORRY about them like you do with human troopers. Agent Interrobang fucked around with this message at 21:58 on Mar 13, 2015 |
# ¿ Mar 13, 2015 21:52 |
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Pretty much just that. That said though they synergize well with a MEC-heavy approach since MEC foundry upgrades ALSO upgrade SHIVs.
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# ¿ Mar 13, 2015 22:18 |
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FredMSloniker posted:(Alternate joke: what we do with their high-tech metals will be the last thing on their minds.) What's REALLY good is when you manage to deploy a ship with a Fusion Lance. Only humanity would be crazy enough to rip the main cannon out of a battleship, miniaturize it enough to cram it into a fighter jet, and then just let the drat thing loose.
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# ¿ Jun 12, 2015 19:04 |
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FredMSloniker posted:Sorry. Not sorry. Also, "I am Death incarnate!" Bring 'Em On is too easy, Uber is too bullshit hard.
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# ¿ Jul 1, 2015 07:09 |
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TooMuchAbstraction posted:Oh, well, that's boring. Nah, it just means failed Ironman runs are canonical.
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# ¿ Jul 7, 2015 02:05 |
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W.T. Fits posted:God drat... that's worse than some of the horror stories I've read about how QA departments in Western game development get treated. It's pretty telling that when Shinji Mikami and Suda 51 worked with EA, repeat, ELECTRONIC ARTS, named the 'worst company to work for' some absurd amount of times, to make Shadows Of The Damned, they described it as 'the most fun they'd ever had working.'
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# ¿ Aug 4, 2015 02:48 |
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# ¿ Apr 26, 2024 18:27 |
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Speedball posted:Ugh. Am I arrogant for thinking my stupid MGS Civ V LP was a better Metal Gear story than what we got in MGSV? Nope. MGSV's story is kind of garbage. Loving the gameplay so far, but I am so completely checked out of the plot and I'm only halfway through.
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# ¿ Sep 14, 2015 18:30 |